[Android] Rewrote CMake scripts to compile SFML with our new toolchain
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@ -28,14 +28,18 @@ set(VERSION_PATCH 0)
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include_directories(${CMAKE_CURRENT_SOURCE_DIR}/include)
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# add an option for choosing the build type (shared or static)
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if(NOT IOS)
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if(NOT (IOS OR ANDROID))
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sfml_set_option(BUILD_SHARED_LIBS TRUE BOOL "TRUE to build SFML as shared libraries, FALSE to build it as static libraries")
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else()
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if(IOS)
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set(BUILD_SHARED_LIBS FALSE)
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elseif(ANDROID)
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set(BUILD_SHARED_LIBS TRUE)
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endif()
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endif()
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# add an option for building the examples
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if(NOT IOS)
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if(NOT (IOS OR ANDROID))
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sfml_set_option(SFML_BUILD_EXAMPLES FALSE BOOL "TRUE to build the SFML examples, FALSE to ignore them")
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else()
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set(SFML_BUILD_EXAMPLES FALSE)
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@ -65,6 +69,27 @@ if(SFML_OS_MACOSX)
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sfml_set_option(SFML_INSTALL_XCODE4_TEMPLATES FALSE BOOL "TRUE to automatically install the Xcode 4 templates, FALSE to do nothing about it")
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endif()
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# Android options
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if(ANDROID)
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# force usage of the STL port
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set(ANDROID_USE_STLPORT TRUE)
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# make sure there's an EGL implementation available
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if (${ANDROID_ABI} MATCHES "armeabi" AND ${ANDROID_NATIVE_API_LEVEL} LESS 3)
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message(FATAL_ERROR "API level must be equal or greater than 3 for ARM arches")
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endif()
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if ((${ANDROID_ABI} MATCHES "x86" OR ${ANDROID_ABI} MATCHES "mips") AND ${ANDROID_NATIVE_API_LEVEL} LESS 9)
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message(FATAL_ERROR "API level must be equal or greater than 9 for x86 and MIPS arches")
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endif()
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# install everything in $NDK/sources/ because this path is appended by the NDK (convenient)
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set(CMAKE_INSTALL_PREFIX ${ANDROID_NDK}/sources/sfml)
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# we install libs in a subdirectory named after the ABI (lib/mips/*.so)
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set(LIB_SUFFIX "/${ANDROID_ABI}")
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endif()
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# define SFML_STATIC if the build type is not set to 'shared'
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if(NOT BUILD_SHARED_LIBS)
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add_definitions(-DSFML_STATIC)
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@ -222,7 +247,9 @@ endif()
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install(FILES license.txt DESTINATION ${INSTALL_MISC_DIR})
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install(FILES readme.txt DESTINATION ${INSTALL_MISC_DIR})
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if(NOT SFML_OS_ANDROID)
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install(FILES cmake/Modules/FindSFML.cmake DESTINATION ${INSTALL_MISC_DIR}/cmake/Modules)
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endif()
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# install 3rd-party libraries and tools
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if(SFML_OS_WINDOWS)
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@ -274,7 +301,8 @@ elseif(SFML_OS_IOS)
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elseif(SFML_OS_ANDROID)
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install(DIRECTORY extlibs/android/extlibs DESTINATION .)
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install(DIRECTORY extlibs/android/extlibs/lib/${ANDROID_ABI} DESTINATION extlibs/lib)
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install(FILES extlibs/android/extlibs/Android.mk DESTINATION extlibs)
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install(FILES src/SFML/Android.mk DESTINATION .)
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endif()
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@ -14,7 +14,14 @@ if(${CMAKE_SYSTEM_NAME} MATCHES "Windows")
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return()
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endif()
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elseif(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
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set(SFML_OS_UNIX 1)
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if(ANDROID)
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# use the OpenGL ES implementation on Android
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set(OPENGL_ES 1)
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set(SFML_OS_ANDROID 1)
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else()
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set(SFML_OS_LINUX 1)
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endif()
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elseif(${CMAKE_SYSTEM_NAME} MATCHES "FreeBSD")
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set(SFML_OS_FREEBSD 1)
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elseif(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
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@ -91,8 +98,10 @@ else()
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endif()
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# define the install directory for miscellaneous files
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if(SFML_OS_WINDOWS OR SFML_OS_ANDROID)
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if(SFML_OS_WINDOWS)
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set(INSTALL_MISC_DIR .)
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elseif(SFML_OS_LINUX OR SFML_OS_FREEBSD OR SFML_OS_MACOSX)
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set(INSTALL_MISC_DIR share/SFML)
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elseif(SFML_OS_ANDROID)
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set(INSTALL_MISC_DIR ${ANDROID_NDK}/sources/sfml)
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endif()
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@ -10,8 +10,6 @@ macro(sfml_add_library target)
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# parse the arguments
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cmake_parse_arguments(THIS "" "" "SOURCES;DEPENDS;EXTERNAL_LIBS" ${ARGN})
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if(NOT ANDROID)
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# create the target
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add_library(${target} ${THIS_SOURCES})
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@ -42,8 +40,11 @@ if(NOT ANDROID)
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endif()
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# set the version and soversion of the target (for compatible systems -- mostly Linuxes)
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# except for Android which strips soversion suffixes
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if(NOT ANDROID)
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set_target_properties(${target} PROPERTIES SOVERSION ${VERSION_MAJOR})
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set_target_properties(${target} PROPERTIES VERSION ${VERSION_MAJOR}.${VERSION_MINOR})
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endif()
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# set the target's folder (for IDEs that support it, e.g. Visual Studio)
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set_target_properties(${target} PROPERTIES FOLDER "SFML")
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@ -107,96 +108,54 @@ if(NOT ANDROID)
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LIBRARY DESTINATION lib${LIB_SUFFIX} COMPONENT bin
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ARCHIVE DESTINATION lib${LIB_SUFFIX} COMPONENT devel
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FRAMEWORK DESTINATION ${CMAKE_INSTALL_FRAMEWORK_PREFIX} COMPONENT bin)
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endmacro()
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# add a new target which is a SFML example
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# ex: sfml_add_example(ftp
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# SOURCES ftp.cpp ...
