Android: Removed custom toolchain file
This commit drops the previous custom CMake toolchain file for Android in favor of CMake's new built-in toolchain for this (CMake >3.7.2). This makes building SFML for Android a lot simpler and more straight forward, working almost as smooth as other platforms. To configure your build directory, all you have to do is defining just a few variables the first time you invoke CMake. **Required Variables** * `CMAKE_SYSTEM_NAME` must be `Android`, so CMake knows we actually want to cross-compile. * `CMAKE_ANDROID_NDK` must point to the NDK's installation directory, e.g. `/usr/android/ndk` or `c:/android/ndk`. **Recommended Variables** * `CMAKE_ANDROID_STL_TYPE` defines the STL implementation to be used. You should use `c++_shared`, although others might work. **Optional Variables** * `CMAKE_SYSTEM_VERSION` can be set to pick a specific SDK version other than the latest. * `CMAKE_ANDROID_ARCH_ABI` defines the target architecture and ABI, for example `armeabi` or `armeabi-v7a`. Based on your system, you might want to enforce a specific generator to prevent issues, e.g. using `MinGW Makefiles`.
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@ -1,4 +1,9 @@
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cmake_minimum_required(VERSION 2.8.3)
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# CMake's built-in Android support requires 3.7.0
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if(CMAKE_SYSTEM_NAME MATCHES "Android")
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cmake_minimum_required(VERSION 3.7.2)
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else()
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cmake_minimum_required(VERSION 2.8.3)
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endif()
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# define a macro that helps defining an option
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macro(sfml_set_option var default type docstring)
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@ -38,26 +43,6 @@ if(NOT CMAKE_OSX_SYSROOT)
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ERROR_QUIET)
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endif()
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# set Android specific options
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# define the minimum API level to be used
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sfml_set_option(ANDROID_API_MIN 9 STRING "Choose the Android API level to be used (minimum 9)")
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# mirror the setting for the toolchain file
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set(ANDROID_NATIVE_API_LEVEL ${ANDROID_API_MIN})
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# define the path to the Android NDK
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sfml_set_option(ANDROID_NDK "$ENV{ANDROID_NDK}" PATH "Path to the Android NDK")
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# define the STL implementation to be used
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sfml_set_option(ANDROID_STL c++_shared STRING "Choose the STL implementation to be used (experimental)")
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# default the ABI to ARM v7a for hardware floating point
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if(NOT ANDROID_ABI)
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set(ANDROID_ABI armeabi-v7a)
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endif()
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#end of Android specific options
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# project name
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project(SFML)
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@ -119,12 +104,8 @@ endif()
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# Android options
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if(SFML_OS_ANDROID)
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# make sure there's the android library available
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if (${ANDROID_API_MIN} LESS 9)
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message(FATAL_ERROR "Android API level must be equal or greater than 9. Please adjust the CMake variable 'ANDROID_API_MIN'.")
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endif()
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if(NOT ANDROID_NDK)
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message(FATAL_ERROR "The Android NDK couldn't be found. Please adjust the CMake variable 'ANDROID_NDK' to point to the NDK directory.")
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if (CMAKE_ANDROID_API LESS 9)
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message(FATAL_ERROR "Android API level (${CMAKE_ANDROID_API}) must be equal or greater than 9.")
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endif()
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# CMake doesn't support defining the STL to be used with Nsight Tegra, so warn the user
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@ -133,14 +114,19 @@ if(SFML_OS_ANDROID)
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endif()
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# install everything in $NDK/sources/ because this path is appended by the NDK (convenient)
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set(CMAKE_INSTALL_PREFIX ${ANDROID_NDK}/sources/sfml)
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set(CMAKE_INSTALL_PREFIX ${CMAKE_ANDROID_NDK}/sources/third_party/sfml)
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# we install libs in a subdirectory named after the ABI (lib/mips/*.so)
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set(LIB_SUFFIX "/${ANDROID_ABI}")
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set(LIB_SUFFIX "/${CMAKE_ANDROID_ARCH_ABI}")
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# pass shared STL configuration (if any)
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if (ANDROID_STL MATCHES "_shared")
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add_definitions("-DSTL_LIBRARY=${ANDROID_STL}")
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if (CMAKE_ANDROID_STL_TYPE MATCHES "_shared")
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add_definitions("-DSTL_LIBRARY=${CMAKE_ANDROID_STL_TYPE}")
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if(NOT CMAKE_ANDROID_STL_TYPE MATCHES "c\\+\\+_shared")
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message("Android: Using ${CMAKE_ANDROID_STL_TYPE} as STL. Set CMAKE_ANDROID_STL_TYPE to c++_shared, if there are any issues.")
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endif()
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else()
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message(WARNING "Android: You're using a static STL (${CMAKE_ANDROID_STL_TYPE}). Set CMAKE_ANDROID_STL_TYPE to c++_shared, if there are any issues.")
