Implemented OSX/Joysticks and fixed some tabulations
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parent
61adc51d09
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535733f5c7
@ -54,7 +54,7 @@ namespace sf
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#elif defined(SFML_SYSTEM_MACOS)
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// Window handle is NSWindow (void*) on Mac OS X - Cocoa
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typedef void* WindowHandle;
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typedef void* WindowHandle;
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#endif
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@ -48,8 +48,8 @@
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#elif defined(SFML_SYSTEM_MACOS)
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#include <SFML/Window/OSX/SFContext.hpp>
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typedef sf::priv::SFContext ContextType;
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#include <SFML/Window/OSX/SFContext.hpp>
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typedef sf::priv::SFContext ContextType;
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#endif
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@ -40,7 +40,7 @@
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#elif defined(SFML_SYSTEM_MACOS)
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#include <SFML/Window/OSX/InputImpl.hpp>
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#include <SFML/Window/OSX/InputImpl.hpp>
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#endif
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@ -87,7 +87,7 @@ struct JoystickState
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#elif defined(SFML_SYSTEM_MACOS)
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#include <SFML/Window/OSX/JoystickImpl.hpp>
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#include <SFML/Window/OSX/JoystickImpl.hpp>
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#endif
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@ -47,7 +47,8 @@ namespace priv
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/// keyboard and mouse states. It's only purpose is
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/// to help sf::priv::InputImpl class.
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///
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/// sf::priv::JoystickImpl is not concerned by this class.
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/// HIDInputManager provides a function to get all connected joysticks
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/// to help sf::priv::JoystickImpl.
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///
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////////////////////////////////////////////////////////////
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class HIDInputManager : NonCopyable
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@ -84,6 +85,27 @@ public :
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////////////////////////////////////////////////////////////
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bool IsMouseButtonPressed(Mouse::Button button);
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////////////////////////////////////////////////////////////
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/// \brief List all connected joysticks
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///
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/// \return a retained CFSetRef of IOHIDDeviceRef or NULL
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///
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////////////////////////////////////////////////////////////
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CFSetRef CopyJoystickDevices();
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public :
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////////////////////////////////////////////////////////////
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/// \brief Get the usb location ID of a given device
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///
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/// This location ID is unique and can be used a usb port identifier
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///
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/// \param device HID device to query
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/// \return the device's location ID or 0 if something went wrong
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///
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////////////////////////////////////////////////////////////
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static long GetLocationID(IOHIDDeviceRef device);
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////////////////////////////////////////////////////////////
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/// Try to convert a character into a SFML key code.
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///
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@ -199,7 +221,7 @@ private :
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////////////////////////////////////////////////////////////
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/// \brief Filter the devices and return them.
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///
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/// If something went wrong FreeUp is called
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/// FreeUp is _not_ called by this function.
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///
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/// \param page HID page like kHIDPage_GenericDesktop
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/// \param usage HID usage page like kHIDUsage_GD_Keyboard or kHIDUsage_GD_Mouse
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@ -84,7 +84,6 @@ bool HIDInputManager::IsKeyPressed(Keyboard::Key key)
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return state;
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}
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////////////////////////////////////////////////////////////
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bool HIDInputManager::IsMouseButtonPressed(Mouse::Button button)
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{
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@ -128,6 +127,35 @@ bool HIDInputManager::IsMouseButtonPressed(Mouse::Button button)
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}
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////////////////////////////////////////////////////////////
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CFSetRef HIDInputManager::CopyJoystickDevices()
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{
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return CopyDevices(kHIDPage_GenericDesktop, kHIDUsage_GD_Joystick);
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}
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////////////////////////////////////////////////////////////
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long HIDInputManager::GetLocationID(IOHIDDeviceRef device)
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{
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long loc = 0;
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// Get a unique ID : its usb location ID
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CFTypeRef typeRef = IOHIDDeviceGetProperty(device,
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CFSTR(kIOHIDLocationIDKey));
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if (!typeRef || CFGetTypeID(typeRef) != CFNumberGetTypeID()) {
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return 0;
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}
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CFNumberRef locRef = (CFNumberRef)typeRef;
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if (!CFNumberGetValue(locRef, kCFNumberLongType, &loc)) {
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return 0;
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}
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return loc;
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}
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////////////////////////////////////////////////////////////
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HIDInputManager::HIDInputManager()
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: amIValid(true)
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@ -198,8 +226,7 @@ void HIDInputManager::InitializeKeyboard()
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// Get only keyboards
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CFSetRef keyboards = CopyDevices(kHIDPage_GenericDesktop, kHIDUsage_GD_Keyboard);
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if (keyboards == NULL) {
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// FreeUp was already called
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FreeUp();
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return;
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}
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@ -234,8 +261,7 @@ void HIDInputManager::InitializeMouse()
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// Get only mouses
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CFSetRef mouses = CopyDevices(kHIDPage_GenericDesktop, kHIDUsage_GD_Mouse);
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if (mouses == NULL) {
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// FreeUp was already called
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FreeUp();
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return;
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}
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@ -525,17 +551,13 @@ CFSetRef HIDInputManager::CopyDevices(UInt32 page, UInt32 usage)
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CFSetRef devices = IOHIDManagerCopyDevices(myManager);
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if (devices == NULL) {
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sf::Err() << "Cannot find any devices." << std::endl;
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FreeUp();
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return NULL;
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}
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// Is there at least one keyboard ?
