Remove redundant 4-param sf::Rect<T> constructor
This commit is contained in:
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6c816aba44
commit
79c2aadbcc
@ -208,7 +208,7 @@ public:
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// Load the moving entities
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// Load the moving entities
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for (int i = 0; i < 6; ++i)
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for (int i = 0; i < 6; ++i)
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{
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{
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sf::Sprite entity(m_entityTexture, sf::IntRect(96 * i, 0, 96, 96));
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sf::Sprite entity(m_entityTexture, sf::IntRect({96 * i, 0}, {96, 96}));
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m_entities.push_back(entity);
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m_entities.push_back(entity);
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}
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}
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@ -214,7 +214,7 @@ public:
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/// \param applyAlpha Should the copy take into account the source transparency?
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/// \param applyAlpha Should the copy take into account the source transparency?
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///
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///
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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void copy(const Image& source, unsigned int destX, unsigned int destY, const IntRect& sourceRect = IntRect(0, 0, 0, 0), bool applyAlpha = false);
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void copy(const Image& source, unsigned int destX, unsigned int destY, const IntRect& sourceRect = IntRect({0, 0}, {0, 0}), bool applyAlpha = false);
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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/// \brief Change the color of a pixel
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/// \brief Change the color of a pixel
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@ -51,20 +51,6 @@ public:
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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constexpr Rect();
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constexpr Rect();
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////////////////////////////////////////////////////////////
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/// \brief Construct the rectangle from its coordinates
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///
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/// Be careful, the last two parameters are the width
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/// and height, not the right and bottom coordinates!
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///
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/// \param rectLeft Left coordinate of the rectangle
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/// \param rectTop Top coordinate of the rectangle
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/// \param rectWidth Width of the rectangle
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/// \param rectHeight Height of the rectangle
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///
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////////////////////////////////////////////////////////////
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constexpr Rect(T rectLeft, T rectTop, T rectWidth, T rectHeight);
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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/// \brief Construct the rectangle from position and size
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/// \brief Construct the rectangle from position and size
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///
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///
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@ -35,18 +35,6 @@ height(0)
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}
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}
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////////////////////////////////////////////////////////////
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template <typename T>
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constexpr Rect<T>::Rect(T rectLeft, T rectTop, T rectWidth, T rectHeight) :
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left (rectLeft),
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top (rectTop),
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width (rectWidth),
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height(rectHeight)
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{
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}
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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template <typename T>
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template <typename T>
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constexpr Rect<T>::Rect(const Vector2<T>& position, const Vector2<T>& size) :
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constexpr Rect<T>::Rect(const Vector2<T>& position, const Vector2<T>& size) :
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@ -131,12 +119,12 @@ constexpr bool Rect<T>::intersects(const Rect<T>& rectangle, Rect<T>& intersecti
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// If the intersection is valid (positive non zero area), then there is an intersection
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// If the intersection is valid (positive non zero area), then there is an intersection
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if ((interLeft < interRight) && (interTop < interBottom))
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if ((interLeft < interRight) && (interTop < interBottom))
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{
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{
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intersection = Rect<T>(interLeft, interTop, interRight - interLeft, interBottom - interTop);
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intersection = Rect<T>({interLeft, interTop}, {interRight - interLeft, interBottom - interTop});
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return true;
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return true;
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}
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}
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else
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else
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{
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{
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intersection = Rect<T>(0, 0, 0, 0);
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intersection = Rect<T>({0, 0}, {0, 0});
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return false;
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return false;
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}
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}
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}
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}
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@ -731,7 +731,7 @@ IntRect Font::findGlyphRect(Page& page, unsigned int width, unsigned int height)
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if (!newTexture.create(textureWidth * 2, textureHeight * 2))
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if (!newTexture.create(textureWidth * 2, textureHeight * 2))
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{
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{
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err() << "Failed to create new page texture" << std::endl;
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err() << "Failed to create new page texture" << std::endl;
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return IntRect(0, 0, 2, 2);
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return IntRect({0, 0}, {2, 2});
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}
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}
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newTexture.setSmooth(m_isSmooth);
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newTexture.setSmooth(m_isSmooth);
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@ -742,7 +742,7 @@ IntRect Font::findGlyphRect(Page& page, unsigned int width, unsigned int height)
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{
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{
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// Oops, we've reached the maximum texture size...
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// Oops, we've reached the maximum texture size...