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# DEPENDS sfml-network sfml-system)
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macro(sfml_add_example target)
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# parse the arguments
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sfml_parse_arguments(THIS "SOURCES;DEPENDS" "GUI_APP" ${ARGN})
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# set a source group for the source files
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source_group("" FILES ${THIS_SOURCES})
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# create the target
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if(THIS_GUI_APP AND WINDOWS)
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add_executable(${target} WIN32 ${THIS_SOURCES})
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target_link_libraries(${target} sfml-main)
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else()
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# create an empty target added to the default build
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add_custom_target(${target} ALL)
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# get the module name (extract 'network' from 'sfml-network' for example)
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string(SUBSTRING ${target} 5 -1 MODULE_NAME)
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# make the first letter a capital letter ('network' -> 'Network')s
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string(SUBSTRING ${MODULE_NAME} 0 1 FIRST_LETTER)
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string(TOUPPER ${FIRST_LETTER} FIRST_LETTER)
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string(REGEX REPLACE "^.(.*)" "${FIRST_LETTER}\\1" PROTO_NAME_CAP "${MODULE_NAME}")
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set(MODULE_NAME ${PROTO_NAME_CAP})
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# create an empty Application.mk ready to be filled
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set(APPLICATION_MK ${CMAKE_BINARY_DIR}/src/SFML/${MODULE_NAME}/Application.mk)
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file(WRITE ${APPLICATION_MK})
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# define several path for later use
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set(INCLUDE_DIR ${PROJECT_SOURCE_DIR}/include)
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set(SRC_DIR ${PROJECT_SOURCE_DIR}/src)
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set(EXTLIBS_DIR ${PROJECT_SOURCE_DIR}/extlibs/android/extlibs)
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# add support for Windows under Cygwin (add C:/cygwin64 to path)
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execute_process(COMMAND uname -o OUTPUT_VARIABLE UNAME_RESULT)
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if (UNAME_RESULT MATCHES Cygwin)
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execute_process(COMMAND cygpath --mixed / OUTPUT_VARIABLE CYGPATH)
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string(STRIP ${CYGPATH} CYGPATH)
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set(INCLUDE_DIR ${CYGPATH}${PROJECT_SOURCE_DIR}/include)
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set(SRC_DIR ${CYGPATH}${PROJECT_SOURCE_DIR}/src)
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set(EXTLIBS_DIR ${CYGPATH}${PROJECT_SOURCE_DIR}/extlibs/android/extlibs)
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add_executable(${target} ${THIS_SOURCES})
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endif()
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# write the Application.mk
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file(APPEND ${APPLICATION_MK} "NDK_APP_OUT := ${CMAKE_BINARY_DIR}/src/SFML/${MODULE_NAME}/obj\n")
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file(APPEND ${APPLICATION_MK} "APP_PLATFORM := android-${ANDROID_API_LEVEL}\n")
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file(APPEND ${APPLICATION_MK} "APP_STL := stlport_static\n")
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file(APPEND ${APPLICATION_MK} "APP_BUILD_SCRIPT := Android.mk\n")
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file(APPEND ${APPLICATION_MK} "APP_MODULES := ${target}\n")
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file(APPEND ${APPLICATION_MK} "APP_CPPFLAGS += -I${INCLUDE_DIR}\n")
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file(APPEND ${APPLICATION_MK} "APP_CPPFLAGS += -I${SRC_DIR}\n")
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file(APPEND ${APPLICATION_MK} "APP_CPPFLAGS += -I${EXTLIBS_DIR}/include\n")
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file(APPEND ${APPLICATION_MK} "APP_CPPFLAGS += -DSFML_OPENGL_ES\n")
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# set the debug suffix
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set_target_properties(${target} PROPERTIES DEBUG_POSTFIX -d)
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if (ANDROID_ABI_ARM)
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file(APPEND ${APPLICATION_MK} "APP_ABI += armeabi\n")
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# set the target's folder (for IDEs that support it, e.g. Visual Studio)
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set_target_properties(${target} PROPERTIES FOLDER "Examples")
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# for gcc >= 4.0 on Windows, apply the SFML_USE_STATIC_STD_LIBS option if it is enabled
