Show debug path information when loading a shader file fails

This commit is contained in:
kimci86 2023-08-05 12:46:29 +02:00 committed by Chris Thrasher
parent c9d9f84a0e
commit 954fc656d8

View File

@ -305,7 +305,7 @@ bool Shader::loadFromFile(const std::filesystem::path& vertexShaderFilename,
std::vector<char> vertexShader;
if (!getFileContents(vertexShaderFilename, vertexShader))
{
err() << "Failed to open vertex shader file " << vertexShaderFilename << std::endl;
err() << "Failed to open vertex shader file\n" << formatDebugPathInfo(vertexShaderFilename) << std::endl;
return false;
}
@ -313,7 +313,7 @@ bool Shader::loadFromFile(const std::filesystem::path& vertexShaderFilename,
std::vector<char> fragmentShader;
if (!getFileContents(fragmentShaderFilename, fragmentShader))
{
err() << "Failed to open fragment shader file " << fragmentShaderFilename << std::endl;
err() << "Failed to open fragment shader file\n" << formatDebugPathInfo(fragmentShaderFilename) << std::endl;
return false;
}
@ -331,7 +331,7 @@ bool Shader::loadFromFile(const std::filesystem::path& vertexShaderFilename,
std::vector<char> vertexShader;
if (!getFileContents(vertexShaderFilename, vertexShader))
{
err() << "Failed to open vertex shader file " << vertexShaderFilename << std::endl;
err() << "Failed to open vertex shader file\n" << formatDebugPathInfo(vertexShaderFilename) << std::endl;
return false;
}
@ -339,7 +339,7 @@ bool Shader::loadFromFile(const std::filesystem::path& vertexShaderFilename,
std::vector<char> geometryShader;
if (!getFileContents(geometryShaderFilename, geometryShader))
{
err() << "Failed to open geometry shader file " << geometryShaderFilename << std::endl;
err() << "Failed to open geometry shader file\n" << formatDebugPathInfo(geometryShaderFilename) << std::endl;
return false;
}
@ -347,7 +347,7 @@ bool Shader::loadFromFile(const std::filesystem::path& vertexShaderFilename,
std::vector<char> fragmentShader;
if (!getFileContents(fragmentShaderFilename, fragmentShader))
{
err() << "Failed to open fragment shader file " << fragmentShaderFilename << std::endl;
err() << "Failed to open fragment shader file\n" << formatDebugPathInfo(fragmentShaderFilename) << std::endl;
return false;
}