diff --git a/CMakeLists.txt b/CMakeLists.txt index e821a49b..d8b43b34 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -84,7 +84,7 @@ if(SFML_BUILD_WINDOW) sfml_set_option(SFML_OPENGL_ES ${OPENGL_ES} BOOL "TRUE to use an OpenGL ES implementation, FALSE to use a desktop OpenGL implementation") endif() -# Mac OS X specific options +# macOS specific options if(SFML_OS_MACOSX) # add an option to build frameworks instead of dylibs (release only) sfml_set_option(SFML_BUILD_FRAMEWORKS FALSE BOOL "TRUE to build SFML as frameworks libraries (release only), FALSE to build according to BUILD_SHARED_LIBS") @@ -99,6 +99,14 @@ else() sfml_set_option(SFML_DEPENDENCIES_INSTALL_PREFIX "." PATH "External libraries (FLAC, Freetype, Vorbis, ...) installation directory") endif() +# iOS specific options +if(SFML_OS_IOS) + # At the moment the minimal deployement target version is 10.2 only because the externals for iOS were built with that requirement. + sfml_set_option(SFML_IOS_DEPLOYMENT_TARGET "10.2" STRING "The minimal iOS version that will be able to run the built binaries. Cannot be lower than 10.2.") + + sfml_set_option(SFML_CODE_SIGN_IDENTITY "iPhone Developer" STRING "The code signing identity to use when building for a real device") +endif() + # Android options if(SFML_OS_ANDROID) # make sure there's the android library available @@ -489,7 +497,7 @@ elseif(SFML_OS_IOS) endif() if(SFML_BUILD_AUDIO) - install(FILES extlibs/libs-ios/libflac.a + install(FILES extlibs/libs-ios/libflac.a extlibs/libs-ios/libvorbis.a extlibs/libs-ios/libogg.a DESTINATION lib) diff --git a/cmake/Macros.cmake b/cmake/Macros.cmake index 21ffb545..25467cd2 100644 --- a/cmake/Macros.cmake +++ b/cmake/Macros.cmake @@ -27,6 +27,23 @@ function(sfml_set_stdlib target) endif() endfunction() +function(sfml_set_common_ios_properties target) + # enable automatic reference counting on iOS + sfml_set_xcode_property(${target} CLANG_ENABLE_OBJC_ARC YES) + sfml_set_xcode_property(${target} IPHONEOS_DEPLOYMENT_TARGET "${SFML_IOS_DEPLOYMENT_TARGET}") + sfml_set_xcode_property(${target} CODE_SIGN_IDENTITY "${SFML_CODE_SIGN_IDENTITY}") + + get_target_property(target_type ${target} TYPE) + if (target_type STREQUAL "EXECUTABLE") + set_target_properties(${target} PROPERTIES + MACOSX_BUNDLE TRUE # Bare executables are not usable on iOS, only bundle applications + MACOSX_BUNDLE_GUI_IDENTIFIER "org.sfml-dev.${target}" # If missing, trying to launch an example in simulator will make Xcode < 9.3 crash + MACOSX_BUNDLE_BUNDLE_NAME "${target}" + MACOSX_BUNDLE_LONG_VERSION_STRING "${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}" + ) + endif() +endfunction() + # add a new target which is a SFML library # example: sfml_add_library(sfml-graphics # SOURCES sprite.cpp image.cpp ... @@ -140,9 +157,8 @@ macro(sfml_add_library target) endif() endif() - # enable automatic reference counting on iOS if (SFML_OS_IOS) - set_target_properties(${target} PROPERTIES XCODE_ATTRIBUTE_CLANG_ENABLE_OBJC_ARC YES) + sfml_set_common_ios_properties(${target}) endif() # sfml-activity library is our bootstrap activity and must not depend on stlport_shared @@ -241,6 +257,10 @@ macro(sfml_add_example target) INSTALL_RPATH "$ORIGIN/${rel_lib_dir}") endif() + if (SFML_OS_IOS) + sfml_set_common_ios_properties(${target}) + endif() + # add the install rule install(TARGETS ${target} RUNTIME DESTINATION ${target_install_dir} COMPONENT examples @@ -266,12 +286,13 @@ macro(sfml_add_example target) endmacro() -# Find