Fixed a bug about shaders in the new Renderer class
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1365 4e206d99-4929-0410-ac5d-dfc041789085
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@ -300,7 +300,7 @@ void Renderer::SetShader(const Shader* shader)
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// Store it
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// Store it
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myShader = shader;
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myShader = shader;
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myShaderIsValid = false;
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myShaderIsValid = true;
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}
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}
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}
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}
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