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if(WINDOWS AND COMPILER_GCC AND SFML_USE_STATIC_STD_LIBS)
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if(NOT GCC_VERSION VERSION_LESS "4")
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set_target_properties(${target} PROPERTIES LINK_FLAGS "-static-libgcc -static-libstdc++")
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endif()
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endif()
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if (ANDROID_ABI_ARMv7)
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file(APPEND ${APPLICATION_MK} "APP_ABI += armeabi-v7a\n")
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# link the target to its SFML dependencies
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if(THIS_DEPENDS)
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target_link_libraries(${target} ${THIS_DEPENDS})
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endif()
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if (ANDROID_ABI_MIPS)
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file(APPEND ${APPLICATION_MK} "APP_ABI += mips\n")
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endif()
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# add the install rule
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install(TARGETS ${target}
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RUNTIME DESTINATION ${INSTALL_MISC_DIR}/examples/${target} COMPONENT examples)
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if (ANDROID_ABI_x86)
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file(APPEND ${APPLICATION_MK} "APP_ABI += x86\n")
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endif()
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# define the target build rules
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set(DIR ${PROJECT_SOURCE_DIR}/src/SFML/${MODULE_NAME})
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set(NDK_MODULE_PATH ${PROJECT_SOURCE_DIR}/extlibs/android)
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set(NDK_PROJECT_PATH ${PROJECT_SOURCE_DIR}/src/SFML/${MODULE_NAME})
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set(NDK_BUILD ${ANDROID_NDK_PATH}/ndk-build)
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set(NDK_APPLICATION_MK NDK_APPLICATION_MK=${APPLICATION_MK})
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# create the environment for ndk-build
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set(NDK_ENVIRONMENT NDK_MODULE_PATH=${NDK_MODULE_PATH} NDK_PROJECT_PATH=${NDK_PROJECT_PATH})
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# invoke the ndk-build scripts from the ndk with the right parameters
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add_custom_command(TARGET ${target} POST_BUILD COMMAND ${NDK_BUILD} -C ${DIR} ${NDK_APPLICATION_MK} ${NDK_ENVIRONMENT})
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# define the target install rules
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if (ANDROID_ABI_ARM)
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install(DIRECTORY ${CMAKE_BINARY_DIR}/src/SFML/${MODULE_NAME}/obj/local/armeabi DESTINATION ${ANDROID_NDK_PATH}/sources/sfml/lib/ PATTERN "objs" EXCLUDE)
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endif()
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if (ANDROID_ABI_ARMv7)
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install(DIRECTORY ${CMAKE_BINARY_DIR}/src/SFML/${MODULE_NAME}/obj/local/armeabi-v7a DESTINATION ${ANDROID_NDK_PATH}/sources/sfml/lib PATTERN "objs" EXCLUDE)
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endif()
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if (ANDROID_ABI_MIPS)
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install(DIRECTORY ${CMAKE_BINARY_DIR}/src/SFML/${MODULE_NAME}/obj/local/mips DESTINATION ${ANDROID_NDK_PATH}/sources/sfml/lib PATTERN "objs" EXCLUDE)
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endif()
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if (ANDROID_ABI_x86)
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install(DIRECTORY ${CMAKE_BINARY_DIR}/src/SFML/${MODULE_NAME}/obj/local/x86 DESTINATION ${ANDROID_NDK_PATH}/sources/sfml/lib PATTERN "objs" EXCLUDE)
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endif()
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endif()
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# install the example's source code
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install(FILES ${THIS_SOURCES}
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DESTINATION ${INSTALL_MISC_DIR}/examples/${target}
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COMPONENT examples)
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endmacro()
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@ -2,51 +2,56 @@ LOCAL_PATH := $(call my-dir)
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include $(CLEAR_VARS)
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LOCAL_MODULE := sfml-system
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LOCAL_SRC_FILES := lib/$(TARGET_ARCH_ABI)/libsfml-system.a
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LOCAL_SRC_FILES := lib/$(TARGET_ARCH_ABI)/libsfml-system.so
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LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)/include
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LOCAL_EXPORT_LDLIBS := -llog -landroid
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include $(PREBUILT_STATIC_LIBRARY)
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include $(PREBUILT_SHARED_LIBRARY)
