+ added OSX support with a patch from egladil

* fixed pong example to use stdlib instead of csfml-system

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1439 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
trass3r 2010-03-04 02:21:18 +00:00
parent d60a7be49a
commit 8390807b08
4 changed files with 74 additions and 12 deletions

View File

@ -34,6 +34,13 @@ version (linux)
}
}
version (darwin)
{
version (build)
{
pragma(link, "dl"); //Link libdl.dylib (dlopen, dlsym)
}
}
public import
dsfml.system.lock,

View File

@ -43,7 +43,7 @@ else
import std.windows.syserror; // for error strings
alias HMODULE MODULEHANDLE;
}
version (linux)
else version (linux)
{
import std.c.linux.linux;
alias void* MODULEHANDLE;
@ -51,6 +51,21 @@ else
const int RTLD_NOW = 0x00002;
const int RTLD_GLOBAL = 0x00100;
}
else version (darwin)
{
alias void* MODULEHANDLE;
const int RTLD_NOW = 0x2;
const int RTLD_GLOBAL = 0x8;
extern (C)
{
void* dlopen(char* file, int mode);
int dlclose(void* handle);
void* dlsym(void* handle, char* name);
char* dlerror();
}
}
}
static this()
@ -91,10 +106,14 @@ class DllLoader
{
string libraryName = library ~ ".dll";
}
version (linux)
else version (linux)
{
string libraryName = "lib" ~ library ~ ".so";
}
else version (darwin)
{
string libraryName = "lib" ~ library ~ ".dylib";
}
if (libraryName in alreadyLoaded)
{
@ -121,7 +140,11 @@ class DllLoader
{
symb = GetProcAddress(m_lib, toStringz(symbolName));
}
version (linux)
else version (linux)
{
symb = dlsym(m_lib, toStringz(symbolName));
}
else version (darwin)
{
symb = dlsym(m_lib, toStringz(symbolName));
}
@ -145,7 +168,11 @@ class DllLoader
{
FreeLibrary(m_lib);
}
version (linux)
else version (linux)
{
dlclose(m_lib);
}
else version (darwin)
{
dlclose(m_lib);
}
@ -176,10 +203,16 @@ private:
{
m_lib = LoadLibraryA(toStringz(libraryPath));
}
version (linux)
else version (linux)
{
m_lib = dlopen(toStringz(libraryPath), RTLD_NOW | RTLD_GLOBAL);
}
else version (darwin)
{
m_lib = dlopen(toStringz(libraryPath), RTLD_NOW | RTLD_GLOBAL);
if (m_lib is null)
m_lib = dlopen(toStringz("@executable_path/" ~ libraryPath), RTLD_NOW | RTLD_GLOBAL);
}
}
if (m_lib is null)
{

View File

@ -40,4 +40,8 @@ else version(linux)
// Unix - X11 defines an unsigned integer handle (Window)
typedef ulong WindowHandle;
}
else version(darwin)
{
// Mac OS X defines a void* handle (NSWindow)
typedef void* WindowHandle;
}

View File

@ -13,6 +13,8 @@ version (Tango)
else
{
import std.math;
import std.perf;
import std.random;
}
void main()
@ -23,7 +25,7 @@ void main()
// Create the window of the application
RenderWindow app = new RenderWindow(VideoMode(800, 600, 32), "SFML Pong");
app.useVerticalSync(true);
app.useVerticalSync(false);
Input i = app.getInput();
@ -43,6 +45,10 @@ void main()
End.move(150.f, 200.f);
End.setColor(Color(50, 50, 250));
Text fps = new Text(""c, font, 30);
fps.move(50.f, 50.f);
fps.setColor(Color.BLACK);
// Create the sprites of the background, the paddles and the ball
Sprite LeftPaddle = new Sprite(PaddleImage);
Sprite RightPaddle = new Sprite(PaddleImage);
@ -53,8 +59,8 @@ void main()
Ball.move((app.getView().getWidth() - Ball.getSize().x) / 2, (app.getView().getHeight() - Ball.getSize().y) / 2);
// Define the paddles properties
Clock AITimer = new Clock();
const float AITime = 0.1f;
auto AITimer = new PerformanceCounter();
const long AITime = 100; // 100 ms
float LeftPaddleSpeed = 400.f;
float RightPaddleSpeed = 400.f;
@ -64,12 +70,14 @@ void main()
do
{
// Make sure the ball initial angle is not too much vertical
BallAngle = Randomizer.random(0.f, 2 * PI);
BallAngle = uniform(0.f, 2 * PI);
} while (abs(cos(BallAngle)) < 0.7f);
bool IsPlaying = true;
Event evt;
uint iFps = 0;
auto fpsClock = new PerformanceCounter();
while (app.isOpened())
{
app.clear(Color(255, 255, 255, 255));
@ -102,9 +110,10 @@ void main()
}
// Update the computer's paddle direction according to the ball position
if (AITimer.getElapsedTime() > AITime)
AITimer.stop();
if (AITimer.milliseconds > AITime)
{
AITimer.reset();
AITimer.start();
if ((RightPaddleSpeed < 0) && (Ball.getPosition().y + Ball.getSize().y > RightPaddle.getPosition().y + RightPaddle.getSize().y))
RightPaddleSpeed = -RightPaddleSpeed;
if ((RightPaddleSpeed > 0) && (Ball.getPosition().y < RightPaddle.getPosition().y))
@ -173,6 +182,15 @@ void main()
app.draw(RightPaddle);
app.draw(Ball);
fpsClock.stop();
if(fpsClock.seconds >= 1)
{
fps.setString(std.string.format("%d fps", iFps));
iFps = 0;
fpsClock.start();
}
++iFps;
app.draw(fps);
// If the game is over, display the end message
if (!IsPlaying)
app.draw(End);