Make sf::Clock
pausable
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b39be46db0
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@ -103,22 +103,62 @@ public:
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////////////////////////////////////////////////////////////
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Time getElapsedTime() const;
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////////////////////////////////////////////////////////////
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/// \brief Check whether the clock is running
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///
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/// \return True if the clock is running, false otherwise
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///
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////////////////////////////////////////////////////////////
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bool isRunning() const;
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////////////////////////////////////////////////////////////
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/// \brief Start the clock
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///
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/// \see stop
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///
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////////////////////////////////////////////////////////////
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void start();
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////////////////////////////////////////////////////////////
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/// \brief Stop the clock
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///
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/// \see start
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///
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////////////////////////////////////////////////////////////
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void stop();
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////////////////////////////////////////////////////////////
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/// \brief Restart the clock
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///
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/// This function puts the time counter back to zero.
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/// It also returns the time elapsed since the clock was started.
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/// This function puts the time counter back to zero, returns
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/// the elapsed time, and leaves the clock in a running state.
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///
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/// \return Time elapsed
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///
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/// \see reset
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///
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////////////////////////////////////////////////////////////
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Time restart();
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////////////////////////////////////////////////////////////
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/// \brief Reset the clock
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///
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/// This function puts the time counter back to zero, returns
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/// the elapsed time, and leaves the clock in a paused state.
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///
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/// \return Time elapsed
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///
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/// \see restart
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///
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////////////////////////////////////////////////////////////
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Time reset();
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private:
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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priv::ClockImpl::time_point m_startTime{priv::ClockImpl::now()}; //!< Time of last reset
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priv::ClockImpl::time_point m_refPoint{priv::ClockImpl::now()}; //!< Time of last reset
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priv::ClockImpl::time_point m_stopPoint; //!< Time of last stop
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};
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} // namespace sf
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@ -130,7 +170,7 @@ private:
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///
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/// sf::Clock is a lightweight class for measuring time.
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///
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/// Its provides the most precise time that the underlying
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/// It provides the most precise time that the underlying
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/// OS can achieve (generally microseconds or nanoseconds).
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/// It also ensures monotonicity, which means that the returned
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/// time can never go backward, even if the system time is
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@ -143,6 +183,8 @@ private:
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/// Time time1 = clock.getElapsedTime();
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/// ...
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/// Time time2 = clock.restart();
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/// ...
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/// Time time3 = clock.reset();
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/// \endcode
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///
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/// The sf::Time value returned by the clock can then be
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@ -34,17 +34,54 @@ namespace sf
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////////////////////////////////////////////////////////////
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Time Clock::getElapsedTime() const
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{
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return std::chrono::duration_cast<std::chrono::microseconds>(priv::ClockImpl::now() - m_startTime);
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if (isRunning())
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return std::chrono::duration_cast<std::chrono::microseconds>(priv::ClockImpl::now() - m_refPoint);
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return std::chrono::duration_cast<std::chrono::microseconds>(m_stopPoint - m_refPoint);
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}
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////////////////////////////////////////////////////////////
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bool Clock::isRunning() const
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{
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return m_stopPoint == priv::ClockImpl::time_point();
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}
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////////////////////////////////////////////////////////////
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void Clock::start()
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{
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if (!isRunning())
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{
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m_refPoint += priv::ClockImpl::now() - m_stopPoint;
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m_stopPoint = {};
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}
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}
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////////////////////////////////////////////////////////////
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void Clock::stop()
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{
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if (isRunning())
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m_stopPoint = priv::ClockImpl::now();
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}
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////////////////////////////////////////////////////////////
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Time Clock::restart()
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{
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const auto now = priv::ClockImpl::now();
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const auto elapsed = std::chrono::duration_cast<std::chrono::microseconds>(now - m_startTime);
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m_startTime = now;
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const Time elapsed = getElapsedTime();
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m_refPoint = priv::ClockImpl::now();
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m_stopPoint = {};
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return elapsed;
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}
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////////////////////////////////////////////////////////////
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Time Clock::reset()
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{
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const Time elapsed = getElapsedTime();
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m_refPoint = priv::ClockImpl::now();
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m_stopPoint = m_refPoint;
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return elapsed;
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}
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@ -9,6 +9,8 @@
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TEST_CASE("[System] sf::Clock")
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{
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using namespace std::chrono_literals;
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SECTION("Type traits")
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{
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STATIC_CHECK(std::is_copy_constructible_v<sf::Clock>);
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@ -17,21 +19,50 @@ TEST_CASE("[System] sf::Clock")
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STATIC_CHECK(std::is_nothrow_move_assignable_v<sf::Clock>);
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}
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SECTION("Construction")
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{
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const sf::Clock clock;
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CHECK(clock.isRunning());
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CHECK(clock.getElapsedTime() >= sf::microseconds(0));
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}
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SECTION("getElapsedTime()")
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{
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const sf::Clock clock;
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CHECK(clock.getElapsedTime() >= sf::microseconds(0));
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const auto elapsed = clock.getElapsedTime();
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std::this_thread::sleep_for(std::chrono::milliseconds(1));
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std::this_thread::sleep_for(1ms);
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CHECK(clock.getElapsedTime() > elapsed);
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}
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SECTION("start/stop")
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{
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sf::Clock clock;
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clock.stop();
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CHECK(!clock.isRunning());
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const auto elapsed = clock.getElapsedTime();
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std::this_thread::sleep_for(1ms);
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CHECK(elapsed == clock.getElapsedTime());
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clock.start();
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CHECK(clock.isRunning());
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CHECK(clock.getElapsedTime() >= elapsed);
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}
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SECTION("restart()")
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{
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sf::Clock clock;
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CHECK(clock.restart() >= sf::microseconds(0));
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std::this_thread::sleep_for(std::chrono::milliseconds(1));
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CHECK(clock.isRunning());
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std::this_thread::sleep_for(1ms);
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const auto elapsed = clock.restart();
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CHECK(clock.restart() < elapsed);
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}
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SECTION("reset()")
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{
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sf::Clock clock;
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CHECK(clock.reset() >= sf::microseconds(0));
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CHECK(!clock.isRunning());
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}
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}
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