Use wide-string character consistently
Comparing '\r' against 8bit character instead of 16bit wide character.
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@ -447,7 +447,7 @@ void Text::ensureGeometryUpdate() const
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Uint32 curChar = m_string[i];
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Uint32 curChar = m_string[i];
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// Skip the \r char to avoid weird graphical issues
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// Skip the \r char to avoid weird graphical issues
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if (curChar == '\r')
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if (curChar == L'\r')
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continue;
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continue;
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// Apply the kerning offset
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// Apply the kerning offset
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