Improved fullscreen support on OS X (close #343)
No hard resolution switch is done. Instead a view of the requested size is displayed in the center of the main screen (letter boxing). Running a stress test showed that the performance were equal to a hard switch without the inconvenience of resizing the user's apps. This also follows the guidelines defined by Apple: > Avoid changing the display resolution from that chosen by the user. source: https://developer.apple.com/library/mac/documentation/graphicsimaging/Conceptual/OpenGL-MacProgGuide/opengl_fullscreen/opengl_cgl.html
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@ -75,7 +75,7 @@ m_window(0)
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// Create the context.
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createContext(shared, VideoMode::getDesktopMode().bitsPerPixel, settings);
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// Create a dummy window/view pair (hidden) and asign it our context.
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// Create a dummy window/view pair (hidden) and assign it our context.
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m_window = [[NSWindow alloc] initWithContentRect:NSMakeRect(0, 0, width, height)
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styleMask:NSBorderlessWindowMask
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backing:NSBackingStoreBuffered
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@ -62,7 +62,6 @@ namespace sf {
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BOOL m_useKeyRepeat; ///< Key repeat setting
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BOOL m_mouseIsIn; ///< Mouse positional state
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NSTrackingArea* m_trackingArea; ///< Mouse tracking area
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NSSize m_realSize; ///< Actual size of the view
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// Hidden text view used to convert key event to actual chars.
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// We use a silent responder to prevent sound alerts.
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@ -100,18 +99,6 @@ namespace sf {
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////////////////////////////////////////////////////////////
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-(void)setRequesterTo:(sf::priv::WindowImplCocoa*)requester;
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////////////////////////////////////////////////////////////
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/// \brief Set the real size of view (it should be the back buffer size)
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///
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/// If not set, or set to its default value NSZeroSize, the view
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/// won't recompute the mouse coordinates before sending them
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/// to the requester.
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///
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/// \param newSize actual size of the view
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///
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////////////////////////////////////////////////////////////
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-(void)setRealSize:(NSSize)newSize;
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////////////////////////////////////////////////////////////
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/// \brief Compute the position in global coordinate
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///
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@ -113,7 +113,6 @@ BOOL isValidTextUnicode(NSEvent* event);
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{
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[self setRequesterTo:0];
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[self enableKeyRepeat];
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m_realSize = NSZeroSize;
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// Register for mouse move event
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m_mouseIsIn = [self isMouseInside];
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@ -172,23 +171,9 @@ BOOL isValidTextUnicode(NSEvent* event);
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}
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////////////////////////////////////////////////////////
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-(void)setRealSize:(NSSize)newSize
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{
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m_realSize = newSize;
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}
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////////////////////////////////////////////////////////
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-(NSPoint)computeGlobalPositionOfRelativePoint:(NSPoint)point
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{
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// Recompute the mouse pos if required.
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if (!NSEqualSizes(m_realSize, NSZeroSize))
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{
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point.x = (point.x / m_realSize.width) * [self frame].size.width;
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point.y = (point.y / m_realSize.height) * [self frame].size.height;
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}
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// Note : -[NSWindow convertBaseToScreen:] is deprecated on 10.7
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// but the recommended -[NSWindow convertRectToScreen] is not
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// available until 10.7.
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@ -538,13 +523,6 @@ BOOL isValidTextUnicode(NSEvent* event);
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float h = [self frame].size.height;
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loc.y = h - loc.y;
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// Recompute the mouse pos if required.
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if (!NSEqualSizes(m_realSize, NSZeroSize))
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{
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loc.x = (loc.x * m_realSize.width) / [self frame].size.width;
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loc.y = (loc.y * m_realSize.height) / [self frame].size.height;
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}
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return loc;
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}
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@ -58,9 +58,7 @@ namespace sf {
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NSWindow* m_window; ///< Underlying Cocoa window to be controlled
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SFOpenGLView* m_oglView; ///< OpenGL view for rendering
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sf::priv::WindowImplCocoa* m_requester; ///< Requester
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sf::VideoMode* m_fullscreenMode; ///< Fullscreen mode
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/// Note: C++ ctor/dtor are not called for Obj-C fields! Use manual allocation instead.
