Minor fixes in SFML.Net
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1636 4e206d99-4929-0410-ac5d-dfc041789085
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@ -394,9 +394,6 @@ namespace SFML
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}
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#region Imports
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[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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static extern IntPtr sfImage_Create();
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[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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static extern IntPtr sfImage_CreateFromColor(uint Width, uint Height, Color Col);
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@ -48,7 +48,7 @@ namespace SFML
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/// <param name="shader">String containing the shader code</param>
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/// <exception cref="LoadingFailedException" />
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////////////////////////////////////////////////////////////
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void LoadFromString(string shader)
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public void LoadFromString(string shader)
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{
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SetThis(sfShader_CreateFromMemory(shader));
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@ -207,8 +207,6 @@ namespace SFML
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Dictionary<string, Image> myTextures = new Dictionary<string, Image>();
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#region Imports
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[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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static extern IntPtr sfShader_Create();
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[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
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static extern IntPtr sfShader_CreateFromFile(string Filename);
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