From 51c3d9784eac4aeb4d0157c8ed37cc3e0e360e8d Mon Sep 17 00:00:00 2001 From: ceylo Date: Sat, 5 Sep 2009 13:34:27 +0000 Subject: [PATCH] Moved Initializer.cpp into Unix directory git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/trunk@1211 4e206d99-4929-0410-ac5d-dfc041789085 --- src/SFML/System/Unix/Initializer.cpp | 86 ++++++++++++++++++++++++++++ 1 file changed, 86 insertions(+) create mode 100644 src/SFML/System/Unix/Initializer.cpp diff --git a/src/SFML/System/Unix/Initializer.cpp b/src/SFML/System/Unix/Initializer.cpp new file mode 100644 index 00000000..0d3dbeea --- /dev/null +++ b/src/SFML/System/Unix/Initializer.cpp @@ -0,0 +1,86 @@ +//////////////////////////////////////////////////////////// +// +// SFML - Simple and Fast Multimedia Library +// Copyright (C) 2007-2009 Lucas Soltic (ceylow@gmail.com) and Laurent Gomila (laurent.gom@gmail.com) +// +// This software is provided 'as-is', without any express or implied warranty. +// In no event will the authors be held liable for any damages arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it freely, +// subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; +// you must not claim that you wrote the original software. +// If you use this software in a product, an acknowledgment +// in the product documentation would be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, +// and must not be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source distribution. +// +//////////////////////////////////////////////////////////// + +//////////////////////////////////////////////////////////// +// Headers +//////////////////////////////////////////////////////////// +#include + + +#ifdef SFML_SYSTEM_MACOS + +#include +#include +#include + +namespace sf +{ +namespace priv +{ +//////////////////////////////////////////////////////////// +/// Under Mac OS X, when launching an application from the Finder, +/// the default working directory is the user home directory ; +/// when launching from Xcode, the default one is the directory +/// containing the application. In order to produce a uniform behaviour +/// and simplify the use of resources, SFML sets the working directory to +/// the Resources folder of the application bundle. +/// The "constructor" attribute forces the function to be called +/// at library loading time. +//////////////////////////////////////////////////////////// +void InitializeWorkingDirectory(void) __attribute__ ((constructor)); +void InitializeWorkingDirectory(void) +{ + char PathBuffer[4096]; + bool Encoded = false; + + // Get the application bundle + CFBundleRef MainBundle = CFBundleGetMainBundle(); + assert(MainBundle != NULL); + + // Get the resource directory URL + CFURLRef ResourceDirectory = CFBundleCopyResourcesDirectoryURL(MainBundle); + assert(ResourceDirectory != NULL); + + // Convert it as absolute URL + CFURLRef AbsoluteURL = CFURLCopyAbsoluteURL(ResourceDirectory); + assert(AbsoluteURL != NULL); + + // Get the path as C string + Encoded = CFURLGetFileSystemRepresentation(AbsoluteURL, true, (UInt8 *)PathBuffer, 4096); + assert(Encoded); + + // Set the working directory + chdir(PathBuffer); + + CFRelease(AbsoluteURL); + CFRelease(ResourceDirectory); +} + +} // namespace priv + +} // namespace sf + + +#endif // SFML_SYSTEM_MACOS +