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BOOL m_fullscreen; ///< Indicate whether the window is fullscreen or not
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}
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////////////////////////////////////////////////////////////
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@ -39,6 +39,24 @@
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#import <SFML/Window/OSX/SFWindowController.h>
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#import <OpenGL/OpenGL.h>
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////////////////////////////////////////////////////////////
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/// SFBlackView is a simple view filled with black, nothing more
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///
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////////////////////////////////////////////////////////////
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@interface SFBlackView : NSView
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@end
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@implementation SFBlackView
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////////////////////////////////////////////////////////////
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-(void)drawRect:(NSRect)dirtyRect
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{
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[[NSColor blackColor] setFill];
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NSRectFill(dirtyRect);
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}
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@end
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////////////////////////////////////////////////////////////
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/// SFWindowController class: private interface
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///
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@ -73,15 +91,17 @@
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{
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if ((self = [super init]))
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{
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m_window = nil;
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m_oglView = nil;
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m_requester = 0;
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m_fullscreenMode = new sf::VideoMode();
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m_fullscreen = NO;
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// Retain the window for our own use.
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m_window = window;
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if (m_window == nil)
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{
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sf::err() << "No window was given to initWithWindow:." << std::endl;
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sf::err() << "No window was given to -[SFWindowController -initWithWindow:]." << std::endl;
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return self;
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}
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@ -91,7 +111,7 @@
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if (m_oglView == nil)
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{
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sf::err() << "Could not create an instance of NSOpenGLView "
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<< "in (SFWindowController -initWithWindow:)."
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<< "in -[SFWindowController -initWithWindow:]."
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<< std::endl;
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return self;
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}
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@ -121,43 +141,105 @@
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if ((self = [super init]))
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{
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m_window = nil;
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m_oglView = nil;
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m_requester = 0;
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m_fullscreenMode = new sf::VideoMode();
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m_fullscreen = style & sf::Style::Fullscreen;
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if (m_fullscreen)
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[self setupFullscreenViewWithMode:mode];
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else
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[self setupWindowWithMode:mode andStyle:style];
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}
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return self;
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}
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////////////////////////////////////////////////////////
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-(void)setupFullscreenViewWithMode:(const sf::VideoMode&)mode
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{
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// Create a screen-sized window on the main display
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sf::VideoMode desktop = sf::VideoMode::getDesktopMode();
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NSRect windowRect = NSMakeRect(0, 0, desktop.width, desktop.height);
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m_window = [[SFWindow alloc] initWithContentRect:windowRect
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styleMask:NSBorderlessWindowMask
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backing:NSBackingStoreBuffered
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defer:NO];
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if (m_window == nil)
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{
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sf::err() << "Could not create an instance of NSWindow "
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<< "in -[SFWindowController setupFullscreenViewWithMode:]."
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<< std::endl;
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return;
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}
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// Set the window level to be above the menu bar
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[m_window setLevel:NSMainMenuWindowLevel+1];
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// More window configuration...
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[m_window setOpaque:YES];
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[m_window setHidesOnDeactivate:YES];
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[m_window setAutodisplay:YES];
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[m_window setReleasedWhenClosed:YES];
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// Register for event
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[m_window setDelegate:self];
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[m_window setAcceptsMouseMovedEvents:YES];
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[m_window setIgnoresMouseEvents:NO];
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// Create a master view containing our OpenGL view
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NSView* masterView = [[SFBlackView alloc] initWithFrame:windowRect];
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if (masterView == nil)
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{
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sf::err() << "Could not create an instance of SFBlackView "
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<< "in -[SFWindowController setupFullscreenViewWithMode:]."
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<< std::endl;
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return;
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}
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// Create our OpenGL view size and the view
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CGFloat x = (desktop.width - mode.width) / 2.0;
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CGFloat y = (desktop.height - mode.height) / 2.0;
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NSRect oglRect = NSMakeRect(x, y, mode.width, mode.height);
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m_oglView = [[SFOpenGLView alloc] initWithFrame:oglRect];
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if (m_oglView == nil)
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{
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sf::err() << "Could not create an instance of NSOpenGLView "
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<< "in -[SFWindowController setupFullscreenViewWithMode:]."
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<< std::endl;
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return;
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}
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// Populate the window and views
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[masterView addSubview:m_oglView];
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[m_window setContentView:masterView];
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// Finalize setup
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[m_oglView enterFullscreen];
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}
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////////////////////////////////////////////////////////
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-(void)setupWindowWithMode:(const sf::VideoMode&)mode andStyle:(unsigned long)style
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{
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// We know that style & sf::Style::Fullscreen is false.
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// Create our window size.
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NSRect rect = NSZeroRect;
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if ((style & sf::Style::Fullscreen) && (mode != sf::VideoMode::getDesktopMode()))
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{
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// We use desktop mode to size the window
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// but we set the back buffer size to 'mode' in applyContext method.
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*m_fullscreenMode = mode;
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sf::VideoMode dm = sf::VideoMode::getDesktopMode();
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rect = NSMakeRect(0, 0, dm.width, dm.height);
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}
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else
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{
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// no fullscreen requested.
