Make Sprite::getTexture return a reference
and do some simplification using the fact that a constructed sprite has a non-null texture pointer.
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@ -139,16 +139,15 @@ public:
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////////////////////////////////////////////////////////////
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/// \brief Get the source texture of the sprite
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///
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/// If the sprite has no source texture, a null pointer is returned.
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/// The returned pointer is const, which means that you can't
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/// The returned reference is const, which means that you can't
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/// modify the texture when you retrieve it with this function.
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///
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/// \return Pointer to the sprite's texture
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/// \return Reference to the sprite's texture
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///
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/// \see setTexture
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///
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////////////////////////////////////////////////////////////
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const Texture* getTexture() const;
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const Texture& getTexture() const;
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////////////////////////////////////////////////////////////
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/// \brief Get the sub-rectangle of the texture displayed by the sprite
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@ -55,8 +55,8 @@ Sprite::Sprite(const Texture& texture, const IntRect& rectangle)
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////////////////////////////////////////////////////////////
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void Sprite::setTexture(const Texture& texture, bool resetRect)
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{
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// Recompute the texture area if requested, or if there was no valid texture & rect before
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if (resetRect || (!m_texture && (m_textureRect == sf::IntRect())))
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// Recompute the texture area if requested
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if (resetRect)
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{
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setTextureRect(IntRect({0, 0}, Vector2i(texture.getSize())));
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}
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@ -90,9 +90,9 @@ void Sprite::setColor(const Color& color)
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////////////////////////////////////////////////////////////
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const Texture* Sprite::getTexture() const
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const Texture& Sprite::getTexture() const
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{
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return m_texture;
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return *m_texture;
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}
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@ -130,8 +130,6 @@ FloatRect Sprite::getGlobalBounds() const
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////////////////////////////////////////////////////////////
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void Sprite::draw(RenderTarget& target, const RenderStates& states) const
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{
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assert(m_texture && "Cannot use null texture. Call Sprite::setTexture() to initialize it.");
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RenderStates statesCopy(states);
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statesCopy.transform *= getTransform();
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