Merged all the joystick fixes from trunk

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1343 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
LaurentGom 2010-01-11 09:04:59 +00:00
commit 7b83fbc544
13 changed files with 220 additions and 123 deletions

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@ -162,7 +162,7 @@ namespace Mouse
XButton1, ///< The first extra mouse button XButton1, ///< The first extra mouse button
XButton2, ///< The second extra mouse button XButton2, ///< The second extra mouse button
Count ///< Keep last -- the total number of mouse buttons ButtonCount ///< Keep last -- the total number of mouse buttons
}; };
} }
@ -183,7 +183,13 @@ namespace Joy
AxisV, ///< The V axis AxisV, ///< The V axis
AxisPOV, ///< The Point-Of-View axis (hat) AxisPOV, ///< The Point-Of-View axis (hat)
Count ///< Keep last -- the total number of joystick axis AxisCount // Keep last -- total number of joystick axis
};
enum
{
Count = 4, ///< Total number of supported joysticks
ButtonCount = 32 ///< Total number of supported joystick buttons
}; };
} }

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@ -128,15 +128,21 @@ private :
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
virtual void OnEvent(const Event& event); virtual void OnEvent(const Event& event);
////////////////////////////////////////////////////////////
/// Reset all the states
///
////////////////////////////////////////////////////////////
void ResetStates();
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
// Member data // Member data
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
bool myKeys[Key::Count]; ///< Array containing the state of all keyboard keys bool myKeys[Key::Count]; ///< Array containing the state of all keyboard keys
bool myMouseButtons[Mouse::Count]; ///< Array containing the state of all mouse buttons bool myMouseButtons[Mouse::ButtonCount]; ///< Array containing the state of all mouse buttons
bool myJoystickButtons[2][32]; ///< Array containing the state of all joysticks buttons int myMouseX; ///< Mouse position on X
int myMouseX; ///< Mouse position on X int myMouseY; ///< Mouse position on Y
int myMouseY; ///< Mouse position on Y bool myJoystickButtons[Joy::Count][Joy::ButtonCount]; ///< Array containing the state of all joysticks buttons
float myJoystickAxis[2][Joy::Count]; ///< Joysticks position on each axis float myJoystickAxis[Joy::Count][Joy::AxisCount]; ///< Joysticks position on each axis
}; };
} // namespace sf } // namespace sf

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@ -152,6 +152,8 @@ PySfWindow_init(PySfWindow *self, PyObject *args, PyObject *kwds)
if (args != NULL) if (args != NULL)
{ {
if (PyTuple_Size(args) == 0)
return 0;
if (PyArg_ParseTuple(args, "l|O!:Window.__new__", &Handle, &PySfContextSettingsType, &Params)) if (PyArg_ParseTuple(args, "l|O!:Window.__new__", &Handle, &PySfContextSettingsType, &Params))
return 0; return 0;
PyErr_Clear(); PyErr_Clear();

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@ -55,12 +55,11 @@ JoystickState Joystick::UpdateState()
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// Get the number of axes supported by the joystick /// Check if the joystick supports the given axis
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
unsigned int Joystick::GetAxesCount() const bool Joystick::HasAxis(Joy::Axis Axis) const
{ {
// Return number of supported axes return false;
return 0;
} }

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@ -58,12 +58,14 @@ public :
JoystickState UpdateState(); JoystickState UpdateState();
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// Get the number of axes supported by the joystick /// Check if the joystick supports the given axis
/// ///
/// \return Number of axis /// \param Axis : Axis to check
///
/// \return True of the axis is supported, false otherwise
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
unsigned int GetAxesCount() const; bool HasAxis(Joy::Axis Axis) const;
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// Get the number of buttons supported by the joystick /// Get the number of buttons supported by the joystick

