Added messages to Vector2 function asserts.
Added assert messages to asserts in the Vector2 functions from SFML3 to make it more clear exactly what the comparison is between a value and the Vector2 constructor is achieving.
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@ -38,7 +38,7 @@ Vector2<T> Vector2<T>::normalized() const
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{
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static_assert(std::is_floating_point_v<T>, "Vector2::normalized() is only supported for floating point types");
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assert(*this != Vector2<T>());
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assert(*this != Vector2<T>() && "Vector2::normalized() cannot normalize a zero vector");
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return (*this) / length();
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}
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@ -49,8 +49,8 @@ Angle Vector2<T>::angleTo(const Vector2<T>& rhs) const
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{
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static_assert(std::is_floating_point_v<T>, "Vector2::angleTo() is only supported for floating point types");
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assert(*this != Vector2<T>());
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assert(rhs != Vector2<T>());
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assert(*this != Vector2<T>() && "Vector2::angleTo() cannot calculate angle from a zero vector");
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assert(rhs != Vector2<T>() && "Vector2::angleTo() cannot calculate angle to a zero vector");
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return radians(static_cast<float>(std::atan2(cross(rhs), dot(rhs))));
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}
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@ -61,7 +61,7 @@ Angle Vector2<T>::angle() const
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{
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static_assert(std::is_floating_point_v<T>, "Vector2::angle() is only supported for floating point types");
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assert(*this != Vector2<T>());
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assert(*this != Vector2<T>() && "Vector2::angle() cannot calculate angle from a zero vector");
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return radians(static_cast<float>(std::atan2(y, x)));
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}
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@ -87,7 +87,7 @@ Vector2<T> Vector2<T>::projectedOnto(const Vector2<T>& axis) const
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{
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static_assert(std::is_floating_point_v<T>, "Vector2::projectedOnto() is only supported for floating point types");
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assert(axis != Vector2<T>());
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assert(axis != Vector2<T>() && "Vector2::projectedOnto() cannot project onto a zero vector");
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return dot(axis) / axis.lengthSq() * axis;
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}
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