the requested package and make an INTERFACE library from it -# Usage: sfml_find_package(wanted_target_name -# [INCLUDE "OPENGL_INCLUDE_DIR"] -# [LINK "OPENGL_gl_LIBRARY"]) -function(sfml_find_package) - set(CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake/Modules/") +# Create an interface library for an external dependency. This virtual target can provide +# link specifications and include directories to be used by dependees. +# The created INTERFACE library is tagged for export to be part of the generated SFMLConfig +# Usage: sfml_add_external(target_name +# [INCLUDE "extlibs/include"] +# [LINK "extlibs/libfoo/libfoo.a"]) +function(sfml_add_external) list(GET ARGN 0 target) list(REMOVE_AT ARGN 0) @@ -284,16 +305,10 @@ function(sfml_find_package) message(FATAL_ERROR "Unknown arguments when calling sfml_import_library: ${THIS_UNPARSED_ARGUMENTS}") endif() - if (SFML_OS_IOS) - find_host_package(${target} REQUIRED) - else() - find_package(${target} REQUIRED) - endif() - add_library(${target} INTERFACE) if (THIS_INCLUDE) - foreach(include_dir IN LISTS "${THIS_INCLUDE}") + foreach(include_dir IN LISTS THIS_INCLUDE) if (NOT include_dir) message(FATAL_ERROR "No path given for include dir ${THIS_INCLUDE}") endif() @@ -302,16 +317,61 @@ function(sfml_find_package) endif() if (THIS_LINK) - foreach(link_item IN LISTS ${THIS_LINK}) + foreach(link_item IN LISTS THIS_LINK) if (NOT link_item) message(FATAL_ERROR "Missing item in ${THIS_LINK}") endif() target_link_libraries(${target} INTERFACE "$") endforeach() endif() + install(TARGETS ${target} EXPORT SFMLConfigExport) endfunction() +# Find the requested package and make an INTERFACE library from it +# The created INTERFACE library is tagged for export to be part of the generated SFMLConfig +# Usage: sfml_find_package(wanted_target_name +# [INCLUDE "OPENGL_INCLUDE_DIR"] +# [LINK "OPENGL_gl_LIBRARY"]) +function(sfml_find_package) + list(GET ARGN 0 target) + list(REMOVE_AT ARGN 0) + + if (TARGET ${target}) + message(FATAL_ERROR "Target '${target}' is already defined") + endif() + + cmake_parse_arguments(THIS "" "" "INCLUDE;LINK" ${ARGN}) + if (THIS_UNPARSED_ARGUMENTS) + message(FATAL_ERROR "Unknown arguments when calling sfml_import_library: ${THIS_UNPARSED_ARGUMENTS}") + endif() + + set(CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake/Modules/") + if (SFML_OS_IOS) + find_host_package(${target} REQUIRED) + else() + find_package(${target} REQUIRED) + endif() + + # Make sure to interpret the items in INCLUDE and LINK parameters. sfml_add_external() + # does not interpret given items in order to also accept parameters that must not be interpreted + set(LINK_LIST "") + if (THIS_LINK) + foreach(link_item IN LISTS THIS_LINK) + list(APPEND LINK_LIST "${${link_item}}") + endforeach() + endif() + + set(INCLUDE_LIST "") + if (THIS_INCLUDE) + foreach(include_dir IN LISTS THIS_INCLUDE) + list(APPEND INCLUDE_LIST "${${include_dir}}") + endforeach() + endif() + + sfml_add_external(${target} INCLUDE ${INCLUDE_LIST} LINK ${LINK_LIST}) +endfunction() + # Generate a SFMLConfig.cmake file (and associated files) from the targets registered against # the EXPORT name "SFMLConfigExport" (EXPORT parameter of install(TARGETS)) function(sfml_export_targets) diff --git a/examples/CMakeLists.txt b/examples/CMakeLists.txt index a13f585a..23adf00a 100644 --- a/examples/CMakeLists.txt +++ b/examples/CMakeLists.txt @@ -1,10 +1,7 @@ -# iOS Demo -if(SFML_OS_IOS) - add_subdirectory(iOS) -else(SFML_OS_IOS) - # add