Turn more compile-time constants into 'constexpr' variables
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9d51a6bd50
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@ -155,7 +155,6 @@ constexpr Color& operator *=(Color& left, const Color& right)
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// Note: the 'inline' keyword here is technically not required, but VS2019 fails
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// to compile with a bogus "multiple definition" error if not explicitly used.
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inline constexpr Color Color::Black(0, 0, 0);
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inline constexpr Color Color::White(255, 255, 255);
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inline constexpr Color Color::Red(255, 0, 0);
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@ -218,5 +218,4 @@ constexpr bool operator !=(const Transform& left, const Transform& right)
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// Note: the 'inline' keyword here is technically not required, but VS2019 fails
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// to compile with a bogus "multiple definition" error if not explicitly used.
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inline constexpr Transform Transform::Identity;
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@ -72,7 +72,7 @@ public:
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////////////////////////////////////////////////////////////
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/// \brief Wrap to a range such that -180° <= angle < 180°
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///
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///
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/// Similar to a modulo operation, this returns a copy of the angle
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/// constrained to the range [-180°, 180°) == [-Pi, Pi).
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/// The resulting angle represents a rotation which is equivalent to *this.
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@ -105,7 +105,7 @@ public:
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////////////////////////////////////////////////////////////
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/// \brief Wrap to a range such that 0° <= angle < 360°
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///
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///
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/// Similar to a modulo operation, this returns a copy of the angle
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/// constrained to the range [0°, 360°) == [0, Tau) == [0, 2*Pi).
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/// The resulting angle represents a rotation which is equivalent to *this.
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@ -139,7 +139,7 @@ public:
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////////////////////////////////////////////////////////////
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// Static member data
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////////////////////////////////////////////////////////////
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SFML_SYSTEM_API static const Angle Zero; //!< Predefined 0 degree angle value
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static const Angle Zero; //!< Predefined 0 degree angle value
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private:
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@ -257,3 +257,12 @@ constexpr Angle operator "" _rad(unsigned long long angle)
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}
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} // namespace Literals
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////////////////////////////////////////////////////////////
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// Static member data
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////////////////////////////////////////////////////////////
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// Note: the 'inline' keyword here is technically not required, but VS2019 fails
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// to compile with a bogus "multiple definition" error if not explicitly used.
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inline constexpr Angle Angle::Zero;
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@ -82,7 +82,7 @@ public:
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////////////////////////////////////////////////////////////
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// Static member data
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////////////////////////////////////////////////////////////
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SFML_SYSTEM_API static const Time Zero; //!< Predefined "zero" time value
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static const Time Zero; //!< Predefined "zero" time value
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private:
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@ -245,3 +245,12 @@ constexpr Time& operator %=(Time& left, Time right)
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{
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return left = left % right;
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}
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////////////////////////////////////////////////////////////
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// Static member data
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////////////////////////////////////////////////////////////
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// Note: the 'inline' keyword here is technically not required, but VS2019 fails
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// to compile with a bogus "multiple definition" error if not explicitly used.
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inline constexpr Time Time::Zero;
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@ -48,7 +48,7 @@ template <typename In>
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In Utf<8>::decode(In begin, In end, Uint32& output, Uint32 replacement)
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{
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// Some useful precomputed data
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static const int trailing[256] =
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static constexpr int trailing[256] =
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{
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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@ -59,7 +59,7 @@ In Utf<8>::decode(In begin, In end, Uint32& output, Uint32 replacement)
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1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
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2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5
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};
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static const Uint32 offsets[6] =
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static constexpr Uint32 offsets[6] =
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{
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0x00000000, 0x00003080, 0x000E2080, 0x03C82080, 0xFA082080, 0x82082080
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};
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@ -96,7 +96,7 @@ template <typename Out>
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Out Utf<8>::encode(Uint32 input, Out output, Uint8 replacement)
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{
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// Some useful precomputed data