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include $(CLEAR_VARS)
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LOCAL_MODULE := sfml-window
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LOCAL_SRC_FILES := lib/$(TARGET_ARCH_ABI)/libsfml-window.a
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LOCAL_SRC_FILES := lib/$(TARGET_ARCH_ABI)/libsfml-window.so
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LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)/include
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LOCAL_EXPORT_LDLIBS := -lEGL
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LOCAL_SHARED_LIBRARIES := sfml-system
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include $(PREBUILT_STATIC_LIBRARY)
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include $(PREBUILT_SHARED_LIBRARY)
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include $(CLEAR_VARS)
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LOCAL_MODULE := sfml-graphics
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LOCAL_SRC_FILES := lib/$(TARGET_ARCH_ABI)/libsfml-graphics.a
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LOCAL_SRC_FILES := lib/$(TARGET_ARCH_ABI)/libsfml-graphics.so
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LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)/include
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LOCAL_EXPORT_LDLIBS := -lGLESv1_CM
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#LOCAL_EXPORT_LDLIBS := -lGLESv1_CM
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LOCAL_EXPORT_C_INCLUDES += $(LOCAL_PATH)/extlibs/include
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LOCAL_STATIC_LIBRARIES := jpeg freetype
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LOCAL_SHARED_LIBRARIES := freetype jpeg
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LOCAL_SHARED_LIBRARIES += sfml-system sfml-window
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include $(PREBUILT_STATIC_LIBRARY)
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include $(PREBUILT_SHARED_LIBRARY)
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include $(CLEAR_VARS)
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LOCAL_MODULE := sfml-audio
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LOCAL_SRC_FILES := lib/$(TARGET_ARCH_ABI)/libsfml-audio.a
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LOCAL_SRC_FILES := lib/$(TARGET_ARCH_ABI)/libsfml-audio.so
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LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)/include
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#LOCAL_EXPORT_LDLIBS := -lOpenSLES
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LOCAL_SHARED_LIBRARIES := openal sndfile
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LOCAL_SHARED_LIBRARIES += sfml-system sfml-window
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LOCAL_EXPORT_C_INCLUDES += $(LOCAL_PATH)/extlibs/include
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LOCAL_WHOLE_STATIC_LIBRARIES := ogg vorbis vorbisenc flac sndfile openal
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include $(PREBUILT_STATIC_LIBRARY)
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include $(PREBUILT_SHARED_LIBRARY)
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include $(CLEAR_VARS)
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LOCAL_MODULE := sfml-network
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LOCAL_SRC_FILES := lib/$(TARGET_ARCH_ABI)/libsfml-network.a
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LOCAL_SRC_FILES := lib/$(TARGET_ARCH_ABI)/libsfml-network.so
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LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)/include
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LOCAL_SHARED_LIBRARIES := sfml-system
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include $(PREBUILT_STATIC_LIBRARY)
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include $(PREBUILT_SHARED_LIBRARY)
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include $(CLEAR_VARS)
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LOCAL_MODULE := sfml-main
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LOCAL_SRC_FILES := lib/$(TARGET_ARCH_ABI)/libsfml-main.a
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LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)/include
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LOCAL_SHARED_LIBRARIES := sfml-system sfml-window
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include $(PREBUILT_STATIC_LIBRARY)
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@ -31,13 +31,8 @@
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#include <SFML/Config.hpp>
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#include <iostream>
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#include <string>
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#ifndef SFML_SYSTEM_ANDROID
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#include <al.h>
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#include <alc.h>
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#else
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#include <AL/al.h>
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#include <AL/alc.h>
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#endif
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namespace sf
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@ -1,20 +0,0 @@
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LOCAL_PATH := $(call my-dir)
