Added viewport handling in sf::View
Upgraded SFML.Net project files to VS2008 git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1155 4e206d99-4929-0410-ac5d-dfc041789085
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@ -220,12 +220,15 @@ EXPORTS
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sfView_CreateFromRect
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sfView_Destroy
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sfView_SetCenter
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sfView_SetHalfSize
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sfView_SetFromRect
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sfView_SetSize
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sfView_SetRotation
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sfView_SetViewport
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sfView_Reset
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sfView_GetCenterX
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sfView_GetCenterY
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sfView_GetHalfSizeX
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sfView_GetHalfSizeY
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sfView_GetRect
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sfView_GetWidth
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sfView_GetHeight
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sfView_GetViewport
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sfView_Move
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sfView_Rotate
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sfView_Zoom
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@ -220,12 +220,15 @@ EXPORTS
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sfView_CreateFromRect
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sfView_Destroy
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sfView_SetCenter
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sfView_SetHalfSize
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sfView_SetFromRect
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sfView_SetSize
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sfView_SetRotation
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sfView_SetViewport
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sfView_Reset
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sfView_GetCenterX
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sfView_GetCenterY
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sfView_GetHalfSizeX
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sfView_GetHalfSizeY
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sfView_GetRect
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sfView_GetWidth
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sfView_GetHeight
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sfView_GetViewport
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sfView_Move
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sfView_Rotate
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sfView_Zoom
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@ -66,23 +66,46 @@ CSFML_API void sfView_Destroy(sfView* View);
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CSFML_API void sfView_SetCenter(sfView* View, float X, float Y);
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////////////////////////////////////////////////////////////
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/// Change the half-size of a view
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/// Change the size of a view
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///
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/// \param View : View to modify
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/// \param HalfWidth : New half-width
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/// \param HalfHeight : New half-height
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/// \param Width : New width
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/// \param Height : New height
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfView_SetHalfSize(sfView* View, float HalfWidth, float HalfHeight);
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CSFML_API void sfView_SetSize(sfView* View, float Width, float Height);
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////////////////////////////////////////////////////////////
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/// Rebuild a view from a rectangle
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/// Set the angle of rotation of a view
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///
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/// \param View : View to modify
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/// \param ViewRect : Rectangle defining the position and size of the view
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/// \param Angle : New angle, in degrees
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfView_SetFromRect(sfView* View, sfFloatRect ViewRect);
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CSFML_API void sfView_SetRotation(sfView* View, float Angle);
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////////////////////////////////////////////////////////////
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/// Set the target viewport of a view
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///
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/// The viewport is the rectangle into which the contents of the
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/// view are displayed, expressed as a factor (between 0 and 1)
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/// of the size of the RenderTarget to which the view is applied.
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///
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/// \param View : View to modify
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/// \param Viewport : New viewport
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfView_SetViewport(sfView* View, sfFloatRect Viewport);
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////////////////////////////////////////////////////////////
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/// Reset a view to the given rectangle.
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/// Note: this function resets the rotation angle to 0.
