Upgraded to the latest version of OpenAL Soft (1.11.753) on Windows

Fixed linker settings for Code::Blocks projects so that libgcc_s_dw2-1.dll is not required when compiling with gcc 4

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1432 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
LaurentGom 2010-03-02 08:38:45 +00:00
parent bb414773d1
commit 914db8bce0
33 changed files with 210 additions and 57 deletions

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@ -51,6 +51,7 @@
<Add directory="..\..\..\include" /> <Add directory="..\..\..\include" />
</Compiler> </Compiler>
<Linker> <Linker>
<Add option="-static-libgcc" />
<Add directory="..\..\..\lib\mingw" /> <Add directory="..\..\..\lib\mingw" />
</Linker> </Linker>
<Unit filename="..\..\include\SFML\Audio\Listener.h" /> <Unit filename="..\..\include\SFML\Audio\Listener.h" />

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@ -53,6 +53,7 @@
<Add directory="..\..\..\include" /> <Add directory="..\..\..\include" />
</Compiler> </Compiler>
<Linker> <Linker>
<Add option="-static-libgcc" />
<Add directory="..\..\..\lib\mingw" /> <Add directory="..\..\..\lib\mingw" />
</Linker> </Linker>
<Unit filename="..\..\include\SFML\Graphics\BlendMode.h" /> <Unit filename="..\..\include\SFML\Graphics\BlendMode.h" />

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@ -1,46 +1,51 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?> <?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file> <CodeBlocks_project_file>
<FileVersion major="1" minor="6" /> <FileVersion major="1" minor="6" />
<Project> <Project>
<Option title="csfml-main" /> <Option title="csfml-main" />
<Option pch_mode="2" /> <Option pch_mode="2" />
<Option compiler="gcc" /> <Option compiler="gcc" />
<Build> <Build>
<Target title="Debug_Win32"> <Target title="Debug_Win32">
<Option output="..\..\lib\mingw\libcsfml-main-d.a" prefix_auto="1" extension_auto="1" /> <Option output="..\..\lib\mingw\libcsfml-main-d" prefix_auto="1" extension_auto="1" />
<Option working_dir="" /> <Option working_dir="" />
<Option object_output="..\..\Temp\codeblocks\csfml-main\Debug_Win32" /> <Option object_output="..\..\Temp\codeblocks\csfml-main\Debug_Win32" />
<Option type="2" /> <Option type="2" />
<Option compiler="gcc" /> <Option compiler="gcc" />
<Option createDefFile="1" /> <Option createDefFile="1" />
<Compiler> <Compiler>
<Add option="-Wall" /> <Add option="-Wall" />
<Add option="-g" /> <Add option="-g" />
<Add option="-O0" /> <Add option="-O0" />
<Add option="-DWIN32" /> <Add option="-DWIN32" />
<Add option="-DNDEBUG" /> <Add option="-DNDEBUG" />
<Add option="-D_LIB" /> <Add option="-D_LIB" />
</Compiler> </Compiler>
</Target> <Linker>
<Target title="Release_Win32"> <Add option="-static-libgcc" />
<Option output="..\..\lib\mingw\libcsfml-main.a" prefix_auto="1" extension_auto="1" /> </Linker>
<Option working_dir="" /> </Target>
<Option object_output="..\..\Temp\codeblocks\csfml-main\Release_Win32" /> <Target title="Release_Win32">
<Option type="2" /> <Option output="..\..\lib\mingw\libcsfml-main" prefix_auto="1" extension_auto="1" />
<Option compiler="gcc" /> <Option working_dir="" />
<Option createDefFile="1" /> <Option object_output="..\..\Temp\codeblocks\csfml-main\Release_Win32" />
<Compiler> <Option type="2" />
<Add option="-O3" /> <Option compiler="gcc" />
<Add option="-Wall" /> <Option createDefFile="1" />
<Add option="-DWIN32" /> <Compiler>
<Add option="-DNDEBUG" /> <Add option="-O3" />
<Add option="-D_LIB" /> <Add option="-Wall" />
</Compiler> <Add option="-DWIN32" />
</Target> <Add option="-DNDEBUG" />
</Build> <Add option="-D_LIB" />
<Unit filename="..\..\src\SFML\Main\SFML_Main.cpp" /> </Compiler>
<Extensions> </Target>
<code_completion /> </Build>
</Extensions> <Unit filename="..\..\src\SFML\Main\SFML_Main.cpp" />
</Project> <Extensions>
</CodeBlocks_project_file> <code_completion />
<envvars />
<debugger />
</Extensions>
</Project>
</CodeBlocks_project_file>