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include $(CLEAR_VARS)
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LOCAL_MODULE := sfml-audio
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LOCAL_SRC_FILES := ALCheck.cpp
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LOCAL_SRC_FILES += AudioDevice.cpp
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LOCAL_SRC_FILES += Listener.cpp
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LOCAL_SRC_FILES += Music.cpp
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LOCAL_SRC_FILES += Sound.cpp
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LOCAL_SRC_FILES += SoundBuffer.cpp
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LOCAL_SRC_FILES += SoundBufferRecorder.cpp
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LOCAL_SRC_FILES += SoundFile.cpp
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LOCAL_SRC_FILES += SoundRecorder.cpp
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LOCAL_SRC_FILES += SoundSource.cpp
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LOCAL_SRC_FILES += SoundStream.cpp
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include $(BUILD_STATIC_LIBRARY)
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$(call import-module,extlibs)
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@ -29,7 +29,7 @@ set(SRC
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${INCROOT}/SoundStream.hpp
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)
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source_group("" FILES ${SRC})
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if(NOT ANDROID)
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# let CMake know about our additional audio libraries paths (on Windows and OSX)
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if(SFML_OS_WINDOWS)
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set(CMAKE_INCLUDE_PATH ${CMAKE_INCLUDE_PATH} "${PROJECT_SOURCE_DIR}/extlibs/headers/AL")
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@ -40,14 +40,37 @@ elseif(SFML_OS_MACOSX)
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endif()
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# find external libraries
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if(NOT ANDROID)
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find_package(OpenAL REQUIRED)
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find_package(Sndfile REQUIRED)
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set(AUDIO_EXT_LIBS ${OPENAL_LIBRARY} ${SNDFILE_LIBRARY})
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else()
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set(CMAKE_INCLUDE_PATH ${CMAKE_INCLUDE_PATH} "${PROJECT_SOURCE_DIR}/extlibs/android/extlibs/include/AL")
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find_host_package(OpenAL REQUIRED)
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find_host_package(Sndfile REQUIRED)
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set(AUDIO_EXT_INCLUDE_PATHS ${OPENAL_INCLUDE_DIRS} ${SNDFILE_INCLUDE_DIR})
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set(AUDIO_EXT_LIBS -landroid
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-lOpenSLES
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${OPENAL_LIBRARY}
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${SNDFILE_LIBRARY}
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${PROJECT_SOURCE_DIR}/extlibs/android/extlibs/lib/${ANDROID_ABI}/libvorbisenc.so
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${PROJECT_SOURCE_DIR}/extlibs/android/extlibs/lib/${ANDROID_ABI}/libvorbis.so
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${PROJECT_SOURCE_DIR}/extlibs/android/extlibs/lib/${ANDROID_ABI}/libFLAC.so
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${PROJECT_SOURCE_DIR}/extlibs/android/extlibs/lib/${ANDROID_ABI}/libogg.so)
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endif()
|
||||
|
||||
# add include paths of external libraries
|
||||
include_directories(${OPENAL_INCLUDE_DIR} ${SNDFILE_INCLUDE_DIR})
|
||||
endif()
|
||||
|
||||
# define the sfml-audio target
|
||||
if(NOT ANDROID)
|
||||
sfml_add_library(sfml-audio
|
||||
SOURCES ${SRC}
|
||||
DEPENDS sfml-system
|
||||
EXTERNAL_LIBS ${OPENAL_LIBRARY} ${SNDFILE_LIBRARY})
|
||||
else()
|
||||
sfml_add_library(sfml-audio
|
||||
SOURCES ${SRC}
|
||||
DEPENDS sfml-system sfml-window
|
||||
EXTERNAL_LIBS ${AUDIO_EXT_LIBS})
|
||||
endif()
|
||||
|
@ -26,12 +26,12 @@
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Audio/SoundFile.hpp>
|
||||
#ifdef SFML_SYSTEM_ANDROID
|
||||
#include <SFML/Window/Android/Activity.hpp>
|
||||
#include <SFML/System/Lock.hpp>
|
||||
#endif
|
||||
#include <SFML/System/InputStream.hpp>
|
||||
#include <SFML/System/Err.hpp>
|
||||
#ifdef SFML_SYSTEM_ANDROID
|
||||
#include <SFML/System/Lock.hpp>
|
||||
#include <SFML/Main/activity.hpp>
|
||||
#endif
|
||||
#include <cstring>
|
||||
#include <cctype>
|
||||
|
||||
@ -118,7 +118,7 @@ bool SoundFile::openRead(const std::string& filename)
|
||||
|
||||
#else
|
||||
|
||||
priv::ActivityStates* states = priv::getActivityStates(NULL);
|
||||
priv::ActivityStates* states = priv::getActivity(NULL);
|
||||
Lock lock(states->mutex);
|
||||
|
||||
// Open the file
|
||||
|
@ -26,6 +26,9 @@ elseif(SFML_OS_MACOSX)
|
||||
elseif(IOS)
|
||||
set(CMAKE_INCLUDE_PATH ${CMAKE_INCLUDE_PATH} "${PROJECT_SOURCE_DIR}/extlibs/headers")
|
||||
set(CMAKE_LIBRARY_PATH ${CMAKE_LIBRARY_PATH} "${PROJECT_SOURCE_DIR}/extlibs/libs-ios/")
|
||||
elseif(ANDROID)
|
||||