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@ -35,23 +35,7 @@ Input::Input() :
myMouseX(0), myMouseX(0),
myMouseY(0) myMouseY(0)
{ {
for (int i = 0; i < Key::Count; ++i) ResetStates();
myKeys[i] = false;
for (int i = 0; i < Mouse::Count; ++i)
myMouseButtons[i] = false;
for (int i = 0; i < 32; ++i)
{
myJoystickButtons[0][i] = false;
myJoystickButtons[1][i] = false;
}
for (int i = 0; i < Joy::Count; ++i)
{
myJoystickAxis[0][i] = 0.f;
myJoystickAxis[1][i] = 0.f;
}
} }
@ -72,7 +56,7 @@ bool Input::IsMouseButtonDown(Mouse::Button button) const
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
bool Input::IsJoystickButtonDown(unsigned int joystick, unsigned int button) const bool Input::IsJoystickButtonDown(unsigned int joystick, unsigned int button) const
{ {
if ((joystick < 4) && (button < 32)) if ((joystick < Joy::Count) && (button < Joy::ButtonCount))
return myJoystickButtons[joystick][button]; return myJoystickButtons[joystick][button];
else else
return false; return false;
@ -96,7 +80,10 @@ int Input::GetMouseY() const
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
float Input::GetJoystickAxis(unsigned int joystick, Joy::Axis axis) const float Input::GetJoystickAxis(unsigned int joystick, Joy::Axis axis) const
{ {
return myJoystickAxis[joystick][axis]; if (joystick < Joy::Count)
return myJoystickAxis[joystick][axis];
else
return 0.f;
} }
@ -130,24 +117,33 @@ void Input::OnEvent(const Event& event)
// Lost focus event : we must reset all persistent states // Lost focus event : we must reset all persistent states
case Event::LostFocus : case Event::LostFocus :
{ ResetStates();
for (int i = 0; i < Key::Count; ++i)
myKeys[i] = false;
for (int i = 0; i < Mouse::Count; ++i)
myMouseButtons[i] = false;
for (int i = 0; i < 32; ++i)
{
myJoystickButtons[0][i] = false;
myJoystickButtons[1][i] = false;
}
break; break;
}
default : default :
break; break;
} }
} }
////////////////////////////////////////////////////////////
void Input::ResetStates()
{
for (int i = 0; i < Key::Count; ++i)
myKeys[i] = false;
for (int i = 0; i < Mouse::ButtonCount; ++i)
myMouseButtons[i] = false;
for (int i = 0; i < Joy::Count; ++i)
{
for (int j = 0; j < Joy::ButtonCount; ++j)
myJoystickButtons[i][j] = false;
for (int j = 0; j < Joy::AxisCount; ++j)
myJoystickAxis[i][j] = 0.f;
myJoystickAxis[i][Joy::AxisPOV] = -1.f;
}
}
} // namespace sf } // namespace sf

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@ -42,10 +42,20 @@ namespace priv
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
struct JoystickState struct JoystickState
{ {
enum {MaxButtons = 32}; JoystickState()
{
// Default value for axes
for (int i = 0; i < Joy::AxisCount; ++i)
Axis[i] = 0.f;
Axis[Joy::AxisPOV] = -1.f;
float Axis[Joy::Count]; ///< Position on each axis in range [-100, 100] (except POV which is [0, 360]) // Default value for buttons
bool Buttons[MaxButtons]; ///< Status of each button (true = pressed) for (int i = 0; i < Joy::ButtonCount; ++i)
Buttons[i] = false;
}
float Axis[Joy::AxisCount]; ///< Position on each axis in range [-100, 100] (except POV which is [0, 360])
bool Buttons[Joy::ButtonCount]; ///< Status of each button (true = pressed)
}; };
} // namespace priv } // namespace priv