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static const Uint8 firstBytes[7] =
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static constexpr Uint8 firstBytes[7] =
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{
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0x00, 0x00, 0xC0, 0xE0, 0xF0, 0xF8, 0xFC
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};
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@ -59,7 +59,7 @@ struct ContextSettings
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/// \param sRgb sRGB capable framebuffer
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///
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////////////////////////////////////////////////////////////
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explicit ContextSettings(unsigned int depth = 0, unsigned int stencil = 0, unsigned int antialiasing = 0, unsigned int major = 1, unsigned int minor = 1, unsigned int attributes = Default, bool sRgb = false) :
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constexpr explicit ContextSettings(unsigned int depth = 0, unsigned int stencil = 0, unsigned int antialiasing = 0, unsigned int major = 1, unsigned int minor = 1, unsigned int attributes = Default, bool sRgb = false) :
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depthBits (depth),
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stencilBits (stencil),
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antialiasingLevel(antialiasing),
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@ -131,7 +131,7 @@ bool SoundFileWriterOgg::open(const std::string& filename, unsigned int sampleRa
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void SoundFileWriterOgg::write(const Int16* samples, Uint64 count)
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{
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// Vorbis has issues with buffers that are too large, so we ask for 64K
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static const int bufferSize = 65536;
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constexpr int bufferSize = 65536;
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// A frame contains a sample from each channel
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int frameCount = static_cast<int>(count / m_channelCount);
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@ -733,8 +733,8 @@ void RenderTarget::setupDraw(bool useVertexCache, const RenderStates& states)
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void RenderTarget::drawPrimitives(PrimitiveType type, std::size_t firstVertex, std::size_t vertexCount)
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{
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// Find the OpenGL primitive type
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static const GLenum modes[] = {GL_POINTS, GL_LINES, GL_LINE_STRIP, GL_TRIANGLES,
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GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN};
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static constexpr GLenum modes[] = {GL_POINTS, GL_LINES, GL_LINE_STRIP, GL_TRIANGLES,
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GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN};
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GLenum mode = modes[type];
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// Draw the primitives
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@ -1,38 +0,0 @@
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2022 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/System/Angle.hpp>
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namespace sf
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{
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////////////////////////////////////////////////////////////
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// Static member data
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////////////////////////////////////////////////////////////
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const Angle Angle::Zero;
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} // namespace sf
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@ -4,8 +4,8 @@ set(SRCROOT ${PROJECT_SOURCE_DIR}/src/SFML/System)
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# all source files
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set(SRC
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${SRCROOT}/Angle.cpp
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${INCROOT}/Angle.hpp
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${INCROOT}/Angle.inl
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${SRCROOT}/Clock.cpp
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${INCROOT}/Clock.hpp
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${SRCROOT}/Err.cpp
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@ -18,7 +18,6 @@ set(SRC
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${SRCROOT}/String.cpp
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${INCROOT}/String.hpp
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${INCROOT}/String.inl
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${SRCROOT}/Time.cpp
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${INCROOT}/Time.hpp
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${INCROOT}/Time.inl
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${INCROOT}/Utf.hpp
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@ -42,7 +42,7 @@ public:
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DefaultErrStreamBuf()
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{
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// Allocate the write buffer
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static const int size = 64;
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constexpr int size = 64;
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char* buffer = new char[size];
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setp(buffer, buffer + size);
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}
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@ -1,38 +0,0 @@
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2022 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/System/Time.hpp>
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namespace sf
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{
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////////////////////////////////////////////////////////////
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// Static member data
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////////////////////////////////////////////////////////////
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const Time Time::Zero;
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} // namespace sf
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@ -384,7 +384,7 @@ Joystick::Identification JoystickImpl::getIdentification() const
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JoystickState JoystickImpl::update()
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{
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AutoreleasePool pool;
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static const JoystickState disconnectedState; // return this if joystick was disconnected
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static constexpr JoystickState disconnectedState; // return this if joystick was disconnected
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JoystickState state; // otherwise return that
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state.connected = true;
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@ -78,14 +78,14 @@ namespace
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sf::String wmAbsPosGood[] = { "Enlightenment", "FVWM", "i3" };
