fixed some bugs in SoundStream
property style functions for SoundStream and SoundSource fixed pong and soundstream samples: thx AndrejM! git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1552 4e206d99-4929-0410-ac5d-dfc041789085
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@ -173,7 +173,7 @@ public:
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* Returns:
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* Position of the sound
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*/
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Vector3f getPosition()
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Vector3f position()
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{
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Vector3f ret;
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sfSoundSource_GetPosition(m_ptr, &ret.x, &ret.y, &ret.z);
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@ -279,7 +279,7 @@ public:
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{
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return sfSoundSource_GetAttenuation(m_ptr);
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}
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}
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} // of @property
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private:
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@ -112,13 +112,15 @@ abstract class SoundStream : SoundSource!("sfSoundStream")
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delete m_dummy;
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}
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@property
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{
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/**
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* Get number of channels of the stream
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*
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* Returns:
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* number of channels
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*/
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uint getChannelsCount()
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uint channelsCount()
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{
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return m_channelsCount;
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}
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@ -129,7 +131,7 @@ abstract class SoundStream : SoundSource!("sfSoundStream")
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* Returns:
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* sample rate
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*/
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uint getSampleRate()
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uint sampleRate()
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{
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return m_sampleRate;
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}
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@ -140,7 +142,7 @@ abstract class SoundStream : SoundSource!("sfSoundStream")
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* Returns:
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* current playing offset, in seconds.
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*/
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float getPlayingOffset()
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float playingOffset()
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{
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return sfSoundStream_GetPlayingOffset(m_ptr);
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}
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@ -151,7 +153,7 @@ abstract class SoundStream : SoundSource!("sfSoundStream")
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* Params:
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* timeOffset = New playing position, expressed in seconds
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*/
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void setPlayingOffset(float timeOffset)
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void playingOffset(float timeOffset)
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{
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sfSoundStream_SetPlayingOffset(m_ptr, timeOffset);
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}
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@ -162,7 +164,7 @@ abstract class SoundStream : SoundSource!("sfSoundStream")
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* Returns:
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* True if the music is looping, false otherwise
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*/
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bool getLoop()
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bool loop()
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{
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if (m_ptr !is null)
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return cast(bool)sfSoundStream_GetLoop(m_ptr);
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@ -177,12 +179,12 @@ abstract class SoundStream : SoundSource!("sfSoundStream")
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* Params:
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* loop = true to play in loop, false to play once
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*/
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void setLoop(bool loop)
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void loop(bool loop)
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{
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if (m_ptr !is null)
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sfSoundStream_SetLoop(m_ptr, loop);
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}
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} // of @property
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protected:
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/**
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@ -213,7 +215,7 @@ protected:
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/**
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* Called each time the stream is seeked
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*/
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abstract void onSeek();
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abstract void onSeek(float timeOffset);
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/**
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* Called each time the stream needs new data.
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@ -236,7 +238,7 @@ private:
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if ((id = *cast(int*) user) in s_instances)
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{
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SoundStream temp = s_instances[id];
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return (temp.onSeek());
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return (temp.onSeek(t));
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}
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}
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@ -27,7 +27,7 @@ void main()
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app.useVerticalSync(false);
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Input i = app.getInput();
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Input i = app.input;
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// Load the sounds used in the game
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Sound BallSound = new Sound(new SoundBuffer("Data/ball.wav"));
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@ -40,23 +40,23 @@ void main()
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// Initialize the end text
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Text End = new Text(""c);
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Font font = new Font("Data/cheeseburger.ttf");
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End.setFont(font);
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End.setCharacterSize(60);
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End.font = font;
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End.characterSize = 60;
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End.move(150.f, 200.f);
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End.setColor(Color(50, 50, 250));
