Revert "Added a VertexBuffer implementation to all Drawables that were rendered via VertexArrays."
This reverts commit 4dfad062e4
.
This commit is contained in:
parent
b00317e90c
commit
81a1da6a59
@ -32,7 +32,6 @@
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#include <SFML/Graphics/Drawable.hpp>
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#include <SFML/Graphics/Transformable.hpp>
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#include <SFML/Graphics/VertexArray.hpp>
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#include <SFML/Graphics/VertexBuffer.hpp>
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#include <SFML/System/Vector2.hpp>
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@ -306,17 +305,15 @@ private:
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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const Texture* m_texture; ///< Texture of the shape
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IntRect m_textureRect; ///< Rectangle defining the area of the source texture to display
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Color m_fillColor; ///< Fill color
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Color m_outlineColor; ///< Outline color
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float m_outlineThickness; ///< Thickness of the shape's outline
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VertexArray m_vertices; ///< Vertex array containing the fill geometry
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VertexArray m_outlineVertices; ///< Vertex array containing the outline geometry
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VertexBuffer m_verticesBuffer; ///< Vertex buffer containing the fill geometry
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VertexBuffer m_outlineVerticesBuffer; ///< Vertex buffer containing the outline geometry
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FloatRect m_insideBounds; ///< Bounding rectangle of the inside (fill)
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FloatRect m_bounds; ///< Bounding rectangle of the whole shape (outline + fill)
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const Texture* m_texture; ///< Texture of the shape
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IntRect m_textureRect; ///< Rectangle defining the area of the source texture to display
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Color m_fillColor; ///< Fill color
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Color m_outlineColor; ///< Outline color
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float m_outlineThickness; ///< Thickness of the shape's outline
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VertexArray m_vertices; ///< Vertex array containing the fill geometry
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VertexArray m_outlineVertices; ///< Vertex array containing the outline geometry
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FloatRect m_insideBounds; ///< Bounding rectangle of the inside (fill)
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FloatRect m_bounds; ///< Bounding rectangle of the whole shape (outline + fill)
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};
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} // namespace sf
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@ -33,7 +33,6 @@
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#include <SFML/Graphics/Transformable.hpp>
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#include <SFML/Graphics/Vertex.hpp>
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#include <SFML/Graphics/Rect.hpp>
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#include <SFML/Graphics/VertexBuffer.hpp>
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namespace sf
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@ -216,10 +215,9 @@ private:
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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Vertex m_vertices[4]; ///< Vertices defining the sprite's geometry
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VertexBuffer m_verticesBuffer; ///< Vertex buffer containing the sprite's geometry
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const Texture* m_texture; ///< Texture of the sprite
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IntRect m_textureRect; ///< Rectangle defining the area of the source texture to display
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Vertex m_vertices[4]; ///< Vertices defining the sprite's geometry
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const Texture* m_texture; ///< Texture of the sprite
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IntRect m_textureRect; ///< Rectangle defining the area of the source texture to display
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};
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} // namespace sf
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@ -34,7 +34,6 @@
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#include <SFML/Graphics/Font.hpp>
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#include <SFML/Graphics/Rect.hpp>
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#include <SFML/Graphics/VertexArray.hpp>
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#include <SFML/Graphics/VertexBuffer.hpp>
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#include <SFML/System/String.hpp>
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#include <string>
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#include <vector>
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@ -436,22 +435,20 @@ private:
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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String m_string; ///< String to display
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const Font* m_font; ///< Font used to display the string
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unsigned int m_characterSize; ///< Base size of characters, in pixels
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float m_letterSpacingFactor; ///< Spacing factor between letters
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float m_lineSpacingFactor; ///< Spacing factor between lines
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Uint32 m_style; ///< Text style (see Style enum)
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Color m_fillColor; ///< Text fill color
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Color m_outlineColor; ///< Text outline color
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float m_outlineThickness; ///< Thickness of the text's outline
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mutable VertexArray m_vertices; ///< Vertex array containing the fill geometry
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mutable VertexArray m_outlineVertices; ///< Vertex array containing the outline geometry
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mutable VertexBuffer m_verticesBuffer; ///< Vertex buffer containing the fill geometry
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mutable VertexBuffer m_outlineVerticesBuffer; ///< Vertex buffer containing the outline geometry
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mutable FloatRect m_bounds; ///< Bounding rectangle of the text (in local coordinates)
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mutable bool m_geometryNeedUpdate; ///< Does the geometry need to be recomputed?
