Replaced deprecated Cocoa methods
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@ -343,35 +343,34 @@
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////////////////////////////////////////////////////////////
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-(NSPoint)position
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{
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// First, get the top left corner of the view in its own base system
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const NSPoint origin = [m_oglView frame].origin;
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const NSSize size = [m_oglView frame].size;
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const NSPoint topLeftCornerOfView = NSMakePoint(origin.x, origin.y + size.height);
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const NSPoint positionInView = [m_oglView convertPointToBacking:topLeftCornerOfView];
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// Note: since 10.7 the conversion API works with NSRect
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// instead of NSPoint. Therefore we use a NSRect but ignore
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// its width and height.
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// Then, convert it to window base system
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const NSPoint positionInWindow = [m_oglView convertPoint:positionInView toView:nil];
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// here nil denotes the window containing the view
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// Position of the bottom-left corner in the different coordinate systems:
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NSRect corner = [m_oglView frame]; // bottom left; size is ignored
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NSRect view = [m_oglView convertRectToBacking:corner];
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NSRect window = [m_oglView convertRect:view toView:nil];
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NSRect screen = [[m_oglView window] convertRectToScreen:window];
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// Next, convert it to the screen base system
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const NSPoint positionInScreen = [[m_oglView window] convertBaseToScreen:positionInWindow];
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// Get the top-left corner in screen coordinates
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CGFloat x = screen.origin.x;
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CGFloat y = screen.origin.y + [m_oglView frame].size.height;
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// Finally, flip for SFML window coordinate system
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// Don't forget to discard the title bar !
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const NSPoint positionInSFML = NSMakePoint(positionInScreen.x,
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([self screenHeight] - [self titlebarHeight]) - positionInScreen.y);
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// Flip y-axis (titlebar was already taken into account above)
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y = [self screenHeight] - y;
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return positionInSFML;
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return NSMakePoint(x, y);
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}
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////////////////////////////////////////////////////////.
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////////////////////////////////////////////////////////
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-(void)setWindowPositionToX:(int)x Y:(int)y
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{
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NSPoint point = NSMakePoint(x, y);
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// Flip for SFML window coordinate system.
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point.y = [self screenHeight] - point.y;
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// Flip for SFML window coordinate system and take titlebar into account
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point.y = [self screenHeight] - point.y + [self titlebarHeight];
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// Place the window.
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[m_window setFrameTopLeftPoint:point];
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@ -593,3 +592,4 @@
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}
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@end
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