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End.color = Color(50, 50, 250);
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Text fps = new Text(""c, font, 30);
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fps.move(50.f, 50.f);
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fps.setColor(Color.BLACK);
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fps.color = Color.BLACK;
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// Create the sprites of the background, the paddles and the ball
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Sprite LeftPaddle = new Sprite(PaddleImage);
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Sprite RightPaddle = new Sprite(PaddleImage);
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Sprite Ball = new Sprite(BallImage);
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LeftPaddle.move(10, (app.getView().getHeight() - LeftPaddle.getSize().y) / 2);
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RightPaddle.move(app.getView().getWidth() - RightPaddle.getSize().x - 10, (app.getView().getHeight() - RightPaddle.getSize().y) / 2);
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Ball.move((app.getView().getWidth() - Ball.getSize().x) / 2, (app.getView().getHeight() - Ball.getSize().y) / 2);
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LeftPaddle.move(10, (app.view.getHeight() - LeftPaddle.size.y) / 2);
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RightPaddle.move(app.view.getWidth() - RightPaddle.size.x - 10, (app.view.getHeight() - RightPaddle.size.y) / 2);
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Ball.move((app.view.getWidth() - Ball.size.x) / 2, (app.view.getHeight() - Ball.size.y) / 2);
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// Define the paddles properties
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auto AITimer = new PerformanceCounter();
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@ -78,11 +78,12 @@ void main()
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Event evt;
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uint iFps = 0;
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auto fpsClock = new PerformanceCounter();
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while (app.isOpened())
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{
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app.clear(Color(255, 255, 255, 255));
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// Handle events
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// Handle events
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while (app.getEvent(evt))
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{
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// Window closed or escape key pressed : exit
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@ -97,16 +98,16 @@ void main()
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if (IsPlaying)
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{
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// Move the player's paddle
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if (i.isKeyDown(KeyCode.Up) && (LeftPaddle.getPosition().y > 5.f))
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LeftPaddle.move(0.f, -LeftPaddleSpeed * app.getFrameTime());
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if (i.isKeyDown(KeyCode.Down) && (LeftPaddle.getPosition().y < app.getView().getHeight() - LeftPaddle.getSize().y - 5.f))
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LeftPaddle.move(0.f, LeftPaddleSpeed * app.getFrameTime());
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if (i.isKeyDown(KeyCode.Up) && (LeftPaddle.position.y > 5.f))
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LeftPaddle.move(0.f, -LeftPaddleSpeed * app.frameTime);
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if (i.isKeyDown(KeyCode.Down) && (LeftPaddle.position.y < app.view.getHeight() - LeftPaddle.size.y - 5.f))
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LeftPaddle.move(0.f, LeftPaddleSpeed * app.frameTime);
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// Move the computer's paddle
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if (((RightPaddleSpeed < 0.f) && (RightPaddle.getPosition().y > 5.f)) ||
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((RightPaddleSpeed > 0.f) && (RightPaddle.getPosition().y < app.getView().getHeight() - RightPaddle.getSize().y - 5.f)))
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if (((RightPaddleSpeed < 0.f) && (RightPaddle.position.y > 5.f)) ||
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((RightPaddleSpeed > 0.f) && (RightPaddle.position.y < app.view.getHeight() - RightPaddle.size.y - 5.f)))
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{
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RightPaddle.move(0.f, RightPaddleSpeed * app.getFrameTime());
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RightPaddle.move(0.f, RightPaddleSpeed * app.frameTime);
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}
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// Update the computer's paddle direction according to the ball position
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@ -114,65 +115,65 @@ void main()
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if (AITimer.milliseconds > AITime)
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{
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AITimer.start();
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if ((RightPaddleSpeed < 0) && (Ball.getPosition().y + Ball.getSize().y > RightPaddle.getPosition().y + RightPaddle.getSize().y))
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if ((RightPaddleSpeed < 0) && (Ball.position.y + Ball.size.y > RightPaddle.position.y + RightPaddle.size.y))
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RightPaddleSpeed = -RightPaddleSpeed;
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if ((RightPaddleSpeed > 0) && (Ball.getPosition().y < RightPaddle.getPosition().y))
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if ((RightPaddleSpeed > 0) && (Ball.position.y < RightPaddle.position.y))
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RightPaddleSpeed = -RightPaddleSpeed;
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}
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// Move the ball
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float Factor = BallSpeed * app.getFrameTime();
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float Factor = BallSpeed * app.frameTime;
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Ball.move(cos(BallAngle) * Factor, sin(BallAngle) * Factor);
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// Check collisions between the ball and the screen
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if (Ball.getPosition().x < 0.f)
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if (Ball.position.x < 0.f)
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{
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IsPlaying = false;
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End.setString("You lost !\n(press escape to exit)"c);
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End.text("You lost !\n(press escape to exit)"c);
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}
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if (Ball.getPosition().x + Ball.getSize().x > app.getView().getWidth())
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if (Ball.position.x + Ball.size.x > app.view.getWidth())
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{
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IsPlaying = false;
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End.setString("You won !\n(press escape to exit)"c);
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End.text("You won !\n(press escape to exit)"c);
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}
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if (Ball.getPosition().y < 0.f)
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if (Ball.position.y < 0.f)
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{
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BallSound.play();
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BallAngle = -BallAngle;
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Ball.setY(0.1f);
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Ball.y = 0.1f;
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}
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if (Ball.getPosition().y + Ball.getSize().y > app.getView().getHeight())