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endif()
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# let the user switch ABIs
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@ -150,12 +136,6 @@ if(SFML_OS_ANDROID)
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# we save the original compilation command line to restore it later in Macro.cmake
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set(CMAKE_CXX_CREATE_SHARED_LIBRARY_WITH_STL ${CMAKE_CXX_CREATE_SHARED_LIBRARY})
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set(CMAKE_CXX_CREATE_SHARED_LIBRARY_WITHOUT_STL "<CMAKE_CXX_COMPILER> <CMAKE_SHARED_LIBRARY_CXX_FLAGS> <LANGUAGE_COMPILE_FLAGS> <LINK_FLAGS> <CMAKE_SHARED_LIBRARY_CREATE_CXX_FLAGS> <SONAME_FLAG><TARGET_SONAME> -o <TARGET> <OBJECTS> <LINK_LIBRARIES>")
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else()
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unset(ANDROID_ABI CACHE)
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unset(ANDROID_API_MIN CACHE)
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unset(ANDROID_STL CACHE)
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unset(ANDROID_NATIVE_API_LEVEL CACHE)
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unset(ANDROID_NDK CACHE)
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endif()
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# define SFML_STATIC if the build type is not set to 'shared'
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@ -525,7 +505,7 @@ elseif(SFML_OS_ANDROID)
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if(NOT SFML_USE_SYSTEM_DEPS)
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# install extlibs
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install(DIRECTORY extlibs/libs-android/${ANDROID_ABI} DESTINATION extlibs/lib)
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install(DIRECTORY extlibs/libs-android/${CMAKE_ANDROID_ARCH_ABI} DESTINATION extlibs/lib)
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install(FILES extlibs/Android.mk DESTINATION extlibs)
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endif()
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@ -124,5 +124,5 @@ if(SFML_OS_WINDOWS OR SFML_OS_IOS)
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elseif(SFML_OS_LINUX OR SFML_OS_FREEBSD OR SFML_OS_MACOSX)
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set(INSTALL_MISC_DIR share/SFML)
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elseif(SFML_OS_ANDROID)
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set(INSTALL_MISC_DIR ${ANDROID_NDK}/sources/sfml)
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set(INSTALL_MISC_DIR ${CMAKE_ANDROID_NDK}/sources/third_party/sfml)
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endif()
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@ -229,52 +229,3 @@ macro(sfml_add_example target)
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endif()
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endmacro()
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# macro to find packages on the host OS
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# We do not use the custom toolchain anymore, so we need to define
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# the macro here
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if(SFML_OS_ANDROID)
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# macro to find packages on the host OS
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macro( find_host_package )
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set( CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER )
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set( CMAKE_FIND_ROOT_PATH_MODE_LIBRARY NEVER )
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set( CMAKE_FIND_ROOT_PATH_MODE_INCLUDE NEVER )
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if( CMAKE_HOST_WIN32 )
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SET( WIN32 1 )
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SET( UNIX )
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elseif( CMAKE_HOST_APPLE )
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SET( APPLE 1 )
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SET( UNIX )
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endif()
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find_package( ${ARGN} )
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SET( WIN32 )
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SET( APPLE )
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SET( UNIX 1 )
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set( CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY )
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set( CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY )
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set( CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY )
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endmacro()
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# macro to find programs on the host OS
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macro( find_host_program )
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set( CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER )
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set( CMAKE_FIND_ROOT_PATH_MODE_LIBRARY NEVER )
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set( CMAKE_FIND_ROOT_PATH_MODE_INCLUDE NEVER )
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if( CMAKE_HOST_WIN32 )
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SET( WIN32 1 )
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SET( UNIX )
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elseif( CMAKE_HOST_APPLE )
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SET( APPLE 1 )
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SET( UNIX )
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endif()
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find_program( ${ARGN} )
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SET( WIN32 )
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SET( APPLE )
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SET( UNIX 1 )
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set( CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY )
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set( CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY )
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set( CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY )
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endmacro()
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endif()
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@ -69,8 +69,6 @@
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#include <GLES/glext.h>
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// We're not using OpenGL ES 2+ yet, but we can use the sRGB extension
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// We need to import gl2platform.h, would normally be included by gl2.h
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// which was included by gl2ext.h in older NDK versions
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#include <GLES2/gl2platform.h>
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#include <GLES2/gl2ext.h>
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@ -66,7 +66,7 @@ elseif(SFML_OS_ANDROID)
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endif()
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# find external libraries
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if(SFML_OS_ANDROID OR SFML_OS_IOS)
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if(SFML_OS_IOS)
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if(NOT SFML_OS_IOS)
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find_host_package(OpenAL REQUIRED)
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endif()
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@ -36,7 +36,7 @@ elseif(SFML_OS_IOS)
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set(CMAKE_LIBRARY_PATH ${CMAKE_LIBRARY_PATH} "${PROJECT_SOURCE_DIR}/extlibs/libs-ios/")
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elseif(SFML_OS_ANDROID)
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set(CMAKE_INCLUDE_PATH ${CMAKE_INCLUDE_PATH} "${PROJECT_SOURCE_DIR}/extlibs/headers")
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set(CMAKE_LIBRARY_PATH ${CMAKE_LIBRARY_PATH} "${PROJECT_SOURCE_DIR}/extlibs/libs-android/${ANDROID_ABI}")
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set(CMAKE_LIBRARY_PATH ${CMAKE_LIBRARY_PATH} "${PROJECT_SOURCE_DIR}/extlibs/libs-android/${CMAKE_ANDROID_ARCH_ABI}")
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endif()
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# add the SFML sources path
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@ -116,7 +116,7 @@ if(SFML_OPENGL_ES AND SFML_OS_LINUX)
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find_package(GLES REQUIRED)
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include_directories(${EGL_INCLUDE_DIR} ${GLES_INCLUDE_DIR})
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endif()
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if(SFML_OS_ANDROID OR SFML_OS_IOS)
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if(SFML_OS_IOS)
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find_host_package(Freetype REQUIRED)
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else()
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find_package(Freetype REQUIRED)
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@ -30,6 +30,7 @@
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#include <stdlib.h>
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#include <string.h>
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#include <jni.h>
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#include <string>
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#define LOGE(...) ((void)__android_log_print(ANDROID_LOG_INFO, "sfml-activity", __VA_ARGS__))
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