Implement smoothing for fonts
This commit is contained in:
parent
a96057866d
commit
59df9d0d88
@ -275,6 +275,32 @@ public:
|
||||
////////////////////////////////////////////////////////////
|
||||
const Texture& getTexture(unsigned int characterSize) const;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Enable or disable the smooth filter
|
||||
///
|
||||
/// When the filter is activated, the font appears smoother
|
||||
/// so that pixels are less noticeable. However if you want
|
||||
/// the font to look exactly the same as its source file,
|
||||
/// you should disable it.
|
||||
/// The smooth filter is enabled by default.
|
||||
///
|
||||
/// \param smooth True to enable smoothing, false to disable it
|
||||
///
|
||||
/// \see isSmooth
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void setSmooth(bool smooth);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Tell whether the smooth filter is enabled or not
|
||||
///
|
||||
/// \return True if smoothing is enabled, false if it is disabled
|
||||
///
|
||||
/// \see setSmooth
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
bool isSmooth() const;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Overload of assignment operator
|
||||
///
|
||||
@ -373,6 +399,7 @@ private:
|
||||
void* m_streamRec; //!< Pointer to the stream rec instance (it is typeless to avoid exposing implementation details)
|
||||
void* m_stroker; //!< Pointer to the stroker (it is typeless to avoid exposing implementation details)
|
||||
int* m_refCount; //!< Reference counter used by implicit sharing
|
||||
bool m_isSmooth; //!< Status of the smooth filter
|
||||
Info m_info; //!< Information about the font
|
||||
mutable PageTable m_pages; //!< Table containing the glyphs pages by character size
|
||||
mutable std::vector<Uint8> m_pixelBuffer; //!< Pixel buffer holding a glyph's pixels before being written to the texture
|
||||
|
@ -88,6 +88,7 @@ m_face (NULL),
|
||||
m_streamRec(NULL),
|
||||
m_stroker (NULL),
|
||||
m_refCount (NULL),
|
||||
m_isSmooth (true),
|
||||
m_info ()
|
||||
{
|
||||
#ifdef SFML_SYSTEM_ANDROID
|
||||
@ -105,7 +106,8 @@ m_stroker (copy.m_stroker),
|
||||
m_refCount (copy.m_refCount),
|
||||
m_info (copy.m_info),
|
||||
m_pages (copy.m_pages),
|
||||
m_pixelBuffer(copy.m_pixelBuffer)
|
||||
m_pixelBuffer(copy.m_pixelBuffer),
|
||||
m_isSmooth (copy.m_isSmooth)
|
||||
{
|
||||
#ifdef SFML_SYSTEM_ANDROID
|
||||
m_stream = NULL;
|
||||
@ -468,6 +470,26 @@ const Texture& Font::getTexture(unsigned int characterSize) const
|
||||
return m_pages[characterSize].texture;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void Font::setSmooth(bool smooth)
|
||||
{
|
||||
if (smooth != m_isSmooth)
|
||||
{
|
||||
m_isSmooth = smooth;
|
||||
|
||||
for (sf::Font::PageTable::iterator page = m_pages.begin(); page != m_pages.end(); ++page)
|
||||
{
|
||||
page->second.texture.setSmooth(m_isSmooth);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
bool Font::isSmooth() const
|
||||
{
|
||||
return m_isSmooth;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
Font& Font::operator =(const Font& right)
|
||||
@ -482,6 +504,7 @@ Font& Font::operator =(const Font& right)
|
||||
std::swap(m_info, temp.m_info);
|
||||
std::swap(m_pages, temp.m_pages);
|
||||
std::swap(m_pixelBuffer, temp.m_pixelBuffer);
|
||||
std::swap(m_isSmooth, temp.m_isSmooth);
|
||||
|
||||
#ifdef SFML_SYSTEM_ANDROID
|
||||
std::swap(m_stream, temp.m_stream);
|
||||
@ -734,7 +757,7 @@ IntRect Font::findGlyphRect(Page& page, unsigned int width, unsigned int height)
|
||||
// Make the texture 2 times bigger
|
||||
Texture newTexture;
|
||||
newTexture.create(textureWidth * 2, textureHeight * 2);
|
||||
newTexture.setSmooth(true);
|
||||
newTexture.setSmooth(m_isSmooth);
|
||||
newTexture.update(page.texture);
|
||||
page.texture.swap(newTexture);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user