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if (Ball.position.y + Ball.size.y > app.view.getHeight())
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{
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BallSound.play();
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BallAngle = -BallAngle;
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Ball.setY(app.getView().getHeight() - Ball.getSize().y - 0.1f);
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Ball.y = app.view.getHeight() - Ball.size.y - 0.1f;
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}
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// Check the collisions between the ball and the paddles
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// Left Paddle
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if (Ball.getPosition().x < LeftPaddle.getPosition().x + LeftPaddle.getSize().x &&
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Ball.getPosition().x > LeftPaddle.getPosition().x + (LeftPaddle.getSize().x / 2.0f) &&
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Ball.getPosition().y + Ball.getSize().y >= LeftPaddle.getPosition().y &&
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Ball.getPosition().y <= LeftPaddle.getPosition().y + LeftPaddle.getSize().y)
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if (Ball.position.x < LeftPaddle.position.x + LeftPaddle.size.x &&
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Ball.position.x > LeftPaddle.position.x + (LeftPaddle.size.x / 2.0f) &&
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Ball.position.y + Ball.size.y >= LeftPaddle.position.y &&
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Ball.position.y <= LeftPaddle.position.y + LeftPaddle.size.y)
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{
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BallSound.play();
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BallAngle = PI - BallAngle;
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Ball.setX(LeftPaddle.getPosition().x + LeftPaddle.getSize().x + 0.1f);
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Ball.x = LeftPaddle.position.x + LeftPaddle.size.x + 0.1f;
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}
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// Right Paddle
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if (Ball.getPosition().x + Ball.getSize().x > RightPaddle.getPosition().x &&
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Ball.getPosition().x + Ball.getSize().x < RightPaddle.getPosition().x + (RightPaddle.getSize().x / 2.0f) &&
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Ball.getPosition().y + Ball.getSize().y >= RightPaddle.getPosition().y &&
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Ball.getPosition().y <= RightPaddle.getPosition().y + RightPaddle.getSize().y)
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if (Ball.position.x + Ball.size.x > RightPaddle.position.x &&
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Ball.position.x + Ball.size.x < RightPaddle.position.x + (RightPaddle.size.x / 2.0f) &&
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Ball.position.y + Ball.size.y >= RightPaddle.position.y &&
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Ball.position.y <= RightPaddle.position.y + RightPaddle.size.y)
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{
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BallSound.play();
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BallAngle = PI - BallAngle;
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Ball.setX(RightPaddle.getPosition().x - Ball.getSize().x - 0.1f);
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Ball.x = RightPaddle.position.x - Ball.size.x - 0.1f;
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}
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}
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@ -185,7 +186,7 @@ void main()
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fpsClock.stop();
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if(fpsClock.seconds >= 1)
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{
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fps.setString(std.string.format("%d fps", iFps));
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fps.text = std.string.format("%d fps", iFps);
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iFps = 0;
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fpsClock.start();
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}
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@ -29,28 +29,34 @@ class MySoundStream : SoundStream
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// We create a sound buffer to load samples from files
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m_buff = new SoundBuffer("Data/car_idle.wav");
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m_data = m_buff.getSamples[0..m_buff.getSamplesCount];
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m_data = m_buff.samples[0..m_buff.samplesCount];
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}
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protected:
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/*
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bool onStart()
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{
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// No specifics things to do, just return true.
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return true;
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}
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bool onGetData(out short[] data)
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*/
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override bool onGetData(out short[] data)
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{
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// We ensure that we have enough data to send
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if (m_cursor + this.getSampleRate > m_data.length)
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if (m_cursor + this.sampleRate > m_data.length)
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return false;
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// Assign data in the buffer ...
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data = m_data[m_cursor..m_cursor + this.getSampleRate];
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data = m_data[m_cursor..m_cursor + this.sampleRate];
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// ... and increment the cursor
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m_cursor += this.getSampleRate;
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m_cursor += this.sampleRate;
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return true;
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}
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override void onSeek(float timeOffset)
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{
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}
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}
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void main()
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@ -59,11 +65,11 @@ void main()
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display("Playing sound !\n Press enter to stop playback.");
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stream.play();
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read();
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read(); // prevent console from closing
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stream.stop();
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}
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void display(char[] c)
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void display(string c)
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{
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version (Tango)
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{
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@ -71,7 +77,7 @@ void display(char[] c)
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}
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else
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{
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writefln("%s", c);
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writeln(c);
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}
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}
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