set(CMAKE_INCLUDE_PATH ${CMAKE_INCLUDE_PATH} "${PROJECT_SOURCE_DIR}/extlibs/android/extlibs/include")
|
||||
set(CMAKE_LIBRARY_PATH ${CMAKE_LIBRARY_PATH} "${PROJECT_SOURCE_DIR}/extlibs/android/extlibs/lib/${ANDROID_ABI}")
|
||||
endif()
|
||||
|
||||
# add the SFML sources path
|
||||
@ -40,9 +43,11 @@ set(LIBRARY_OUTPUT_PATH "${PROJECT_BINARY_DIR}/lib")
|
||||
# add the modules subdirectories
|
||||
add_subdirectory(System)
|
||||
add_subdirectory(Window)
|
||||
if(SFML_OS_WINDOWS OR SFML_OS_ANDROID OR SFML_OS_IOS)
|
||||
add_subdirectory(Main)
|
||||
endif()
|
||||
add_subdirectory(Network)
|
||||
add_subdirectory(Graphics)
|
||||
if(NOT SFML_OS_IOS)
|
||||
if(NOT SFML_OS_IOS OR NOT (SFML_OS_ANDROID AND ${ANDROID_ABI} MATCHES "mips"))
|
||||
add_subdirectory(Audio)
|
||||
endif()
|
||||
add_subdirectory(Main)
|
||||
|
@ -1,38 +0,0 @@
|
||||
LOCAL_PATH := $(call my-dir)
|
||||
include $(CLEAR_VARS)
|
||||
|
||||
LOCAL_MODULE := sfml-graphics
|
||||
|
||||
LOCAL_SRC_FILES := Color.cpp
|
||||
LOCAL_SRC_FILES += GLCheck.cpp
|
||||
LOCAL_SRC_FILES += GLExtensions.cpp
|
||||
LOCAL_SRC_FILES += Image.cpp
|
||||
LOCAL_SRC_FILES += ImageLoader.cpp
|
||||
LOCAL_SRC_FILES += RenderStates.cpp
|
||||
LOCAL_SRC_FILES += RenderTexture.cpp
|
||||
LOCAL_SRC_FILES += RenderTarget.cpp
|
||||
LOCAL_SRC_FILES += RenderWindow.cpp
|
||||
LOCAL_SRC_FILES += Shader.cpp
|
||||
LOCAL_SRC_FILES += Texture.cpp
|
||||
LOCAL_SRC_FILES += TextureSaver.cpp
|
||||
LOCAL_SRC_FILES += Transform.cpp
|
||||
LOCAL_SRC_FILES += Transformable.cpp
|
||||
LOCAL_SRC_FILES += View.cpp
|
||||
LOCAL_SRC_FILES += Vertex.cpp
|
||||
LOCAL_SRC_FILES += Shape.cpp
|
||||
LOCAL_SRC_FILES += CircleShape.cpp
|
||||
LOCAL_SRC_FILES += RectangleShape.cpp
|
||||
LOCAL_SRC_FILES += ConvexShape.cpp
|
||||
LOCAL_SRC_FILES += Sprite.cpp
|
||||
LOCAL_SRC_FILES += Font.cpp
|
||||
LOCAL_SRC_FILES += Text.cpp
|
||||
LOCAL_SRC_FILES += VertexArray.cpp
|
||||
LOCAL_SRC_FILES += RenderTextureImpl.cpp
|
||||
LOCAL_SRC_FILES += RenderTextureImplFBO.cpp
|
||||
LOCAL_SRC_FILES += RenderTextureImplDefault.cpp
|
||||
|
||||
LOCAL_CPPFLAGS := -DGL_GLEXT_PROTOTYPES -DSFML_OPENGL_ES
|
||||
|
||||
include $(BUILD_STATIC_LIBRARY)
|
||||
|
||||
$(call import-module,extlibs)
|
@ -128,6 +128,12 @@ if(IOS)
|
||||
find_package(Freetype REQUIRED)
|
||||
set(GRAPHICS_EXT_INCLUDE_PATHS ${FREETYPE_INCLUDE_DIRS} ${JPEG_INCLUDE_DIR})
|
||||
set(GRAPHICS_EXT_LIBS "-framework OpenGLES ${FREETYPE_LIBRARY} ${JPEG_LIBRARY}")
|
||||
elseif(ANDROID)
|
||||
find_host_package(JPEG REQUIRED)
|
||||
find_host_package(Freetype REQUIRED)
|
||||
set(GRAPHICS_EXT_INCLUDE_PATHS ${FREETYPE_INCLUDE_DIRS} ${JPEG_INCLUDE_DIR})
|
||||
set(GRAPHICS_EXT_LIBS -lz ${FREETYPE_LIBRARY} ${JPEG_LIBRARY})
|
||||
add_definitions(-DGL_GLEXT_PROTOTYPES)
|
||||
endif()
|
||||
|
||||
# add include paths of external libraries
|
||||
|
@ -27,12 +27,12 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Graphics/Font.hpp>
|
||||
#include <SFML/Graphics/GLCheck.hpp>
|
||||
#ifdef SFML_SYSTEM_ANDROID
|
||||
#include <SFML/Window/Android/Activity.hpp>
|
||||
#include <SFML/System/Lock.hpp>
|
||||
#endif
|
||||
#include <SFML/System/InputStream.hpp>
|
||||
#include <SFML/System/Err.hpp>
|
||||
#ifdef SFML_SYSTEM_ANDROID
|
||||
#include <SFML/System/Lock.hpp>
|
||||
#include <SFML/Main/activity.hpp>
|
||||
#endif
|
||||
#include <ft2build.h>
|
||||
#include FT_FREETYPE_H
|
||||
#include FT_GLYPH_H
|
||||
@ -149,7 +149,7 @@ bool Font::loadFromFile(const std::string& filename)
|
||||
|
||||
#else
|
||||
|
||||
priv::ActivityStates* states = priv::getActivityStates(NULL);
|
||||
priv::ActivityStates* states = priv::getActivity(NULL);
|
||||
Lock lock(states->mutex);
|
||||
|
||||
// Open the file
|
||||
|
@ -27,11 +27,11 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Graphics/Image.hpp>
|
||||
#include <SFML/Graphics/ImageLoader.hpp>
|
||||
#include <SFML/System/Err.hpp>
|
||||
#ifdef SFML_SYSTEM_ANDROID
|
||||
#include <SFML/Window/Android/Activity.hpp>
|
||||
#include <SFML/System/Lock.hpp>
|
||||
#include <SFML/Main/activity.hpp>
|
||||
#endif
|
||||
#include <SFML/System/Err.hpp>
|
||||
#include <algorithm>
|
||||
#include <cstring>
|
||||
|
||||
@ -112,7 +112,7 @@ bool Image::loadFromFile(const std::string& filename)
|
||||
|
||||
#else
|
||||
|
||||
priv::ActivityStates* states = priv::getActivityStates(NULL);
|
||||
priv::ActivityStates* states = priv::getActivity(NULL);
|
||||
Lock lock(states->mutex);
|
||||
|
||||
// Open the file
|
||||
|
@ -1,7 +0,0 @@
|
||||
LOCAL_PATH := $(call my-dir)
|
||||
include $(CLEAR_VARS)
|
||||
|
||||
LOCAL_MODULE := sfml-main
|
||||
LOCAL_SRC_FILES := SFML_Main.cpp
|
||||
|
||||
include $(BUILD_STATIC_LIBRARY)
|
@ -14,7 +14,6 @@ else()
|
||||
endif()
|
||||
source_group("" FILES ${SRC})
|
||||
|
||||
if(NOT ANDROID)
|
||||
# define the sfml-main target
|
||||
add_library(sfml-main STATIC ${SRC})
|
||||
|
||||
@ -29,7 +28,3 @@ if(NOT ANDROID)
|
||||
|
||||
# setup the install rule
|
||||
install(TARGETS sfml-main ARCHIVE DESTINATION lib${LIB_SUFFIX} COMPONENT devel)
|
||||
else()
|
||||
# define the sfml-main target
|
||||
sfml_add_library(sfml-main SOURCES ${SRC} DEPENDS sfml-window sfml-system)
|
||||
endif()
|
||||
|
@ -27,15 +27,15 @@
|
||||
|
||||
#ifdef SFML_SYSTEM_ANDROID
|
||||
|
||||
#include <SFML/Window/Android/Activity.hpp>
|
||||
#include <SFML/Window/EGLCheck.hpp>
|
||||
#include <SFML/Window/Keyboard.hpp>
|
||||
#include <SFML/System/Sleep.hpp>
|
||||
#include <SFML/System/Thread.hpp>
|
||||
#include <SFML/System/Lock.hpp>
|
||||
#include <SFML/Main/activity.hpp>
|
||||
|
||||
|
||||
extern int main(int argc, char *argv[]);
|
||||
JavaVM* javaVM;
|