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// Is there at least one device ?
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CFIndex deviceCount = CFSetGetCount(devices);
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if (deviceCount < 1) {
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sf::Err() << "Found no device." << std::endl;
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CFRelease(devices);
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FreeUp();
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return NULL;
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}
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@ -102,14 +102,14 @@ SFOpenGLView* GetSFOpenGLViewFromSFMLWindow(const Window& window)
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////////////////////////////////////////////////////////////
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bool InputImpl::IsKeyPressed(Keyboard::Key key)
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{
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return HIDInputManager::GetInstance().IsKeyPressed(key);
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return HIDInputManager::GetInstance().IsKeyPressed(key);
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}
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////////////////////////////////////////////////////////////
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bool InputImpl::IsMouseButtonPressed(Mouse::Button button)
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{
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return HIDInputManager::GetInstance().IsMouseButtonPressed(button);
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return HIDInputManager::GetInstance().IsMouseButtonPressed(button);
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}
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@ -117,7 +117,7 @@ bool InputImpl::IsMouseButtonPressed(Mouse::Button button)
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Vector2i InputImpl::GetMousePosition()
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{
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// Reverse Y axis to match SFML coord.
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NSPoint pos = [NSEvent mouseLocation];
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NSPoint pos = [NSEvent mouseLocation];
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pos.y = sf::VideoMode::GetDesktopMode().Height - pos.y;
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return Vector2i(pos.x, pos.y);
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@ -27,48 +27,332 @@
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Window/JoystickImpl.hpp>
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#include <SFML/Window/OSX/HIDInputManager.hpp>
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namespace sf
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{
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namespace priv
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{
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////////////////////////////////////////////////////////////
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JoystickImpl::Location JoystickImpl::myLocationIDs[sf::Joystick::Count] = { 0 };
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////////////////////////////////////////////////////////////
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bool JoystickImpl::IsConnected(unsigned int index)
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{
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// @to be implemented
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return false;
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bool state = false; // Is the index-th joystick connected ?
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// First, let's check if the device was previously detected :
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if (myLocationIDs[index] != 0) {
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state = true;
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}
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// Otherwise, let's check if it is now connected :
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else { // i.e., myLocationIDs[index] == 0
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// Get all devices
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CFSetRef devices = HIDInputManager::GetInstance().CopyJoystickDevices();
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if (devices != NULL) {
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CFIndex size = CFSetGetCount(devices);
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if (size > 0) {
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CFTypeRef array[size]; // array of IOHIDDeviceRef
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CFSetGetValues(devices, array);
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// If there exists a device d s.t. there is no j s.t.
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// myLocationIDs[j] == d's location then we have a new device.
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for (CFIndex didx(0); didx < size; ++didx) {
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IOHIDDeviceRef d = (IOHIDDeviceRef)array[didx];
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Location dloc = HIDInputManager::GetLocationID(d);
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bool foundJ = false;
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for (unsigned int j(0); j < Joystick::Count; ++j) {
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if (myLocationIDs[j] == dloc) {
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foundJ = true;
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break; // no need to loop again
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}
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}
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if (foundJ) {
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// This is a known device
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// Nothing else to do
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} else {
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// This is a new device
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// We set it up for Open(..)
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myLocationIDs[index] = dloc;
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state = true;
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break; // We stop looking for a new device
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}
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}
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}
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CFRelease(devices);
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}
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}
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return state;
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}
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////////////////////////////////////////////////////////////
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bool JoystickImpl::Open(unsigned int index)
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{
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// @to be implemented
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return false;
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myIndex = index;
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Location deviceLoc = myLocationIDs[index]; // The device we need to load
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// Get all devices
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CFSetRef devices = HIDInputManager::GetInstance().CopyJoystickDevices();
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if (devices == NULL) {
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return false;
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}
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// Get a usable copy of the joysticks devices.
