Updated SFML.Net
Updated target architectures (can now choose between x86 and x64) in SFML.Net git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1814 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
parent
10a782b871
commit
5dbe00eaa5
@ -19,42 +19,76 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "shader", "..\..\examples\sh
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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Debug|x64 = Debug|x64
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Debug|x86 = Debug|x86
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Release|x64 = Release|x64
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Release|x86 = Release|x86
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{D17DE83D-A592-461F-8AF2-53F9E22E1D0F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{D17DE83D-A592-461F-8AF2-53F9E22E1D0F}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{D17DE83D-A592-461F-8AF2-53F9E22E1D0F}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{D17DE83D-A592-461F-8AF2-53F9E22E1D0F}.Release|Any CPU.Build.0 = Release|Any CPU
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{46786269-57B9-48E7-AA4F-8F4D84609FE6}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{46786269-57B9-48E7-AA4F-8F4D84609FE6}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{46786269-57B9-48E7-AA4F-8F4D84609FE6}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{46786269-57B9-48E7-AA4F-8F4D84609FE6}.Release|Any CPU.Build.0 = Release|Any CPU
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{0B202C4D-A457-47FE-84A3-031DD878C6BE}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{0B202C4D-A457-47FE-84A3-031DD878C6BE}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{0B202C4D-A457-47FE-84A3-031DD878C6BE}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{0B202C4D-A457-47FE-84A3-031DD878C6BE}.Release|Any CPU.Build.0 = Release|Any CPU
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{160AE11E-138A-4B77-9642-EA74F9A79B4D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{160AE11E-138A-4B77-9642-EA74F9A79B4D}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{160AE11E-138A-4B77-9642-EA74F9A79B4D}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{160AE11E-138A-4B77-9642-EA74F9A79B4D}.Release|Any CPU.Build.0 = Release|Any CPU
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{C1FBB9AF-B69A-4D06-9BDC-EAC7606296FF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{C1FBB9AF-B69A-4D06-9BDC-EAC7606296FF}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{C1FBB9AF-B69A-4D06-9BDC-EAC7606296FF}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{C1FBB9AF-B69A-4D06-9BDC-EAC7606296FF}.Release|Any CPU.Build.0 = Release|Any CPU
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{16E177F3-A0FF-4091-8521-562E0EBAA3AB}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{16E177F3-A0FF-4091-8521-562E0EBAA3AB}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{16E177F3-A0FF-4091-8521-562E0EBAA3AB}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{16E177F3-A0FF-4091-8521-562E0EBAA3AB}.Release|Any CPU.Build.0 = Release|Any CPU
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{F2F48990-F81E-41BA-AD01-168F6178C807}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{F2F48990-F81E-41BA-AD01-168F6178C807}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{F2F48990-F81E-41BA-AD01-168F6178C807}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{F2F48990-F81E-41BA-AD01-168F6178C807}.Release|Any CPU.Build.0 = Release|Any CPU
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{9D4738F7-34EA-433A-A765-AF85A52A174D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{9D4738F7-34EA-433A-A765-AF85A52A174D}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{9D4738F7-34EA-433A-A765-AF85A52A174D}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{9D4738F7-34EA-433A-A765-AF85A52A174D}.Release|Any CPU.Build.0 = Release|Any CPU
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{D17DE83D-A592-461F-8AF2-53F9E22E1D0F}.Debug|x64.ActiveCfg = Debug|x64
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{D17DE83D-A592-461F-8AF2-53F9E22E1D0F}.Debug|x64.Build.0 = Debug|x64
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{D17DE83D-A592-461F-8AF2-53F9E22E1D0F}.Debug|x86.ActiveCfg = Debug|x86
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{D17DE83D-A592-461F-8AF2-53F9E22E1D0F}.Debug|x86.Build.0 = Debug|x86
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{D17DE83D-A592-461F-8AF2-53F9E22E1D0F}.Release|x64.ActiveCfg = Release|x64
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{D17DE83D-A592-461F-8AF2-53F9E22E1D0F}.Release|x64.Build.0 = Release|x64
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{D17DE83D-A592-461F-8AF2-53F9E22E1D0F}.Release|x86.ActiveCfg = Release|x64
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{D17DE83D-A592-461F-8AF2-53F9E22E1D0F}.Release|x86.Build.0 = Release|x64
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{46786269-57B9-48E7-AA4F-8F4D84609FE6}.Debug|x64.ActiveCfg = Debug|x64
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{46786269-57B9-48E7-AA4F-8F4D84609FE6}.Debug|x64.Build.0 = Debug|x64
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{46786269-57B9-48E7-AA4F-8F4D84609FE6}.Debug|x86.ActiveCfg = Debug|x86
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{46786269-57B9-48E7-AA4F-8F4D84609FE6}.Debug|x86.Build.0 = Debug|x86
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{46786269-57B9-48E7-AA4F-8F4D84609FE6}.Release|x64.ActiveCfg = Release|x64
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{46786269-57B9-48E7-AA4F-8F4D84609FE6}.Release|x64.Build.0 = Release|x64
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{46786269-57B9-48E7-AA4F-8F4D84609FE6}.Release|x86.ActiveCfg = Release|x64
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{46786269-57B9-48E7-AA4F-8F4D84609FE6}.Release|x86.Build.0 = Release|x64
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{0B202C4D-A457-47FE-84A3-031DD878C6BE}.Debug|x64.ActiveCfg = Debug|x64