||||
|
||||
|
||||
namespace sf
|
||||
{
|
||||
@ -292,16 +292,6 @@ void processSensorEvents(ActivityStates* states)
|
||||
}
|
||||
}
|
||||
|
||||
ActivityStates* getActivityStates(ActivityStates* initializedStates)
|
||||
{
|
||||
static ActivityStates* states = NULL;
|
||||
|
||||
if (!states)
|
||||
states = initializedStates;
|
||||
|
||||
return states;
|
||||
}
|
||||
|
||||
ActivityStates* retrieveStates(ANativeActivity* activity)
|
||||
{
|
||||
// Hide the ugly cast we find in each callback function
|
||||
@ -578,9 +568,6 @@ static void onLowMemory(ANativeActivity* activity)
|
||||
|
||||
void ANativeActivity_onCreate(ANativeActivity* activity, void* savedState, size_t savedStateSize)
|
||||
{
|
||||
// Feed OpenAL-Soft's javaVM to make so he can function
|
||||
javaVM = activity->vm;
|
||||
|
||||
// Create an activity states (will keep us in the know, about events we care)
|
||||
sf::priv::ActivityStates* states = NULL;
|
||||
states = new sf::priv::ActivityStates;
|
||||
@ -610,7 +597,7 @@ void ANativeActivity_onCreate(ANativeActivity* activity, void* savedState, size_
|
||||
states->terminated = false;
|
||||
|
||||
// Share it across the SFML modules
|
||||
sf::priv::getActivityStates(states);
|
||||
sf::priv::getActivity(states);
|
||||
|
||||
// These functions will update the activity states and therefore, will allow
|
||||
// SFML to be kept in the know
|
||||
|
@ -1,17 +0,0 @@
|
||||
LOCAL_PATH := $(call my-dir)
|
||||
include $(CLEAR_VARS)
|
||||
|
||||
LOCAL_MODULE := sfml-network
|
||||
|
||||
LOCAL_SRC_FILES := Ftp.cpp
|
||||
LOCAL_SRC_FILES += Http.cpp
|
||||
LOCAL_SRC_FILES += IpAddress.cpp
|
||||
LOCAL_SRC_FILES += Packet.cpp
|
||||
LOCAL_SRC_FILES += Socket.cpp
|
||||
LOCAL_SRC_FILES += SocketSelector.cpp
|
||||
LOCAL_SRC_FILES += TcpListener.cpp
|
||||
LOCAL_SRC_FILES += TcpSocket.cpp
|
||||
LOCAL_SRC_FILES += UdpSocket.cpp
|
||||
LOCAL_SRC_FILES += Unix/SocketImpl.cpp
|
||||
|
||||
include $(BUILD_STATIC_LIBRARY)
|
@ -1,21 +0,0 @@
|
||||
LOCAL_PATH := $(call my-dir)
|
||||
include $(CLEAR_VARS)
|
||||
|
||||
LOCAL_MODULE := sfml-system
|
||||
|
||||
LOCAL_SRC_FILES := Clock.cpp
|
||||
LOCAL_SRC_FILES += Err.cpp
|
||||
LOCAL_SRC_FILES += Lock.cpp
|
||||
LOCAL_SRC_FILES += Mutex.cpp
|
||||
LOCAL_SRC_FILES += Sleep.cpp
|
||||
LOCAL_SRC_FILES += String.cpp
|
||||
LOCAL_SRC_FILES += Thread.cpp
|
||||
LOCAL_SRC_FILES += ThreadLocal.cpp
|
||||
LOCAL_SRC_FILES += Time.cpp
|
||||
LOCAL_SRC_FILES += Unix/ClockImpl.cpp
|
||||
LOCAL_SRC_FILES += Unix/MutexImpl.cpp
|
||||
LOCAL_SRC_FILES += Unix/SleepImpl.cpp
|
||||
LOCAL_SRC_FILES += Unix/ThreadImpl.cpp
|
||||
LOCAL_SRC_FILES += Unix/ThreadLocalImpl.cpp
|
||||
|
||||
include $(BUILD_STATIC_LIBRARY)
|
@ -81,6 +81,11 @@ if(SFML_OS_WINDOWS)
|
||||
set(SYSTEM_EXT_LIBS ${SYSTEM_EXT_LIBS} winmm)
|
||||
endif()
|
||||
|
||||
# pthread is implicitly linked by the NDK
|
||||
if(ANDROID)
|
||||
set(SYSTEM_EXT_LIBS "")
|
||||
endif()
|
||||
|
||||
# define the sfml-system target
|
||||
sfml_add_library(sfml-system
|
||||
SOURCES ${SRC} ${PLATFORM_SRC}
|
||||
|
@ -1,23 +0,0 @@
|
||||
LOCAL_PATH := $(call my-dir)
|
||||
include $(CLEAR_VARS)
|
||||
|
||||
LOCAL_MODULE := sfml-window
|
||||
|
||||
LOCAL_SRC_FILES := Context.cpp
|
||||
LOCAL_SRC_FILES += GlContext.cpp
|
||||
LOCAL_SRC_FILES += GlResource.cpp
|
||||
LOCAL_SRC_FILES += Joystick.cpp
|
||||
LOCAL_SRC_FILES += JoystickManager.cpp
|
||||
LOCAL_SRC_FILES += Keyboard.cpp
|
||||
LOCAL_SRC_FILES += Mouse.cpp
|
||||
LOCAL_SRC_FILES += VideoMode.cpp
|
||||
LOCAL_SRC_FILES += Window.cpp
|
||||
LOCAL_SRC_FILES += WindowImpl.cpp
|
||||
LOCAL_SRC_FILES += EGLCheck.cpp
|
||||
LOCAL_SRC_FILES += Android/WindowImplAndroid.cpp
|
||||
LOCAL_SRC_FILES += Android/EglContext.cpp
|
||||
LOCAL_SRC_FILES += Android/VideoModeImpl.cpp
|
||||
LOCAL_SRC_FILES += Android/InputImpl.cpp
|
||||
LOCAL_SRC_FILES += Android/JoystickImpl.cpp
|
||||
|
||||
include $(BUILD_STATIC_LIBRARY)
|
41
src/SFML/Window/Android/Activity.cpp
Normal file
41
src/SFML/Window/Android/Activity.cpp
Normal file
@ -0,0 +1,41 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2013 Jonathan De Wachter (dewachter.jonathan@gmail.com)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it freely,
|
||||
// subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented;
|
||||
// you must not claim that you wrote the original software.
|
||||
// If you use this software in a product, an acknowledgment
|
||||
// in the product documentation would be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such,
|
||||
// and must not be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
#include <SFML/Window/Android/Activity.hpp>
|
||||
|
||||
namespace sf
|
||||
{
|
||||
namespace priv
|
||||
{
|
||||
ActivityStates* getActivity(ActivityStates* initializedStates)
|
||||
{
|
||||
static ActivityStates* states = NULL;
|
||||
|
||||
if (!states)
|
||||
states = initializedStates;
|
||||
|
||||
return states;
|
||||
}
|
||||
}
|
||||
}
|
@ -28,14 +28,13 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Window/Event.hpp>
|
||||
#include <SFML/System/Mutex.hpp>
|
||||
#include <android/native_activity.h>
|
||||
#include <android/configuration.h>
|
||||
#include <android/sensor.h>
|
||||
#include <SFML/Window/EGLCheck.hpp>
|
||||
#include <SFML/Window/Event.hpp>
|
||||
#include <SFML/System/Mutex.hpp>
|
||||
#include <vector>
|
||||
|
||||
#include <EGL/egl.h>
|
||||
|
||||
namespace sf
|
||||
{
|
||||
@ -71,7 +70,7 @@ struct ActivityStates
|
||||
bool updated;
|
||||
};
|
||||
|
||||
ActivityStates* getActivityStates(ActivityStates* initializedStates=NULL);
|
||||
