FS#143 - Increase the number of supported joysticks to 4
FS#142 - Fix joystick axes being sometimes ignored git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/trunk@1318 4e206d99-4929-0410-ac5d-dfc041789085
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@ -412,7 +412,7 @@
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>
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</File>
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<File
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RelativePath="..\..\src\SFML\Window\Event.hpp"
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RelativePath="..\..\include\SFML\Window\Event.hpp"
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>
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</File>
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<File
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@ -48,12 +48,18 @@ namespace priv
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void Joystick::Initialize(unsigned int Index)
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{
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// Initial state
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myNbAxes = 0;
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myNbButtons = 0;
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for (int i = 0; i < Joy::Count; ++i)
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myState.Axis[i] = 0.f;
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myPovX = 0;
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myPovY = 0;
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for (int i = 0; i < JoystickState::MaxButtons; ++i)
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{
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myState.Buttons[i] = false;
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}
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for (int i = 0; i < Joy::Count; ++i)
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{
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myState.Axis[i] = 0.f;
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myAxes[i] = false;
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}
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// Open the joystick handle
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std::ostringstream oss;
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@ -64,12 +70,29 @@ void Joystick::Initialize(unsigned int Index)
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// Use non-blocking mode
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fcntl(myDescriptor, F_SETFL, O_NONBLOCK);
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// Get number of axes and buttons
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char NbAxes, NbButtons;
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ioctl(myDescriptor, JSIOCGAXES, &NbAxes);
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// Get number of buttons
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char NbButtons;
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ioctl(myDescriptor, JSIOCGBUTTONS, &NbButtons);
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myNbAxes = NbAxes;
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myNbButtons = NbButtons;
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// Get the supported axes
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char NbAxes, Axes[ABS_MAX + 1];
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ioctl(myDescriptor, JSIOCGAXES, &NbAxes);
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ioctl(myDescriptor, JSIOCGAXMAP, Axes);
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for (int i = 0; i < NbAxes; ++i)
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{
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switch (Axes[i])
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{
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case ABS_X : myAxes[Joy::AxisX] = true; break;
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case ABS_Y : myAxes[Joy::AxisY] = true; break;
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case ABS_Z : case ABS_THROTTLE : myAxes[Joy::AxisZ] = true; break;
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case ABS_RZ: case ABS_RUDDER: myAxes[Joy::AxisR] = true; break;
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case ABS_RX : myAxes[Joy::AxisU] = true; break;
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case ABS_RY : myAxes[Joy::AxisV] = true; break;
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case ABS_HAT0X : case ABS_HAT0Y : myAxes[Joy::AxisPOV] = true; break;
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default : break;
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}
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}
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}
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}
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@ -89,9 +112,39 @@ JoystickState Joystick::UpdateState()
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// An axis has been moved
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case JS_EVENT_AXIS :
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{
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if (JoyState.number < Joy::Count)
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myState.Axis[JoyState.number] = JoyState.value * 100.f / 32767.f;
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switch (JoyState.number)
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{
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case ABS_X : myState.Axis[Joy::AxisX] = JoyState.value * 100.f / 32767.f; break;
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case ABS_Y : myState.Axis[Joy::AxisY] = JoyState.value * 100.f / 32767.f; break;
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case ABS_Z : case ABS_THROTTLE : myState.Axis[Joy::AxisZ] = JoyState.value * 100.f / 32767.f; break;
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case ABS_RZ: case ABS_RUDDER: myState.Axis[Joy::AxisR] = JoyState.value * 100.f / 32767.f; break;
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case ABS_RX : myState.Axis[Joy::AxisU] = JoyState.value * 100.f / 32767.f; break;
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case ABS_RY : myState.Axis[Joy::AxisV] = JoyState.value * 100.f / 32767.f; break;
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case ABS_HAT0X : myPovX = JoyState.value; break;
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case ABS_HAT0Y : myPovY = JoyState.value; break;
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default : break;
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}
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break;
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// Compute the new POV angle
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if (myPovX == 1)
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{
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if (myPovY == 1) myState.Axis[Joy::AxisPOV] = 315.f;
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else if (myPovY == -1) myState.Axis[Joy::AxisPOV] = 45.f;
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else myState.Axis[Joy::AxisPOV] = 0.f;
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}
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else if (myPovX == -1)
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{
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if (myPovY == 1) myState.Axis[Joy::AxisPOV] = 225.f;
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else if (myPovY == -1) myState.Axis[Joy::AxisPOV] = 135.f;
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else myState.Axis[Joy::AxisPOV] = 180.f;
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}
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else
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{
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if (myPovY == 1) myState.Axis[Joy::AxisPOV] = 270.f;
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else if (myPovY == -1) myState.Axis[Joy::AxisPOV] = 90.f;
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else myState.Axis[Joy::AxisPOV] = 0.f; // what is it supposed to be??
