Fixed some initialization issues reported by Cppcheck.
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0df97b4813
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63fba49d96
@ -209,7 +209,8 @@ bool SoundFileReaderFlac::check(InputStream& stream)
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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SoundFileReaderFlac::SoundFileReaderFlac() :
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SoundFileReaderFlac::SoundFileReaderFlac() :
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m_decoder(NULL)
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m_decoder(NULL),
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m_clientData()
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{
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{
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}
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}
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@ -49,10 +49,10 @@ SoundRecorder::SoundRecorder() :
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m_thread (&SoundRecorder::record, this),
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m_thread (&SoundRecorder::record, this),
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m_sampleRate (0),
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m_sampleRate (0),
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m_processingInterval(milliseconds(100)),
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m_processingInterval(milliseconds(100)),
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m_isCapturing (false)
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m_isCapturing (false),
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m_deviceName (getDefaultDevice())
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{
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{
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// Set the device name to the default device
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m_deviceName = getDefaultDevice();
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}
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}
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@ -45,11 +45,13 @@ m_thread (&SoundStream::streamData, this),
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m_threadMutex (),
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m_threadMutex (),
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m_threadStartState(Stopped),
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m_threadStartState(Stopped),
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m_isStreaming (false),
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m_isStreaming (false),
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m_buffers (),
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m_channelCount (0),
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m_channelCount (0),
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m_sampleRate (0),
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m_sampleRate (0),
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m_format (0),
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m_format (0),
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m_loop (false),
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m_loop (false),
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m_samplesProcessed(0)
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m_samplesProcessed(0),
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m_endBuffers ()
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{
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{
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}
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}
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@ -37,6 +37,7 @@ namespace priv
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{
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{
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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RenderTextureImplFBO::RenderTextureImplFBO() :
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RenderTextureImplFBO::RenderTextureImplFBO() :
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m_context (NULL),
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m_frameBuffer(0),
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m_frameBuffer(0),
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m_depthBuffer(0)
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m_depthBuffer(0)
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{
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{
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@ -54,8 +54,8 @@ namespace
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public:
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public:
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GlxErrorHandler(::Display* display) :
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GlxErrorHandler(::Display* display) :
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m_display(display),
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m_lock (glxErrorMutex),
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m_lock (glxErrorMutex)
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m_display(display)
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{
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{
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glxErrorOccurred = false;
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glxErrorOccurred = false;
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m_previousHandler = XSetErrorHandler(HandleXError);
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m_previousHandler = XSetErrorHandler(HandleXError);
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