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rect = NSMakeRect(0, 0, mode.width, mode.height);
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}
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NSRect rect = NSMakeRect(0, 0, mode.width, mode.height);
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// Convert the SFML window style to Cocoa window style.
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unsigned int nsStyle = NSBorderlessWindowMask;
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// if fullscrean we keep our NSBorderlessWindowMask.
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if (!(style & sf::Style::Fullscreen))
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{
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if (style & sf::Style::Titlebar)
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nsStyle |= NSTitledWindowMask | NSMiniaturizableWindowMask;
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if (style & sf::Style::Resize)
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nsStyle |= NSResizableWindowMask;
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if (style & sf::Style::Close)
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nsStyle |= NSClosableWindowMask;
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}
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// Create the window.
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m_window = [[SFWindow alloc] initWithContentRect:rect
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styleMask:nsStyle
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@ -176,60 +258,22 @@
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if (m_window == nil)
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{
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sf::err() << "Could not create an instance of NSWindow "
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<< "in (SFWindowController -initWithMode:andStyle:)."
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<< "in -[SFWindowController setupWindowWithMode:andStyle:]."
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<< std::endl;
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return self;
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return;
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}
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// Apply special feature for fullscreen window.
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if (style & sf::Style::Fullscreen)
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{
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// We place the window above everything else.
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[m_window setOpaque:YES];
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[m_window setHidesOnDeactivate:YES];
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[m_window setLevel:NSMainMenuWindowLevel+1];
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// And hide the menu bar
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[NSMenu setMenuBarVisible:NO];
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/* ---------------------------
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* | Note for future version |
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* ---------------------------
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*
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* starting with OS 10.6 NSView provides
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* a new method -enterFullScreenMode:withOptions:
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* which could be a good alternative.
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*/
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}
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// Centre the window to be cool =)
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[m_window center];
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// Create the view.
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m_oglView = [[SFOpenGLView alloc] initWithFrame:[[m_window contentView] frame]];
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if (m_oglView == nil)
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{
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sf::err() << "Could not create an instance of NSOpenGLView "
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<< "in (SFWindowController -initWithMode:andStyle:)."
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<< "in -[SFWindowController setupWindowWithMode:andStyle:]."
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<< std::endl;
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return self;
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}
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// If a fullscreen window was requested...
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if (style & sf::Style::Fullscreen)
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{
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/// ... we tell the OpenGL view
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[m_oglView enterFullscreen];
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// ... and if the resolution is not the default one...
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if (mode != sf::VideoMode::getDesktopMode())
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{
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// ... we set the "real size" of the view (that is the back buffer size).
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[m_oglView setRealSize:NSMakeSize(m_fullscreenMode->width, m_fullscreenMode->height)];
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}
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return;
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}
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// Set the view to the window as its content view.
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@ -241,13 +285,12 @@
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[m_window setIgnoresMouseEvents:NO];
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// And some other things...
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[m_window center];
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[m_window setAutodisplay:YES];
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[m_window setReleasedWhenClosed:NO];
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} // if super init ok
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return self;
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[m_window setReleasedWhenClosed:YES];
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}
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////////////////////////////////////////////////////////
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-(void)dealloc
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{
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@ -256,7 +299,6 @@
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m_window = nil;
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m_oglView = nil;
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delete m_fullscreenMode;
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}
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@ -335,10 +377,7 @@
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////////////////////////////////////////////////////////
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-(NSSize)size
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{
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if (*m_fullscreenMode == sf::VideoMode())
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return [m_oglView frame].size;
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else
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return NSMakeSize(m_fullscreenMode->width, m_fullscreenMode->height);
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}
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@ -472,19 +511,6 @@
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{
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[m_oglView setOpenGLContext:context];
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[context setView:m_oglView];
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// If fullscreen was requested and the mode used to create the window
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// was not the desktop mode, we change the back buffer size of the
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// context.
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if (*m_fullscreenMode != sf::VideoMode())
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{
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CGLContextObj cgcontext = (CGLContextObj)[context CGLContextObj];
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GLint dim[2] = {m_fullscreenMode->width, m_fullscreenMode->height};
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CGLSetParameter(cgcontext, kCGLCPSurfaceBackingSize, dim);
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CGLEnable(cgcontext, kCGLCESurfaceBackingSize);
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}
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}
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@ -516,7 +542,7 @@
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m_requester->windowGainedFocus();
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if (*m_fullscreenMode != sf::VideoMode())
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if (m_fullscreen)
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[m_oglView enterFullscreen];
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}
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@ -532,7 +558,7 @@
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m_requester->windowLostFocus();
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if (*m_fullscreenMode != sf::VideoMode())
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if (m_fullscreen)
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[m_oglView exitFullscreen];
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}
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