Add clang-tidy modernize-use-default-member-init check
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@ -4,6 +4,7 @@ Checks: >
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modernize-concat-nested-namespaces,
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modernize-deprecated-headers,
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modernize-loop-convert,
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modernize-use-default-member-init,
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modernize-use-equals-default,
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modernize-use-equals-delete,
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modernize-use-nullptr,
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@ -54,7 +54,7 @@ public:
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}
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protected:
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Effect(const std::string& name) : m_name(name), m_isLoaded(false)
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Effect(const std::string& name) : m_name(name)
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{
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}
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@ -72,7 +72,7 @@ private:
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private:
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std::string m_name;
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bool m_isLoaded;
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bool m_isLoaded{};
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// NOLINTNEXTLINE(readability-identifier-naming)
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static const sf::Font* s_font;
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@ -26,7 +26,7 @@ public:
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/// Default constructor
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///
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////////////////////////////////////////////////////////////
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NetworkAudioStream() : m_offset(0), m_hasFinished(false)
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NetworkAudioStream()
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{
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// Set the sound parameters
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initialize(1, 44100);
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@ -161,8 +161,8 @@ private:
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std::recursive_mutex m_mutex;
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std::vector<std::int16_t> m_samples;
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std::vector<std::int16_t> m_tempBuffer;
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std::size_t m_offset;
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bool m_hasFinished;
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std::size_t m_offset{};
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bool m_hasFinished{};
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};
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@ -203,42 +203,7 @@ class VulkanExample
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{
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public:
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// Constructor
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VulkanExample() :
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window(sf::VideoMode({800, 600}), "SFML window with Vulkan", sf::Style::Default),
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vulkanAvailable(sf::Vulkan::isAvailable()),
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maxFramesInFlight(2),
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currentFrame(0),
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swapchainOutOfDate(false),
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instance(),
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debugReportCallback(),
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surface(),
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gpu(),
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queueFamilyIndex(-1),
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device(),
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queue(),
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swapchainFormat(),
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swapchainExtent(),
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swapchain(),
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depthFormat(VK_FORMAT_UNDEFINED),
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depthImage(),
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depthImageMemory(),
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depthImageView(),
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vertexShaderModule(),
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fragmentShaderModule(),
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descriptorSetLayout(),
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pipelineLayout(),
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renderPass(),
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graphicsPipeline(),
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commandPool(),
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vertexBuffer(),
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vertexBufferMemory(),
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indexBuffer(),
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indexBufferMemory(),
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textureImage(),
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textureImageMemory(),
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textureImageView(),
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textureSampler(),
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descriptorPool()
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VulkanExample()
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{
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// Vulkan setup procedure
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if (vulkanAvailable)
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@ -2602,50 +2567,50 @@ public:
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}
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private:
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sf::WindowBase window;
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sf::WindowBase window{sf::VideoMode({800, 600}), "SFML window with Vulkan", sf::Style::Default};
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bool vulkanAvailable;
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bool vulkanAvailable{sf::Vulkan::isAvailable()};
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const unsigned int maxFramesInFlight;
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unsigned int currentFrame;
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bool swapchainOutOfDate;
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const unsigned int maxFramesInFlight{2};
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unsigned int currentFrame{};
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bool swapchainOutOfDate{};
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VkInstance instance;
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VkDebugReportCallbackEXT debugReportCallback;
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VkSurfaceKHR surface;
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VkPhysicalDevice gpu;
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int queueFamilyIndex;
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VkDevice device;
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VkQueue queue;
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VkSurfaceFormatKHR swapchainFormat;
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VkExtent2D swapchainExtent;
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VkSwapchainKHR swapchain;
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VkInstance instance{};
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VkDebugReportCallbackEXT debugReportCallback{};
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VkSurfaceKHR surface{};
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VkPhysicalDevice gpu{};
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int queueFamilyIndex{-1};
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VkDevice device{};
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VkQueue queue{};