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CFIndex joysticksCount = CFSetGetCount(devices);
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CFTypeRef devicesArray[joysticksCount];
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CFSetGetValues(devices, devicesArray);
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// Get the desired joystick.
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IOHIDDeviceRef self = 0;
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for (CFIndex i(0); i < joysticksCount; ++i) {
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IOHIDDeviceRef d = (IOHIDDeviceRef)devicesArray[i];
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if (deviceLoc == HIDInputManager::GetLocationID(d)) {
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self = d;
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break; // We found it so we stop looping.
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}
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}
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if (self == 0) {
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// This shouldn't happen!
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CFRelease(devices);
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return false;
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}
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// Get a list of all elements attached to the device.
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CFArrayRef elements = IOHIDDeviceCopyMatchingElements(self,
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NULL,
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kIOHIDOptionsTypeNone);
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if (elements == NULL) {
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CFRelease(devices);
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return false;
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}
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// How many elements are there ?
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CFIndex elementsCount = CFArrayGetCount(elements);
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if (elementsCount == 0) {
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// What is a joystick with no element ?
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CFRelease(elements);
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CFRelease(devices);
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return false;
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}
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// Go through all connected elements.
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for (int i = 0; i < elementsCount; ++i) {
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IOHIDElementRef element = (IOHIDElementRef) CFArrayGetValueAtIndex(elements, i);
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switch (IOHIDElementGetType(element)) {
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case kIOHIDElementTypeInput_Misc:
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switch (IOHIDElementGetUsage(element)) {
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case kHIDUsage_GD_X:
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myAxis[Joystick::X] = element;
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break;
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case kHIDUsage_GD_Y:
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myAxis[Joystick::Y] = element;
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break;
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case kHIDUsage_GD_Z:
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myAxis[Joystick::Z] = element;
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break;
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case kHIDUsage_GD_Rx:
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myAxis[Joystick::U] = element;
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break;
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case kHIDUsage_GD_Ry:
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myAxis[Joystick::V] = element;
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break;
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case kHIDUsage_GD_Rz:
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myAxis[Joystick::R] = element;
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break;
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// kHIDUsage_GD_Vx, kHIDUsage_GD_Vy, kHIDUsage_GD_Vz are ignored.
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}
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break;
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case kIOHIDElementTypeInput_Button:
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if (myButtons.size() < Joystick::ButtonCount) { // If we have free slot...
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myButtons.push_back(element); // ...we add this element to the list
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} else {
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// Too many buttons. We ignore this one.
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}
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break;
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default: // Make compiler happy
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break;
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}
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}
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// Note : Joy::AxisPovX/Y are not supported (yet).
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// Maybe kIOHIDElementTypeInput_Axis is the corresponding type but I can't test.
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// Retain all these objets for personal use
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for (ButtonsVector::iterator it(myButtons.begin()); it != myButtons.end(); ++it) {
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CFRetain(*it);
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}
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for (AxisMap::iterator it(myAxis.begin()); it != myAxis.end(); ++it) {
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CFRetain(it->second);
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}
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// Note : we didn't retain element in the switch because we might have multiple
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// Axis X (for example) and we want to keep only the last one. So to prevent
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// leaking we retain objects 'only' now.
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CFRelease(devices);
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CFRelease(elements);
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return true;
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}
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////////////////////////////////////////////////////////////
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void JoystickImpl::Close()
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{
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// @to be implemented
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for (ButtonsVector::iterator it(myButtons.begin()); it != myButtons.end(); ++it) {
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CFRelease(*it);
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}
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myButtons.clear();
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for (AxisMap::iterator it(myAxis.begin()); it != myAxis.end(); ++it) {
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CFRelease(it->second);
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}
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myAxis.clear();
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// And we unregister this joystick
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myLocationIDs[myIndex] = 0;
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}
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////////////////////////////////////////////////////////////
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JoystickCaps JoystickImpl::GetCapabilities() const
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{
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// @to be implemented
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return JoystickCaps();
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JoystickCaps caps;
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// Buttons :
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caps.ButtonCount = myButtons.size();
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// Axis :
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for (AxisMap::const_iterator it(myAxis.begin()); it != myAxis.end(); ++it) {
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caps.Axes[it->first] = true;
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}
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return caps;
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}
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////////////////////////////////////////////////////////////
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JoystickState JoystickImpl::Update()
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{
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// @to be implemented
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return JoystickState();
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static const JoystickState disconnectedState; // return this if joystick was disconnected
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JoystickState state; // otherwise return that
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state.Connected = true;
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// Note : free up is done in Close() which is called, if required,
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// by the joystick manager. So we don't release buttons nor axes here.