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mutable Uint64 m_fontTextureId; ///< The font texture id
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String m_string; ///< String to display
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const Font* m_font; ///< Font used to display the string
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unsigned int m_characterSize; ///< Base size of characters, in pixels
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float m_letterSpacingFactor; ///< Spacing factor between letters
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float m_lineSpacingFactor; ///< Spacing factor between lines
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Uint32 m_style; ///< Text style (see Style enum)
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Color m_fillColor; ///< Text fill color
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Color m_outlineColor; ///< Text outline color
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float m_outlineThickness; ///< Thickness of the text's outline
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mutable VertexArray m_vertices; ///< Vertex array containing the fill geometry
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mutable VertexArray m_outlineVertices; ///< Vertex array containing the outline geometry
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mutable FloatRect m_bounds; ///< Bounding rectangle of the text (in local coordinates)
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mutable bool m_geometryNeedUpdate; ///< Does the geometry need to be recomputed?
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mutable Uint64 m_fontTextureId; ///< The font texture id
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};
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} // namespace sf
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@ -87,10 +87,6 @@ void Shape::setTextureRect(const IntRect& rect)
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{
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m_textureRect = rect;
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updateTexCoords();
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// Update the vertex buffers if they are being used
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if (m_verticesBuffer.getVertexCount())
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m_verticesBuffer.update(&m_vertices[0]);
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}
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@ -106,10 +102,6 @@ void Shape::setFillColor(const Color& color)
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{
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m_fillColor = color;
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updateFillColors();
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// Update the vertex buffers if they are being used
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if (m_verticesBuffer.getVertexCount())
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m_verticesBuffer.update(&m_vertices[0]);
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}
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@ -125,10 +117,6 @@ void Shape::setOutlineColor(const Color& color)
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{
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m_outlineColor = color;
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updateOutlineColors();
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// Update the vertex buffers if they are being used
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if (m_outlineVerticesBuffer.getVertexCount())
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m_outlineVerticesBuffer.update(&m_outlineVertices[0]);
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}
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@ -170,17 +158,15 @@ FloatRect Shape::getGlobalBounds() const
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////////////////////////////////////////////////////////////
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Shape::Shape() :
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m_texture (NULL),
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m_textureRect (),
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m_fillColor (255, 255, 255),
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m_outlineColor (255, 255, 255),
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m_outlineThickness (0),
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m_vertices (TriangleFan),
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m_outlineVertices (TriangleStrip),
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m_verticesBuffer (TriangleFan, VertexBuffer::Static),
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m_outlineVerticesBuffer(TriangleStrip, VertexBuffer::Static),
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m_insideBounds (),
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m_bounds ()
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m_texture (NULL),
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m_textureRect (),
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m_fillColor (255, 255, 255),
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m_outlineColor (255, 255, 255),
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m_outlineThickness(0),
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m_vertices (TriangleFan),
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m_outlineVertices (TriangleStrip),
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m_insideBounds (),
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m_bounds ()
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{
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}
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@ -194,16 +180,6 @@ void Shape::update()
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{
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m_vertices.resize(0);
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m_outlineVertices.resize(0);
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if (VertexBuffer::isAvailable())
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{
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if (m_verticesBuffer.getVertexCount())
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m_verticesBuffer.create(0);
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if (m_outlineVerticesBuffer.getVertexCount())
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m_outlineVerticesBuffer.create(0);
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}
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return;
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}
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@ -230,21 +206,6 @@ void Shape::update()
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// Outline
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updateOutline();
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// Update the vertex buffers if they are being used
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if (VertexBuffer::isAvailable())
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{
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if (m_verticesBuffer.getVertexCount() != m_vertices.getVertexCount())
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m_verticesBuffer.create(m_vertices.getVertexCount());
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m_verticesBuffer.update(&m_vertices[0]);
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if (m_outlineVerticesBuffer.getVertexCount() != m_outlineVertices.getVertexCount())
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m_outlineVerticesBuffer.create(m_outlineVertices.getVertexCount());
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if (m_outlineVertices.getVertexCount())
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m_outlineVerticesBuffer.update(&m_outlineVertices[0]);
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}
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}
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@ -255,29 +216,13 @@ void Shape::draw(RenderTarget& target, RenderStates states) const
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// Render the inside
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states.texture = m_texture;
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if (VertexBuffer::isAvailable())
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{
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target.draw(m_verticesBuffer, states);
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}
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else
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{
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target.draw(m_vertices, states);
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}
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target.draw(m_vertices, states);
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// Render the outline
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if (m_outlineThickness != 0)
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{
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states.texture = NULL;