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static const unsigned long eventMask = FocusChangeMask | ButtonPressMask |
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ButtonReleaseMask | ButtonMotionMask |
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PointerMotionMask | KeyPressMask |
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KeyReleaseMask | StructureNotifyMask |
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EnterWindowMask | LeaveWindowMask |
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VisibilityChangeMask | PropertyChangeMask;
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constexpr unsigned long eventMask = FocusChangeMask | ButtonPressMask |
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ButtonReleaseMask | ButtonMotionMask |
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PointerMotionMask | KeyPressMask |
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KeyReleaseMask | StructureNotifyMask |
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EnterWindowMask | LeaveWindowMask |
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VisibilityChangeMask | PropertyChangeMask;
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static const unsigned int maxTrialsCount = 5;
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constexpr unsigned int maxTrialsCount = 5;
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// Predicate we use to find key repeat events in processEvent
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struct KeyRepeatFinder
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@ -656,23 +656,23 @@ m_lastInputTime (0)
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Atom WMHintsAtom = getAtom("_MOTIF_WM_HINTS", false);
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if (WMHintsAtom)
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{
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static const unsigned long MWM_HINTS_FUNCTIONS = 1 << 0;
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static const unsigned long MWM_HINTS_DECORATIONS = 1 << 1;
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constexpr unsigned long MWM_HINTS_FUNCTIONS = 1 << 0;
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constexpr unsigned long MWM_HINTS_DECORATIONS = 1 << 1;
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//static const unsigned long MWM_DECOR_ALL = 1 << 0;
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static const unsigned long MWM_DECOR_BORDER = 1 << 1;
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static const unsigned long MWM_DECOR_RESIZEH = 1 << 2;
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static const unsigned long MWM_DECOR_TITLE = 1 << 3;
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static const unsigned long MWM_DECOR_MENU = 1 << 4;
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static const unsigned long MWM_DECOR_MINIMIZE = 1 << 5;
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static const unsigned long MWM_DECOR_MAXIMIZE = 1 << 6;
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//constexpr unsigned long MWM_DECOR_ALL = 1 << 0;
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constexpr unsigned long MWM_DECOR_BORDER = 1 << 1;
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constexpr unsigned long MWM_DECOR_RESIZEH = 1 << 2;
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constexpr unsigned long MWM_DECOR_TITLE = 1 << 3;
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constexpr unsigned long MWM_DECOR_MENU = 1 << 4;
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constexpr unsigned long MWM_DECOR_MINIMIZE = 1 << 5;
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constexpr unsigned long MWM_DECOR_MAXIMIZE = 1 << 6;
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//static const unsigned long MWM_FUNC_ALL = 1 << 0;
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static const unsigned long MWM_FUNC_RESIZE = 1 << 1;
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static const unsigned long MWM_FUNC_MOVE = 1 << 2;
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static const unsigned long MWM_FUNC_MINIMIZE = 1 << 3;
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static const unsigned long MWM_FUNC_MAXIMIZE = 1 << 4;
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static const unsigned long MWM_FUNC_CLOSE = 1 << 5;
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//constexpr unsigned long MWM_FUNC_ALL = 1 << 0;
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constexpr unsigned long MWM_FUNC_RESIZE = 1 << 1;
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constexpr unsigned long MWM_FUNC_MOVE = 1 << 2;
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constexpr unsigned long MWM_FUNC_MINIMIZE = 1 << 3;
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constexpr unsigned long MWM_FUNC_MAXIMIZE = 1 << 4;
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constexpr unsigned long MWM_FUNC_CLOSE = 1 << 5;
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struct WMHints
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{
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@ -1495,7 +1495,7 @@ void WindowImplX11::switchToFullscreen()
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if (netWmBypassCompositor)
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{
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static const unsigned long bypassCompositor = 1;
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constexpr unsigned long bypassCompositor = 1;
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XChangeProperty(m_display,
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m_window,
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@ -164,7 +164,7 @@ void Window::close()
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////////////////////////////////////////////////////////////
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const ContextSettings& Window::getSettings() const
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{
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static const ContextSettings empty(0, 0, 0);
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static constexpr ContextSettings empty(0, 0, 0);
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return m_context ? m_context->getSettings() : empty;
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}
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@ -271,7 +271,7 @@ void EaglContext::display()
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// therefore we fake it with a manual framerate limit
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if (m_vsyncEnabled)
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{
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static const Time frameDuration = seconds(1.f / 60.f);
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constexpr Time frameDuration = seconds(1.f / 60.f);
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sleep(frameDuration - m_clock.getElapsedTime());
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m_clock.restart();
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}
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@ -94,7 +94,7 @@ bool SensorImpl::open(Sensor::Type sensor)
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m_enabled = false;
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// Set the refresh rate (use the maximum allowed)
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static const NSTimeInterval updateInterval = 1. / 60.;
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constexpr NSTimeInterval updateInterval = 1. / 60.;
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switch (sensor)
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{
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case Sensor::Accelerometer:
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