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///
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/// \param View : View to modify
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/// \param Rectangle : Rectangle defining the position and size of the view
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfView_Reset(sfView* View, sfFloatRect Rectangle);
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////////////////////////////////////////////////////////////
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/// Get the X coordinate of the center of a view
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@ -105,34 +128,44 @@ CSFML_API float sfView_GetCenterX(sfView* View);
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CSFML_API float sfView_GetCenterY(sfView* View);
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////////////////////////////////////////////////////////////
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/// Get the half-width of the view
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/// Get the width of the view
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///
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/// \param View : View to read
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///
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/// \return Half-width of the view
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/// \return Width of the view
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///
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////////////////////////////////////////////////////////////
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CSFML_API float sfView_GetHalfSizeX(sfView* View);
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CSFML_API float sfView_GetWidth(sfView* View);
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////////////////////////////////////////////////////////////
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/// Get the half-height of the view
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/// Get the height of the view
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///
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/// \param View : View to read
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///
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/// \return Half-height of the view
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/// \return Height of the view
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///
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////////////////////////////////////////////////////////////
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CSFML_API float sfView_GetHalfSizeY(sfView* View);
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CSFML_API float sfView_GetHeight(sfView* View);
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////////////////////////////////////////////////////////////
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/// Get the bounding rectangle of a view
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/// Get the current rotation of a view
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///
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/// \param View : View to read
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///
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/// \return Bounding rectangle of the view
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/// \return Rotation of the view, in degrees
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///
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////////////////////////////////////////////////////////////
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CSFML_API sfFloatRect sfView_GetRect(sfView* View);
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CSFML_API float sfView_GetRotation(sfView* View);
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////////////////////////////////////////////////////////////
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/// Get the target viewport of a view
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///
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/// \param View : View to read
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///
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/// \return Viewport rectangle, expressed as a factor of the target size
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///
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////////////////////////////////////////////////////////////
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CSFML_API sfFloatRect sfView_GetViewport(sfView* View);
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////////////////////////////////////////////////////////////
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/// Move a view
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@ -144,6 +177,15 @@ CSFML_API sfFloatRect sfView_GetRect(sfView* View);
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////////////////////////////////////////////////////////////
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CSFML_API void sfView_Move(sfView* View, float OffsetX, float OffsetY);
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////////////////////////////////////////////////////////////
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/// Rotate a view
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///
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/// \param View : View to rotate
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/// \param Angle : Angle in degrees
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///
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////////////////////////////////////////////////////////////
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CSFML_API void sfView_Rotate(sfView* View, float Angle);
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////////////////////////////////////////////////////////////
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/// Resize a view rectangle to simulate a zoom / unzoom effect
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///
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@ -80,7 +80,7 @@ sfBool sfFloatRect_Intersects(sfFloatRect* Rect1, sfFloatRect* Rect2, sfFloatRec
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if (OverlappingRect)
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{
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sf::FloatRect Overlap;
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bool Intersect = SFMLRect1.Intersects(SFMLRect2, &Overlap);
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bool Intersect = SFMLRect1.Intersects(SFMLRect2, Overlap);
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OverlappingRect->Left = Overlap.Left;
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OverlappingRect->Top = Overlap.Top;
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@ -105,7 +105,7 @@ sfBool sfIntRect_Intersects(sfIntRect* Rect1, sfIntRect* Rect2, sfIntRect* Overl
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if (OverlappingRect)
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{
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sf::IntRect Overlap;
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bool Intersect = SFMLRect1.Intersects(SFMLRect2, &Overlap);
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bool Intersect = SFMLRect1.Intersects(SFMLRect2, Overlap);
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OverlappingRect->Left = Overlap.Left;
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OverlappingRect->Top = Overlap.Top;
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@ -429,7 +429,11 @@ void sfRenderWindow_ConvertCoords(sfRenderWindow* RenderWindow, unsigned int Win
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{
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CSFML_CHECK(RenderWindow);
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sf::Vector2f Point = RenderWindow->This.ConvertCoords(WindowX, WindowY, TargetView ? TargetView->This : NULL);
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sf::Vector2f Point;
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if (TargetView)
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Point = RenderWindow->This.ConvertCoords(WindowX, WindowY, *TargetView->This);
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else
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Point = RenderWindow->This.ConvertCoords(WindowX, WindowY);
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if (ViewX) *ViewX = Point.x;
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if (ViewY) *ViewY = Point.y;
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@ -67,20 +67,39 @@ void sfView_SetCenter(sfView* View, float X, float Y)
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////////////////////////////////////////////////////////////
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/// Change the half-size of a view
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/// Change the size of a view
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////////////////////////////////////////////////////////////
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void sfView_SetHalfSize(sfView* View, float HalfWidth, float HalfHeight)
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void sfView_SetSize(sfView* View, float Width, float Height)
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{
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CSFML_CALL_PTR(View, SetHalfSize(HalfWidth, HalfHeight));
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CSFML_CALL_PTR(View, SetSize(Width, Height));
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}
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////////////////////////////////////////////////////////////
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/// Rebuild a view from a rectangle
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/// Set the angle of rotation of a view
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////////////////////////////////////////////////////////////
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void sfView_SetFromRect(sfView* View, sfFloatRect ViewRect)
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void sfView_SetRotation(sfView* View, float Angle)
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{
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CSFML_CALL_PTR(View, SetFromRect(sf::FloatRect(ViewRect.Left, ViewRect.Top, ViewRect.Right, ViewRect.Bottom)));
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CSFML_CALL_PTR(View, SetRotation(Angle));
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}
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////////////////////////////////////////////////////////////
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/// Set the target viewport of a view
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////////////////////////////////////////////////////////////
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void sfView_SetViewport(sfView* View, sfFloatRect Viewport)
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{
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CSFML_CALL_PTR(View, SetViewport(sf::FloatRect(Viewport.Left, Viewport.Top, Viewport.Right, Viewport.Bottom)));
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}
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////////////////////////////////////////////////////////////
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/// Reset a view to the given rectangle.
