Added implementation of Window::hasFocus() on iOS
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@ -103,7 +103,7 @@ namespace
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{
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{
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sf::Event event;
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sf::Event event;
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event.type = sf::Event::LostFocus;
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event.type = sf::Event::LostFocus;
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sfWindow->pushEvent(event);
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sfWindow->forwardEvent(event);
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}
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}
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}
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}
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@ -127,7 +127,7 @@ namespace
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{
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{
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sf::Event event;
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sf::Event event;
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event.type = sf::Event::GainedFocus;
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event.type = sf::Event::GainedFocus;
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sfWindow->pushEvent(event);
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sfWindow->forwardEvent(event);
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}
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}
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}
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}
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@ -147,7 +147,7 @@ namespace
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{
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{
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sf::Event event;
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sf::Event event;
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event.type = sf::Event::Closed;
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event.type = sf::Event::Closed;
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sfWindow->pushEvent(event);
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sfWindow->forwardEvent(event);
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}
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}
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}
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}
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@ -176,7 +176,7 @@ namespace
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event.type = sf::Event::Resized;
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event.type = sf::Event::Resized;
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event.size.width = size.x;
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event.size.width = size.x;
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event.size.height = size.y;
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event.size.height = size.y;
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sfWindow->pushEvent(event);
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sfWindow->forwardEvent(event);
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}
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}
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}
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}
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}
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}
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@ -215,7 +215,7 @@ namespace
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event.touch.finger = index;
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event.touch.finger = index;
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event.touch.x = position.x;
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event.touch.x = position.x;
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event.touch.y = position.y;
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event.touch.y = position.y;
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sfWindow->pushEvent(event);
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sfWindow->forwardEvent(event);
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}
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}
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}
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}
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@ -236,7 +236,7 @@ namespace
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event.touch.finger = index;
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event.touch.finger = index;
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event.touch.x = position.x;
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event.touch.x = position.x;
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event.touch.y = position.y;
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event.touch.y = position.y;
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sfWindow->pushEvent(event);
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sfWindow->forwardEvent(event);
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}
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}
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}
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}
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@ -256,7 +256,7 @@ namespace
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event.touch.finger = index;
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event.touch.finger = index;
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event.touch.x = position.x;
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event.touch.x = position.x;
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event.touch.y = position.y;
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event.touch.y = position.y;
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sfWindow->pushEvent(event);
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sfWindow->forwardEvent(event);
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}
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}
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}
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}
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@ -269,7 +269,7 @@ namespace
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sf::Event event;
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sf::Event event;
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event.type = sf::Event::TextEntered;
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event.type = sf::Event::TextEntered;
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event.text.unicode = character;
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event.text.unicode = character;
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sfWindow->pushEvent(event);
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sfWindow->forwardEvent(event);
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}
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}
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}
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}
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@ -174,7 +174,13 @@ public:
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public:
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public:
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using WindowImpl::pushEvent;
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////////////////////////////////////////////////////////////
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/// \brief Notify an event
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///
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/// \param event Evenet to forward
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///
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////////////////////////////////////////////////////////////
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void forwardEvent(Event event);
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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/// \brief Get the window's view
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/// \brief Get the window's view
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@ -208,6 +214,7 @@ private:
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UIWindow* m_window; ///< Pointer to the internal UIKit window
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UIWindow* m_window; ///< Pointer to the internal UIKit window
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SFView* m_view; ///< OpenGL view of the window
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SFView* m_view; ///< OpenGL view of the window
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SFViewController* m_viewController; ///< Controller attached to the view
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SFViewController* m_viewController; ///< Controller attached to the view
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bool m_hasFocus; ///< Current focus state of the window
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};
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};
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} // namespace priv
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} // namespace priv
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@ -41,6 +41,7 @@ namespace priv
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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WindowImplUIKit::WindowImplUIKit(WindowHandle handle)
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WindowImplUIKit::WindowImplUIKit(WindowHandle handle)
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{
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{
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// Not implemented
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}
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}
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@ -62,6 +63,7 @@ WindowImplUIKit::WindowImplUIKit(VideoMode mode,
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// Create the window
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// Create the window
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CGRect frame = [UIScreen mainScreen].bounds; // Ignore user size, it wouldn't make sense to use something else
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CGRect frame = [UIScreen mainScreen].bounds; // Ignore user size, it wouldn't make sense to use something else
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m_window = [[UIWindow alloc] initWithFrame:frame];
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m_window = [[UIWindow alloc] initWithFrame:frame];
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m_hasFocus = true;
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// Assign it to the application delegate
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// Assign it to the application delegate
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[SFAppDelegate getInstance].sfWindow = this;
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[SFAppDelegate getInstance].sfWindow = this;
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@ -173,15 +175,26 @@ void WindowImplUIKit::setKeyRepeatEnabled(bool enabled)
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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void WindowImplUIKit::requestFocus()
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void WindowImplUIKit::requestFocus()
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{
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{
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// Not applicable
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// To implement
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}
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}
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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bool WindowImplUIKit::hasFocus() const
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bool WindowImplUIKit::hasFocus() const
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{
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{
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// Not applicable
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return m_hasFocus;
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return false;
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}
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////////////////////////////////////////////////////////////
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void WindowImplUIKit::forwardEvent(Event event)
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{
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if (event.type == Event::GainedFocus)
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m_hasFocus = true;
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else if (event.type == Event::LostFocus)
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m_hasFocus = false;
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pushEvent(event);
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}
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}
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