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}
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}
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// A button has been pressed
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@ -110,11 +163,11 @@ JoystickState Joystick::UpdateState()
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////////////////////////////////////////////////////////////
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/// Get the number of axes supported by the joystick
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/// Check if the joystick supports the given axis
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////////////////////////////////////////////////////////////
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unsigned int Joystick::GetAxesCount() const
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bool Joystick::HasAxis(Joy::Axis Axis) const
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{
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return myNbAxes;
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return myAxes[Axis];
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}
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@ -148,11 +201,11 @@ JoystickState Joystick::UpdateState()
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////////////////////////////////////////////////////////////
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/// Get the number of axes supported by the joystick
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/// Check if the joystick supports the given axis
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////////////////////////////////////////////////////////////
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unsigned int Joystick::GetAxesCount() const
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bool Joystick::HasAxis(Joy::Axis Axis) const
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{
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return 0;
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return false;
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}
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@ -58,12 +58,14 @@ public :
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JoystickState UpdateState();
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////////////////////////////////////////////////////////////
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/// Get the number of axes supported by the joystick
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/// Check if the joystick supports the given axis
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///
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/// \return Number of axis
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/// \param Axis : Axis to check
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///
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/// \return True of the axis is supported, false otherwise
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///
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////////////////////////////////////////////////////////////
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unsigned int GetAxesCount() const;
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bool HasAxis(Joy::Axis Axis) const;
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////////////////////////////////////////////////////////////
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/// Get the number of buttons supported by the joystick
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@ -79,9 +81,11 @@ private :
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// Member data
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////////////////////////////////////////////////////////////
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int myDescriptor; ///< Linux descriptor of the joystick
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unsigned int myNbAxes; ///< Number of axis supported by the joystick
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unsigned int myNbButtons; ///< Number of buttons supported by the joystick
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bool myAxes[Joy::Count]; ///< Supported axes
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JoystickState myState; ///< Current state of the joystick
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int myPovX; ///< Last X position of the POV
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int myPovY; ///< Last Y position of the POV
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};
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} // namespace priv
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@ -43,9 +43,11 @@ void Joystick::Initialize(unsigned int Index)
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{
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// Reset state
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myIndex = JOYSTICKID1;
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myNbAxes = 0;
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myNbButtons = 0;
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myIsConnected = false;
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myHasContinuousPOV = false;
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for (int i = 0; i < Joy::Count; ++i)
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myAxes[i] = false;
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// Get the Index-th connected joystick
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MMRESULT Error;
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@ -64,11 +66,19 @@ void Joystick::Initialize(unsigned int Index)
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myIsConnected = true;
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JOYCAPS Caps;
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joyGetDevCaps(myIndex, &Caps, sizeof(Caps));
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myNbAxes = Caps.wNumAxes;
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myNbButtons = Caps.wNumButtons;
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if (myNbButtons > JoystickState::MaxButtons)
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myNbButtons = JoystickState::MaxButtons;
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myAxes[Joy::AxisX] = true;
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myAxes[Joy::AxisY] = true;
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myAxes[Joy::AxisZ] = (Caps.wCaps & JOYCAPS_HASZ) != 0;
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myAxes[Joy::AxisR] = (Caps.wCaps & JOYCAPS_HASR) != 0;
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myAxes[Joy::AxisU] = (Caps.wCaps & JOYCAPS_HASU) != 0;
