diff --git a/include/SFML/System/Vector2.hpp b/include/SFML/System/Vector2.hpp index 4b498427..5f509c7b 100644 --- a/include/SFML/System/Vector2.hpp +++ b/include/SFML/System/Vector2.hpp @@ -44,7 +44,7 @@ public: /// Creates a Vector2(0, 0). /// //////////////////////////////////////////////////////////// - Vector2(); + constexpr Vector2(); //////////////////////////////////////////////////////////// /// \brief Construct the vector from its coordinates @@ -53,7 +53,7 @@ public: /// \param Y Y coordinate /// //////////////////////////////////////////////////////////// - Vector2(T X, T Y); + constexpr Vector2(T X, T Y); //////////////////////////////////////////////////////////// /// \brief Construct the vector from another type of vector @@ -67,7 +67,7 @@ public: /// //////////////////////////////////////////////////////////// template - explicit Vector2(const Vector2& vector); + constexpr explicit Vector2(const Vector2& vector); //////////////////////////////////////////////////////////// // Member data @@ -86,7 +86,7 @@ public: /// //////////////////////////////////////////////////////////// template -Vector2 operator -(const Vector2& right); +[[nodiscard]] constexpr Vector2 operator -(const Vector2& right); //////////////////////////////////////////////////////////// /// \relates Vector2 @@ -102,7 +102,7 @@ Vector2 operator -(const Vector2& right); /// //////////////////////////////////////////////////////////// template -Vector2& operator +=(Vector2& left, const Vector2& right); +constexpr Vector2& operator +=(Vector2& left, const Vector2& right); //////////////////////////////////////////////////////////// /// \relates Vector2 @@ -118,7 +118,7 @@ Vector2& operator +=(Vector2& left, const Vector2& right); /// //////////////////////////////////////////////////////////// template -Vector2& operator -=(Vector2& left, const Vector2& right); +constexpr Vector2& operator -=(Vector2& left, const Vector2& right); //////////////////////////////////////////////////////////// /// \relates Vector2 @@ -131,7 +131,7 @@ Vector2& operator -=(Vector2& left, const Vector2& right); /// //////////////////////////////////////////////////////////// template -Vector2 operator +(const Vector2& left, const Vector2& right); +[[nodiscard]] constexpr Vector2 operator +(const Vector2& left, const Vector2& right); //////////////////////////////////////////////////////////// /// \relates Vector2 @@ -144,7 +144,7 @@ Vector2 operator +(const Vector2& left, const Vector2& right); /// //////////////////////////////////////////////////////////// template -Vector2 operator -(const Vector2& left, const Vector2& right); +[[nodiscard]] constexpr Vector2 operator -(const Vector2& left, const Vector2& right); //////////////////////////////////////////////////////////// /// \relates Vector2 @@ -157,7 +157,7 @@ Vector2 operator -(const Vector2& left, const Vector2& right); /// //////////////////////////////////////////////////////////// template -Vector2 operator *(const Vector2& left, T right); +[[nodiscard]] constexpr Vector2 operator *(const Vector2& left, T right); //////////////////////////////////////////////////////////// /// \relates Vector2 @@ -170,7 +170,7 @@ Vector2 operator *(const Vector2& left, T right); /// //////////////////////////////////////////////////////////// template -Vector2 operator *(T left, const Vector2& right); +[[nodiscard]] constexpr Vector2 operator *(T left, const Vector2& right); //////////////////////////////////////////////////////////// /// \relates Vector2 @@ -186,7 +186,7 @@ Vector2 operator *(T left, const Vector2& right); /// //////////////////////////////////////////////////////////// template -Vector2& operator *=(Vector2& left, T right); +constexpr Vector2& operator *=(Vector2& left, T right); //////////////////////////////////////////////////////////// /// \relates Vector2 @@ -199,7 +199,7 @@ Vector2& operator *=(Vector2& left, T right); /// //////////////////////////////////////////////////////////// template -Vector2 operator /(const Vector2& left, T right); +[[nodiscard]] constexpr Vector2 operator /(const Vector2& left, T right); //////////////////////////////////////////////////////////// /// \relates Vector2 @@ -215,7 +215,7 @@ Vector2 operator /(const Vector2& left, T right); /// //////////////////////////////////////////////////////////// template -Vector2& operator /=(Vector2& left, T right); +constexpr Vector2& operator /=(Vector2& left, T right); //////////////////////////////////////////////////////////// /// \relates Vector2 @@ -230,7 +230,7 @@ Vector2& operator /=(Vector2& left, T right); /// //////////////////////////////////////////////////////////// template -bool operator ==(const Vector2& left, const Vector2& right); +[[nodiscard]] constexpr bool operator ==(const Vector2& left, const Vector2& right); //////////////////////////////////////////////////////////// /// \relates Vector2 @@ -245,7 +245,7 @@ bool operator ==(const Vector2& left, const Vector2& right); /// //////////////////////////////////////////////////////////// template -bool operator !=(const Vector2& left, const Vector2& right); +[[nodiscard]] constexpr bool operator !=(const Vector2& left, const Vector2& right); #include diff --git a/include/SFML/System/Vector2.inl b/include/SFML/System/Vector2.inl index 2267f5d8..eff31b7c 100644 --- a/include/SFML/System/Vector2.inl +++ b/include/SFML/System/Vector2.inl @@ -25,7 +25,7 @@ //////////////////////////////////////////////////////////// template -inline Vector2::Vector2() : +constexpr Vector2::Vector2() : x(0), y(0) { @@ -35,7 +35,7 @@ y(0) //////////////////////////////////////////////////////////// template -inline Vector2::Vector2(T X, T Y) : +constexpr Vector2::Vector2(T X, T Y) : x(X), y(Y) { @@ -46,7 +46,7 @@ y(Y) //////////////////////////////////////////////////////////// template template -inline Vector2::Vector2(const Vector2& vector) : +constexpr Vector2::Vector2(const Vector2& vector) : x(static_cast(vector.x)), y(static_cast(vector.y)) { @@ -55,7 +55,7 @@ y(static_cast(vector.y)) //////////////////////////////////////////////////////////// template -inline Vector2 operator -(const Vector2& right) +constexpr Vector2 operator -(const Vector2& right) { return Vector2(-right.x, -right.y); } @@ -63,7 +63,7 @@ inline Vector2 operator -(const Vector2& right) //////////////////////////////////////////////////////////// template -inline Vector2& operator +=(Vector2& left, const Vector2& right) +constexpr Vector2& operator +=(Vector2& left, const Vector2& right) { left.x += right.x; left.y += right.y; @@ -74,7 +74,7 @@ inline Vector2& operator +=(Vector2& left, const Vector2& right) //////////////////////////////////////////////////////////// template -inline Vector2& operator -=(Vector2& left, const Vector2& right) +constexpr Vector2& operator -=(Vector2& left, const Vector2& right) { left.x -= right.x; left.y -= right.y; @@ -85,7 +85,7 @@ inline Vector2& operator -=(Vector2& left, const Vector2& right) //////////////////////////////////////////////////////////// template -inline Vector2 operator +(const Vector2& left, const Vector2& right) +constexpr Vector2 operator +(const Vector2& left, const Vector2& right) { return Vector2(left.x + right.x, left.y + right.y); } @@ -93,7 +93,7 @@ inline Vector2 operator +(const Vector2& left, const Vector2& right) //////////////////////////////////////////////////////////// template -inline Vector2 operator -(const Vector2& left, const Vector2& right) +constexpr Vector2 operator -(const Vector2& left, const Vector2& right) { return Vector2(left.x - right.x, left.y - right.y); } @@ -101,7 +101,7 @@ inline Vector2 operator -(const Vector2& left, const Vector2& right) //////////////////////////////////////////////////////////// template -inline Vector2 operator *(const Vector2& left, T right) +constexpr Vector2 operator *(const Vector2& left, T right) { return Vector2(left.x * right, left.y * right); } @@ -109,7 +109,7 @@ inline Vector2 operator *(const Vector2& left, T right) //////////////////////////////////////////////////////////// template -inline Vector2 operator *(T left, const Vector2& right) +constexpr Vector2 operator *(T left, const Vector2& right) { return Vector2(right.x * left, right.y * left); } @@ -117,7 +117,7 @@ inline Vector2 operator *(T left, const Vector2& right) //////////////////////////////////////////////////////////// template -inline Vector2& operator *=(Vector2& left, T right) +constexpr Vector2& operator *=(Vector2& left, T right) { left.x *= right; left.y *= right; @@ -128,7 +128,7 @@ inline Vector2& operator *=(Vector2& left, T right) //////////////////////////////////////////////////////////// template -inline Vector2 operator /(const Vector2& left, T right) +constexpr Vector2 operator /(const Vector2& left, T right) { return Vector2(left.x / right, left.y / right); } @@ -136,7 +136,7 @@ inline Vector2 operator /(const Vector2& left, T right) //////////////////////////////////////////////////////////// template -inline Vector2& operator /=(Vector2& left, T right) +constexpr Vector2& operator /=(Vector2& left, T right) { left.x /= right; left.y /= right; @@ -147,7 +147,7 @@ inline Vector2& operator /=(Vector2& left, T right) //////////////////////////////////////////////////////////// template -inline bool operator ==(const Vector2& left, const Vector2& right) +constexpr bool operator ==(const Vector2& left, const Vector2& right) { return (left.x == right.x) && (left.y == right.y); } @@ -155,7 +155,7 @@ inline bool operator ==(const Vector2& left, const Vector2& right) //////////////////////////////////////////////////////////// template -inline bool operator !=(const Vector2& left, const Vector2& right) +constexpr bool operator !=(const Vector2& left, const Vector2& right) { return (left.x != right.x) || (left.y != right.y); } diff --git a/include/SFML/System/Vector3.hpp b/include/SFML/System/Vector3.hpp index 3e186c95..3cce17ca 100644 --- a/include/SFML/System/Vector3.hpp +++ b/include/SFML/System/Vector3.hpp @@ -44,7 +44,7 @@ public: /// Creates a Vector3(0, 0, 0). /// //////////////////////////////////////////////////////////// - Vector3(); + constexpr Vector3(); //////////////////////////////////////////////////////////// /// \brief Construct the vector from its coordinates @@ -54,7 +54,7 @@ public: /// \param Z Z coordinate /// //////////////////////////////////////////////////////////// - Vector3(T X, T Y, T Z); + constexpr Vector3(T X, T Y, T Z); //////////////////////////////////////////////////////////// /// \brief Construct the vector from another type of vector @@ -68,7 +68,7 @@ public: /// //////////////////////////////////////////////////////////// template - explicit Vector3(const Vector3& vector); + constexpr explicit Vector3(const Vector3& vector); //////////////////////////////////////////////////////////// // Member data @@ -88,7 +88,7 @@ public: /// //////////////////////////////////////////////////////////// template -Vector3 operator -(const Vector3& left); +[[nodiscard]] constexpr Vector3 operator -(const Vector3& left); //////////////////////////////////////////////////////////// /// \relates Vector3 @@ -104,7 +104,7 @@ Vector3 operator -(const Vector3& left); /// //////////////////////////////////////////////////////////// template -Vector3& operator +=(Vector3& left, const Vector3& right); +constexpr Vector3& operator +=(Vector3& left, const Vector3& right); //////////////////////////////////////////////////////////// /// \relates Vector3 @@ -120,7 +120,7 @@ Vector3& operator +=(Vector3& left, const Vector3& right); /// //////////////////////////////////////////////////////////// template -Vector3& operator -=(Vector3& left, const Vector3& right); +constexpr Vector3& operator -=(Vector3& left, const Vector3& right); //////////////////////////////////////////////////////////// /// \relates Vector3 @@ -133,7 +133,7 @@ Vector3& operator -=(Vector3& left, const Vector3& right); /// //////////////////////////////////////////////////////////// template -Vector3 operator +(const Vector3& left, const Vector3& right); +[[nodiscard]] constexpr Vector3 operator +(const Vector3& left, const Vector3& right); //////////////////////////////////////////////////////////// /// \relates Vector3 @@ -146,7 +146,7 @@ Vector3 operator +(const Vector3& left, const Vector3& right); /// //////////////////////////////////////////////////////////// template -Vector3 operator -(const Vector3& left, const Vector3& right); +[[nodiscard]] constexpr Vector3 operator -(const Vector3& left, const Vector3& right); //////////////////////////////////////////////////////////// /// \relates Vector3 @@ -159,7 +159,7 @@ Vector3 operator -(const Vector3& left, const Vector3& right); /// //////////////////////////////////////////////////////////// template -Vector3 operator *(const Vector3& left, T right); +[[nodiscard]] constexpr Vector3 operator *(const Vector3& left, T right); //////////////////////////////////////////////////////////// /// \relates Vector3 @@ -172,7 +172,7 @@ Vector3 operator *(const Vector3& left, T right); /// //////////////////////////////////////////////////////////// template -Vector3 operator *(T left, const Vector3& right); +[[nodiscard]] constexpr Vector3 operator *(T left, const Vector3& right); //////////////////////////////////////////////////////////// /// \relates Vector3 @@ -188,7 +188,7 @@ Vector3 operator *(T left, const Vector3& right); /// //////////////////////////////////////////////////////////// template -Vector3& operator *=(Vector3& left, T right); +constexpr Vector3& operator *=(Vector3& left, T right); //////////////////////////////////////////////////////////// /// \relates Vector3 @@ -201,7 +201,7 @@ Vector3& operator *=(Vector3& left, T right); /// //////////////////////////////////////////////////////////// template -Vector3 operator /(const Vector3& left, T right); +[[nodiscard]] constexpr Vector3 operator /(const Vector3& left, T right); //////////////////////////////////////////////////////////// /// \relates Vector3 @@ -217,7 +217,7 @@ Vector3 operator /(const Vector3& left, T right); /// //////////////////////////////////////////////////////////// template -Vector3& operator /=(Vector3& left, T right); +constexpr Vector3& operator /=(Vector3& left, T right); //////////////////////////////////////////////////////////// /// \relates Vector3 @@ -232,7 +232,7 @@ Vector3& operator /=(Vector3& left, T right); /// //////////////////////////////////////////////////////////// template -bool operator ==(const Vector3& left, const Vector3& right); +[[nodiscard]] constexpr bool operator ==(const Vector3& left, const Vector3& right); //////////////////////////////////////////////////////////// /// \relates Vector3 @@ -247,7 +247,7 @@ bool operator ==(const Vector3& left, const Vector3& right); /// //////////////////////////////////////////////////////////// template -bool operator !=(const Vector3& left, const Vector3& right); +[[nodiscard]] constexpr bool operator !=(const Vector3& left, const Vector3& right); #include diff --git a/include/SFML/System/Vector3.inl b/include/SFML/System/Vector3.inl index 680b1281..20c7d5ac 100644 --- a/include/SFML/System/Vector3.inl +++ b/include/SFML/System/Vector3.inl @@ -25,7 +25,7 @@ //////////////////////////////////////////////////////////// template -inline Vector3::Vector3() : +constexpr Vector3::Vector3() : x(0), y(0), z(0) @@ -36,7 +36,7 @@ z(0) //////////////////////////////////////////////////////////// template -inline Vector3::Vector3(T X, T Y, T Z) : +constexpr Vector3::Vector3(T X, T Y, T Z) : x(X), y(Y), z(Z) @@ -48,7 +48,7 @@ z(Z) //////////////////////////////////////////////////////////// template template -inline Vector3::Vector3(const Vector3& vector) : +constexpr Vector3::Vector3(const Vector3& vector) : x(static_cast(vector.x)), y(static_cast(vector.y)), z(static_cast(vector.z)) @@ -58,7 +58,7 @@ z(static_cast(vector.z)) //////////////////////////////////////////////////////////// template -inline Vector3 operator -(const Vector3& left) +constexpr Vector3 operator -(const Vector3& left) { return Vector3(-left.x, -left.y, -left.z); } @@ -66,7 +66,7 @@ inline Vector3 operator -(const Vector3& left) //////////////////////////////////////////////////////////// template -inline Vector3& operator +=(Vector3& left, const Vector3& right) +constexpr Vector3& operator +=(Vector3& left, const Vector3& right) { left.x += right.x; left.y += right.y; @@ -78,7 +78,7 @@ inline Vector3& operator +=(Vector3& left, const Vector3& right) //////////////////////////////////////////////////////////// template -inline Vector3& operator -=(Vector3& left, const Vector3& right) +constexpr Vector3& operator -=(Vector3& left, const Vector3& right) { left.x -= right.x; left.y -= right.y; @@ -90,7 +90,7 @@ inline Vector3& operator -=(Vector3& left, const Vector3& right) //////////////////////////////////////////////////////////// template -inline Vector3 operator +(const Vector3& left, const Vector3& right) +constexpr Vector3 operator +(const Vector3& left, const Vector3& right) { return Vector3(left.x + right.x, left.y + right.y, left.z + right.z); } @@ -98,7 +98,7 @@ inline Vector3 operator +(const Vector3& left, const Vector3& right) //////////////////////////////////////////////////////////// template -inline Vector3 operator -(const Vector3& left, const Vector3& right) +constexpr Vector3 operator -(const Vector3& left, const Vector3& right) { return Vector3(left.x - right.x, left.y - right.y, left.z - right.z); } @@ -106,7 +106,7 @@ inline Vector3 operator -(const Vector3& left, const Vector3& right) //////////////////////////////////////////////////////////// template -inline Vector3 operator *(const Vector3& left, T right) +constexpr Vector3 operator *(const Vector3& left, T right) { return Vector3(left.x * right, left.y * right, left.z * right); } @@ -114,7 +114,7 @@ inline Vector3 operator *(const Vector3& left, T right) //////////////////////////////////////////////////////////// template -inline Vector3 operator *(T left, const Vector3& right) +constexpr Vector3 operator *(T left, const Vector3& right) { return Vector3(right.x * left, right.y * left, right.z * left); } @@ -122,7 +122,7 @@ inline Vector3 operator *(T left, const Vector3& right) //////////////////////////////////////////////////////////// template -inline Vector3& operator *=(Vector3& left, T right) +constexpr Vector3& operator *=(Vector3& left, T right) { left.x *= right; left.y *= right; @@ -134,7 +134,7 @@ inline Vector3& operator *=(Vector3& left, T right) //////////////////////////////////////////////////////////// template -inline Vector3 operator /(const Vector3& left, T right) +constexpr Vector3 operator /(const Vector3& left, T right) { return Vector3(left.x / right, left.y / right, left.z / right); } @@ -142,7 +142,7 @@ inline Vector3 operator /(const Vector3& left, T right) //////////////////////////////////////////////////////////// template -inline Vector3& operator /=(Vector3& left, T right) +constexpr Vector3& operator /=(Vector3& left, T right) { left.x /= right; left.y /= right; @@ -154,7 +154,7 @@ inline Vector3& operator /=(Vector3& left, T right) //////////////////////////////////////////////////////////// template -inline bool operator ==(const Vector3& left, const Vector3& right) +constexpr bool operator ==(const Vector3& left, const Vector3& right) { return (left.x == right.x) && (left.y == right.y) && (left.z == right.z); } @@ -162,7 +162,7 @@ inline bool operator ==(const Vector3& left, const Vector3& right) //////////////////////////////////////////////////////////// template -inline bool operator !=(const Vector3& left, const Vector3& right) +constexpr bool operator !=(const Vector3& left, const Vector3& right) { return (left.x != right.x) || (left.y != right.y) || (left.z != right.z); }