Remove unnecessary includes from public-facing headers
This commit is contained in:
parent
d7f48d15c6
commit
63ce7e4e92
@ -29,7 +29,6 @@
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// Headers
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// Headers
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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#include <SFML/Audio/Export.hpp>
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#include <SFML/Audio/Export.hpp>
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#include <SFML/System/Time.hpp>
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#include <memory>
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#include <memory>
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#include <string>
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#include <string>
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#include <cstddef>
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#include <cstddef>
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@ -37,6 +36,7 @@
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namespace sf
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namespace sf
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{
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{
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class Time;
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class InputStream;
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class InputStream;
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class SoundFileReader;
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class SoundFileReader;
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@ -31,13 +31,13 @@
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#include <SFML/Audio/Export.hpp>
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#include <SFML/Audio/Export.hpp>
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#include <SFML/Audio/SoundStream.hpp>
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#include <SFML/Audio/SoundStream.hpp>
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#include <SFML/Audio/InputSoundFile.hpp>
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#include <SFML/Audio/InputSoundFile.hpp>
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#include <SFML/System/Time.hpp>
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#include <string>
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#include <string>
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#include <vector>
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#include <vector>
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namespace sf
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namespace sf
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{
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{
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class Time;
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class InputStream;
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class InputStream;
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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@ -30,12 +30,12 @@
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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#include <SFML/Audio/Export.hpp>
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#include <SFML/Audio/Export.hpp>
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#include <SFML/Audio/SoundSource.hpp>
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#include <SFML/Audio/SoundSource.hpp>
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#include <SFML/System/Time.hpp>
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#include <cstdlib>
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#include <cstdlib>
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namespace sf
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namespace sf
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{
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{
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class Time;
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class SoundBuffer;
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class SoundBuffer;
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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@ -29,12 +29,12 @@
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// Headers
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// Headers
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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#include <SFML/Graphics/Export.hpp>
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#include <SFML/Graphics/Export.hpp>
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#include <SFML/Graphics/RenderStates.hpp>
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namespace sf
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namespace sf
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{
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{
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class RenderTarget;
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class RenderTarget;
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class RenderStates;
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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/// \brief Abstract base class for objects that can be drawn
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/// \brief Abstract base class for objects that can be drawn
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@ -32,7 +32,6 @@
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#include <SFML/Graphics/Color.hpp>
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#include <SFML/Graphics/Color.hpp>
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#include <SFML/Graphics/Rect.hpp>
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#include <SFML/Graphics/Rect.hpp>
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#include <SFML/Graphics/View.hpp>
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#include <SFML/Graphics/View.hpp>
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#include <SFML/Graphics/Transform.hpp>
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#include <SFML/Graphics/BlendMode.hpp>
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#include <SFML/Graphics/BlendMode.hpp>
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#include <SFML/Graphics/RenderStates.hpp>
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#include <SFML/Graphics/RenderStates.hpp>
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#include <SFML/Graphics/PrimitiveType.hpp>
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#include <SFML/Graphics/PrimitiveType.hpp>
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@ -44,6 +43,7 @@ namespace sf
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{
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{
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class Drawable;
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class Drawable;
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class VertexBuffer;
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class VertexBuffer;
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class Transform;
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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/// \brief Base class for all render targets (window, texture, ...)
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/// \brief Base class for all render targets (window, texture, ...)
