Fixed current view not being updated when window is resized (bug introduced with the latest modifications on view handling)
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1344 4e206d99-4929-0410-ac5d-dfc041789085
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@ -72,6 +72,9 @@ void RenderTarget::Draw(const Drawable& object)
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// Setup the shader
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// Setup the shader
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myRenderQueue.SetShader(NULL);
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myRenderQueue.SetShader(NULL);
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// Setup the viewport
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myRenderQueue.SetViewport(GetViewport(myCurrentView));
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// Let the object draw itself
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// Let the object draw itself
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object.Draw(*this, myRenderQueue);
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object.Draw(*this, myRenderQueue);
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@ -91,6 +94,9 @@ void RenderTarget::Draw(const Drawable& object, const Shader& shader)
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// Setup the shader
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// Setup the shader
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myRenderQueue.SetShader(&shader);
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myRenderQueue.SetShader(&shader);
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// Setup the viewport
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myRenderQueue.SetViewport(GetViewport(myCurrentView));
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// Let the object draw itself
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// Let the object draw itself
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object.Draw(*this, myRenderQueue);
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object.Draw(*this, myRenderQueue);
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@ -122,8 +128,7 @@ void RenderTarget::SetView(const View& view)
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// Save it
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// Save it
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myCurrentView = view;
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myCurrentView = view;
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// Send the view's viewport and projection matrix to the render queue
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// Send the projection matrix to the render queue
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myRenderQueue.SetViewport(GetViewport(view));
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myRenderQueue.SetProjection(view.GetMatrix());
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myRenderQueue.SetProjection(view.GetMatrix());
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}
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}
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