Vital fix, now it compiles but some implementation is missing
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@ -67,8 +67,6 @@ else() # MACOSX
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${SRCROOT}/OSX/cpp_objc_conversion.mm
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${SRCROOT}/OSX/cg_sf_conversion.hpp
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${SRCROOT}/OSX/cg_sf_conversion.cpp
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${SRCROOT}/OSX/Joystick.cpp
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${SRCROOT}/OSX/Joystick.hpp
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${SRCROOT}/OSX/InputImpl.cpp
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${SRCROOT}/OSX/InputImpl.hpp
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${SRCROOT}/OSX/JoystickImpl.cpp
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@ -1,371 +0,0 @@
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2011 Marco Antognini (antognini.marco@gmail.com),
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// Laurent Gomila (laurent.gom@gmail.com),
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Window/Joystick.hpp>
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#include <SFML/System/Err.hpp>
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#include <sstream>
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namespace sf
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{
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namespace priv
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{
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////////////////////////////////////////////////////////////
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Joystick::Joystick()
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: myManager(0)
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, myElements(0)
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{
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/* Nothing else */
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}
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////////////////////////////////////////////////////////////
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Joystick::~Joystick()
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{
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FreeUp();
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}
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////////////////////////////////////////////////////////////
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void Joystick::Initialize(unsigned int Index)
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{
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// Try to create a joystick manager.
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if (!CreateManager()) return;
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// Get the joysticks.
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CFSetRef devices = CopyJoysticksOnly();
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// If none exit the function.
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if (devices == NULL) {
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FreeUp();
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return;
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}
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// Is there enough joystick ?
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CFIndex joysticksCount = CFSetGetCount(devices);
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if (joysticksCount <= CFIndex(Index)) {
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FreeUp();
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return;
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}
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// Get a usable copy of the joysticks devices.
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CFTypeRef devicesArray[joysticksCount];
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CFSetGetValues(devices, devicesArray);
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// Release unused stuff.
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CFRelease(devices); // Maybe we should have a field for that and not release it here...
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// Get the Index-th joystick.
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IOHIDDeviceRef device = (IOHIDDeviceRef) devicesArray[Index];
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// Retrive all connected elements to this joystick.
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if (!RetriveElements(device)) {
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FreeUp();
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return;
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}
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// Happy end!
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}
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////////////////////////////////////////////////////////////
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JoystickState Joystick::UpdateState()
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{
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// If we don't have any joystick we exit.
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if (myElements == 0) return JoystickState();
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// Fill a JoystickState instance with the current joystick state.
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JoystickState s;
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// Update the buttons.
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for (ButtonsVector::size_type i = 0; i < myButtons.size(); ++i) {
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IOHIDValueRef value = 0;
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IOHIDDeviceGetValue(IOHIDElementGetDevice(myButtons[i]), myButtons[i], &value);
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// Check for plug out.
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if (!value) {
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// No value ? Hum... Seems like the joystick is gone.
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FreeUp();
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return JoystickState();
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}
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s.Buttons[i] = IOHIDValueGetIntegerValue(value) == 1; // 1 means pressed, others mean released.
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}
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for (AxisMap::iterator it = myAxis.begin(); it != myAxis.end(); ++it) {
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IOHIDValueRef value = 0;
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IOHIDDeviceGetValue(IOHIDElementGetDevice(it->second), it->second, &value);
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// Check for plug out.
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if (!value) {
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// No value ? Hum... Seems like the joystick is gone.
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FreeUp();
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return JoystickState();
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}
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// We want to bind [physicalMin,physicalMax] to [-100=min,100=max].
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//
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// General formula to bind [a,b] to [c,d] with a linear progression :
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//
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// f : [a, b] -> [c, d]
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// x |-> (x-a)(d-c)/(b-a)+c
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//
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// This method might not be very accurate (the "0 position" can be
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// slightly shift with some device) but we don't care because most
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// of devices are so sensitive that this is not relevant.
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double physicalMax = IOHIDElementGetPhysicalMax(it->second);
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double physicalMin = IOHIDElementGetPhysicalMin(it->second);
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double scaledMin = -100;
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double scaledMax = 100;
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double physicalValue = IOHIDValueGetScaledValue(value, kIOHIDValueScaleTypePhysical);
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float scaledValue = ((physicalValue - physicalMin) * (scaledMax - scaledMin) / (physicalMax - physicalMin)) + scaledMin;
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s.Axis[it->first] = scaledValue;
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}
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return s;
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}
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////////////////////////////////////////////////////////////
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bool Joystick::HasAxis(Joy::Axis Axis) const
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{
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return myAxis.find(Axis) != myAxis.end();
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}
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////////////////////////////////////////////////////////////
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unsigned int Joystick::GetButtonsCount() const
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{
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// Return number of supported buttons.