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@ -28,13 +28,6 @@
#include <SFML/Window/Joystick.hpp> #include <SFML/Window/Joystick.hpp>
#include <sstream> #include <sstream>
#if defined(SFML_SYSTEM_LINUX)
#include <linux/joystick.h>
#include <fcntl.h>
#elif defined(SFML_SYSTEM_FREEBSD)
// #include <sys/joystick.h> ?
#endif
namespace sf namespace sf
{ {
@ -46,12 +39,18 @@ namespace priv
void Joystick::Initialize(unsigned int index) void Joystick::Initialize(unsigned int index)
{ {
// Initial state // Initial state
myNbAxes = 0;
myNbButtons = 0; myNbButtons = 0;
for (int i = 0; i < Joy::Count; ++i) myPovX = 0;
myState.Axis[i] = 0.f; myPovY = 0;
for (int i = 0; i < JoystickState::MaxButtons; ++i) for (int i = 0; i < Joy::ButtonCount; ++i)
{
myState.Buttons[i] = false; myState.Buttons[i] = false;
}
for (int i = 0; i < Joy::AxisCount; ++i)
{
myState.Axis[i] = 0.f;
myAxes[i] = false;
}
// Open the joystick handle // Open the joystick handle
std::ostringstream oss; std::ostringstream oss;
@ -62,12 +61,31 @@ void Joystick::Initialize(unsigned int index)
// Use non-blocking mode // Use non-blocking mode
fcntl(myDescriptor, F_SETFL, O_NONBLOCK); fcntl(myDescriptor, F_SETFL, O_NONBLOCK);
// Get number of axes and buttons // Get number of buttons
char nbAxes, nbButtons; char nbButtons;
ioctl(myDescriptor, JSIOCGAXES, &nbAxes);
ioctl(myDescriptor, JSIOCGBUTTONS, &nbButtons); ioctl(myDescriptor, JSIOCGBUTTONS, &nbButtons);
myNbAxes = nbAxes;
myNbButtons = nbButtons; myNbButtons = nbButtons;
if (myNbButtons > Joy::ButtonCount)
myNbButtons = Joy::ButtonCount;
// Get the supported axes
char nbAxes;
ioctl(myDescriptor, JSIOCGAXES, &nbAxes);
ioctl(myDescriptor, JSIOCGAXMAP, myAxesMapping);
for (int i = 0; i < nbAxes; ++i)
{
switch (myAxesMapping[i])
{
case ABS_X : myAxes[Joy::AxisX] = true; break;
case ABS_Y : myAxes[Joy::AxisY] = true; break;
case ABS_Z : case ABS_THROTTLE : myAxes[Joy::AxisZ] = true; break;
case ABS_RZ: case ABS_RUDDER: myAxes[Joy::AxisR] = true; break;
case ABS_RX : myAxes[Joy::AxisU] = true; break;
case ABS_RY : myAxes[Joy::AxisV] = true; break;
case ABS_HAT0X : case ABS_HAT0Y : myAxes[Joy::AxisPOV] = true; break;
default : break;
}
}
} }
} }
@ -85,8 +103,39 @@ JoystickState Joystick::UpdateState()
// An axis has been moved // An axis has been moved
case JS_EVENT_AXIS : case JS_EVENT_AXIS :
{ {
if (joyState.number < Joy::Count) switch (myAxesMapping[joyState.number])
myState.Axis[joyState.number] = joyState.value * 100.f / 32767.f; {
case ABS_X : myState.Axis[Joy::AxisX] = joyState.value * 100.f / 32767.f; break;
case ABS_Y : myState.Axis[Joy::AxisY] = joyState.value * 100.f / 32767.f; break;
case ABS_Z : case ABS_THROTTLE : myState.Axis[Joy::AxisZ] = joyState.value * 100.f / 32767.f; break;
case ABS_RZ: case ABS_RUDDER: myState.Axis[Joy::AxisR] = joyState.value * 100.f / 32767.f; break;
case ABS_RX : myState.Axis[Joy::AxisU] = joyState.value * 100.f / 32767.f; break;
case ABS_RY : myState.Axis[Joy::AxisV] = joyState.value * 100.f / 32767.f; break;
case ABS_HAT0X : myPovX = joyState.value; break;
case ABS_HAT0Y : myPovY = joyState.value; break;
default : break;
}
// Compute the new POV angle
if (myPovX > 0)
{
if (myPovY > 0) myState.Axis[Joy::AxisPOV] = 135.f;
else if (myPovY < 0) myState.Axis[Joy::AxisPOV] = 45.f;
else myState.Axis[Joy::AxisPOV] = 90.f;
}
else if (myPovX < 0)
{
if (myPovY > 0) myState.Axis[Joy::AxisPOV] = 225.f;
else if (myPovY < 0) myState.Axis[Joy::AxisPOV] = 315.f;
else myState.Axis[Joy::AxisPOV] = 270.f;
}
else
{
if (myPovY > 0) myState.Axis[Joy::AxisPOV] = 180.f;
else if (myPovY < 0) myState.Axis[Joy::AxisPOV] = 0.f;
else myState.Axis[Joy::AxisPOV] = -1.f;
}
break; break;
} }
@ -106,9 +155,9 @@ JoystickState Joystick::UpdateState()
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
unsigned int Joystick::GetAxesCount() const bool Joystick::HasAxis(Joy::Axis Axis) const
{ {
return myNbAxes; return myAxes[Axis];
} }
@ -136,9 +185,9 @@ JoystickState Joystick::UpdateState()
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
unsigned int Joystick::GetAxesCount() const bool Joystick::HasAxis(Joy::Axis Axis) const
{ {
return 0; return false;
} }

