Adjustable processing interval in SoundStream #1517
Resurrection of previous PR with updated documentation. Added setter to adjust processing interval in SoundStream for low-latency streams.
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@ -251,6 +251,20 @@ protected:
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////////////////////////////////////////////////////////////
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virtual Int64 onLoop();
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////////////////////////////////////////////////////////////
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/// \brief Set the processing interval
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///
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/// The processing interval controls the period at which the
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/// audio buffers are filled by calls to onGetData. A smaller
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/// interval may be useful for low-latency streams. Note that
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/// the given period is only a hint and the actual period may
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/// vary. The default processing interval is 10 ms.
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///
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/// \param interval Processing interval
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///
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////////////////////////////////////////////////////////////
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void setProcessingInterval(Time interval);
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private:
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////////////////////////////////////////////////////////////
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@ -315,8 +329,9 @@ private:
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unsigned int m_sampleRate; //!< Frequency (samples / second)
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Uint32 m_format; //!< Format of the internal sound buffers
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bool m_loop; //!< Loop flag (true to loop, false to play once)
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Uint64 m_samplesProcessed; //!< Number of buffers processed since beginning of the stream
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Uint64 m_samplesProcessed; //!< Number of samples processed since beginning of the stream
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Int64 m_bufferSeeks[BufferCount]; //!< If buffer is an "end buffer", holds next seek position, else NoLoop. For play offset calculation.
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Time m_processingInterval; //!< Interval for checking and filling the internal sound buffers.
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};
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} // namespace sf
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@ -51,7 +51,8 @@ m_sampleRate (0),
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m_format (0),
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m_loop (false),
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m_samplesProcessed(0),
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m_bufferSeeks ()
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m_bufferSeeks (),
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m_processingInterval(milliseconds(10))
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{
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}
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@ -264,6 +265,11 @@ Int64 SoundStream::onLoop()
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return 0;
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}
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////////////////////////////////////////////////////////////
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void SoundStream::setProcessingInterval(Time interval)
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{
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m_processingInterval = interval;
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}
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////////////////////////////////////////////////////////////
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void SoundStream::streamData()
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@ -384,7 +390,7 @@ void SoundStream::streamData()
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// Leave some time for the other threads if the stream is still playing
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if (SoundSource::getStatus() != Stopped)
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sleep(milliseconds(10));
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sleep(m_processingInterval);
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}
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// Stop the playback
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