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{0B202C4D-A457-47FE-84A3-031DD878C6BE}.Debug|x64.Build.0 = Debug|x64
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{0B202C4D-A457-47FE-84A3-031DD878C6BE}.Debug|x86.ActiveCfg = Debug|x86
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{0B202C4D-A457-47FE-84A3-031DD878C6BE}.Debug|x86.Build.0 = Debug|x86
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{0B202C4D-A457-47FE-84A3-031DD878C6BE}.Release|x64.ActiveCfg = Release|x64
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{0B202C4D-A457-47FE-84A3-031DD878C6BE}.Release|x64.Build.0 = Release|x64
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{0B202C4D-A457-47FE-84A3-031DD878C6BE}.Release|x86.ActiveCfg = Release|x64
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{0B202C4D-A457-47FE-84A3-031DD878C6BE}.Release|x86.Build.0 = Release|x64
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{160AE11E-138A-4B77-9642-EA74F9A79B4D}.Debug|x64.ActiveCfg = Debug|x64
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{160AE11E-138A-4B77-9642-EA74F9A79B4D}.Debug|x64.Build.0 = Debug|x64
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{160AE11E-138A-4B77-9642-EA74F9A79B4D}.Debug|x86.ActiveCfg = Debug|x86
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{160AE11E-138A-4B77-9642-EA74F9A79B4D}.Debug|x86.Build.0 = Debug|x86
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{160AE11E-138A-4B77-9642-EA74F9A79B4D}.Release|x64.ActiveCfg = Release|x64
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{160AE11E-138A-4B77-9642-EA74F9A79B4D}.Release|x64.Build.0 = Release|x64
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{160AE11E-138A-4B77-9642-EA74F9A79B4D}.Release|x86.ActiveCfg = Release|x64
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{160AE11E-138A-4B77-9642-EA74F9A79B4D}.Release|x86.Build.0 = Release|x64
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{C1FBB9AF-B69A-4D06-9BDC-EAC7606296FF}.Debug|x64.ActiveCfg = Debug|x64
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{C1FBB9AF-B69A-4D06-9BDC-EAC7606296FF}.Debug|x64.Build.0 = Debug|x64
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{C1FBB9AF-B69A-4D06-9BDC-EAC7606296FF}.Debug|x86.ActiveCfg = Debug|x86
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{C1FBB9AF-B69A-4D06-9BDC-EAC7606296FF}.Debug|x86.Build.0 = Debug|x86
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{C1FBB9AF-B69A-4D06-9BDC-EAC7606296FF}.Release|x64.ActiveCfg = Release|x64
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{C1FBB9AF-B69A-4D06-9BDC-EAC7606296FF}.Release|x64.Build.0 = Release|x64
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{C1FBB9AF-B69A-4D06-9BDC-EAC7606296FF}.Release|x86.ActiveCfg = Release|x64
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{C1FBB9AF-B69A-4D06-9BDC-EAC7606296FF}.Release|x86.Build.0 = Release|x64
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{16E177F3-A0FF-4091-8521-562E0EBAA3AB}.Debug|x64.ActiveCfg = Debug|x64
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{16E177F3-A0FF-4091-8521-562E0EBAA3AB}.Debug|x64.Build.0 = Debug|x64
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{16E177F3-A0FF-4091-8521-562E0EBAA3AB}.Debug|x86.ActiveCfg = Debug|x86
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{16E177F3-A0FF-4091-8521-562E0EBAA3AB}.Debug|x86.Build.0 = Debug|x86
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{16E177F3-A0FF-4091-8521-562E0EBAA3AB}.Release|x64.ActiveCfg = Release|x64
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{16E177F3-A0FF-4091-8521-562E0EBAA3AB}.Release|x64.Build.0 = Release|x64
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{16E177F3-A0FF-4091-8521-562E0EBAA3AB}.Release|x86.ActiveCfg = Release|x64
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{16E177F3-A0FF-4091-8521-562E0EBAA3AB}.Release|x86.Build.0 = Release|x64
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{F2F48990-F81E-41BA-AD01-168F6178C807}.Debug|x64.ActiveCfg = Debug|x64
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{F2F48990-F81E-41BA-AD01-168F6178C807}.Debug|x64.Build.0 = Debug|x64
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{F2F48990-F81E-41BA-AD01-168F6178C807}.Debug|x86.ActiveCfg = Debug|x86
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{F2F48990-F81E-41BA-AD01-168F6178C807}.Debug|x86.Build.0 = Debug|x86
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{F2F48990-F81E-41BA-AD01-168F6178C807}.Release|x64.ActiveCfg = Release|x64
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{F2F48990-F81E-41BA-AD01-168F6178C807}.Release|x64.Build.0 = Release|x64
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{F2F48990-F81E-41BA-AD01-168F6178C807}.Release|x86.ActiveCfg = Release|x64
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{F2F48990-F81E-41BA-AD01-168F6178C807}.Release|x86.Build.0 = Release|x64
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{9D4738F7-34EA-433A-A765-AF85A52A174D}.Debug|x64.ActiveCfg = Debug|x64
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{9D4738F7-34EA-433A-A765-AF85A52A174D}.Debug|x64.Build.0 = Debug|x64
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{9D4738F7-34EA-433A-A765-AF85A52A174D}.Debug|x86.ActiveCfg = Debug|x86
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{9D4738F7-34EA-433A-A765-AF85A52A174D}.Debug|x86.Build.0 = Debug|x86
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{9D4738F7-34EA-433A-A765-AF85A52A174D}.Release|x64.ActiveCfg = Release|x64
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{9D4738F7-34EA-433A-A765-AF85A52A174D}.Release|x64.Build.0 = Release|x64
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{9D4738F7-34EA-433A-A765-AF85A52A174D}.Release|x86.ActiveCfg = Release|x64
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{9D4738F7-34EA-433A-A765-AF85A52A174D}.Release|x86.Build.0 = Release|x64
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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@ -13,6 +13,8 @@ namespace opengl
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/// </summary>
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static void Main()