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@ -51,6 +51,7 @@
<Add directory="..\..\..\include" /> <Add directory="..\..\..\include" />
</Compiler> </Compiler>
<Linker> <Linker>
<Add option="-static-libgcc" />
<Add directory="..\..\..\lib\mingw" /> <Add directory="..\..\..\lib\mingw" />
</Linker> </Linker>
<Unit filename="..\..\include\SFML\Network\Ftp.h" /> <Unit filename="..\..\include\SFML\Network\Ftp.h" />

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@ -49,6 +49,7 @@
<Add directory="..\..\..\include" /> <Add directory="..\..\..\include" />
</Compiler> </Compiler>
<Linker> <Linker>
<Add option="-static-libgcc" />
<Add directory="..\..\..\lib\mingw" /> <Add directory="..\..\..\lib\mingw" />
</Linker> </Linker>
<Unit filename="..\..\include\SFML\System\Clock.h" /> <Unit filename="..\..\include\SFML\System\Clock.h" />

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@ -53,6 +53,7 @@
<Add directory="..\..\..\include" /> <Add directory="..\..\..\include" />
</Compiler> </Compiler>
<Linker> <Linker>
<Add option="-static-libgcc" />
<Add directory="..\..\..\lib\mingw" /> <Add directory="..\..\..\lib\mingw" />
</Linker> </Linker>
<Unit filename="..\..\include\SFML\Window\Context.h" /> <Unit filename="..\..\include\SFML\Window\Context.h" />

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@ -110,6 +110,9 @@
<Add directory="..\..\src" /> <Add directory="..\..\src" />
<Add directory="..\..\include" /> <Add directory="..\..\include" />
</Compiler> </Compiler>
<Linker>
<Add option="-static-libgcc" />
</Linker>
<Unit filename="..\..\include\SFML\Audio\Listener.hpp" /> <Unit filename="..\..\include\SFML\Audio\Listener.hpp" />
<Unit filename="..\..\include\SFML\Audio\Music.hpp" /> <Unit filename="..\..\include\SFML\Audio\Music.hpp" />
<Unit filename="..\..\include\SFML\Audio\Sound.hpp" /> <Unit filename="..\..\include\SFML\Audio\Sound.hpp" />

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@ -117,6 +117,9 @@
<Add directory="..\..\extlibs\headers" /> <Add directory="..\..\extlibs\headers" />
<Add directory="..\..\include" /> <Add directory="..\..\include" />
</Compiler> </Compiler>
<Linker>
<Add option="-static-libgcc" />
</Linker>
<Unit filename="..\..\include\SFML\Graphics\Color.hpp" /> <Unit filename="..\..\include\SFML\Graphics\Color.hpp" />
<Unit filename="..\..\include\SFML\Graphics\Drawable.hpp" /> <Unit filename="..\..\include\SFML\Graphics\Drawable.hpp" />
<Unit filename="..\..\include\SFML\Graphics\Font.hpp" /> <Unit filename="..\..\include\SFML\Graphics\Font.hpp" />

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@ -38,6 +38,9 @@
</Compiler> </Compiler>
</Target> </Target>
</Build> </Build>
<Linker>
<Add option="-static-libgcc" />
</Linker>
<Unit filename="..\..\src\SFML\Main\SFML_Main.cpp" /> <Unit filename="..\..\src\SFML\Main\SFML_Main.cpp" />
<Extensions> <Extensions>
<code_completion /> <code_completion />

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@ -109,6 +109,9 @@
<Add directory="..\..\src" /> <Add directory="..\..\src" />
<Add directory="..\..\include" /> <Add directory="..\..\include" />
</Compiler> </Compiler>
<Linker>
<Add option="-static-libgcc" />
</Linker>
<Unit filename="..\..\include\SFML\Network\Ftp.hpp" /> <Unit filename="..\..\include\SFML\Network\Ftp.hpp" />
<Unit filename="..\..\include\SFML\Network\Http.hpp" /> <Unit filename="..\..\include\SFML\Network\Http.hpp" />
<Unit filename="..\..\include\SFML\Network\IPAddress.hpp" /> <Unit filename="..\..\include\SFML\Network\IPAddress.hpp" />