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@ -30,7 +30,6 @@
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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#include <SFML/Graphics/Export.hpp>
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#include <SFML/Graphics/Export.hpp>
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#include <SFML/Graphics/RenderTarget.hpp>
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#include <SFML/Graphics/RenderTarget.hpp>
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#include <SFML/Graphics/Image.hpp>
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#include <SFML/Window/Window.hpp>
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#include <SFML/Window/Window.hpp>
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@ -37,6 +37,8 @@
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namespace sf
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namespace sf
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{
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{
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class Texture;
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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/// \brief Base class for textured shapes with outline
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/// \brief Base class for textured shapes with outline
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///
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///
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@ -31,7 +31,6 @@
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#include <SFML/Graphics/Export.hpp>
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#include <SFML/Graphics/Export.hpp>
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#include <SFML/Graphics/Drawable.hpp>
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#include <SFML/Graphics/Drawable.hpp>
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#include <SFML/Graphics/Transformable.hpp>
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#include <SFML/Graphics/Transformable.hpp>
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#include <SFML/Graphics/Font.hpp>
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#include <SFML/Graphics/Rect.hpp>
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#include <SFML/Graphics/Rect.hpp>
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#include <SFML/Graphics/VertexArray.hpp>
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#include <SFML/Graphics/VertexArray.hpp>
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#include <SFML/System/String.hpp>
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#include <SFML/System/String.hpp>
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@ -41,6 +40,8 @@
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namespace sf
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namespace sf
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{
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{
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class Font;
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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/// \brief Graphical text that can be drawn to a render target
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/// \brief Graphical text that can be drawn to a render target
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///
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///
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@ -29,8 +29,9 @@
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// Headers
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// Headers
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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#include <SFML/Graphics/Export.hpp>
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#include <SFML/Graphics/Export.hpp>
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#include <SFML/Graphics/Image.hpp>
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#include <SFML/Window/GlResource.hpp>
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#include <SFML/Window/GlResource.hpp>
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#include <SFML/Graphics/Rect.hpp>
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#include <string>
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namespace sf
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namespace sf
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@ -40,6 +41,7 @@ class RenderTarget;
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class RenderTexture;
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class RenderTexture;
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class Text;
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class Text;
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class Window;
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class Window;
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class Image;
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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/// \brief Image living on the graphics card that can be used for drawing
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/// \brief Image living on the graphics card that can be used for drawing
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@ -30,7 +30,6 @@
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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#include <SFML/Network/Export.hpp>
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#include <SFML/Network/Export.hpp>
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#include <SFML/Network/TcpSocket.hpp>
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#include <SFML/Network/TcpSocket.hpp>
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#include <SFML/System/Time.hpp>
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#include <SFML/System/Time.hpp>
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#include <string>
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#include <string>
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#include <vector>
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#include <vector>
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// Headers
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// Headers
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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#include <SFML/System/Export.hpp>
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#include <SFML/System/Export.hpp>
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#include <SFML/System/Time.hpp>
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#include <chrono>
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#include <chrono>
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#include <ratio>
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#include <ratio>
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#include <type_traits>
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#include <type_traits>
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@ -80,6 +79,8 @@ namespace priv
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} // namespace priv
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} // namespace priv
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class Time;
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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/// \brief Utility class that measures the elapsed time
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/// \brief Utility class that measures the elapsed time
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///
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///
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@ -29,11 +29,12 @@
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// Headers
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// Headers
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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#include <SFML/System/Export.hpp>
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#include <SFML/System/Export.hpp>
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#include <SFML/System/Time.hpp>
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namespace sf
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namespace sf
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{
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{
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class Time;
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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/// \ingroup system
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/// \ingroup system
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/// \brief Make the current thread sleep for a given duration
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/// \brief Make the current thread sleep for a given duration