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/// Note: this function resets the rotation angle to 0.
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////////////////////////////////////////////////////////////
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void sfView_Reset(sfView* View, sfFloatRect Rectangle)
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{
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CSFML_CALL_PTR(View, Reset(sf::FloatRect(Rectangle.Left, Rectangle.Top, Rectangle.Right, Rectangle.Bottom)));
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}
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@ -107,36 +126,45 @@ float sfView_GetCenterY(sfView* View)
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////////////////////////////////////////////////////////////
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/// Get the half-width of the view
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/// Get the width of the view
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////////////////////////////////////////////////////////////
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float sfView_GetHalfSizeY(sfView* View)
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float sfView_GetWidth(sfView* View)
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{
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CSFML_CHECK_RETURN(View, 0.f);
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return View->This->GetHalfSize().x;
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return View->This->GetSize().x;
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}
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////////////////////////////////////////////////////////////
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/// Get the half-height of the view
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/// Get the height of the view
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////////////////////////////////////////////////////////////
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float sfView_GetHalfSizeX(sfView* View)
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float sfView_GetHeight(sfView* View)
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{
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CSFML_CHECK_RETURN(View, 0.f);
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return View->This->GetHalfSize().y;
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return View->This->GetSize().y;
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}
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////////////////////////////////////////////////////////////
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/// Get the bounding rectangle of a view
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/// Get the current rotation of a view
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////////////////////////////////////////////////////////////
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sfFloatRect sfView_GetRect(sfView* View)
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float sfView_GetRotation(sfView* View)
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{
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CSFML_CALL_PTR_RETURN(View, GetRotation(), 0.f);
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}
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////////////////////////////////////////////////////////////
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/// Get the target viewport of a view
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////////////////////////////////////////////////////////////
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sfFloatRect sfView_GetViewport(sfView* View)
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{
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sfFloatRect Rect = {0, 0, 0, 0};
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CSFML_CHECK_RETURN(View, Rect);
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sf::FloatRect SFMLRect = View->This->GetRect();
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sf::FloatRect SFMLRect = View->This->GetViewport();
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Rect.Left = SFMLRect.Left;
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Rect.Top = SFMLRect.Top;
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Rect.Right = SFMLRect.Right;
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@ -155,6 +183,15 @@ void sfView_Move(sfView* View, float OffsetX, float OffsetY)
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}
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////////////////////////////////////////////////////////////
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/// Rotate a view
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////////////////////////////////////////////////////////////
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void sfView_Rotate(sfView* View, float Angle)
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{
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CSFML_CALL_PTR(View, Rotate(Angle));
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}
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////////////////////////////////////////////////////////////
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/// Resize a view rectangle to simulate a zoom / unzoom effect
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////////////////////////////////////////////////////////////
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@ -1,6 +1,6 @@
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Microsoft Visual Studio Solution File, Format Version 9.00
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# Visual C# Express 2005
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Microsoft Visual Studio Solution File, Format Version 10.00
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# Visual Studio 2008
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "sfml-window", "..\..\src\Window\sfml-window.csproj", "{D17DE83D-A592-461F-8AF2-53F9E22E1D0F}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "sfml-graphics", "..\..\src\Graphics\sfml-graphics.csproj", "{46786269-57B9-48E7-AA4F-8F4D84609FE6}"
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@ -1,4 +1,4 @@
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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@ -11,6 +11,11 @@
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<AssemblyName>opengl</AssemblyName>
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<StartupObject>