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{
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string path = System.IO.Directory.GetCurrentDirectory();
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// Create main window
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RenderWindow window = new RenderWindow(new VideoMode(800, 600), "SFML.Net OpenGL");
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@ -16,22 +16,37 @@
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<UpgradeBackupLocation>
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</UpgradeBackupLocation>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>.\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<DebugType>full</DebugType>
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<PlatformTarget>x86</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>..\bin\</OutputPath>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
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<OutputPath>.\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<Optimize>true</Optimize>
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<DebugType>pdbonly</DebugType>
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<PlatformTarget>x86</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x64' ">
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>.\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<DebugType>full</DebugType>
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<PlatformTarget>x64</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x64' ">
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<OutputPath>.\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<Optimize>true</Optimize>
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<DebugType>pdbonly</DebugType>
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<PlatformTarget>x64</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\src\Graphics\sfml-graphics.csproj">
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@ -48,14 +63,8 @@
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<Reference Include="Tao.FreeGlut, Version=2.4.0.2, Culture=neutral, PublicKeyToken=6e602a6ad6c0d06d, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\..\..\..\Bibliothèques\TaoFramework\bin\Tao.FreeGlut.dll</HintPath>
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</Reference>
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<Reference Include="Tao.OpenGl, Version=2.1.0.12, Culture=neutral, PublicKeyToken=1ca010269a4501ef, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\..\..\..\Bibliothèques\TaoFramework\bin\Tao.OpenGl.dll</HintPath>
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</Reference>
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<Reference Include="Tao.FreeGlut, Version=2.4.0.2, Culture=neutral, PublicKeyToken=6e602a6ad6c0d06d, processorArchitecture=MSIL" />
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<Reference Include="Tao.OpenGl, Version=2.1.0.12, Culture=neutral, PublicKeyToken=1ca010269a4501ef, processorArchitecture=MSIL" />
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</ItemGroup>
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<ItemGroup>
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<Folder Include="Properties\" />
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@ -111,15 +111,15 @@ namespace shader
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globalShader = new ShaderSelector(shaders);
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// Do specific initializations
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shaders["nothing"].SetTexture("texture", Shader.CurrentTexture);
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shaders["blur"].SetTexture("texture", Shader.CurrentTexture);
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shaders["nothing"].SetCurrentTexture("texture");
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shaders["blur"].SetCurrentTexture("texture");
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shaders["blur"].SetParameter("offset", 0.0F);
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shaders["colorize"].SetTexture("texture", Shader.CurrentTexture);
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shaders["colorize"].SetCurrentTexture("texture");
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shaders["colorize"].SetParameter("color", 1.0F, 1.0F, 1.0F);
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shaders["fisheye"].SetTexture("texture", Shader.CurrentTexture);
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shaders["wave"].SetTexture("texture", Shader.CurrentTexture);
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shaders["fisheye"].SetCurrentTexture("texture");
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shaders["wave"].SetCurrentTexture("texture");
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shaders["wave"].SetTexture("wave", waveImage);
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shaders["pixelate"].SetTexture("texture", Shader.CurrentTexture);
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shaders["pixelate"].SetCurrentTexture("texture");
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// Define a string for displaying current effect description
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shaderText = new Text();
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@ -16,22 +16,37 @@
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</UpgradeBackupLocation>
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<StartupObject>shader.Program</StartupObject>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>.\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<DebugType>full</DebugType>
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<PlatformTarget>x86</PlatformTarget>
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||||
<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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||||
<DebugType>pdbonly</DebugType>