the examples subdirectories +# CLI based examples +if (NOT SFML_OS_IOS) if(SFML_BUILD_NETWORK) add_subdirectory(ftp) add_subdirectory(sockets) @@ -16,23 +13,33 @@ else(SFML_OS_IOS) add_subdirectory(sound) add_subdirectory(sound_capture) endif() - if(SFML_BUILD_WINDOW) - add_subdirectory(window) - endif() - if(SFML_BUILD_GRAPHICS) +endif() + +# GUI based examples +if(SFML_BUILD_WINDOW) + add_subdirectory(window) +endif() + +if(SFML_BUILD_GRAPHICS) + add_subdirectory(opengl) + if (NOT SFML_OS_IOS) add_subdirectory(joystick) - add_subdirectory(opengl) add_subdirectory(shader) - add_subdirectory(island) - if(SFML_OS_WINDOWS) - add_subdirectory(win32) - elseif(SFML_OS_LINUX OR SFML_OS_FREEBSD) - add_subdirectory(X11) - elseif(SFML_OS_MACOSX) - add_subdirectory(cocoa) - endif() endif() - if(SFML_BUILD_GRAPHICS AND SFML_BUILD_AUDIO) - add_subdirectory(pong) + add_subdirectory(island) + if(SFML_OS_WINDOWS) + add_subdirectory(win32) + elseif(SFML_OS_LINUX OR SFML_OS_FREEBSD) + add_subdirectory(X11) + elseif(SFML_OS_MACOSX) + add_subdirectory(cocoa) endif() -endif(SFML_OS_IOS) \ No newline at end of file +endif() +if(SFML_BUILD_GRAPHICS AND SFML_BUILD_AUDIO) + add_subdirectory(pong) +endif() + +# Mobile specific examples +if(SFML_OS_IOS) + add_subdirectory(iOS) +endif() diff --git a/examples/opengl/OpenGL.cpp b/examples/opengl/OpenGL.cpp index f2260d6b..a1b342f9 100644 --- a/examples/opengl/OpenGL.cpp +++ b/examples/opengl/OpenGL.cpp @@ -5,6 +5,15 @@ #include #include +#ifdef SFML_SYSTEM_IOS +#include +#endif + +#ifdef SFML_OPENGL_ES +#define glClearDepth glClearDepthf +#define glFrustum glFrustumf +#endif + #ifndef GL_SRGB8_ALPHA8 #define GL_SRGB8_ALPHA8 0x8C43 #endif diff --git a/examples/window/Window.cpp b/examples/window/Window.cpp index 3fcea52c..c90f9676 100644 --- a/examples/window/Window.cpp +++ b/examples/window/Window.cpp @@ -4,6 +4,14 @@ #include #include +#ifdef SFML_SYSTEM_IOS +#include +#endif + +#ifdef SFML_OPENGL_ES +#define glClearDepth glClearDepthf +#define glFrustum glFrustumf +#endif //////////////////////////////////////////////////////////// /// Entry point of application diff --git a/src/SFML/Graphics/CMakeLists.txt b/src/SFML/Graphics/CMakeLists.txt index 883c7581..9c0dcc3f 100644 --- a/src/SFML/Graphics/CMakeLists.txt +++ b/src/SFML/Graphics/CMakeLists.txt @@ -132,6 +132,8 @@ endif() if(SFML_OS_ANDROID) target_link_libraries(sfml-graphics PRIVATE z EGL GLESv1_CM) +elseif(SFML_OS_IOS) + target_link_libraries(sfml-graphics PRIVATE z bz2) endif() sfml_find_package(Freetype INCLUDE "FREETYPE_INCLUDE_DIRS" LINK "FREETYPE_LIBRARY") diff --git a/src/SFML/Window/CMakeLists.txt b/src/SFML/Window/CMakeLists.txt index f25ebb83..ecf35e14 100644 --- a/src/SFML/Window/CMakeLists.txt +++ b/src/SFML/Window/CMakeLists.txt @@ -251,14 +251,14 @@ endif() if(SFML_OPENGL_ES) if(SFML_OS_IOS) - target_link_libraries(sfml-window PRIVATE "-framework OpenGLES") + sfml_add_external(OpenGL LINK "-framework OpenGLES") elseif(SFML_OS_ANDROID) - target_link_libraries(sfml-window PRIVATE EGL GLESv1_CM) + sfml_add_external(OpenGL LINK "EGL" "GLESv1_CM") endif() else() - sfml_find_package(OpenGL INCLUDE "OPENGL_INCLUDE_DIR" LINK "OPENGL_LIBRARIES") - target_link_libraries(sfml-window PRIVATE OpenGL) + sfml_find_package(OpenGL INCLUDE "OPENGL_INCLUDE_DIR" LINK "OPENGL_gl_LIBRARY") endif() +target_link_libraries(sfml-window PRIVATE OpenGL) if(SFML_OS_WINDOWS AND NOT SFML_COMPILER_MSVC) include(CheckIncludeFile)