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@ -28,6 +28,12 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
// Headers // Headers
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
#if defined(SFML_SYSTEM_LINUX)
#include <linux/joystick.h>
#include <fcntl.h>
#elif defined(SFML_SYSTEM_FREEBSD)
// #include <sys/joystick.h> ?
#endif
namespace sf namespace sf
@ -59,12 +65,14 @@ public :
JoystickState UpdateState(); JoystickState UpdateState();
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Get the number of axes supported by the joystick /// \brief Check if the joystick supports the given axis
/// ///
/// \return Number of axis /// \param axis Axis to check
///
/// \return True of the axis is supported, false otherwise
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
unsigned int GetAxesCount() const; bool HasAxis(Joy::Axis Axis) const;
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Get the number of buttons supported by the joystick /// \brief Get the number of buttons supported by the joystick
@ -79,10 +87,13 @@ private :
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
// Member data // Member data
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
int myDescriptor; ///< Linux descriptor of the joystick int myDescriptor; ///< Linux descriptor of the joystick
unsigned int myNbAxes; ///< Number of axis supported by the joystick unsigned int myNbButtons; ///< Number of buttons supported by the joystick
unsigned int myNbButtons; ///< Number of buttons supported by the joystick bool myAxes[Joy::AxisCount]; ///< Supported axes
JoystickState myState; ///< Current state of the joystick JoystickState myState; ///< Current state of the joystick
int myPovX; ///< Last X position of the POV
int myPovY; ///< Last Y position of the POV
char myAxesMapping[ABS_MAX + 1]; ///< Axes mapping (index --> axis id)
}; };
} // namespace priv } // namespace priv