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@ -89,6 +89,9 @@
<Add directory="..\..\src" /> <Add directory="..\..\src" />
<Add directory="..\..\include" /> <Add directory="..\..\include" />
</Compiler> </Compiler>
<Linker>
<Add option="-static-libgcc" />
</Linker>
<Unit filename="..\..\include\SFML\System\Clock.hpp" /> <Unit filename="..\..\include\SFML\System\Clock.hpp" />
<Unit filename="..\..\include\SFML\System\Err.hpp" /> <Unit filename="..\..\include\SFML\System\Err.hpp" />
<Unit filename="..\..\include\SFML\System\Lock.hpp" /> <Unit filename="..\..\include\SFML\System\Lock.hpp" />

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@ -106,6 +106,7 @@
<Add directory="..\..\include" /> <Add directory="..\..\include" />
</Compiler> </Compiler>
<Linker> <Linker>
<Add option="-static-libgcc" />
<Add library="libgdi32.a" /> <Add library="libgdi32.a" />
</Linker> </Linker>
<Unit filename="..\..\include\SFML\Window\Context.hpp" /> <Unit filename="..\..\include\SFML\Window\Context.hpp" />

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@ -117,8 +117,7 @@ typedef void ALvoid;
#define AL_CONE_OUTER_ANGLE 0x1002 #define AL_CONE_OUTER_ANGLE 0x1002
/** /**
* Specify the pitch to be applied, either at source, * Specify the pitch to be applied at source.
* or on mixer results, at listener.
* Range: [0.5-2.0] * Range: [0.5-2.0]
* Default: 1.0 * Default: 1.0
*/ */

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@ -166,11 +166,6 @@ typedef void ALCvoid;
#define ALC_ATTRIBUTES_SIZE 0x1002 #define ALC_ATTRIBUTES_SIZE 0x1002
#define ALC_ALL_ATTRIBUTES 0x1003 #define ALC_ALL_ATTRIBUTES 0x1003
/**
* ALC_ENUMERATE_ALL_EXT enums
*/
#define ALC_DEFAULT_ALL_DEVICES_SPECIFIER 0x1012
#define ALC_ALL_DEVICES_SPECIFIER 0x1013
/** /**
* Capture extension * Capture extension