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if (VertexBuffer::isAvailable())
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{
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target.draw(m_outlineVerticesBuffer, states);
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}
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else
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{
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target.draw(m_outlineVertices, states);
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}
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target.draw(m_outlineVertices, states);
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}
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}
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@ -35,37 +35,26 @@ namespace sf
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{
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////////////////////////////////////////////////////////////
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Sprite::Sprite() :
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m_verticesBuffer(TrianglesStrip, VertexBuffer::Stream),
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m_texture (NULL),
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m_textureRect ()
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m_texture (NULL),
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m_textureRect()
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{
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if (VertexBuffer::isAvailable())
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m_verticesBuffer.create(4);
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}
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////////////////////////////////////////////////////////////
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Sprite::Sprite(const Texture& texture) :
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m_verticesBuffer(TrianglesStrip, VertexBuffer::Stream),
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m_texture (NULL),
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m_textureRect ()
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m_texture (NULL),
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m_textureRect()
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{
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if (VertexBuffer::isAvailable())
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m_verticesBuffer.create(4);
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setTexture(texture);
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}
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////////////////////////////////////////////////////////////
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Sprite::Sprite(const Texture& texture, const IntRect& rectangle) :
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m_verticesBuffer(TrianglesStrip, VertexBuffer::Stream),
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m_texture (NULL),
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m_textureRect ()
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m_texture (NULL),
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m_textureRect()
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{
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if (VertexBuffer::isAvailable())
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m_verticesBuffer.create(4);
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setTexture(texture);
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setTextureRect(rectangle);
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}
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@ -91,10 +80,6 @@ void Sprite::setTextureRect(const IntRect& rectangle)
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m_textureRect = rectangle;
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updatePositions();
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updateTexCoords();
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// Update the vertex buffer if it is being used
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if (VertexBuffer::isAvailable())
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m_verticesBuffer.update(m_vertices);
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}
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}
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@ -107,10 +92,6 @@ void Sprite::setColor(const Color& color)
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m_vertices[1].color = color;
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m_vertices[2].color = color;
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m_vertices[3].color = color;
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// Update the vertex buffer if it is being used
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if (VertexBuffer::isAvailable())
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m_verticesBuffer.update(m_vertices);
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}
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@ -159,15 +140,7 @@ void Sprite::draw(RenderTarget& target, RenderStates states) const
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{
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states.transform *= getTransform();
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states.texture = m_texture;
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if (VertexBuffer::isAvailable())
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{
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target.draw(m_verticesBuffer, states);
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}
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else
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{
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target.draw(m_vertices, 4, TriangleStrip, states);
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}
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target.draw(m_vertices, 4, TriangleStrip, states);
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}
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}
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@ -76,22 +76,20 @@ namespace sf
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{
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////////////////////////////////////////////////////////////
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Text::Text() :
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m_string (),
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m_font (NULL),
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m_characterSize (30),
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m_letterSpacingFactor (1.f),
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m_lineSpacingFactor (1.f),
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m_style (Regular),
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m_fillColor (255, 255, 255),
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m_outlineColor (0, 0, 0),
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m_outlineThickness (0),
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m_vertices (Triangles),
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m_outlineVertices (Triangles),
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m_verticesBuffer (Triangles, VertexBuffer::Static),
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m_outlineVerticesBuffer(Triangles, VertexBuffer::Static),
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m_bounds (),
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m_geometryNeedUpdate (false),
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m_fontTextureId (0)
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m_string (),
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m_font (NULL),
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m_characterSize (30),
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m_letterSpacingFactor(1.f),
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m_lineSpacingFactor (1.f),
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m_style (Regular),
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m_fillColor (255, 255, 255),
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m_outlineColor (0, 0, 0),
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m_outlineThickness (0),
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m_vertices (Triangles),
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m_outlineVertices (Triangles),
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m_bounds (),
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m_geometryNeedUpdate (false),
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m_fontTextureId (0)
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{
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}
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@ -99,22 +97,20 @@ m_fontTextureId (0)
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////////////////////////////////////////////////////////////
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Text::Text(const String& string, const Font& font, unsigned int characterSize) :
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m_string (string),
