Removed unnecessary sf:: prefixes
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1b1d92d6bb
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6cec972338
@ -183,7 +183,7 @@ protected:
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/// \param interval Processing interval
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/// \param interval Processing interval
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///
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///
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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void setProcessingInterval(sf::Time interval);
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void setProcessingInterval(Time interval);
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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/// \brief Start capturing audio data
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/// \brief Start capturing audio data
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@ -260,7 +260,7 @@ private:
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Thread m_thread; ///< Thread running the background recording task
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Thread m_thread; ///< Thread running the background recording task
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std::vector<Int16> m_samples; ///< Buffer to store captured samples
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std::vector<Int16> m_samples; ///< Buffer to store captured samples
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unsigned int m_sampleRate; ///< Sample rate
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unsigned int m_sampleRate; ///< Sample rate
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sf::Time m_processingInterval; ///< Time period between calls to onProcessSamples
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Time m_processingInterval; ///< Time period between calls to onProcessSamples
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bool m_isCapturing; ///< Capturing state
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bool m_isCapturing; ///< Capturing state
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std::string m_deviceName; ///< Name of the audio capture device
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std::string m_deviceName; ///< Name of the audio capture device
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};
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};
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@ -278,7 +278,7 @@ private:
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Page();
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Page();
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GlyphTable glyphs; ///< Table mapping code points to their corresponding glyph
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GlyphTable glyphs; ///< Table mapping code points to their corresponding glyph
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sf::Texture texture; ///< Texture containing the pixels of the glyphs
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Texture texture; ///< Texture containing the pixels of the glyphs
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unsigned int nextRow; ///< Y position of the next new row in the texture
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unsigned int nextRow; ///< Y position of the next new row in the texture
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std::vector<Row> rows; ///< List containing the position of all the existing rows
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std::vector<Row> rows; ///< List containing the position of all the existing rows
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};
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};
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@ -399,7 +399,7 @@ public:
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/// \param transform Transform to assign
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/// \param transform Transform to assign
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///
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///
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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void setParameter(const std::string& name, const sf::Transform& transform);
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void setParameter(const std::string& name, const Transform& transform);
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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/// \brief Change a texture parameter of the shader
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/// \brief Change a texture parameter of the shader
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@ -187,7 +187,7 @@ public:
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/// \see loadFromFile, loadFromMemory, loadFromImage
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/// \see loadFromFile, loadFromMemory, loadFromImage
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///
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///
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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bool loadFromStream(sf::InputStream& stream, const IntRect& area = IntRect());
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bool loadFromStream(InputStream& stream, const IntRect& area = IntRect());
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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/// \brief Load the texture from an image
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/// \brief Load the texture from an image
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@ -123,7 +123,7 @@ private:
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// Member data
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// Member data
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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#ifdef ANDROID
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#ifdef ANDROID
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sf::priv::ResourceStream *m_file;
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priv::ResourceStream* m_file;
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#else
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#else
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std::FILE* m_file; ///< stdio file stream
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std::FILE* m_file; ///< stdio file stream
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#endif
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#endif
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@ -77,7 +77,7 @@ public:
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{
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{
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Identification();
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Identification();
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sf::String name; ///< Name of the joystick
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String name; ///< Name of the joystick
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unsigned int vendorId; ///< Manufacturer identifier
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unsigned int vendorId; ///< Manufacturer identifier
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unsigned int productId; ///< Product identifier
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unsigned int productId; ///< Product identifier
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};
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};
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@ -135,7 +135,7 @@ std::vector<std::string> SoundRecorder::getAvailableDevices()
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{
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{
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std::vector<std::string> deviceNameList;
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std::vector<std::string> deviceNameList;
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const ALchar *deviceList = alcGetString(NULL, ALC_CAPTURE_DEVICE_SPECIFIER);
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const ALchar* deviceList = alcGetString(NULL, ALC_CAPTURE_DEVICE_SPECIFIER);
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if (deviceList)
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if (deviceList)
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{
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{
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while (*deviceList)
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while (*deviceList)
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@ -210,7 +210,7 @@ bool SoundRecorder::isAvailable()
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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void SoundRecorder::setProcessingInterval(sf::Time interval)
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void SoundRecorder::setProcessingInterval(Time interval)
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{
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{
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m_processingInterval = interval;
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m_processingInterval = interval;
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}
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}
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@ -385,7 +385,7 @@ void Shader::setParameter(const std::string& name, const Color& color)
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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void Shader::setParameter(const std::string& name, const sf::Transform& transform)
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void Shader::setParameter(const std::string& name, const Transform& transform)
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{
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{
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if (m_shaderProgram)
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if (m_shaderProgram)
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{
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{
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@ -768,7 +768,7 @@ void Shader::setParameter(const std::string& name, const Color& color)
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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void Shader::setParameter(const std::string& name, const sf::Transform& transform)
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void Shader::setParameter(const std::string& name, const Transform& transform)
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{
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{
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}
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}
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@ -66,7 +66,7 @@ void Shape::setTexture(const Texture* texture, bool resetRect)
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if (texture)
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if (texture)
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{
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{
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// Recompute the texture area if requested, or if there was no texture & rect before
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// Recompute the texture area if requested, or if there was no texture & rect before
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if (resetRect || (!m_texture && (m_textureRect == sf::IntRect())))
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if (resetRect || (!m_texture && (m_textureRect == IntRect())))
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setTextureRect(IntRect(0, 0, texture->getSize().x, texture->getSize().y));
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setTextureRect(IntRect(0, 0, texture->getSize().x, texture->getSize().y));
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}
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}
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@ -179,7 +179,7 @@ Socket::Status TcpSocket::connect(const IpAddress& remoteAddress, unsigned short
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{
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{
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// At this point the connection may have been either accepted or refused.
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// At this point the connection may have been either accepted or refused.
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// To know whether it's a success or a failure, we must check the address of the connected peer
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// To know whether it's a success or a failure, we must check the address of the connected peer
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if (getRemoteAddress() != sf::IpAddress::None)
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if (getRemoteAddress() != IpAddress::None)
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{
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{
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// Connection accepted
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// Connection accepted
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status = Done;
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status = Done;
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@ -60,7 +60,7 @@ bool FileInputStream::open(const std::string& filename)
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#ifdef ANDROID
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#ifdef ANDROID
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if (m_file)
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if (m_file)
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delete m_file;
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delete m_file;
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m_file = new sf::priv::ResourceStream(filename);
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m_file = new priv::ResourceStream(filename);
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return m_file->tell() != -1;
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return m_file->tell() != -1;
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#else
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#else
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if (m_file)
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if (m_file)
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@ -128,9 +128,9 @@ Int64 FileInputStream::getSize()
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#else
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#else
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if (m_file)
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if (m_file)
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{
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{
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sf::Int64 position = tell();
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Int64 position = tell();
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std::fseek(m_file, 0, SEEK_END);
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std::fseek(m_file, 0, SEEK_END);
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sf::Int64 size = tell();
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Int64 size = tell();
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seek(position);
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seek(position);
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return size;
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return size;
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}
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}
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