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@ -25,10 +25,20 @@
extern "C" { extern "C" {
#endif #endif
#ifndef AL_EXT_float32 #ifndef AL_LOKI_IMA_ADPCM_format
#define AL_EXT_float32 1 #define AL_LOKI_IMA_ADPCM_format 1
#define AL_FORMAT_MONO_FLOAT32 0x10010 #define AL_FORMAT_IMA_ADPCM_MONO16_EXT 0x10000
#define AL_FORMAT_STEREO_FLOAT32 0x10011 #define AL_FORMAT_IMA_ADPCM_STEREO16_EXT 0x10001
#endif
#ifndef AL_LOKI_WAVE_format
#define AL_LOKI_WAVE_format 1
#define AL_FORMAT_WAVE_EXT 0x10002
#endif
#ifndef AL_EXT_vorbis
#define AL_EXT_vorbis 1
#define AL_FORMAT_VORBIS_EXT 0x10003
#endif #endif
#ifndef AL_LOKI_quadriphonic #ifndef AL_LOKI_quadriphonic
@ -37,6 +47,31 @@ extern "C" {
#define AL_FORMAT_QUAD16_LOKI 0x10005 #define AL_FORMAT_QUAD16_LOKI 0x10005
#endif #endif
#ifndef AL_EXT_float32
#define AL_EXT_float32 1
#define AL_FORMAT_MONO_FLOAT32 0x10010
#define AL_FORMAT_STEREO_FLOAT32 0x10011
#endif
#ifndef AL_EXT_double
#define AL_EXT_double 1
#define AL_FORMAT_MONO_DOUBLE_EXT 0x10012
#define AL_FORMAT_STEREO_DOUBLE_EXT 0x10013
#endif
#ifndef ALC_LOKI_audio_channel
#define ALC_LOKI_audio_channel 1
#define ALC_CHAN_MAIN_LOKI 0x500001
#define ALC_CHAN_PCM_LOKI 0x500002
#define ALC_CHAN_CD_LOKI 0x500003
#endif
#ifndef ALC_ENUMERATE_ALL_EXT
#define ALC_ENUMERATE_ALL_EXT 1
#define ALC_DEFAULT_ALL_DEVICES_SPECIFIER 0x1012
#define ALC_ALL_DEVICES_SPECIFIER 0x1013
#endif
#ifndef AL_EXT_MCFORMATS #ifndef AL_EXT_MCFORMATS
#define AL_EXT_MCFORMATS 1 #define AL_EXT_MCFORMATS 1
#define AL_FORMAT_QUAD8 0x1204 #define AL_FORMAT_QUAD8 0x1204
@ -62,6 +97,70 @@ extern "C" {
#define AL_FORMAT_STEREO_IMA4 0x1301 #define AL_FORMAT_STEREO_IMA4 0x1301
#endif #endif
#ifndef AL_EXT_buffer_sub_data
#define AL_EXT_buffer_sub_data 1
#define AL_BYTE_RW_OFFSETS_EXT 0x1031
#define AL_SAMPLE_RW_OFFSETS_EXT 0x1032
#define AL_SEC_RW_OFFSETS_EXT 0x1033
typedef ALvoid (AL_APIENTRY*PFNALBUFFERSUBDATAEXTPROC)(ALuint,ALenum,const ALvoid*,ALsizei,ALsizei);
#endif
#ifndef AL_EXT_STATIC_BUFFER
#define AL_EXT_STATIC_BUFFER 1
typedef ALvoid (AL_APIENTRY*PFNALBUFFERDATASTATICPROC)(const ALint,ALenum,ALvoid*,ALsizei,ALsizei);
#endif
#ifndef AL_EXT_sample_buffer_object
#define AL_EXT_sample_buffer_object 1
#define AL_SAMPLE_SOURCE_EXT 0x1040
#define AL_SAMPLE_SINK_EXT 0x1041
#define AL_READ_ONLY_EXT 0x1042
#define AL_WRITE_ONLY_EXT 0x1043
#define AL_READ_WRITE_EXT 0x1044
#define AL_STREAM_WRITE_EXT 0x1045
#define AL_STREAM_READ_EXT 0x1046
#define AL_STREAM_COPY_EXT 0x1047
#define AL_STATIC_WRITE_EXT 0x1048
#define AL_STATIC_READ_EXT 0x1049
#define AL_STATIC_COPY_EXT 0x104A
#define AL_DYNAMIC_WRITE_EXT 0x104B
#define AL_DYNAMIC_READ_EXT 0x104C
#define AL_DYNAMIC_COPY_EXT 0x104D
typedef ALvoid (AL_APIENTRY*PFNALGENDATABUFFERSEXTPROC)(ALsizei n,ALuint *puiBuffers);
typedef ALvoid (AL_APIENTRY*PFNALDELETEDATABUFFERSEXTPROC)(ALsizei n, const ALuint *puiBuffers);
typedef ALboolean (AL_APIENTRY*PFNALISDATABUFFEREXTPROC)(ALuint uiBuffer);
typedef ALvoid (AL_APIENTRY*PFNALDATABUFFERDATAEXTPROC)(ALuint buffer,const ALvoid *data,ALsizei size,ALenum usage);
typedef ALvoid (AL_APIENTRY*PFNALDATABUFFERSUBDATAEXTPROC)(ALuint buffer, ALuint start, ALsizei length, const ALvoid *);
typedef ALvoid (AL_APIENTRY*PFNALGETDATABUFFERSUBDATAEXTPROC)(ALuint buffer, ALuint start, ALsizei length, ALvoid *);
typedef ALvoid (AL_APIENTRY*PFNALDATABUFFERFEXTPROC)(ALuint buffer, ALenum eParam, ALfloat flValue);
typedef ALvoid (AL_APIENTRY*PFNALDATABUFFERFVEXTPROC)(ALuint buffer, ALenum eParam, const ALfloat* flValues);
typedef ALvoid (AL_APIENTRY*PFNALDATABUFFERIEXTPROC)(ALuint buffer, ALenum eParam, ALint lValue);
typedef ALvoid (AL_APIENTRY*PFNALDATABUFFERIVEXTPROC)(ALuint buffer, ALenum eParam, const ALint* plValues);
typedef ALvoid (AL_APIENTRY*PFNALGETDATABUFFERFEXTPROC)(ALuint buffer, ALenum eParam, ALfloat *pflValue);
typedef ALvoid (AL_APIENTRY*PFNALGETDATABUFFERFVEXTPROC)(ALuint buffer, ALenum eParam, ALfloat* pflValues);
typedef ALvoid (AL_APIENTRY*PFNALGETDATABUFFERIEXTPROC)(ALuint buffer, ALenum eParam, ALint *plValue);
typedef ALvoid (AL_APIENTRY*PFNALGETDATABUFFERIVEXTPROC)(ALuint buffer, ALenum eParam, ALint* plValues);
typedef ALvoid (AL_APIENTRY*PFNALSELECTDATABUFFEREXTPROC)(ALenum target, ALuint uiBuffer);
typedef ALvoid* (AL_APIENTRY*PFNALMAPDATABUFFEREXTPROC)(ALuint uiBuffer, ALuint start, ALsizei length, ALenum access);
typedef ALvoid (AL_APIENTRY*PFNALUNMAPDATABUFFEREXTPROC)(ALuint uiBuffer);
#endif
#ifndef ALC_EXT_disconnect
#define ALC_EXT_disconnect 1
#define ALC_CONNECTED 0x313
#endif
#ifndef ALC_EXT_thread_local_context
#define ALC_EXT_thread_local_context 1
typedef ALCboolean (ALC_APIENTRY*PFNALCMAKECURRENTPROC)(ALCcontext *context);
typedef ALCcontext* (ALC_APIENTRY*PFNALCGETTHREADCONTEXTPROC)(void);
#endif
#ifndef AL_EXT_source_distance_model
#define AL_EXT_source_distance_model 1
#define AL_SOURCE_DISTANCE_MODEL 0x200
#endif
#ifdef __cplusplus #ifdef __cplusplus
} }
#endif #endif

