Remove a part of CMake script that doesn't work any more.
No attempt to fix this part of the script is made because it change too often (at each OS release) and no gain would result from a potential fix. SDKs are not stored in /Developer anymore with recent versions of Xcode. Now the users should manually set the following variables : - CMAKE_OSX_SYSROOT, - CMAKE_OSX_DEPLOYMENT_TARGET, - CMAKE_OSX_ARCHITECTURES
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@ -84,36 +84,7 @@ set(CMAKE_SKIP_BUILD_RPATH TRUE)
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# Setup Mac OS X stuff
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if(MACOSX)
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# multi arch support - by default : i386 and x86_64
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sfml_set_option(CMAKE_OSX_ARCHITECTURES "i386;x86_64" STRING "Build architectures for OSX")
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# multi SDK support - by default we choose the older SDK available starting by 10.5 SDK
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if(NOT OSX_CONFIG_HAS_BEEN_RUN_BEFORE)
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if(EXISTS /Developer/SDKs/MacOSX10.5.sdk)
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# target 10.5 system
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sfml_set_option(CMAKE_OSX_SYSROOT "/Developer/SDKs/MacOSX10.5.sdk"
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STRING "The product will be built against the headers and libraries located inside the indicated SDK. Set to empty string for default value.")
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sfml_set_option(CMAKE_OSX_DEPLOYMENT_TARGET "10.5"
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STRING "Minimum OS X version to target for deployment (at runtime), newer APIs weak linked.")
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elseif(EXISTS /Developer/SDKs/MacOSX10.6.sdk)
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# target 10.6 system
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sfml_set_option(CMAKE_OSX_SYSROOT "/Developer/SDKs/MacOSX10.6.sdk"
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STRING "The product will be built against the headers and libraries located inside the indicated SDK. Set to empty string for default value.")
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sfml_set_option(CMAKE_OSX_DEPLOYMENT_TARGET "10.6"
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STRING "Minimum OS X version to target for deployment (at runtime), newer APIs weak linked.")
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else()
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# use default SDK.
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endif()
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# note : we use OSX_CONFIG_HAS_BEEN_RUN_BEFORE to be able to let the user set his/her custom settings
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# so we don't always have to FORCE the value of CMAKE_OSX_DEPLOYMENT_TARGET and CMAKE_OSX_SYSROOT
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set(OSX_CONFIG_HAS_BEEN_RUN_BEFORE TRUE
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CACHE BOOL "Don't edit this value; you should instead empty your cache."
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FORCE)
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mark_as_advanced(OSX_CONFIG_HAS_BEEN_RUN_BEFORE)
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endif()
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# BUILD_FRAMEWORKS needs two things :
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# SFML_BUILD_FRAMEWORKS needs two things :
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# first, it's available only for release
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# (because cmake currently doesn't allow specifying a custom framework name so XXX-d is not possible)
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# secondly, it works only with BUILD_SHARED_LIBS enabled
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@ -197,7 +168,7 @@ else()
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# add the remaining headers
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add_custom_command(TARGET SFML
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POST_BUILD
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COMMAND cp -r ${PROJECT_SOURCE_DIR}/include/SFML/* SFML.framework/Versions/2.0.0/Headers)
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COMMAND cp -r ${PROJECT_SOURCE_DIR}/include/SFML/* SFML.framework/Versions/${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}/Headers)
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# adapt install directory to allow distributing dylibs/frameworks in user’s frameworks/application bundle
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# NOTE : it's not required to link agains SFML.framework
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