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VkSurfaceFormatKHR swapchainFormat{};
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VkExtent2D swapchainExtent{};
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VkSwapchainKHR swapchain{};
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std::vector<VkImage> swapchainImages;
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std::vector<VkImageView> swapchainImageViews;
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VkFormat depthFormat;
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VkImage depthImage;
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VkDeviceMemory depthImageMemory;
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VkImageView depthImageView;
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VkShaderModule vertexShaderModule;
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VkShaderModule fragmentShaderModule;
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VkFormat depthFormat{VK_FORMAT_UNDEFINED};
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VkImage depthImage{};
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VkDeviceMemory depthImageMemory{};
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VkImageView depthImageView{};
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VkShaderModule vertexShaderModule{};
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VkShaderModule fragmentShaderModule{};
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VkPipelineShaderStageCreateInfo shaderStages[2];
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VkDescriptorSetLayout descriptorSetLayout;
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VkPipelineLayout pipelineLayout;
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VkRenderPass renderPass;
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VkPipeline graphicsPipeline;
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VkDescriptorSetLayout descriptorSetLayout{};
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VkPipelineLayout pipelineLayout{};
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VkRenderPass renderPass{};
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VkPipeline graphicsPipeline{};
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std::vector<VkFramebuffer> swapchainFramebuffers;
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VkCommandPool commandPool;
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VkBuffer vertexBuffer;
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VkDeviceMemory vertexBufferMemory;
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VkBuffer indexBuffer;
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VkDeviceMemory indexBufferMemory;
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VkCommandPool commandPool{};
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VkBuffer vertexBuffer{};
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VkDeviceMemory vertexBufferMemory{};
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VkBuffer indexBuffer{};
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VkDeviceMemory indexBufferMemory{};
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std::vector<VkBuffer> uniformBuffers;
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std::vector<VkDeviceMemory> uniformBuffersMemory;
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VkImage textureImage;
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VkDeviceMemory textureImageMemory;
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VkImageView textureImageView;
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VkSampler textureSampler;
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VkDescriptorPool descriptorPool;
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VkImage textureImage{};
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VkDeviceMemory textureImageMemory{};
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VkImageView textureImageView{};
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VkSampler textureSampler{};
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VkDescriptorPool descriptorPool{};
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std::vector<VkDescriptorSet> descriptorSets;
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std::vector<VkCommandBuffer> commandBuffers;
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std::vector<VkSemaphore> imageAvailableSemaphores;
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@ -359,7 +359,7 @@ private:
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GlyphTable glyphs; //!< Table mapping code points to their corresponding glyph
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Texture texture; //!< Texture containing the pixels of the glyphs
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unsigned int nextRow; //!< Y position of the next new row in the texture
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unsigned int nextRow{3}; //!< Y position of the next new row in the texture
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std::vector<Row> rows; //!< List containing the position of all the existing rows
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};
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@ -835,7 +835,7 @@ bool Font::setCurrentSize(unsigned int characterSize) const
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////////////////////////////////////////////////////////////
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Font::Page::Page(bool smooth) : nextRow(3)
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Font::Page::Page(bool smooth)
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{
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// Make sure that the texture is initialized by default
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sf::Image image;
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@ -199,7 +199,7 @@ struct TransientContext
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/// \brief Constructor
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///
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////////////////////////////////////////////////////////////
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TransientContext() : referenceCount(0), context(nullptr), sharedContextLock(), useSharedContext(false)
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TransientContext()
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{
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if (resourceCount == 0)
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{
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@ -241,10 +241,10 @@ struct TransientContext
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///////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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unsigned int referenceCount;
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unsigned int referenceCount{};
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std::unique_ptr<sf::Context> context;
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std::optional<std::lock_guard<std::recursive_mutex>> sharedContextLock;
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bool useSharedContext;
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bool useSharedContext{};
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};
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// This per-thread variable tracks if and how a transient
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@ -104,7 +104,7 @@ private:
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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NSCursorRef m_cursor; ///< System cursor handle
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NSCursorRef m_cursor{}; ///< System cursor handle
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};
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} // namespace sf::priv
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@ -51,9 +51,7 @@ namespace sf::priv
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{
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////////////////////////////////////////////////////////////
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CursorImpl::CursorImpl() : m_cursor(nil)
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{
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}
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CursorImpl::CursorImpl() = default;
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////////////////////////////////////////////////////////////
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