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</StartupObject>
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<FileUpgradeFlags>
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</FileUpgradeFlags>
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<OldToolsVersion>2.0</OldToolsVersion>
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<UpgradeBackupLocation>
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</UpgradeBackupLocation>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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@ -1,4 +1,4 @@
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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@ -9,6 +9,11 @@
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>sample_postfx</RootNamespace>
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<AssemblyName>post-fx</AssemblyName>
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<FileUpgradeFlags>
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</FileUpgradeFlags>
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<OldToolsVersion>2.0</OldToolsVersion>
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<UpgradeBackupLocation>
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</UpgradeBackupLocation>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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@ -1,4 +1,4 @@
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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@ -11,6 +11,11 @@
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<AssemblyName>sound</AssemblyName>
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<StartupObject>
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</StartupObject>
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<FileUpgradeFlags>
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</FileUpgradeFlags>
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<OldToolsVersion>2.0</OldToolsVersion>
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<UpgradeBackupLocation>
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</UpgradeBackupLocation>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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|
@ -1,4 +1,4 @@
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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@ -11,6 +11,11 @@
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<AssemblyName>sound-capture</AssemblyName>
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<StartupObject>
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</StartupObject>
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<FileUpgradeFlags>
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</FileUpgradeFlags>
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<OldToolsVersion>2.0</OldToolsVersion>
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<UpgradeBackupLocation>
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</UpgradeBackupLocation>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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|
@ -1,4 +1,4 @@
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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@ -9,6 +9,11 @@
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>sample_window</RootNamespace>
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<AssemblyName>window</AssemblyName>
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<FileUpgradeFlags>
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</FileUpgradeFlags>
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<OldToolsVersion>2.0</OldToolsVersion>
|
||||
<UpgradeBackupLocation>
|
||||
</UpgradeBackupLocation>
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||||
</PropertyGroup>
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||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
|
||||
<PropertyGroup>
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||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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@ -12,6 +12,11 @@
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<AssemblyName>sfmlnet-audio</AssemblyName>
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<StartupObject>
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</StartupObject>
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<FileUpgradeFlags>
|
||||
</FileUpgradeFlags>
|
||||
<OldToolsVersion>2.0</OldToolsVersion>
|
||||
<UpgradeBackupLocation>
|
||||
</UpgradeBackupLocation>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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@ -16,7 +16,7 @@ namespace SFML
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{
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////////////////////////////////////////////////////////////
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/// <summary>
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/// Create a default view (1000x1000, centered on origin)
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/// Create a default view (1000x1000)
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/// </summary>
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////////////////////////////////////////////////////////////
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public View() :
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@ -37,16 +37,16 @@ namespace SFML
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////////////////////////////////////////////////////////////
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/// <summary>
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/// Construct the view from its center and half-size
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/// Construct the view from its center and size
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/// </summary>
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/// <param name="center">Center of the view</param>
|
||||
/// <param name="halfSize">Half-size of the view (from center to corner)</param>
|
||||
/// <param name="size">Size of the view</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public View(Vector2 center, Vector2 halfSize) :
|
||||
public View(Vector2 center, Vector2 size) :
|
||||
base(sfView_Create())
|
||||
{
|
||||
this.Center = center;
|
||||
this.HalfSize = halfSize;
|
||||
this.Size = size;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
@ -65,32 +65,44 @@ namespace SFML
|
||||
/// Half-size of the view
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public Vector2 HalfSize
|
||||
public Vector2 Size
|
||||
{
|
||||
get {return new Vector2(sfView_GetHalfSizeX(This), sfView_GetHalfSizeY(This));}