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return myButtons.size();
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}
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////////////////////////////////////////////////////////////
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CFDictionaryRef Joystick::DevicesMaskForManager(UInt32 page, UInt32 usage)
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{
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// Create the dictionary.
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CFMutableDictionaryRef dict = CFDictionaryCreateMutable(kCFAllocatorDefault, 2,
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&kCFTypeDictionaryKeyCallBacks,
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&kCFTypeDictionaryValueCallBacks);
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// Add the page value.
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CFNumberRef value = CFNumberCreate(kCFAllocatorDefault, kCFNumberIntType, &page);
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CFDictionarySetValue(dict, CFSTR(kIOHIDDeviceUsagePageKey), value);
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CFRelease(value);
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// Add the usage value (which is only valid if page value exists).
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value = CFNumberCreate(kCFAllocatorDefault, kCFNumberIntType, &usage);
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CFDictionarySetValue(dict, CFSTR(kIOHIDDeviceUsageKey), value);
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CFRelease(value);
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return dict;
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}
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////////////////////////////////////////////////////////////
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bool Joystick::CreateManager()
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{
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// Create HID Manager reference.
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myManager = IOHIDManagerCreate(kCFAllocatorDefault, kIOHIDOptionsTypeNone);
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// Open a HID Manager reference.
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IOReturn openStatus = IOHIDManagerOpen(myManager, kIOHIDOptionsTypeNone);
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if (openStatus != kIOReturnSuccess) {
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sf::Err() << "Error when opening the joystick manager : "
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<< std::hex << openStatus << std::endl;
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CFRelease(myManager);
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myManager = 0;
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return false;
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}
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// Everything went fine.
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return true;
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}
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////////////////////////////////////////////////////////////
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CFSetRef Joystick::CopyJoysticksOnly()
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{
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// Create a mask to get only joystick devices.
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CFDictionaryRef joysticksMask = DevicesMaskForManager(kHIDPage_GenericDesktop, kHIDUsage_GD_Joystick);
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// Sets single matching criteria (dictionary) for device enumeration.
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IOHIDManagerSetDeviceMatching(myManager, joysticksMask);
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// No more needed -> free up.
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CFRelease(joysticksMask);
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// Retrieve devices.
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CFSetRef devices = IOHIDManagerCopyDevices(myManager);
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return devices; // The caller is responsible for releasing it.
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}
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////////////////////////////////////////////////////////////
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bool Joystick::RetriveElements(IOHIDDeviceRef device)
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{
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// Get a list of all elements attached to the device.
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myElements = IOHIDDeviceCopyMatchingElements(device, NULL, kIOHIDOptionsTypeNone);
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if (myElements == NULL) {
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// What is a joystick with no element ? Let the user know that.
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sf::Err() << "No array of element for this device" << std::endl;
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return false;
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}
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// How many elements are there ?
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CFIndex elements_count = CFArrayGetCount(myElements);
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if (elements_count == 0) {
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// What is a joystick with no element ? Let the user know that.
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sf::Err() << "No element attached to this device" << std::endl;
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CFRelease(myElements);
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myElements = 0;
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return false;
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}
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// Go through all connected elements.
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for (int i = 0; i < elements_count; ++i) {
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IOHIDElementRef element = (IOHIDElementRef) CFArrayGetValueAtIndex(myElements, i);
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switch (IOHIDElementGetType(element)) {
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case kIOHIDElementTypeInput_Misc:
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switch (IOHIDElementGetUsage(element)) {
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case kHIDUsage_GD_X:
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myAxis[Joy::AxisX] = element;
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break;
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case kHIDUsage_GD_Y:
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myAxis[Joy::AxisY] = element;
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break;
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case kHIDUsage_GD_Z:
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myAxis[Joy::AxisZ] = element;
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break;
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case kHIDUsage_GD_Rx:
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myAxis[Joy::AxisU] = element; // use same binding as on Linux.
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break;
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case kHIDUsage_GD_Ry:
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myAxis[Joy::AxisV] = element; // use same binding as on Linux.
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break;
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case kHIDUsage_GD_Rz:
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myAxis[Joy::AxisR] = element; // use same binding as on Linux.
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break;
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// kHIDUsage_GD_Vx, kHIDUsage_GD_Vy, kHIDUsage_GD_Vz are ignored.
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}
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break;
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case kIOHIDElementTypeInput_Button:
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if (myButtons.size() < Joy::ButtonCount) { // If we can managed this button through events...
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myButtons.push_back(element); // ...we add this element to the list.
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} else {
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// Too many buttons. We ignore this one.