SFML_WINDOW_API ActivityStates* getActivity(ActivityStates* initializedStates=NULL);
|
||||
} // namespace priv
|
||||
} // namespace sf
|
||||
|
@ -27,12 +27,12 @@
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Window/Android/EglContext.hpp>
|
||||
#include <SFML/Window/Android/Activity.hpp>
|
||||
#include <SFML/OpenGL.hpp>
|
||||
#include <SFML/System/Err.hpp>
|
||||
#include <SFML/System/Sleep.hpp>
|
||||
#include <SFML/System/Mutex.hpp>
|
||||
#include <SFML/System/Lock.hpp>
|
||||
#include <SFML/Main/activity.hpp>
|
||||
|
||||
#include <android/native_window.h>
|
||||
|
||||
@ -47,7 +47,7 @@ m_context (EGL_NO_CONTEXT),
|
||||
m_surface (EGL_NO_SURFACE)
|
||||
{
|
||||
// Get the activity states and protect it from concurent access
|
||||
ActivityStates* states = getActivityStates(NULL);
|
||||
ActivityStates* states = getActivity(NULL);
|
||||
sf::Lock lock(states->mutex);
|
||||
|
||||
// Get the intialized EGL display
|
||||
@ -84,7 +84,7 @@ m_context (EGL_NO_CONTEXT),
|
||||
m_surface (EGL_NO_SURFACE)
|
||||
{
|
||||
// Get the activity states and protect it from concurent access
|
||||
ActivityStates* states = getActivityStates(NULL);
|
||||
ActivityStates* states = getActivity(NULL);
|
||||
sf::Lock lock(states->mutex);
|
||||
|
||||
// Get the intialized EGL display
|
||||
|
@ -26,8 +26,8 @@
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Window/Android/InputImpl.hpp>
|
||||
#include <SFML/Window/Android/Activity.hpp>
|
||||
#include <SFML/System/Lock.hpp>
|
||||
#include <SFML/Main/activity.hpp>
|
||||
#include <jni.h>
|
||||
|
||||
|
||||
@ -47,7 +47,7 @@ void InputImpl::setVirtualKeyboardVisible(bool visible)
|
||||
{
|
||||
// TODO: Check if the window is active
|
||||
|
||||
ActivityStates* states = getActivityStates(NULL);
|
||||
ActivityStates* states = getActivity(NULL);
|
||||
sf::Lock lock(states->mutex);
|
||||
|
||||
jint lResult;
|
||||
|
@ -26,11 +26,10 @@
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Window/VideoModeImpl.hpp>
|
||||
#include <SFML/Window/Android/Activity.hpp>
|
||||
#include <SFML/System/Vector2.hpp>
|
||||
#include <SFML/System/Sleep.hpp>
|
||||
#include <SFML/System/Lock.hpp>
|
||||
#include <SFML/Main/activity.hpp>
|
||||
|
||||
|
||||
namespace sf
|
||||
{
|
||||
@ -53,7 +52,7 @@ std::vector<VideoMode> VideoModeImpl::getFullscreenModes()
|
||||
VideoMode VideoModeImpl::getDesktopMode()
|
||||
{
|
||||
// Get the activity states
|
||||
priv::ActivityStates* states = priv::getActivityStates(NULL);
|
||||
priv::ActivityStates* states = priv::getActivity(NULL);
|
||||
Lock lock(states->mutex);
|
||||
|
||||
// Wait for a window if there's none
|
||||
|
@ -29,12 +29,10 @@
|
||||
#include <SFML/Window/WindowStyle.hpp> // important to be included first (conflict with None)
|
||||
#include <SFML/Window/Android/WindowImplAndroid.hpp>
|
||||
#include <SFML/Window/Event.hpp>
|
||||
#include <SFML/Window/Android/Activity.hpp>
|
||||
#include <SFML/System/Lock.hpp>
|
||||
#include <SFML/Main/activity.hpp>
|
||||
|
||||
|
||||
#include <android/log.h>
|
||||
#define LOGI(...) ((void)__android_log_print(ANDROID_LOG_INFO, "sfml_app", __VA_ARGS__))
|
||||
////////////////////////////////////////////////////////////
|
||||
// Private data
|
||||
////////////////////////////////////////////////////////////
|
||||
@ -72,7 +70,7 @@ WindowHandle WindowImplAndroid::getSystemHandle() const
|
||||
////////////////////////////////////////////////////////////
|
||||
void WindowImplAndroid::processEvents()
|
||||
{
|
||||
ActivityStates* states = getActivityStates(NULL);
|
||||
ActivityStates* states = getActivity(NULL);
|
||||
sf::Lock lock(states->mutex);
|
||||
|
||||
int ident, events;
|
||||
|
@ -141,14 +141,16 @@ elseif(ANDROID)
|
||||
set(PLATFORM_SRC
|
||||
${SRCROOT}/Android/WindowImplAndroid.hpp
|
||||
${SRCROOT}/Android/WindowImplAndroid.cpp
|
||||
${SRCROOT}/Android/EGLContext.hpp
|
||||
${SRCROOT}/Android/EGLContext.cpp
|
||||
${SRCROOT}/Android/VideoModeImpl.hpp
|
||||
${SRCROOT}/Android/EglContext.hpp
|
||||
${SRCROOT}/Android/EglContext.cpp
|
||||
#${SRCROOT}/Android/VideoModeImpl.hpp
|
||||
${SRCROOT}/Android/VideoModeImpl.cpp
|
||||
${SRCROOT}/Android/InputImpl.hpp
|
||||
${SRCROOT}/Android/InputImpl.cpp
|
||||
${SRCROOT}/Android/JoystickImpl.hpp
|
||||
${SRCROOT}/Android/JoystickImpl.cpp)
|
||||
${SRCROOT}/Android/JoystickImpl.cpp
|
||||
${SRCROOT}/Android/Activity.hpp
|
||||
${SRCROOT}/Android/Activity.cpp)
|
||||
source_group("android" FILES ${PLATFORM_SRC})
|
||||
endif()
|
||||
|
||||
@ -156,7 +158,7 @@ endif()
|
||||
if(NOT OPENGL_ES)
|
||||
find_package(OpenGL REQUIRED)
|
||||
include_directories(${OPENGL_INCLUDE_DIR})
|
||||
if(SFML_OS_LINUX)
|
||||
if(SFML_OS_LINUX AND NOT SFML_OS_ANDROID)
|
||||
find_package(X11 REQUIRED)
|
||||
if(NOT X11_Xrandr_FOUND)
|
||||
message(FATAL_ERROR "Xrandr library not found")
|
||||
@ -184,6 +186,8 @@ elseif(SFML_OS_MACOSX)
|
||||
set(WINDOW_EXT_LIBS ${WINDOW_EXT_LIBS} ${OPENGL_gl_LIBRARY} "-framework Foundation -framework AppKit -framework IOKit -framework Carbon")
|
||||
elseif(SFML_OS_IOS)
|
||||
set(WINDOW_EXT_LIBS ${WINDOW_EXT_LIBS} "-framework OpenGLES -framework Foundation -framework UIKit -framework CoreGraphics -framework QuartzCore -framework CoreMotion")
|
||||
elseif(SFML_OS_ANDROID)
|
||||
set(WINDOW_EXT_LIBS ${WINDOW_EXT_LIBS} "-landroid -llog -lEGL -lGLESv1_CM")
|
||||
endif()
|
||||
|
||||
# define the sfml-window target
|
||||
|
@ -35,6 +35,7 @@
|
||||
#include <SFML/Window/Android/EglContext.hpp>
|
||||
#endif
|
||||
|
||||
|
||||
namespace
|
||||
{
|
||||
const sf::Window* fullscreenWindow = NULL;
|
||||
|
Loading…
Reference in New Issue
Block a user