|
||||
set {sfView_SetHalfSize(This, value.X, value.Y);}
|
||||
get {return new Vector2(sfView_GetWidth(This), sfView_GetHeight(This));}
|
||||
set {sfView_SetSize(This, value.X, value.Y);}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Rotation of the view, in degrees
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public float Rotation
|
||||
{
|
||||
get { return sfView_GetRotation(This); }
|
||||
set { sfView_SetRotation(This, value); }
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Target viewport of the view, defined as a factor of the
|
||||
/// size of the target to which the view is applied
|
||||
/// </summary>
|
||||
////////////////////////////////////////////////////////////
|
||||
public FloatRect Viewport
|
||||
{
|
||||
get { return sfView_GetViewport(This); }
|
||||
set { sfView_SetViewport(This, value); }
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Rebuild the view from a rectangle
|
||||
/// </summary>
|
||||
/// <param name="viewRect">Rectangle defining the position and size of the view</param>
|
||||
/// <param name="rectangle">Rectangle defining the position and size of the view</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public void SetFromRect(FloatRect viewRect)
|
||||
public void Reset(FloatRect rectangle)
|
||||
{
|
||||
sfView_SetFromRect(This, viewRect);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Get the rectangle defining the view
|
||||
/// </summary>
|
||||
/// <returns>Rectangle of the view</returns>
|
||||
////////////////////////////////////////////////////////////
|
||||
public FloatRect GetRect()
|
||||
{
|
||||
return sfView_GetRect(This);
|
||||
sfView_Reset(This, rectangle);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
@ -104,6 +116,17 @@ namespace SFML
|
||||
sfView_Move(This, offset.X, offset.Y);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Rotate the view
|
||||
/// </summary>
|
||||
/// <param name="angle">Angle of rotation, in degrees</param>
|
||||
////////////////////////////////////////////////////////////
|
||||
public void Rotate(float angle)
|
||||
{
|
||||
sfView_Rotate(This, angle);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// <summary>
|
||||
/// Resize the view rectangle to simulate a zoom / unzoom effect
|
||||
@ -151,10 +174,16 @@ namespace SFML
|
||||
static extern void sfView_SetCenter(IntPtr View, float X, float Y);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfView_SetHalfSize(IntPtr View, float HalfWidth, float HalfHeight);
|
||||
static extern void sfView_SetSize(IntPtr View, float Width, float Height);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfView_SetFromRect(IntPtr View, FloatRect ViewRect);
|
||||
static extern void sfView_SetRotation(IntPtr View, float Angle);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfView_SetViewport(IntPtr View, FloatRect Viewport);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfView_Reset(IntPtr View, FloatRect Rectangle);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern float sfView_GetCenterX(IntPtr View);
|
||||
@ -163,17 +192,23 @@ namespace SFML
|
||||
static extern float sfView_GetCenterY(IntPtr View);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern float sfView_GetHalfSizeX(IntPtr View);
|
||||
static extern float sfView_GetWidth(IntPtr View);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern float sfView_GetHalfSizeY(IntPtr View);
|
||||
static extern float sfView_GetHeight(IntPtr View);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern FloatRect sfView_GetRect(IntPtr View);
|
||||
static extern float sfView_GetRotation(IntPtr View);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern FloatRect sfView_GetViewport(IntPtr View);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfView_Move(IntPtr View, float OffsetX, float OffsetY);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfView_Rotate(IntPtr View, float Angle);
|
||||
|
||||
[DllImport("csfml-graphics"), SuppressUnmanagedCodeSecurity]
|
||||
static extern void sfView_Zoom(IntPtr View, float Factor);
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
@ -12,6 +12,11 @@
|
||||
<AssemblyName>sfmlnet-graphics</AssemblyName>
|
||||
<StartupObject>
|
||||
</StartupObject>
|
||||
<FileUpgradeFlags>
|
||||
</FileUpgradeFlags>
|
||||
<OldToolsVersion>2.0</OldToolsVersion>
|
||||
<UpgradeBackupLocation>
|
||||
</UpgradeBackupLocation>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
|
@ -1,5 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
@ -12,6 +12,11 @@
|
||||
<AssemblyName>sfmlnet-window</AssemblyName>
|
||||
<StartupObject>
|
||||
</StartupObject>
|
||||
<FileUpgradeFlags>
|
||||
</FileUpgradeFlags>
|
||||
<OldToolsVersion>2.0</OldToolsVersion>
|
||||
<UpgradeBackupLocation>
|
||||
</UpgradeBackupLocation>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
|
@ -104,15 +104,28 @@ public :
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Convert a point in window coordinates into view coordinates
|
||||
/// This version uses the current view of the window
|
||||
///
|
||||
/// \param WindowX : X coordinate of the point to convert, relative to the window
|
||||
/// \param WindowY : Y coordinate of the point to convert, relative to the window
|
||||
/// \param TargetView : Target view to convert the point to (NULL by default -- uses the current view)
|
||||
///
|
||||
/// \return Converted point
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
sf::Vector2f ConvertCoords(unsigned int WindowX, unsigned int WindowY, const View* TargetView = NULL) const;
|
||||
sf::Vector2f ConvertCoords(unsigned int WindowX, unsigned int WindowY) const;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Convert a point in window coordinates into view coordinates
|
||||
/// This version uses the given view
|
||||
///
|
||||
/// \param WindowX : X coordinate of the point to convert, relative to the window
|
||||
/// \param WindowY : Y coordinate of the point to convert, relative to the window
|
||||
/// \param TargetView : Target view to convert the point to
|
||||
///
|
||||
/// \return Converted point
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
sf::Vector2f ConvertCoords(unsigned int WindowX, unsigned int WindowY, const View& TargetView) const;
|
||||
|
||||
private :
|
||||
|
||||
|
@ -116,6 +116,21 @@ public :
|
||||
////////////////////////////////////////////////////////////
|
||||
void SetRotation(float Angle);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Set the target viewport
|
||||
///
|
||||
/// The viewport is the rectangle into which the contents of the
|
||||
/// view are displayed, expressed as a factor (between 0 and 1)
|
||||
/// of the size of the RenderTarget to which the view is applied.