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}
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break;
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default: // Make compiler happy.
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break;
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}
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}
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// Note : Joy::AxisPOV not yet supported.
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// Maybe kIOHIDElementTypeInput_Axis is the type but I can't test.
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return true;
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}
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////////////////////////////////////////////////////////////
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void Joystick::FreeUp()
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{
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ReleaseElements();
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ReleaseManager();
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}
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////////////////////////////////////////////////////////////
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void Joystick::ReleaseManager()
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{
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if (myManager != 0) {
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// Closes the IOHIDManager
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IOReturn closeStatus = IOHIDManagerClose(myManager, kIOHIDOptionsTypeNone);
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if (closeStatus != kIOReturnSuccess) {
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// Closing the manager failed. We don't care that much about this.
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// It often happens when the connection with the device is closed after
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// the device is deconected from the computer.
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/*
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sf::Err() << "Error when closing the manager : "
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<< std::hex << closeStatus << std::endl;
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//*/
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}
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// Release the manager.
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CFRelease(myManager);
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myManager = 0;
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}
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}
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////////////////////////////////////////////////////////////
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void Joystick::ReleaseElements()
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{
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if (myElements != 0) {
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// Release all elements.
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CFRelease(myElements);
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myElements = 0;
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// Both myAxis and myButton contains only reference from myElements.
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// Thus no special cleanup is required on these two.
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myButtons.clear();
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myAxis.clear();
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}
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}
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} // namespace priv
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} // namespace sf
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@ -1,176 +0,0 @@
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2011 Marco Antognini (antognini.marco@gmail.com),
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// Laurent Gomila (laurent.gom@gmail.com),
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
|
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// you must not claim that you wrote the original software.
|
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_JOYSTICKOSX_HPP
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#define SFML_JOYSTICKOSX_HPP
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <IOKit/hid/IOHIDManager.h>
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#include <IOKit/hid/IOHIDDevice.h>
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#include <map>
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#include <vector>
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namespace sf
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{
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namespace priv
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{
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////////////////////////////////////////////////////////////
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/// \brief OSX implementation of Joystick
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///
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////////////////////////////////////////////////////////////
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class Joystick
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{
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public :
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////////////////////////////////////////////////////////////
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/// \brief Default constructor
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///
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/// This constructors initializes all members to 0.
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/// That is, it does nothing.
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///
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////////////////////////////////////////////////////////////
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Joystick();
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////////////////////////////////////////////////////////////
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/// \brief Destructor
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///
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/// Close all connections to any devices if required.
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///
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////////////////////////////////////////////////////////////
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~Joystick();
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////////////////////////////////////////////////////////////
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/// \brief Initialize the instance and bind it to a physical joystick
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///
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/// \param index Index of the physical joystick to bind to
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///
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////////////////////////////////////////////////////////////
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void Initialize(unsigned int index);
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////////////////////////////////////////////////////////////
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/// \brief Update the current joystick and return its new state
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///
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/// \return Current state of the joystick
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///
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////////////////////////////////////////////////////////////
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JoystickState UpdateState();
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////////////////////////////////////////////////////////////
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/// \brief Check if the joystick supports the given axis
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///
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/// \param axis Axis to check
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///
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/// \return True of the axis is supported, false otherwise
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///
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////////////////////////////////////////////////////////////
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bool HasAxis(Joy::Axis Axis) const;
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////////////////////////////////////////////////////////////
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/// \brief Get the number of buttons supported by the joystick
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///
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/// \return Number of buttons
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///
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////////////////////////////////////////////////////////////
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unsigned int GetButtonsCount() const;
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private :
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////////////////////////////////////////////////////////////
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/// \brief Create a mask (dictionary) for an IOHIDManager
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///
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/// \param page
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/// \param usage
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///
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////////////////////////////////////////////////////////////
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static CFDictionaryRef DevicesMaskForManager(UInt32 page, UInt32 usage);
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////////////////////////////////////////////////////////////
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/// \brief Create and open the manager
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///
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/// \return Return false if someting went wrong
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///
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////////////////////////////////////////////////////////////
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bool CreateManager();
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////////////////////////////////////////////////////////////
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/// \brief Copy all connected joysticks to the manager
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///
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/// \return NULL or a valid (possibly empty) set of devices
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///
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////////////////////////////////////////////////////////////
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CFSetRef CopyJoysticksOnly();
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////////////////////////////////////////////////////////////
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/// \brief Load all connected elements to the given device
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///
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/// \param device The desired joystick
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/// \return False if something went wrong
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///
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////////////////////////////////////////////////////////////
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bool RetriveElements(IOHIDDeviceRef device);
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////////////////////////////////////////////////////////////
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/// \brief Release all resources
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///
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/// Close all connections to any devices, if required
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///
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////////////////////////////////////////////////////////////
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void FreeUp();
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////////////////////////////////////////////////////////////
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/// \brief Close and release the manager
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///
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////////////////////////////////////////////////////////////
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void ReleaseManager();
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////////////////////////////////////////////////////////////
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/// \brief Release all elements
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///
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////////////////////////////////////////////////////////////
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void ReleaseElements();
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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typedef std::map<sf::Joy::Axis, IOHIDElementRef> AxisMap;
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typedef std::vector<IOHIDElementRef> ButtonsVector;
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|
||||
AxisMap myAxis; ///< Axis (IOHIDElementRef) connected to the joystick.
