Improved X11 visual selection algorithm to match the EGL config
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@ -88,7 +88,7 @@ m_config (NULL)
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m_surface = eglCheck(eglCreatePbufferSurface(m_display, m_config, attrib_list));
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m_surface = eglCheck(eglCreatePbufferSurface(m_display, m_config, attrib_list));
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// Create the context
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// Create EGL context
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createContext(shared);
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createContext(shared);
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}
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}
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@ -116,10 +116,12 @@ m_config (NULL)
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// Get the best EGL config matching the requested video settings
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// Get the best EGL config matching the requested video settings
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m_config = getBestConfig(m_display, bitsPerPixel, settings);
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m_config = getBestConfig(m_display, bitsPerPixel, settings);
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// Create the context
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// Create EGL context
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createContext(shared);
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createContext(shared);
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#ifdef SFML_OS_LINUX
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#if !defined(SFML_SYSTEM_ANDROID)
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// Create EGL surface (except on Android because the window is created
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// asynchronously, its activity manager will call it for us)
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createSurface((EGLNativeWindowType)owner->getSystemHandle());
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createSurface((EGLNativeWindowType)owner->getSystemHandle());
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#endif
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#endif
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}
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}
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@ -196,7 +198,7 @@ void EglContext::createContext(EglContext* shared)
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else
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else
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toShared = EGL_NO_CONTEXT;
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toShared = EGL_NO_CONTEXT;
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// Create the EGL context
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// Create EGL context
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m_context = eglCheck(eglCreateContext(m_display, m_config, toShared, contextVersion));
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m_context = eglCheck(eglCreateContext(m_display, m_config, toShared, contextVersion));
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}
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}
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@ -245,9 +247,49 @@ EGLConfig EglContext::getBestConfig(EGLDisplay display, unsigned int bitsPerPixe
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#ifdef SFML_SYSTEM_LINUX
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#ifdef SFML_SYSTEM_LINUX
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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XVisualInfo EglContext::selectBestVisual(::Display* display, unsigned int bitsPerPixel, const ContextSettings& settings)
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XVisualInfo EglContext::selectBestVisual(::Display* XDisplay, unsigned int bitsPerPixel, const ContextSettings& settings)
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{
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{
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return XVisualInfo();
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// Get the intialized EGL display
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EGLDisplay display = getInitializedDisplay();
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// Get the best EGL config matching the default video settings
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EGLConfig config = getBestConfig(display, bitsPerPixel, settings);
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// Retrieve the visual id associated with this EGL config
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EGLint nativeVisualId, nativeVisualType;
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eglCheck(eglGetConfigAttrib(display, config, EGL_NATIVE_VISUAL_ID, &nativeVisualId));
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eglCheck(eglGetConfigAttrib(display, config, EGL_NATIVE_VISUAL_TYPE, &nativeVisualType));
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if (nativeVisualId = 0 && nativeVisualType == EGL_NONE)
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{
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// Should never happen...
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err() << "No EGL visual found. You should check your graphics driver" << std::endl;
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return XVisualInfo();
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}
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VisualID visualId = static_cast<VisualID>(nativeVisualId);
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// Get X11 visuals compatible with this EGL config
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XVisualInfo *availableVisuals, bestVisual;
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int visualCount = 0;
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availableVisuals = XGetVisualInfo(XDisplayy, VisualIDMask, &visualId, &visualCount);
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if (visualCount == 0)
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{
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// Can't happen...
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err() << "No X11 visual found. Bug in your EGL implementation ?" << std::endl;
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return XVisualInfo();
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}
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// Pick up the best one
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bestVisual = availableVisuals[0]
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XFree(chosenVisualInfo);
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return bestVisual;
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}
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}
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#endif
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#endif
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