|
||||
///
|
||||
/// For example, a view which takes the left side of the target would
|
||||
/// be defined with View.SetViewport(sf::FloatRect(0, 0, 0.5, 1)).
|
||||
///
|
||||
/// \param Viewport : New viewport
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void SetViewport(const FloatRect& Viewport);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Reset the view to the given rectangle.
|
||||
/// Note: this function resets the rotation angle to 0.
|
||||
@ -141,6 +156,22 @@ public :
|
||||
////////////////////////////////////////////////////////////
|
||||
const Vector2f& GetSize() const;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Get the current rotation
|
||||
///
|
||||
/// \return Rotation of the view, in degrees
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
float GetRotation() const;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Get the target viewport
|
||||
///
|
||||
/// \return Viewport rectangle, expressed as a factor of the target size
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
const FloatRect& GetViewport() const;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Move the view
|
||||
///
|
||||
@ -198,6 +229,7 @@ private :
|
||||
Vector2f myCenter; ///< Center of the view, in scene coordinates
|
||||
Vector2f mySize; ///< Size of the view, in scene coordinates
|
||||
float myRotation; ///< Angle of rotation of the view rectangle, in degrees
|
||||
FloatRect myViewport; ///< Viewport rectangle, expressed as a factor of the render-target's size
|
||||
mutable Matrix3 myMatrix; ///< Precomputed projection matrix corresponding to the view
|
||||
mutable Matrix3 myInverseMatrix; ///< Precomputed inverse projection matrix corresponding to the view
|
||||
mutable bool myNeedUpdate; ///< Internal state telling if the matrix needs to be updated
|
||||
|
@ -93,10 +93,19 @@ void RenderTarget::Draw(const Drawable& Object)
|
||||
SetRenderStates();
|
||||
}
|
||||
|
||||
// Set the window viewport and transform matrices
|
||||
GLCheck(glViewport(0, 0, GetWidth(), GetHeight()));
|
||||
GLCheck(glMatrixMode(GL_PROJECTION)); GLCheck(glLoadMatrixf(myCurrentView->GetMatrix().Get4x4Elements()));
|
||||
GLCheck(glMatrixMode(GL_MODELVIEW)); GLCheck(glLoadIdentity());
|
||||
// Setup the viewport
|
||||
const FloatRect& Viewport = myCurrentView->GetViewport();
|
||||
int Left = static_cast<int>(0.5f + GetWidth() * Viewport.Left);
|
||||
int Top = static_cast<int>(0.5f + GetHeight() * (1.f - Viewport.Bottom));
|
||||
int Width = static_cast<int>(0.5f + GetWidth() * Viewport.GetSize().x);
|
||||
int Height = static_cast<int>(0.5f + GetHeight() * Viewport.GetSize().y);
|
||||
GLCheck(glViewport(Left, Top, Width, Height));
|
||||
|
||||
// Setup the transform matrices
|
||||
GLCheck(glMatrixMode(GL_PROJECTION));
|
||||
GLCheck(glLoadMatrixf(myCurrentView->GetMatrix().Get4x4Elements()));
|
||||
GLCheck(glMatrixMode(GL_MODELVIEW));
|
||||
GLCheck(glLoadIdentity());
|
||||
|
||||
// Let the object draw itself
|
||||
Object.Draw(*this);
|
||||
|
@ -135,22 +135,33 @@ Image RenderWindow::Capture() const
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Convert a point in window coordinates into view coordinates
|
||||
/// This version uses the current view of the window
|
||||
////////////////////////////////////////////////////////////
|
||||
sf::Vector2f RenderWindow::ConvertCoords(unsigned int WindowX, unsigned int WindowY, const View* TargetView) const
|
||||
sf::Vector2f RenderWindow::ConvertCoords(unsigned int WindowX, unsigned int WindowY) const