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||||
<Optimize>true</Optimize>
|
||||
<OutputPath>..\bin\</OutputPath>
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||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
|
||||
<OutputPath>.\</OutputPath>
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||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<Optimize>true</Optimize>
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<DebugType>pdbonly</DebugType>
|
||||
<PlatformTarget>x86</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x64' ">
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<DebugSymbols>true</DebugSymbols>
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<OutputPath>.\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
|
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<DebugType>full</DebugType>
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<PlatformTarget>x64</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x64' ">
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<OutputPath>.\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<Optimize>true</Optimize>
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<DebugType>pdbonly</DebugType>
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<PlatformTarget>x64</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\src\Graphics\sfml-graphics.csproj">
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|
@ -16,22 +16,37 @@
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<UpgradeBackupLocation>
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</UpgradeBackupLocation>
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</PropertyGroup>
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||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>.\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
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<OutputPath>..\bin\</OutputPath>
|
||||
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<ProjectReference Include="..\..\src\Audio\sfml-audio.csproj">
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|
@ -16,22 +16,37 @@
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|
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|
@ -1,18 +1,24 @@
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Microsoft Visual Studio Solution File, Format Version 10.00
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||||
# Visual Basic Express 2008
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||||
# Visual Studio 2008
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||||
Project("{F184B08F-C81C-45F6-A57F-5ABD9991F28F}") = "visualbasic", "visualbasic.vbproj", "{98552080-F688-46B4-A2FF-1AC7C50ECBE8}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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||||
Debug|x64 = Debug|x64
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||||
Debug|x86 = Debug|x86
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||||
Release|x64 = Release|x64
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Release|x86 = Release|x86
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||||
EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{98552080-F688-46B4-A2FF-1AC7C50ECBE8}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{98552080-F688-46B4-A2FF-1AC7C50ECBE8}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{98552080-F688-46B4-A2FF-1AC7C50ECBE8}.Release|Any CPU.ActiveCfg = Release|Any CPU
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||||
{98552080-F688-46B4-A2FF-1AC7C50ECBE8}.Release|Any CPU.Build.0 = Release|Any CPU
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||||
{98552080-F688-46B4-A2FF-1AC7C50ECBE8}.Debug|x64.ActiveCfg = Debug|x64
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||||
{98552080-F688-46B4-A2FF-1AC7C50ECBE8}.Debug|x64.Build.0 = Debug|x64
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{98552080-F688-46B4-A2FF-1AC7C50ECBE8}.Debug|x86.ActiveCfg = Debug|x86
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{98552080-F688-46B4-A2FF-1AC7C50ECBE8}.Debug|x86.Build.0 = Debug|x86
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{98552080-F688-46B4-A2FF-1AC7C50ECBE8}.Release|x64.ActiveCfg = Release|x64
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{98552080-F688-46B4-A2FF-1AC7C50ECBE8}.Release|x64.Build.0 = Release|x64
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{98552080-F688-46B4-A2FF-1AC7C50ECBE8}.Release|x86.ActiveCfg = Release|x86
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||||
{98552080-F688-46B4-A2FF-1AC7C50ECBE8}.Release|x86.Build.0 = Release|x86
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||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
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||||
HideSolutionNode = FALSE
|
||||
|
@ -36,6 +36,44 @@
|
||||
<DocumentationFile>visualbasic.xml</DocumentationFile>
|
||||
<NoWarn>42016,41999,42017,42018,42019,42032,42036,42020,42021,42022</NoWarn>
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<DocumentationFile>visualbasic.xml</DocumentationFile>
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<SpecificVersion>False</SpecificVersion>
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|
@ -16,23 +16,37 @@
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</UpgradeBackupLocation>
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<StartupObject>window.Program</StartupObject>
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<OutputPath>.\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<DebugType>full</DebugType>
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<ErrorReport>prompt</ErrorReport>
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|
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x64' ">
|
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<OutputPath>.\</OutputPath>
|
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<DefineConstants>TRACE</DefineConstants>
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<Optimize>true</Optimize>
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<DebugType>pdbonly</DebugType>
