Use 'std::optional' in 'transientContext'
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@ -203,7 +203,7 @@ struct TransientContext
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{
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if (resourceCount == 0)
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{
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context = std::make_unique<sf::Context>();
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context.emplace();
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}
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else if (!currentContext)
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{
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@ -239,14 +239,14 @@ struct TransientContext
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// Member data
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////////////////////////////////////////////////////////////
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unsigned int referenceCount{};
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std::unique_ptr<sf::Context> context;
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std::optional<sf::Context> context;
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std::optional<std::lock_guard<std::recursive_mutex>> sharedContextLock;
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bool useSharedContext{};
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};
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// This per-thread variable tracks if and how a transient
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// context is currently being used on the current thread
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thread_local std::unique_ptr<TransientContext> transientContext;
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thread_local std::optional<TransientContext> transientContext;
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// Supported OpenGL extensions
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std::vector<std::string> extensions;
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@ -408,8 +408,8 @@ void GlContext::acquireTransientContext()
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// If this is the first TransientContextLock on this thread
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// construct the state object
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if (!transientContext)
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transientContext = std::make_unique<TransientContext>();
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if (!transientContext.has_value())
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transientContext.emplace();
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// Increase the reference count
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++transientContext->referenceCount;
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@ -426,7 +426,7 @@ void GlContext::releaseTransientContext()
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std::lock_guard lock(mutex);
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// Make sure a matching acquireTransientContext() was called
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assert(transientContext);
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assert(transientContext.has_value());
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// Decrease the reference count
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--transientContext->referenceCount;
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