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@ -40,10 +40,12 @@ namespace priv
void Joystick::Initialize(unsigned int index) void Joystick::Initialize(unsigned int index)
{ {
// Reset state // Reset state
myIndex = JOYSTICKID1; myIndex = JOYSTICKID1;
myNbAxes = 0; myNbButtons = 0;
myNbButtons = 0; myIsConnected = false;
myIsConnected = false; myHasContinuousPOV = false;
for (int i = 0; i < Joy::AxisCount; ++i)
myAxes[i] = false;
// Get the Index-th connected joystick // Get the Index-th connected joystick
MMRESULT error; MMRESULT error;
@ -62,10 +64,18 @@ void Joystick::Initialize(unsigned int index)
myIsConnected = true; myIsConnected = true;
JOYCAPS caps; JOYCAPS caps;
joyGetDevCaps(myIndex, &caps, sizeof(caps)); joyGetDevCaps(myIndex, &caps, sizeof(caps));
myNbAxes = caps.wNumAxes;
myNbButtons = caps.wNumButtons; myNbButtons = caps.wNumButtons;
if (myNbButtons > JoystickState::MaxButtons) if (myNbButtons > Joy::ButtonCount)
myNbButtons = JoystickState::MaxButtons; myNbButtons = Joy::ButtonCount;
myAxes[Joy::AxisX] = true;
myAxes[Joy::AxisY] = true;
myAxes[Joy::AxisZ] = (caps.wCaps & JOYCAPS_HASZ) != 0;
myAxes[Joy::AxisR] = (caps.wCaps & JOYCAPS_HASR) != 0;
myAxes[Joy::AxisU] = (caps.wCaps & JOYCAPS_HASU) != 0;
myAxes[Joy::AxisV] = (caps.wCaps & JOYCAPS_HASV) != 0;
myAxes[Joy::AxisPOV] = (caps.wCaps & JOYCAPS_HASPOV) != 0;
myHasContinuousPOV = (caps.wCaps & JOYCAPS_POVCTS) != 0;
return; return;
} }
@ -80,7 +90,7 @@ void Joystick::Initialize(unsigned int index)
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
JoystickState Joystick::UpdateState() JoystickState Joystick::UpdateState()
{ {
JoystickState state = {0}; JoystickState state;
if (myIsConnected) if (myIsConnected)
{ {
@ -90,8 +100,9 @@ JoystickState Joystick::UpdateState()
{ {
// Get the current joystick state // Get the current joystick state
JOYINFOEX pos; JOYINFOEX pos;
pos.dwFlags = JOY_RETURNALL; pos.dwFlags = JOY_RETURNX | JOY_RETURNY | JOY_RETURNZ | JOY_RETURNR | JOY_RETURNU | JOY_RETURNV | JOY_RETURNBUTTONS;
pos.dwSize = sizeof(JOYINFOEX); pos.dwFlags |= myHasContinuousPOV ? JOY_RETURNPOVCTS : JOY_RETURNPOV;
pos.dwSize = sizeof(JOYINFOEX);
if (joyGetPosEx(myIndex, &pos) == JOYERR_NOERROR) if (joyGetPosEx(myIndex, &pos) == JOYERR_NOERROR)
{ {
// Axes // Axes
@ -103,7 +114,10 @@ JoystickState Joystick::UpdateState()
state.Axis[Joy::AxisV] = (pos.dwVpos - (caps.wVmax + caps.wVmin) / 2.f) * 200.f / (caps.wVmax - caps.wVmin); state.Axis[Joy::AxisV] = (pos.dwVpos - (caps.wVmax + caps.wVmin) / 2.f) * 200.f / (caps.wVmax - caps.wVmin);
// POV // POV
state.Axis[Joy::AxisPOV] = pos.dwPOV / 100.f; if (pos.dwPOV != 0xFFFF)
state.Axis[Joy::AxisPOV] = pos.dwPOV / 100.f;
else
state.Axis[Joy::AxisPOV] = -1.f;
// Buttons // Buttons
for (unsigned int i = 0; i < GetButtonsCount(); ++i) for (unsigned int i = 0; i < GetButtonsCount(); ++i)
@ -117,9 +131,9 @@ JoystickState Joystick::UpdateState()
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
unsigned int Joystick::GetAxesCount() const bool Joystick::HasAxis(Joy::Axis Axis) const
{ {
return myNbAxes; return myAxes[Axis];
} }

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@ -59,12 +59,14 @@ public :
JoystickState UpdateState(); JoystickState UpdateState();
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Get the number of axes supported by the joystick /// \brief Check if the joystick supports the given axis
/// ///
/// \return Number of axis /// \param Axis : Axis to check
///
/// \return True of the axis is supported, false otherwise
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
unsigned int GetAxesCount() const; bool HasAxis(Joy::Axis Axis) const;
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Get the number of buttons supported by the joystick /// \brief Get the number of buttons supported by the joystick
@ -79,10 +81,11 @@ private :
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
// Member data // Member data
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
bool myIsConnected; ///< Is there a joystick connected? bool myIsConnected; ///< Is there a joystick connected?
unsigned int myIndex; ///< Windows ID of the joystick unsigned int myIndex; ///< Windows ID of the joystick
unsigned int myNbAxes; ///< Number of axis supported by the joystick unsigned int myNbButtons; ///< Number of buttons supported by the joystick
unsigned int myNbButtons; ///< Number of buttons supported by the joystick bool myAxes[Joy::AxisCount]; ///< Supported axes
bool myHasContinuousPOV; ///< True if the driver supports continuous values for the POV
}; };
} // namespace priv } // namespace priv