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// First, let's determine if the joystick is still connected
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Location selfLoc = myLocationIDs[myIndex];
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// Get all devices
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CFSetRef devices = HIDInputManager::GetInstance().CopyJoystickDevices();
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if (devices == NULL) {
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return disconnectedState;
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}
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// Get a usable copy of the joysticks devices.
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CFIndex joysticksCount = CFSetGetCount(devices);
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CFTypeRef devicesArray[joysticksCount];
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CFSetGetValues(devices, devicesArray);
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// Search for it
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bool found = false;
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for (CFIndex i(0); i < joysticksCount; ++i) {
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IOHIDDeviceRef d = (IOHIDDeviceRef)devicesArray[i];
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if (selfLoc == HIDInputManager::GetLocationID(d)) {
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found = true;
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break; // Stop looping
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}
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}
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// Release unused stuff
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CFRelease(devices);
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// Was it found ?
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if (found) {
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// Yes, so we can continue.
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} else {
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// No, so we stop here
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return disconnectedState;
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}
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// Update buttons' state
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unsigned int i = 0;
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for (ButtonsVector::iterator it(myButtons.begin()); it != myButtons.end(); ++it, ++i) {
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IOHIDValueRef value = 0;
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IOHIDDeviceGetValue(IOHIDElementGetDevice(*it), *it, &value);
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// Check for plug out.
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if (!value) {
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// No value ? Hum... Seems like the joystick is gone
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return disconnectedState;
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}
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// 1 means pressed, others mean released
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state.Buttons[i] = IOHIDValueGetIntegerValue(value) == 1;
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}
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// Update axes' state
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for (AxisMap::iterator it = myAxis.begin(); it != myAxis.end(); ++it) {
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IOHIDValueRef value = 0;
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IOHIDDeviceGetValue(IOHIDElementGetDevice(it->second), it->second, &value);
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// Check for plug out.
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if (!value) {
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// No value ? Hum... Seems like the joystick is gone
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return disconnectedState;
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}
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// We want to bind [physicalMin,physicalMax] to [-100=min,100=max].
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//
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// General formula to bind [a,b] to [c,d] with a linear progression :
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//
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// f : [a, b] -> [c, d]
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// x |-> (x-a)(d-c)/(b-a)+c
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//
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// This method might not be very accurate (the "0 position" can be
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// slightly shift with some device) but we don't care because most
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// of devices are so sensitive that this is not relevant.
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double physicalMax = IOHIDElementGetPhysicalMax(it->second);
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double physicalMin = IOHIDElementGetPhysicalMin(it->second);
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double scaledMin = -100;
|
||||
double scaledMax = 100;
|
||||
double physicalValue = IOHIDValueGetScaledValue(value, kIOHIDValueScaleTypePhysical);
|
||||
float scaledValue = ((physicalValue - physicalMin) * (scaledMax - scaledMin) / (physicalMax - physicalMin)) + scaledMin;
|
||||
state.Axes[it->first] = scaledValue;
|
||||
}
|
||||
|
||||
|
||||
return state;
|
||||
}
|
||||
|
||||
} // namespace priv
|
||||
|
@ -30,7 +30,9 @@
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Window/JoystickImpl.hpp>
|
||||
|
||||
#include <IOKit/hid/IOHIDDevice.h>
|
||||
#include <map>
|
||||
#include <vector>
|
||||
|
||||
namespace sf
|
||||
{
|
||||
@ -91,6 +93,17 @@ private :
|
||||
////////////////////////////////////////////////////////////
|
||||
// Member data
|
||||
////////////////////////////////////////////////////////////
|
||||
typedef long Location;
|
||||
typedef std::map<sf::Joystick::Axis, IOHIDElementRef> AxisMap;
|
||||
typedef std::vector<IOHIDElementRef> ButtonsVector;
|
||||
|
||||
AxisMap myAxis; ///< Axis (IOHIDElementRef) connected to the joystick
|
||||
ButtonsVector myButtons; ///< Buttons (IOHIDElementRef) connected to the joystick
|
||||
unsigned int myIndex; ///< SFML index
|
||||
|
||||
static Location myLocationIDs[sf::Joystick::Count]; ///< Global Joystick register
|
||||
/// For a corresponding SFML index, myLocationIDs is either some usb
|
||||
/// location or 0 if there isn't currently a connected joystick device
|
||||
};
|
||||
|
||||
} // namespace priv
|
||||
|
Loading…
Reference in New Issue
Block a user