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err() << "Failed to add a new character to the font: the maximum texture size has been reached" << std::endl;
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err() << "Failed to add a new character to the font: the maximum texture size has been reached" << std::endl;
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return IntRect(0, 0, 2, 2);
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return IntRect({0, 0}, {2, 2});
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}
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}
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}
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}
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@ -753,7 +753,7 @@ IntRect Font::findGlyphRect(Page& page, unsigned int width, unsigned int height)
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}
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}
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// Find the glyph's rectangle on the selected row
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// Find the glyph's rectangle on the selected row
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IntRect rect(Rect<unsigned int>(row->width, row->top, width, height));
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IntRect rect(Rect<unsigned int>({row->width, row->top}, {width, height}));
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// Update the row informations
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// Update the row informations
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row->width += width;
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row->width += width;
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@ -202,10 +202,10 @@ IntRect RenderTarget::getViewport(const View& view) const
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float height = static_cast<float>(getSize().y);
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float height = static_cast<float>(getSize().y);
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const FloatRect& viewport = view.getViewport();
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const FloatRect& viewport = view.getViewport();
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return IntRect(static_cast<int>(0.5f + width * viewport.left),
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return IntRect({static_cast<int>(0.5f + width * viewport.left),
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static_cast<int>(0.5f + height * viewport.top),
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static_cast<int>(0.5f + height * viewport.top)},
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static_cast<int>(0.5f + width * viewport.width),
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{static_cast<int>(0.5f + width * viewport.width),
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static_cast<int>(0.5f + height * viewport.height));
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static_cast<int>(0.5f + height * viewport.height)});
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}
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}
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@ -555,7 +555,7 @@ void RenderTarget::resetGLStates()
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void RenderTarget::initialize()
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void RenderTarget::initialize()
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{
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{
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// Setup the default and current views
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// Setup the default and current views
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m_defaultView.reset(FloatRect(0, 0, static_cast<float>(getSize().x), static_cast<float>(getSize().y)));
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m_defaultView.reset(FloatRect({0, 0}, Vector2f(getSize())));
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m_view = m_defaultView;
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m_view = m_defaultView;
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// Set GL states only on first draw, so that we don't pollute user's states
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// Set GL states only on first draw, so that we don't pollute user's states
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@ -66,7 +66,7 @@ void Shape::setTexture(const Texture* texture, bool resetRect)
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{
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{
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// Recompute the texture area if requested, or if there was no texture & rect before
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// Recompute the texture area if requested, or if there was no texture & rect before
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if (resetRect || (!m_texture && (m_textureRect == IntRect())))
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if (resetRect || (!m_texture && (m_textureRect == IntRect())))
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setTextureRect(IntRect(0, 0, static_cast<int>(texture->getSize().x), static_cast<int>(texture->getSize().y)));
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setTextureRect(IntRect({0, 0}, Vector2i(texture->getSize())));
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}
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}
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// Assign the new texture
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// Assign the new texture
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@ -68,8 +68,7 @@ void Sprite::setTexture(const Texture& texture, bool resetRect)
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// Recompute the texture area if requested, or if there was no valid texture & rect before
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// Recompute the texture area if requested, or if there was no valid texture & rect before
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if (resetRect || (!m_texture && (m_textureRect == sf::IntRect())))
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if (resetRect || (!m_texture && (m_textureRect == sf::IntRect())))
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{
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{
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Vector2i size = Vector2i(texture.getSize());
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setTextureRect(IntRect({0, 0}, Vector2i(texture.getSize())));
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setTextureRect(IntRect(0, 0, size.x, size.y));
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}
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}
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// Assign the new texture
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// Assign the new texture
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@ -127,7 +126,7 @@ FloatRect Sprite::getLocalBounds() const
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auto width = static_cast<float>(std::abs(m_textureRect.width));
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auto width = static_cast<float>(std::abs(m_textureRect.width));
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auto height = static_cast<float>(std::abs(m_textureRect.height));
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auto height = static_cast<float>(std::abs(m_textureRect.height));
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return FloatRect(0.f, 0.f, width, height);
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return FloatRect({0.f, 0.f}, {width, height});
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}
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}
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@ -127,7 +127,7 @@ FloatRect Transform::transformRect(const FloatRect& rectangle) const
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else if (points[i].y > bottom) bottom = points[i].y;
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else if (points[i].y > bottom) bottom = points[i].y;
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}
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}
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return FloatRect(left, top, right - left, bottom - top);
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return FloatRect({left, top}, {right - left, bottom - top});
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}
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}
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@ -130,7 +130,7 @@ FloatRect VertexArray::getBounds() const
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bottom = position.y;
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bottom = position.y;
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}
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}
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return FloatRect(left, top, right - left, bottom - top);
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return FloatRect({left, top}, {right - left, bottom - top});
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}
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}
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else
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else
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{
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{
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@ -36,11 +36,11 @@ View::View() :
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m_center (),
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m_center (),
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m_size (),
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m_size (),
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m_rotation (0),
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m_rotation (0),
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m_viewport (0, 0, 1, 1),
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m_viewport ({0, 0}, {1, 1}),
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m_transformUpdated (false),
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m_transformUpdated (false),
