Remove 'SFML_DEPRECATED' and replace internal usages with '[[deprecated]]'
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@ -2076,7 +2076,6 @@ PREDEFINED = SFML_SYSTEM_API \
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SFML_WINDOW_API \
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SFML_AUDIO_API \
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SFML_GRAPHICS_API \
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SFML_DEPRECATED \
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SFML_DOXYGEN
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# If the MACRO_EXPANSION and EXPAND_ONLY_PREDEF tags are set to YES then this
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@ -168,44 +168,6 @@
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#endif
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////////////////////////////////////////////////////////////
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// Cross-platform warning for deprecated functions and classes
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//
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// Usage:
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// class SFML_DEPRECATED MyClass
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// {
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// SFML_DEPRECATED void memberFunc();
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// };
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//
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// SFML_DEPRECATED void globalFunc();
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////////////////////////////////////////////////////////////
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#if defined(SFML_NO_DEPRECATED_WARNINGS)
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// User explicitly requests to disable deprecation warnings
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#define SFML_DEPRECATED
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#elif defined(_MSC_VER)
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// Microsoft C++ compiler
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// Note: On newer MSVC versions, using deprecated functions causes a compiler error. In order to
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// trigger a warning instead of an error, the compiler flag /sdl- (instead of /sdl) must be specified.
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#define SFML_DEPRECATED __declspec(deprecated)
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#elif defined(__GNUC__)
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// g++ and Clang
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#define SFML_DEPRECATED __attribute__ ((deprecated))
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#else
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// Other compilers are not supported, leave class or function as-is.
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// With a bit of luck, the #pragma directive works, otherwise users get a warning (no error!) for unrecognized #pragma.
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#pragma message("SFML_DEPRECATED is not supported for your compiler, please contact the SFML team")
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#define SFML_DEPRECATED
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#endif
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////////////////////////////////////////////////////////////
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// Define portable fixed-size types
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////////////////////////////////////////////////////////////
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@ -86,7 +86,7 @@ public:
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/// \deprecated Use create(unsigned int, unsigned int, const ContextSettings&) instead.
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///
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////////////////////////////////////////////////////////////
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SFML_DEPRECATED bool create(unsigned int width, unsigned int height, bool depthBuffer);
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[[deprecated]] bool create(unsigned int width, unsigned int height, bool depthBuffer);
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////////////////////////////////////////////////////////////
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/// \brief Create the render-texture
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@ -166,7 +166,7 @@ public:
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/// \return Image containing the captured contents
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///
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////////////////////////////////////////////////////////////
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SFML_DEPRECATED Image capture() const;
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[[deprecated]] Image capture() const;
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protected:
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@ -551,7 +551,7 @@ public:
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/// \deprecated Use setUniform(const std::string&, float) instead.
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///
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////////////////////////////////////////////////////////////
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SFML_DEPRECATED void setParameter(const std::string& name, float x);
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[[deprecated]] void setParameter(const std::string& name, float x);
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////////////////////////////////////////////////////////////
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/// \brief Change a 2-components vector parameter of the shader
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@ -559,7 +559,7 @@ public:
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/// \deprecated Use setUniform(const std::string&, const Glsl::Vec2&) instead.
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///
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////////////////////////////////////////////////////////////
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SFML_DEPRECATED void setParameter(const std::string& name, float x, float y);
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[[deprecated]] void setParameter(const std::string& name, float x, float y);
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////////////////////////////////////////////////////////////
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/// \brief Change a 3-components vector parameter of the shader
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@ -567,7 +567,7 @@ public:
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/// \deprecated Use setUniform(const std::string&, const Glsl::Vec3&) instead.
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///
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////////////////////////////////////////////////////////////
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SFML_DEPRECATED void setParameter(const std::string& name, float x, float y, float z);
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[[deprecated]] void setParameter(const std::string& name, float x, float y, float z);
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////////////////////////////////////////////////////////////
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/// \brief Change a 4-components vector parameter of the shader
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@ -575,7 +575,7 @@ public:
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/// \deprecated Use setUniform(const std::string&, const Glsl::Vec4&) instead.