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myAxes[Joy::AxisV] = (Caps.wCaps & JOYCAPS_HASV) != 0;
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myAxes[Joy::AxisPOV] = (Caps.wCaps & JOYCAPS_HASPOV) != 0;
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myHasContinuousPOV = (Caps.wCaps & JOYCAPS_POVCTS) != 0;
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return;
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}
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@ -94,7 +104,8 @@ JoystickState Joystick::UpdateState()
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{
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// Get the current joystick state
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JOYINFOEX Pos;
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Pos.dwFlags = JOY_RETURNALL;
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Pos.dwFlags = JOY_RETURNX | JOY_RETURNY | JOY_RETURNZ | JOY_RETURNR | JOY_RETURNU | JOY_RETURNV | JOY_RETURNBUTTONS;
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Pos.dwFlags |= myHasContinuousPOV ? JOY_RETURNPOVCTS : JOY_RETURNPOV;
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Pos.dwSize = sizeof(JOYINFOEX);
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if (joyGetPosEx(myIndex, &Pos) == JOYERR_NOERROR)
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{
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@ -121,11 +132,11 @@ JoystickState Joystick::UpdateState()
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////////////////////////////////////////////////////////////
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/// Get the number of axes supported by the joystick
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/// Check if the joystick supports the given axis
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////////////////////////////////////////////////////////////
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unsigned int Joystick::GetAxesCount() const
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bool Joystick::HasAxis(Joy::Axis Axis) const
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{
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return myNbAxes;
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return myAxes[Axis];
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}
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JoystickState UpdateState();
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////////////////////////////////////////////////////////////
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/// Get the number of axes supported by the joystick
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/// Check if the joystick supports the given axis
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///
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/// \return Number of axis
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/// \param Axis : Axis to check
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///
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/// \return True of the axis is supported, false otherwise
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///
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////////////////////////////////////////////////////////////
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unsigned int GetAxesCount() const;
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bool HasAxis(Joy::Axis Axis) const;
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////////////////////////////////////////////////////////////
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/// Get the number of buttons supported by the joystick
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@ -80,8 +82,9 @@ private :
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////////////////////////////////////////////////////////////
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bool myIsConnected; ///< Is there a joystick connected?
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unsigned int myIndex; ///< Windows ID of the joystick
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unsigned int myNbAxes; ///< Number of axis supported by the joystick
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unsigned int myNbButtons; ///< Number of buttons supported by the joystick
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bool myAxes[Joy::Count]; ///< Supported axes
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bool myHasContinuousPOV; ///< True if the driver supports continuous values for the POV
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};
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} // namespace priv
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@ -221,7 +221,9 @@ void WindowImpl::ProcessJoystickEvents()
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myJoyStates[i] = myJoysticks[i].UpdateState();
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// Axis
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for (unsigned int j = 0; j < myJoysticks[i].GetAxesCount(); ++j)
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for (unsigned int j = 0; j < Joy::Count; ++j)
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{
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if (myJoysticks[i].HasAxis(static_cast<Joy::Axis>(i)))
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{
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float PrevPos = PreviousState.Axis[j];
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float CurrPos = myJoyStates[i].Axis[j];
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@ -235,6 +237,7 @@ void WindowImpl::ProcessJoystickEvents()
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SendEvent(Event);
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}
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}
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}
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// Buttons
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for (unsigned int j = 0; j < myJoysticks[i].GetButtonsCount(); ++j)
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////////////////////////////////////////////////////////////
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// Total number of joysticks supported
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////////////////////////////////////////////////////////////
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enum {JoysticksCount = 2};
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enum {JoysticksCount = 4};
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////////////////////////////////////////////////////////////
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// Member data
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