From 859074b3cc76130b00edc9e0d36157c75f65ed29 Mon Sep 17 00:00:00 2001 From: Laurent Gomila Date: Tue, 27 Mar 2012 17:17:59 +0200 Subject: [PATCH] RenderTarget::convertCoords now takes a Vector2i argument --- include/SFML/Graphics/RenderTarget.hpp | 12 +++++------- src/SFML/Graphics/RenderTarget.cpp | 10 +++++----- 2 files changed, 10 insertions(+), 12 deletions(-) diff --git a/include/SFML/Graphics/RenderTarget.hpp b/include/SFML/Graphics/RenderTarget.hpp index 9e618051..0db2ce29 100644 --- a/include/SFML/Graphics/RenderTarget.hpp +++ b/include/SFML/Graphics/RenderTarget.hpp @@ -144,13 +144,12 @@ public : /// This version uses the current view of the render target. /// See the other overload to specify a custom view. /// - /// \param x X coordinate of the point to convert, relative to the render target - /// \param y Y coordinate of the point to convert, relative to the render target + /// \param point Point to convert, relative to the render target /// /// \return The converted point, in "world" units /// //////////////////////////////////////////////////////////// - Vector2f convertCoords(unsigned int x, unsigned int y) const; + Vector2f convertCoords(const Vector2i& point) const; //////////////////////////////////////////////////////////// /// \brief Convert a point from target coordinates to view coordinates @@ -169,14 +168,13 @@ public : /// overload of the function to use the current view of the render /// target. /// - /// \param x X coordinate of the point to convert, relative to the render target - /// \param y Y coordinate of the point to convert, relative to the render target - /// \param view The view to use for converting the point + /// \param point Point to convert, relative to the render target + /// \param view The view to use for converting the point /// /// \return The converted point, in "world" units /// //////////////////////////////////////////////////////////// - Vector2f convertCoords(unsigned int x, unsigned int y, const View& view) const; + Vector2f convertCoords(const Vector2i& point, const View& view) const; //////////////////////////////////////////////////////////// /// \brief Draw a drawable object to the render-target diff --git a/src/SFML/Graphics/RenderTarget.cpp b/src/SFML/Graphics/RenderTarget.cpp index c7d0104a..75fe9bc7 100644 --- a/src/SFML/Graphics/RenderTarget.cpp +++ b/src/SFML/Graphics/RenderTarget.cpp @@ -100,20 +100,20 @@ IntRect RenderTarget::getViewport(const View& view) const //////////////////////////////////////////////////////////// -Vector2f RenderTarget::convertCoords(unsigned int x, unsigned int y) const +Vector2f RenderTarget::convertCoords(const Vector2i& point) const { - return convertCoords(x, y, getView()); + return convertCoords(point, getView()); } //////////////////////////////////////////////////////////// -Vector2f RenderTarget::convertCoords(unsigned int x, unsigned int y, const View& view) const +Vector2f RenderTarget::convertCoords(const Vector2i& point, const View& view) const { // First, convert from viewport coordinates to homogeneous coordinates Vector2f coords; IntRect viewport = getViewport(view); - coords.x = -1.f + 2.f * (static_cast(x) - viewport.left) / viewport.width; - coords.y = 1.f - 2.f * (static_cast(y) - viewport.top) / viewport.height; + coords.x = -1.f + 2.f * (point.x - viewport.left) / viewport.width; + coords.y = 1.f - 2.f * (point.y - viewport.top) / viewport.height; // Then transform by the inverse of the view matrix return view.getInverseTransform().transformPoint(coords);