Fixed bug in sf::Text bounds calculation (was introduced in SFML 2.1)
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@ -179,10 +179,10 @@ Vector2f Text::findCharacterPos(std::size_t index) const
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// Handle special characters
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switch (curChar)
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{
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case L' ' : position.x += hspace; continue;
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case L'\t' : position.x += hspace * 4; continue;
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case L'\n' : position.y += vspace; position.x = 0; continue;
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case L'\v' : position.y += vspace * 4; continue;
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case ' ' : position.x += hspace; continue;
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case '\t' : position.x += hspace * 4; continue;
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case '\n' : position.y += vspace; position.x = 0; continue;
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case '\v' : position.y += vspace * 4; continue;
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}
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// For regular characters, add the advance offset of the glyph
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@ -251,7 +251,7 @@ void Text::updateGeometry()
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float y = static_cast<float>(m_characterSize);
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// Create one quad for each character
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float minY = static_cast<float>(m_characterSize);
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float minX = m_characterSize, minY = m_characterSize, maxX = 0, maxY = 0;
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Uint32 prevChar = 0;
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for (std::size_t i = 0; i < m_string.getSize(); ++i)
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{
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@ -274,26 +274,26 @@ void Text::updateGeometry()
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}
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// Handle special characters
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switch (curChar)
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if ((curChar == ' ') || (curChar == '\t') || (curChar == '\n') || (curChar == '\v'))
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{
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case L' ' :
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x += hspace;
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continue;
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// Update the current bounds (min coordinates)
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minX = std::min(minX, x);
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minY = std::min(minY, y);
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case L'\t' :
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x += hspace * 4;
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continue;
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switch (curChar)
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{
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case ' ' : x += hspace; break;
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case '\t' : x += hspace * 4; break;
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case '\n' : y += vspace; x = 0; break;
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case '\v' : y += vspace * 4; break;
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}
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case L'\n' :
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if (x > m_bounds.width)
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m_bounds.width = x;
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y += vspace;
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x = 0;
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continue;
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// Update the current bounds (max coordinates)
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maxX = std::max(maxX, x);
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maxY = std::max(maxY, y);
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case L'\v' :
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y += vspace * 4;
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continue;
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// Next glyph, no need to create a quad for whitespace
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continue;
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}
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// Extract the current glyph's description
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@ -315,12 +315,14 @@ void Text::updateGeometry()
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m_vertices.append(Vertex(Vector2f(x + right - italic * bottom, y + bottom), m_color, Vector2f(u2, v2)));
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m_vertices.append(Vertex(Vector2f(x + left - italic * bottom, y + bottom), m_color, Vector2f(u1, v2)));
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// Update the current bounds
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minX = std::min(minX, x + left - italic * bottom);
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maxX = std::max(maxX, x + right - italic * top);
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minY = std::min(minY, y + top);
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maxY = std::max(maxY, y + bottom);
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// Advance to the next character
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x += glyph.advance;
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// Update the minimum Y coordinate
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if (y + top < minY)
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minY = y + top;
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}
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// If we're using the underlined style, add the last line
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@ -336,11 +338,10 @@ void Text::updateGeometry()
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}
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// Update the bounding rectangle
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m_bounds.left = 0;
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m_bounds.left = minX;
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m_bounds.top = minY;
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if (x > m_bounds.width)
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m_bounds.width = x;
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m_bounds.height = y - minY;
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m_bounds.width = maxX - minX;
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m_bounds.height = maxY - minY;
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}
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} // namespace sf
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