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@ -30,7 +30,6 @@
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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#include <SFML/Window/Export.hpp>
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#include <SFML/Window/Export.hpp>
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#include <SFML/Window/GlResource.hpp>
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#include <SFML/Window/GlResource.hpp>
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#include <SFML/Window/ContextSettings.hpp>
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#include <memory>
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#include <memory>
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@ -41,6 +40,8 @@ namespace priv
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class GlContext;
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class GlContext;
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}
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}
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struct ContextSettings;
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using GlFunctionPointer = void (*)();
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using GlFunctionPointer = void (*)();
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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#include <SFML/Window/Export.hpp>
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#include <SFML/Window/Export.hpp>
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#include <SFML/System/Vector3.hpp>
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#include <SFML/System/Vector3.hpp>
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#include <SFML/System/Time.hpp>
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namespace sf
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namespace sf
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// Headers
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// Headers
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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#include <SFML/Window/Export.hpp>
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#include <SFML/Window/Export.hpp>
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#include <SFML/Window/WindowHandle.hpp>
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#include <vector>
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#include <vector>
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#include <cstdint>
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#include <cstdint>
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#include <SFML/Window/ContextSettings.hpp>
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#include <SFML/Window/ContextSettings.hpp>
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#include <SFML/Window/GlResource.hpp>
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#include <SFML/Window/GlResource.hpp>
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#include <SFML/Window/WindowBase.hpp>
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#include <SFML/Window/WindowBase.hpp>
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#include <SFML/System/Time.hpp>
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#include <memory>
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#include <memory>
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#include <SFML/System/FileInputStream.hpp>
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#include <SFML/System/FileInputStream.hpp>
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#include <SFML/System/MemoryInputStream.hpp>
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#include <SFML/System/MemoryInputStream.hpp>
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#include <SFML/System/Err.hpp>
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#include <SFML/System/Err.hpp>
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#include <SFML/System/Time.hpp>
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#include <iostream>
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#include <iostream>
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#include <algorithm>
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#include <algorithm>
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#include <SFML/Audio/Music.hpp>
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#include <SFML/Audio/Music.hpp>
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#include <SFML/Audio/ALCheck.hpp>
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#include <SFML/Audio/ALCheck.hpp>
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#include <SFML/System/Err.hpp>
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#include <SFML/System/Err.hpp>
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#include <SFML/System/Time.hpp>
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#include <fstream>
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#include <fstream>
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#include <algorithm>
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#include <algorithm>
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#include <mutex>
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#include <mutex>
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#include <SFML/Audio/AudioDevice.hpp>
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#include <SFML/Audio/AudioDevice.hpp>
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#include <SFML/Audio/ALCheck.hpp>
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#include <SFML/Audio/ALCheck.hpp>
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#include <SFML/System/Err.hpp>
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#include <SFML/System/Err.hpp>
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#include <SFML/System/Time.hpp>
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#include <memory>
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#include <memory>
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#if defined(__APPLE__)
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#if defined(__APPLE__)
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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#include <SFML/Graphics/Font.hpp>
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#include <SFML/Graphics/Font.hpp>
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#include <SFML/Graphics/GLCheck.hpp>
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#include <SFML/Graphics/GLCheck.hpp>
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#include <SFML/Graphics/Image.hpp>
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#ifdef SFML_SYSTEM_ANDROID
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#ifdef SFML_SYSTEM_ANDROID
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#include <SFML/System/Android/ResourceStream.hpp>
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#include <SFML/System/Android/ResourceStream.hpp>
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#endif
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#endif
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#include <SFML/Graphics/GLCheck.hpp>
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#include <SFML/Graphics/GLCheck.hpp>
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#include <SFML/Graphics/TextureSaver.hpp>
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#include <SFML/Graphics/TextureSaver.hpp>
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#include <SFML/Window/Context.hpp>
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#include <SFML/Window/Context.hpp>
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#include <SFML/Window/ContextSettings.hpp>
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#include <memory>
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#include <memory>
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#include <SFML/Graphics/Texture.hpp>
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#include <SFML/Graphics/Texture.hpp>
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#include <SFML/Graphics/GLCheck.hpp>
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#include <SFML/Graphics/GLCheck.hpp>
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#include <SFML/Window/Context.hpp>
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#include <SFML/Window/Context.hpp>
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#include <SFML/Window/ContextSettings.hpp>
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#include <SFML/System/Err.hpp>
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#include <SFML/System/Err.hpp>
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#include <mutex>
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#include <mutex>
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#include <set>
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#include <set>
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#include <SFML/Graphics/Text.hpp>