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m_font (&font),
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m_characterSize (characterSize),
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m_letterSpacingFactor (1.f),
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m_lineSpacingFactor (1.f),
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m_style (Regular),
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m_fillColor (255, 255, 255),
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m_outlineColor (0, 0, 0),
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m_outlineThickness (0),
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m_vertices (Triangles),
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m_outlineVertices (Triangles),
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m_verticesBuffer (Triangles, VertexBuffer::Static),
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m_outlineVerticesBuffer(Triangles, VertexBuffer::Static),
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m_bounds (),
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m_geometryNeedUpdate (true),
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m_fontTextureId (0)
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m_string (string),
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m_font (&font),
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m_characterSize (characterSize),
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m_letterSpacingFactor(1.f),
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m_lineSpacingFactor (1.f),
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m_style (Regular),
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m_fillColor (255, 255, 255),
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m_outlineColor (0, 0, 0),
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m_outlineThickness (0),
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m_vertices (Triangles),
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m_outlineVertices (Triangles),
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m_bounds (),
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m_geometryNeedUpdate (true),
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m_fontTextureId (0)
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{
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}
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@ -206,15 +202,6 @@ void Text::setFillColor(const Color& color)
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{
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for (std::size_t i = 0; i < m_vertices.getVertexCount(); ++i)
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m_vertices[i].color = m_fillColor;
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if (VertexBuffer::isAvailable())
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{
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if (m_verticesBuffer.getVertexCount() != m_vertices.getVertexCount())
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m_verticesBuffer.create(m_vertices.getVertexCount());
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if (m_vertices.getVertexCount() > 0)
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m_verticesBuffer.update(&m_vertices[0]);
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}
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}
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}
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}
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@ -233,15 +220,6 @@ void Text::setOutlineColor(const Color& color)
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{
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for (std::size_t i = 0; i < m_outlineVertices.getVertexCount(); ++i)
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m_outlineVertices[i].color = m_outlineColor;
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if (VertexBuffer::isAvailable())
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{
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if (m_outlineVerticesBuffer.getVertexCount() != m_outlineVertices.getVertexCount())
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m_outlineVerticesBuffer.create(m_outlineVertices.getVertexCount());
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if (m_outlineVertices.getVertexCount() > 0)
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m_outlineVerticesBuffer.update(&m_outlineVertices[0]);
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}
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}
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}
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}
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@ -404,25 +382,9 @@ void Text::draw(RenderTarget& target, RenderStates states) const
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// Only draw the outline if there is something to draw
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if (m_outlineThickness != 0)
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{
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if (VertexBuffer::isAvailable())
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{
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target.draw(m_outlineVerticesBuffer, states);
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}
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else
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{
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target.draw(m_outlineVertices, states);
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}
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}
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target.draw(m_outlineVertices, states);
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if (VertexBuffer::isAvailable())
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{
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target.draw(m_verticesBuffer, states);
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}
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else
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{
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target.draw(m_vertices, states);
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}
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target.draw(m_vertices, states);
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}
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}
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@ -446,23 +408,11 @@ void Text::ensureGeometryUpdate() const
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// Clear the previous geometry
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m_vertices.clear();
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m_outlineVertices.clear();
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m_bounds = FloatRect();
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// No text: nothing to draw
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if (m_string.isEmpty())
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{
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if (VertexBuffer::isAvailable())
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{
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if (m_verticesBuffer.getVertexCount())
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m_verticesBuffer.create(0);
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if (m_outlineVerticesBuffer.getVertexCount())
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m_outlineVerticesBuffer.create(0);
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}
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return;
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}
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// Compute values related to the text style
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bool isBold = m_style & Bold;
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@ -612,22 +562,6 @@ void Text::ensureGeometryUpdate() const
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m_bounds.top = minY;
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m_bounds.width = maxX - minX;
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m_bounds.height = maxY - minY;
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// Update the vertex buffer if it is being used
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if (VertexBuffer::isAvailable())
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{
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if (m_verticesBuffer.getVertexCount() != m_vertices.getVertexCount())
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m_verticesBuffer.create(m_vertices.getVertexCount());
|
||||
|
||||
if (m_vertices.getVertexCount() > 0)
|
||||
m_verticesBuffer.update(&m_vertices[0]);
|
||||
|
||||
if (m_outlineVerticesBuffer.getVertexCount() != m_outlineVertices.getVertexCount())
|
||||
m_outlineVerticesBuffer.create(m_outlineVertices.getVertexCount());
|
||||
|
||||
if (m_outlineVertices.getVertexCount() > 0)
|
||||
m_outlineVerticesBuffer.update(&m_outlineVertices[0]);
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace sf
|
||||
|
Loading…
Reference in New Issue
Block a user