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@ -74,7 +74,7 @@ myHeight (0),
myJoyThreshold(0.1f) myJoyThreshold(0.1f)
{ {
// Initialize the joysticks // Initialize the joysticks
for (unsigned int i = 0; i < JoysticksCount; ++i) for (unsigned int i = 0; i < Joy::Count; ++i)
{ {
myJoysticks[i].Initialize(i); myJoysticks[i].Initialize(i);
myJoyStates[i] = myJoysticks[i].UpdateState(); myJoyStates[i] = myJoysticks[i].UpdateState();
@ -149,25 +149,29 @@ void WindowImpl::SendEvent(const Event& event)
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
void WindowImpl::ProcessJoystickEvents() void WindowImpl::ProcessJoystickEvents()
{ {
for (unsigned int i = 0; i < JoysticksCount; ++i) for (unsigned int i = 0; i < Joy::Count; ++i)
{ {
// Copy the previous state of the joystick and get the new one // Copy the previous state of the joystick and get the new one
JoystickState previousState = myJoyStates[i]; JoystickState previousState = myJoyStates[i];
myJoyStates[i] = myJoysticks[i].UpdateState(); myJoyStates[i] = myJoysticks[i].UpdateState();
// Axis // Axis
for (unsigned int j = 0; j < myJoysticks[i].GetAxesCount(); ++j) for (unsigned int j = 0; j < Joy::AxisCount; ++j)
{ {
float prevPos = previousState.Axis[j]; Joy::Axis axis = static_cast<Joy::Axis>(j);
float currPos = myJoyStates[i].Axis[j]; if (myJoysticks[i].HasAxis(axis))
if (fabs(currPos - prevPos) >= myJoyThreshold)
{ {
Event event; float prevPos = previousState.Axis[axis];
event.Type = Event::JoyMoved; float currPos = myJoyStates[i].Axis[axis];
event.JoyMove.JoystickId = i; if (fabs(currPos - prevPos) >= myJoyThreshold)
event.JoyMove.Axis = static_cast<Joy::Axis>(j); {
event.JoyMove.Position = currPos; Event event;
SendEvent(event); event.Type = Event::JoyMoved;
event.JoyMove.JoystickId = i;
event.JoyMove.Axis = axis;
event.JoyMove.Position = currPos;
SendEvent(event);
}
} }
} }

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@ -238,18 +238,13 @@ private :
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
virtual void ProcessEvents(bool block) = 0; virtual void ProcessEvents(bool block) = 0;
////////////////////////////////////////////////////////////
// Total number of joysticks supported
////////////////////////////////////////////////////////////
enum {JoysticksCount = 2};
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
// Member data // Member data
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
std::set<WindowListener*> myListeners; ///< Array of listeners connected to the window std::set<WindowListener*> myListeners; ///< Array of listeners connected to the window
Joystick myJoysticks[JoysticksCount]; ///< Joysticks to observe Joystick myJoysticks[Joy::Count]; ///< Joysticks to observe
JoystickState myJoyStates[JoysticksCount]; ///< Current states of the joysticks JoystickState myJoyStates[Joy::Count]; ///< Current states of the joysticks
float myJoyThreshold; ///< Joystick threshold (minimum motion for MOVE event to be generated) float myJoyThreshold; ///< Joystick threshold (minimum motion for MOVE event to be generated)
}; };
} // namespace priv } // namespace priv