|
||||
{
|
||||
// Use the current view if none has been passed
|
||||
if (!TargetView)
|
||||
TargetView = &GetView();
|
||||
return ConvertCoords(WindowX, WindowY, GetView());
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Convert a point in window coordinates into view coordinates
|
||||
/// This version uses the given view
|
||||
////////////////////////////////////////////////////////////
|
||||
sf::Vector2f RenderWindow::ConvertCoords(unsigned int WindowX, unsigned int WindowY, const View& TargetView) const
|
||||
{
|
||||
// First, convert from viewport coordinates to homogeneous coordinates
|
||||
const FloatRect& Viewport = TargetView.GetViewport();
|
||||
int Left = static_cast<int>(0.5f + GetWidth() * Viewport.Left);
|
||||
int Top = static_cast<int>(0.5f + GetHeight() * Viewport.Top);
|
||||
int Width = static_cast<int>(0.5f + GetWidth() * Viewport.GetSize().x);
|
||||
int Height = static_cast<int>(0.5f + GetHeight() * Viewport.GetSize().y);
|
||||
|
||||
// First, convert from viewport coordinates to homogeneous coordinates:
|
||||
// --> [0, Width] to [-1, 1]
|
||||
// --> [0, Height] to [1, -1]
|
||||
Vector2f Coords;
|
||||
Coords.x = -1.f + 2.f * WindowX / GetWidth();
|
||||
Coords.y = 1.f - 2.f * WindowY / GetHeight();
|
||||
Coords.x = -1.f + 2.f * (static_cast<int>(WindowX) - Left) / Width;
|
||||
Coords.y = 1.f - 2.f * (static_cast<int>(WindowY) - Top) / Height;
|
||||
|
||||
// Then transform by the inverse of the view matrix
|
||||
return TargetView->GetInverseMatrix().Transform(Coords);
|
||||
return TargetView.GetInverseMatrix().Transform(Coords);
|
||||
}
|
||||
|
||||
|
||||
|
@ -38,6 +38,7 @@ View::View() :
|
||||
myCenter (),
|
||||
mySize (),
|
||||
myRotation (0),
|
||||
myViewport (0, 0, 1, 1),
|
||||
myNeedUpdate (true),
|
||||
myNeedInvUpdate(true)
|
||||
{
|
||||
@ -52,6 +53,7 @@ View::View(const FloatRect& Rectangle) :
|
||||
myCenter (),
|
||||
mySize (),
|
||||
myRotation (0),
|
||||
myViewport (0, 0, 1, 1),
|
||||
myNeedUpdate (true),
|
||||
myNeedInvUpdate(true)
|
||||
{
|
||||
@ -66,6 +68,7 @@ View::View(const Vector2f& Center, const Vector2f& Size) :
|
||||
myCenter (Center),
|
||||
mySize (Size),
|
||||
myRotation (0),
|
||||
myViewport (0, 0, 1, 1),
|
||||
myNeedUpdate (true),
|
||||
myNeedInvUpdate(true)
|
||||
{
|
||||
@ -125,6 +128,15 @@ void View::SetRotation(float Angle)
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Set the target viewport
|
||||
////////////////////////////////////////////////////////////
|
||||
void View::SetViewport(const FloatRect& Viewport)
|
||||
{
|
||||
myViewport = Viewport;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Reset the view to the given rectangle
|
||||
////////////////////////////////////////////////////////////
|
||||
@ -155,6 +167,24 @@ const Vector2f& View::GetSize() const
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Get the current rotation
|
||||
////////////////////////////////////////////////////////////
|
||||
float View::GetRotation() const
|
||||
{
|
||||
return myRotation;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Get the target viewport
|
||||
////////////////////////////////////////////////////////////
|
||||
const FloatRect& View::GetViewport() const
|
||||
{
|
||||
return myViewport;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Move the view
|
||||
////////////////////////////////////////////////////////////
|
||||
|
Loading…
Reference in New Issue
Block a user