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@ -51,6 +51,9 @@
<Compiler> <Compiler>
<Add directory="..\..\..\include" /> <Add directory="..\..\..\include" />
</Compiler> </Compiler>
<Linker>
<Add option="-static-libgcc" />
</Linker>
<Unit filename="..\..\ftp\Ftp.cpp" /> <Unit filename="..\..\ftp\Ftp.cpp" />
<Extensions> <Extensions>
<code_completion /> <code_completion />

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@ -61,6 +61,9 @@
<Compiler> <Compiler>
<Add directory="..\..\..\include" /> <Add directory="..\..\..\include" />
</Compiler> </Compiler>
<Linker>
<Add option="-static-libgcc" />
</Linker>
<Unit filename="..\..\opengl\OpenGL.cpp" /> <Unit filename="..\..\opengl\OpenGL.cpp" />
<Extensions> <Extensions>
<code_completion /> <code_completion />

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@ -63,6 +63,9 @@
<Compiler> <Compiler>
<Add directory="..\..\..\include" /> <Add directory="..\..\..\include" />
</Compiler> </Compiler>
<Linker>
<Add option="-static-libgcc" />
</Linker>
<Unit filename="..\..\pong\Pong.cpp" /> <Unit filename="..\..\pong\Pong.cpp" />
<Extensions> <Extensions>
<code_completion /> <code_completion />

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@ -84,6 +84,9 @@
<Compiler> <Compiler>
<Add directory="..\..\..\include" /> <Add directory="..\..\..\include" />
</Compiler> </Compiler>
<Linker>
<Add option="-static-libgcc" />
</Linker>
<Unit filename="..\..\qt\Main.cpp" /> <Unit filename="..\..\qt\Main.cpp" />
<Unit filename="..\..\qt\QSFMLCanvas.cpp" /> <Unit filename="..\..\qt\QSFMLCanvas.cpp" />
<Unit filename="..\..\qt\QSFMLCanvas.hpp" /> <Unit filename="..\..\qt\QSFMLCanvas.hpp" />