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m_invTransformUpdated(false)
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m_invTransformUpdated(false)
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{
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{
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reset(FloatRect(0, 0, 1000, 1000));
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reset(FloatRect({0, 0}, {1000, 1000}));
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}
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}
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@ -49,7 +49,7 @@ View::View(const FloatRect& rectangle) :
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m_center (),
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m_center (),
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m_size (),
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m_size (),
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m_rotation (0),
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m_rotation (0),
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m_viewport (0, 0, 1, 1),
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m_viewport ({0, 0}, {1, 1}),
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m_transformUpdated (false),
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m_transformUpdated (false),
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m_invTransformUpdated(false)
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m_invTransformUpdated(false)
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{
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{
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@ -62,7 +62,7 @@ View::View(const Vector2f& center, const Vector2f& size) :
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m_center (center),
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m_center (center),
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m_size (size),
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m_size (size),
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m_rotation (0),
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m_rotation (0),
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m_viewport (0, 0, 1, 1),
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m_viewport ({0, 0}, {1, 1}),
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m_transformUpdated (false),
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m_transformUpdated (false),
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m_invTransformUpdated(false)
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m_invTransformUpdated(false)
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{
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{
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@ -17,7 +17,7 @@ TEST_CASE("sf::Rect class template - [graphics]")
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SUBCASE("(left, top, width, height) constructor")
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SUBCASE("(left, top, width, height) constructor")
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{
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{
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sf::IntRect rectangle(1, 2, 3, 4);
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sf::IntRect rectangle({1, 2}, {3, 4});
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CHECK(rectangle.left == 1);
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CHECK(rectangle.left == 1);
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CHECK(rectangle.top == 2);
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CHECK(rectangle.top == 2);
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CHECK(rectangle.width == 3);
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CHECK(rectangle.width == 3);
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@ -38,7 +38,7 @@ TEST_CASE("sf::Rect class template - [graphics]")
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SUBCASE("Conversion constructor")
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SUBCASE("Conversion constructor")
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{
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{
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sf::FloatRect sourceRectangle(1.0f, 2.0f, 3.0f, 4.0f);
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sf::FloatRect sourceRectangle({1.0f, 2.0f}, {3.0f, 4.0f});
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sf::IntRect rectangle(sourceRectangle);
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sf::IntRect rectangle(sourceRectangle);
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CHECK(rectangle.left == static_cast<int>(sourceRectangle.left));
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CHECK(rectangle.left == static_cast<int>(sourceRectangle.left));
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@ -52,7 +52,7 @@ TEST_CASE("sf::Rect class template - [graphics]")
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{
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{
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SUBCASE("contains(Vector2)")
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SUBCASE("contains(Vector2)")
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{
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{
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sf::IntRect rectangle(0, 0, 10, 10);
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sf::IntRect rectangle({0, 0}, {10, 10});
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CHECK(rectangle.contains(sf::Vector2i(0, 0)) == true);
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CHECK(rectangle.contains(sf::Vector2i(0, 0)) == true);
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CHECK(rectangle.contains(sf::Vector2i(9, 0)) == true);
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CHECK(rectangle.contains(sf::Vector2i(9, 0)) == true);
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@ -69,9 +69,9 @@ TEST_CASE("sf::Rect class template - [graphics]")
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{
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{
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SUBCASE("intersects(Rect)")
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SUBCASE("intersects(Rect)")
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{
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{
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sf::IntRect rectangle(0, 0, 10, 10);
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sf::IntRect rectangle({0, 0}, {10, 10});
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sf::IntRect intersectingRectangle(5, 5, 10, 10);
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sf::IntRect intersectingRectangle({5, 5}, {10, 10});
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sf::IntRect nonIntersectingRectangle(-5, -5, 5, 5);
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sf::IntRect nonIntersectingRectangle({-5, -5}, {5, 5});
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CHECK(rectangle.intersects(intersectingRectangle) == true);
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CHECK(rectangle.intersects(intersectingRectangle) == true);
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CHECK(rectangle.intersects(nonIntersectingRectangle) == false);
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CHECK(rectangle.intersects(nonIntersectingRectangle) == false);
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@ -79,9 +79,9 @@ TEST_CASE("sf::Rect class template - [graphics]")
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SUBCASE("intersects(Rect, Rect)")
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SUBCASE("intersects(Rect, Rect)")
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{
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{
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sf::IntRect rectangle(0, 0, 10, 10);
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sf::IntRect rectangle({0, 0}, {10, 10});
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sf::IntRect intersectingRectangle(5, 5, 10, 10);
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sf::IntRect intersectingRectangle({5, 5}, {10, 10});
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sf::IntRect nonIntersectingRectangle(-5, -5, 5, 5);
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sf::IntRect nonIntersectingRectangle({-5, -5}, {5, 5});
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sf::IntRect intersectionResult;
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sf::IntRect intersectionResult;
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CHECK(rectangle.intersects(intersectingRectangle, intersectionResult) == true);
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CHECK(rectangle.intersects(intersectingRectangle, intersectionResult) == true);
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@ -96,9 +96,9 @@ TEST_CASE("sf::Rect class template - [graphics]")
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SUBCASE("Comparison operations")
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SUBCASE("Comparison operations")
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{
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{
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sf::IntRect firstRectangle(1, 3, 2, 5);
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sf::IntRect firstRectangle({1, 3}, {2, 5});
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sf::IntRect secondRectangle(1, 3, 2, 5);
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sf::IntRect secondRectangle({1, 3}, {2, 5});
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sf::IntRect differentRectangle(3, 1, 5, 2);
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sf::IntRect differentRectangle({3, 1}, {5, 2});
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CHECK(firstRectangle == secondRectangle);
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CHECK(firstRectangle == secondRectangle);
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CHECK(firstRectangle != differentRectangle);
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CHECK(firstRectangle != differentRectangle);
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