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<ErrorReport>prompt</ErrorReport>
|
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<WarningLevel>4</WarningLevel>
|
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</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\src\Window\sfml-window.csproj">
|
||||
@ -44,14 +58,8 @@
|
||||
<Compile Include="Window.cs" />
|
||||
</ItemGroup>
|
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<ItemGroup>
|
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|
||||
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|
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|
||||
</Reference>
|
||||
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|
||||
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|
||||
<HintPath>..\..\..\..\..\Bibliothèques\TaoFramework\bin\Tao.OpenGl.dll</HintPath>
|
||||
</Reference>
|
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<Reference Include="Tao.FreeGlut, Version=2.4.0.2, Culture=neutral, PublicKeyToken=6e602a6ad6c0d06d, processorArchitecture=MSIL" />
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||||
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||||
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|
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<Folder Include="Properties\" />
|
||||
|
Binary file not shown.
Binary file not shown.
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@ -18,26 +18,45 @@
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<UpgradeBackupLocation>
|
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|
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<Optimize>false</Optimize>
|
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<OutputPath>..\..\lib\</OutputPath>
|
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<OutputPath>..\..\lib\x86\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<DocumentationFile>..\..\doc\build\audio-doc.xml</DocumentationFile>
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<DebugType>full</DebugType>
|
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<PlatformTarget>x64</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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|
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x64' ">
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<OutputPath>..\..\lib\x64\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<Optimize>true</Optimize>
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<DebugType>pdbonly</DebugType>
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<PlatformTarget>x64</PlatformTarget>
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<ErrorReport>prompt</ErrorReport>
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</PropertyGroup>
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||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
|
@ -128,12 +128,23 @@ namespace SFML
|
||||
/// Set a texture parameter
|
||||
/// </summary>
|
||||
/// <param name="name">Name of the texture in the shader</param>
|
||||
/// <param name="texture">Image to set (pass null to use the texture of the object being drawn)</param>
|
||||
/// <param name="texture">Image to set</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public void SetTexture(string name, Image texture)
|
||||
{
|
||||
myTextures[name] = texture;
|
||||
sfShader_SetTexture(This, name, texture != null ? texture.This : IntPtr.Zero);
|
||||
sfShader_SetTexture(This, name, texture.This);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Set the current texture parameter
|
||||
/// </summary>
|
||||
/// <param name="name">Name of the texture in the shader</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public void SetCurrentTexture(string name)
|
||||
{
|
||||
sfShader_SetCurrentTexture(This, name);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
@ -166,16 +177,6 @@ namespace SFML
|
||||
get {return sfShader_IsAvailable();}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Special image representing the texture used by the object being drawn
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public static Image CurrentTexture
|
||||
{
|
||||
get {return null;}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Provide a string describing the object
|
||||
@ -247,6 +248,9 @@ namespace SFML
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfShader_SetTexture(IntPtr Shader, string Name, IntPtr Texture);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfShader_SetCurrentTexture(IntPtr Shader, string Name);
|
||||
|
||||
[DllImport("csfml-graphics-2", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfShader_Bind(IntPtr Shader);
|
||||
|
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|
@ -18,26 +18,45 @@
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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@ -18,26 +18,45 @@
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|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>..\..\lib\</OutputPath>
|
||||
<OutputPath>..\..\lib\x86\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<DocumentationFile>..\..\doc\build\window-doc.xml</DocumentationFile>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>..\..\lib\</OutputPath>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
|
||||
<OutputPath>..\..\lib\x86\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<DocumentationFile>..\..\doc\build\window-doc.xml</DocumentationFile>
|
||||
<Optimize>true</Optimize>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x64' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>..\..\lib\x64\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<DocumentationFile>..\..\doc\build\window-doc.xml</DocumentationFile>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x64' ">
|
||||
<OutputPath>..\..\lib\x64\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<DocumentationFile>..\..\doc\build\window-doc.xml</DocumentationFile>
|
||||
<Optimize>true</Optimize>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
|
Loading…
Reference in New Issue
Block a user