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@ -57,6 +57,9 @@
<Compiler> <Compiler>
<Add directory="..\..\..\include" /> <Add directory="..\..\..\include" />
</Compiler> </Compiler>
<Linker>
<Add option="-static-libgcc" />
</Linker>
<Unit filename="..\..\shader\Shader.cpp" /> <Unit filename="..\..\shader\Shader.cpp" />
<Extensions> <Extensions>
<code_completion /> <code_completion />

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@ -51,6 +51,9 @@
<Compiler> <Compiler>
<Add directory="..\..\..\include" /> <Add directory="..\..\..\include" />
</Compiler> </Compiler>
<Linker>
<Add option="-static-libgcc" />
</Linker>
<Unit filename="..\..\sockets\Sockets.cpp" /> <Unit filename="..\..\sockets\Sockets.cpp" />
<Unit filename="..\..\sockets\TCP.cpp" /> <Unit filename="..\..\sockets\TCP.cpp" />
<Unit filename="..\..\sockets\UDP.cpp" /> <Unit filename="..\..\sockets\UDP.cpp" />

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@ -53,6 +53,9 @@
<Compiler> <Compiler>
<Add directory="..\..\..\include" /> <Add directory="..\..\..\include" />
</Compiler> </Compiler>
<Linker>
<Add option="-static-libgcc" />
</Linker>
<Unit filename="..\..\sound_capture\SoundCapture.cpp" /> <Unit filename="..\..\sound_capture\SoundCapture.cpp" />
<Extensions> <Extensions>
<code_completion /> <code_completion />

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@ -24,6 +24,7 @@
<Add directory="..\..\..\extlibs" /> <Add directory="..\..\..\extlibs" />
</ResourceCompiler> </ResourceCompiler>
<Linker> <Linker>
<Add option="-static-libgcc" />
<Add library="..\..\..\lib\mingw\libsfml-audio-s-d.a" /> <Add library="..\..\..\lib\mingw\libsfml-audio-s-d.a" />
<Add library="..\..\..\lib\mingw\libsfml-system-s-d.a" /> <Add library="..\..\..\lib\mingw\libsfml-system-s-d.a" />
</Linker> </Linker>

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@ -55,6 +55,9 @@
<Compiler> <Compiler>
<Add directory="..\..\..\include" /> <Add directory="..\..\..\include" />
</Compiler> </Compiler>
<Linker>
<Add option="-static-libgcc" />
</Linker>
<Unit filename="..\..\voip\Client.cpp" /> <Unit filename="..\..\voip\Client.cpp" />
<Unit filename="..\..\voip\Server.cpp" /> <Unit filename="..\..\voip\Server.cpp" />
<Unit filename="..\..\voip\VoIP.cpp" /> <Unit filename="..\..\voip\VoIP.cpp" />

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@ -55,6 +55,9 @@
<Compiler> <Compiler>
<Add directory="..\..\..\include" /> <Add directory="..\..\..\include" />
</Compiler> </Compiler>
<Linker>
<Add option="-static-libgcc" />
</Linker>
<Unit filename="..\..\win32\Win32.cpp" /> <Unit filename="..\..\win32\Win32.cpp" />
<Extensions> <Extensions>
<code_completion /> <code_completion />

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@ -57,6 +57,9 @@
<Compiler> <Compiler>
<Add directory="..\..\..\include" /> <Add directory="..\..\..\include" />
</Compiler> </Compiler>
<Linker>
<Add option="-static-libgcc" />
</Linker>
<Unit filename="..\..\window\Window.cpp" /> <Unit filename="..\..\window\Window.cpp" />
<Extensions> <Extensions>
<code_completion /> <code_completion />

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@ -79,6 +79,9 @@
<Compiler> <Compiler>
<Add directory="..\..\..\include" /> <Add directory="..\..\..\include" />
</Compiler> </Compiler>
<Linker>
<Add option="-static-libgcc" />
</Linker>
<Unit filename="..\..\wxwidgets\Main.cpp" /> <Unit filename="..\..\wxwidgets\Main.cpp" />
<Unit filename="..\..\wxwidgets\wxSFMLCanvas.cpp" /> <Unit filename="..\..\wxwidgets\wxSFMLCanvas.cpp" />
<Unit filename="..\..\wxwidgets\wxSFMLCanvas.hpp" /> <Unit filename="..\..\wxwidgets\wxSFMLCanvas.hpp" />