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#include <SFML/Graphics/Text.hpp>
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#include <SFML/Graphics/Texture.hpp>
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#include <SFML/Graphics/Texture.hpp>
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#include <SFML/Graphics/RenderTarget.hpp>
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#include <SFML/Graphics/RenderTarget.hpp>
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#include <SFML/Graphics/Font.hpp>
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#include <algorithm>
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#include <algorithm>
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#include <cmath>
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#include <cmath>
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#include <SFML/System/Android/Activity.hpp>
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#include <SFML/System/Android/Activity.hpp>
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#include <SFML/System/Sleep.hpp>
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#include <SFML/System/Sleep.hpp>
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#include <SFML/System/Err.hpp>
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#include <SFML/System/Err.hpp>
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#include <SFML/System/Time.hpp>
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#include <android/window.h>
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#include <android/window.h>
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#include <android/native_activity.h>
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#include <android/native_activity.h>
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#include <cstring>
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#include <cstring>
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// Headers
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// Headers
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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#include <SFML/System/Clock.hpp>
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#include <SFML/System/Clock.hpp>
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#include <SFML/System/Time.hpp>
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namespace sf
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namespace sf
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// Headers
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// Headers
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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#include <SFML/System/Sleep.hpp>
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#include <SFML/System/Sleep.hpp>
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#include <SFML/System/Time.hpp>
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#if defined(SFML_SYSTEM_WINDOWS)
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#if defined(SFML_SYSTEM_WINDOWS)
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#include <SFML/System/Win32/SleepImpl.hpp>
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#include <SFML/System/Win32/SleepImpl.hpp>
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// Headers
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// Headers
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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#include <SFML/System/Unix/SleepImpl.hpp>
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#include <SFML/System/Unix/SleepImpl.hpp>
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#include <SFML/System/Time.hpp>
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#include <cerrno>
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#include <cerrno>
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#include <ctime>
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#include <ctime>
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// Headers
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// Headers
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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#include <SFML/Config.hpp>
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#include <SFML/Config.hpp>
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#include <SFML/System/Time.hpp>
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namespace sf { class Time; }
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namespace sf::priv
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namespace sf::priv
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{
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{
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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#include <SFML/System/Win32/SleepImpl.hpp>
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#include <SFML/System/Win32/SleepImpl.hpp>
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#include <SFML/System/Win32/WindowsHeader.hpp>
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#include <SFML/System/Win32/WindowsHeader.hpp>
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#include <SFML/System/Time.hpp>
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#include <mmsystem.h>
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#include <mmsystem.h>
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namespace sf::priv
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namespace sf::priv
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// Headers
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// Headers
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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#include <SFML/Config.hpp>
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#include <SFML/Config.hpp>
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#include <SFML/System/Time.hpp>
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|
|
||||||
|
namespace sf { class Time; }
|
||||||
|
|
||||||
namespace sf::priv
|
namespace sf::priv
|
||||||
{
|
{
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
/// \brief Windows implementation of sf::Sleep
|
/// \brief Windows implementation of sf::Sleep
|
||||||
///
|
///
|
||||||
|
@ -29,6 +29,7 @@
|
|||||||
#include <SFML/Window/Unix/Display.hpp>
|
#include <SFML/Window/Unix/Display.hpp>
|
||||||
#include <SFML/System/Clock.hpp>
|
#include <SFML/System/Clock.hpp>
|
||||||
#include <SFML/System/Err.hpp>
|
#include <SFML/System/Err.hpp>
|
||||||
|
#include <SFML/System/Time.hpp>
|
||||||
#include <X11/Xatom.h>
|
#include <X11/Xatom.h>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
|
||||||
|
@ -33,6 +33,7 @@
|
|||||||
#include <SFML/System/Utf.hpp>
|
#include <SFML/System/Utf.hpp>
|
||||||
#include <SFML/System/Err.hpp>
|
#include <SFML/System/Err.hpp>
|
||||||
#include <SFML/System/Sleep.hpp>
|
#include <SFML/System/Sleep.hpp>
|
||||||
|
#include <SFML/System/Time.hpp>
|
||||||
|
|
||||||
#include <X11/Xlibint.h>
|
#include <X11/Xlibint.h>
|
||||||
#undef min // Defined by `Xlibint.h`, conflicts with standard headers
|
#undef min // Defined by `Xlibint.h`, conflicts with standard headers
|
||||||
|
@ -29,6 +29,7 @@
|
|||||||
#include <SFML/System/Win32/WindowsHeader.hpp>
|
#include <SFML/System/Win32/WindowsHeader.hpp>
|
||||||
#include <SFML/System/Clock.hpp>
|
#include <SFML/System/Clock.hpp>
|
||||||
#include <SFML/System/Err.hpp>
|
#include <SFML/System/Err.hpp>
|
||||||
|
#include <SFML/System/Time.hpp>
|
||||||
#include <tchar.h>
|
#include <tchar.h>
|
||||||
#include <regstr.h>
|
#include <regstr.h>
|
||||||
#include <cmath>
|
#include <cmath>
|
||||||
|
@ -31,6 +31,7 @@
|
|||||||
#include <SFML/Window/JoystickManager.hpp>
|
#include <SFML/Window/JoystickManager.hpp>
|
||||||
#include <SFML/Window/SensorManager.hpp>
|
#include <SFML/Window/SensorManager.hpp>
|
||||||
#include <SFML/System/Sleep.hpp>
|
#include <SFML/System/Sleep.hpp>
|
||||||
|
#include <SFML/System/Time.hpp>
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
#include <memory>
|
#include <memory>
|
||||||
#include <cmath>
|
#include <cmath>
|
||||||
|
@ -30,6 +30,7 @@
|
|||||||
#include <SFML/Window/iOS/SFView.hpp>
|
#include <SFML/Window/iOS/SFView.hpp>
|
||||||
#include <SFML/System/Err.hpp>
|
#include <SFML/System/Err.hpp>
|
||||||
#include <SFML/System/Sleep.hpp>
|
#include <SFML/System/Sleep.hpp>
|
||||||
|
#include <SFML/System/Time.hpp>
|
||||||
#include <OpenGLES/EAGL.h>
|
#include <OpenGLES/EAGL.h>
|
||||||
#include <OpenGLES/EAGLDrawable.h>
|
#include <OpenGLES/EAGLDrawable.h>
|
||||||
#include <QuartzCore/CAEAGLLayer.h>
|
#include <QuartzCore/CAEAGLLayer.h>
|
||||||
|
@ -1,4 +1,5 @@
|
|||||||
#include <SFML/System/Clock.hpp>
|
#include <SFML/System/Clock.hpp>
|
||||||
|
#include <SFML/System/Time.hpp>
|
||||||
#include "SystemUtil.hpp"
|
#include "SystemUtil.hpp"
|
||||||
#include <thread>
|
#include <thread>
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user