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///
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////////////////////////////////////////////////////////////
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SFML_DEPRECATED void setParameter(const std::string& name, float x, float y, float z, float w);
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[[deprecated]] void setParameter(const std::string& name, float x, float y, float z, float w);
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////////////////////////////////////////////////////////////
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/// \brief Change a 2-components vector parameter of the shader
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@ -583,7 +583,7 @@ public:
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/// \deprecated Use setUniform(const std::string&, const Glsl::Vec2&) instead.
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///
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////////////////////////////////////////////////////////////
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SFML_DEPRECATED void setParameter(const std::string& name, const Vector2f& vector);
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[[deprecated]] void setParameter(const std::string& name, const Vector2f& vector);
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////////////////////////////////////////////////////////////
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/// \brief Change a 3-components vector parameter of the shader
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@ -591,7 +591,7 @@ public:
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/// \deprecated Use setUniform(const std::string&, const Glsl::Vec3&) instead.
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///
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////////////////////////////////////////////////////////////
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SFML_DEPRECATED void setParameter(const std::string& name, const Vector3f& vector);
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[[deprecated]] void setParameter(const std::string& name, const Vector3f& vector);
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////////////////////////////////////////////////////////////
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/// \brief Change a color parameter of the shader
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@ -599,7 +599,7 @@ public:
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/// \deprecated Use setUniform(const std::string&, const Glsl::Vec4&) instead.
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///
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////////////////////////////////////////////////////////////
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SFML_DEPRECATED void setParameter(const std::string& name, const Color& color);
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[[deprecated]] void setParameter(const std::string& name, const Color& color);
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////////////////////////////////////////////////////////////
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/// \brief Change a matrix parameter of the shader
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@ -607,7 +607,7 @@ public:
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/// \deprecated Use setUniform(const std::string&, const Glsl::Mat4&) instead.
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///
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////////////////////////////////////////////////////////////
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SFML_DEPRECATED void setParameter(const std::string& name, const Transform& transform);
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[[deprecated]] void setParameter(const std::string& name, const Transform& transform);
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////////////////////////////////////////////////////////////
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/// \brief Change a texture parameter of the shader
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@ -615,7 +615,7 @@ public:
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/// \deprecated Use setUniform(const std::string&, const Texture&) instead.
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///
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////////////////////////////////////////////////////////////
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SFML_DEPRECATED void setParameter(const std::string& name, const Texture& texture);
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[[deprecated]] void setParameter(const std::string& name, const Texture& texture);
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////////////////////////////////////////////////////////////
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/// \brief Change a texture parameter of the shader
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@ -623,7 +623,7 @@ public:
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/// \deprecated Use setUniform(const std::string&, CurrentTextureType) instead.
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///
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////////////////////////////////////////////////////////////
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SFML_DEPRECATED void setParameter(const std::string& name, CurrentTextureType);
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[[deprecated]] void setParameter(const std::string& name, CurrentTextureType);
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////////////////////////////////////////////////////////////
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/// \brief Get the underlying OpenGL handle of the shader.
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@ -207,7 +207,7 @@ public:
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/// Use setFillColor() or setOutlineColor() instead.
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///
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////////////////////////////////////////////////////////////
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SFML_DEPRECATED void setColor(const Color& color);
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[[deprecated]] void setColor(const Color& color);
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////////////////////////////////////////////////////////////
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/// \brief Set the fill color of the text
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@ -335,7 +335,7 @@ public:
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/// Use getFillColor() or getOutlineColor() instead.
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///
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////////////////////////////////////////////////////////////
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SFML_DEPRECATED const Color& getColor() const;
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[[deprecated]] const Color& getColor() const;
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////////////////////////////////////////////////////////////
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/// \brief Get the fill color of the text
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