|
||||
ButtonsVector myButtons; ///< Buttons (IOHIDElementRef) connected to the joystick.
|
||||
// Note : Both myAxis and myButton contains only reference from myElements.
|
||||
// Thus no special cleanup is required on these two.
|
||||
|
||||
IOHIDManagerRef myManager; ///< HID Manager.
|
||||
CFArrayRef myElements; ///< IOHIDElementRef connected to the joytick.
|
||||
};
|
||||
|
||||
} // namespace priv
|
||||
|
||||
} // namespace sf
|
||||
|
||||
|
||||
#endif // SFML_JOYSTICKOSX_HPP
|
@ -39,6 +39,6 @@
|
||||
/// \brief Event processing
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
+(void)processEvent
|
||||
+(void)processEvent;
|
||||
|
||||
@end
|
||||
|
@ -62,7 +62,7 @@ NSUInteger KeepOnlyMaskFromData(NSUInteger data, NSUInteger mask);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Try to convert a character into a SFML key code.
|
||||
/// Return sf::Key::Count if it doesn't match any 'localized' keys.
|
||||
/// Return sf::Keyboard::KeyCount if it doesn't match any 'localized' keys.
|
||||
///
|
||||
/// By 'localized' I mean keys that depend on the keyboard layout
|
||||
/// and might not be the same as the US keycode in some country
|
||||
@ -70,14 +70,14 @@ NSUInteger KeepOnlyMaskFromData(NSUInteger data, NSUInteger mask);
|
||||
/// US keyboard layouts.)
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
sf::Key::Code LocalizedKeys(unichar ch);
|
||||
sf::Keyboard::Key LocalizedKeys(unichar ch);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Try to convert a keycode into a SFML key code.
|
||||
/// Return sf::Key::Count if the keycode is unknown.
|
||||
/// Return sf::Keyboard::KeyCount if the keycode is unknown.
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
sf::Key::Code NonLocalizedKeys(unsigned short keycode);
|
||||
sf::Keyboard::Key NonLocalizedKeys(unsigned short keycode);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// SFOpenGLView class : Privates Methods Declaration
|
||||
@ -119,7 +119,7 @@ sf::Key::Code NonLocalizedKeys(unsigned short keycode);
|
||||
/// Convert a key down/up NSEvent into an SFML key event.
|
||||
/// Based on LocalizedKeys and NonLocalizedKeys function.
|
||||
///
|
||||
/// Return sf::Key::Count as Code if the key is unknown.
|
||||
/// Return sf::Keyboard::KeyCount as Code if the key is unknown.
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
+(sf::Event::KeyEvent)convertNSKeyEventToSFMLEvent:(NSEvent *)anEvent;
|
||||
@ -443,7 +443,7 @@ sf::Key::Code NonLocalizedKeys(unsigned short keycode);
|
||||
if (myUseKeyRepeat || ![theEvent isARepeat]) {
|
||||
sf::Event::KeyEvent key = [SFOpenGLView convertNSKeyEventToSFMLEvent:theEvent];
|
||||
|
||||
if (key.Code != sf::Key::Count) { // The key is recognized.
|
||||
if (key.Code != sf::Keyboard::KeyCount) { // The key is recognized.
|
||||
myRequester->KeyDown(key);
|
||||
}
|
||||
}
|
||||
@ -478,7 +478,7 @@ sf::Key::Code NonLocalizedKeys(unsigned short keycode);
|
||||
|
||||
sf::Event::KeyEvent key = [SFOpenGLView convertNSKeyEventToSFMLEvent:theEvent];
|
||||
|
||||
if (key.Code != sf::Key::Count) { // The key is recognized.
|
||||
if (key.Code != sf::Keyboard::KeyCount) { // The key is recognized.
|
||||
myRequester->KeyUp(key);
|
||||
}
|
||||
}
|
||||
@ -493,7 +493,7 @@ sf::Key::Code NonLocalizedKeys(unsigned short keycode);
|
||||
|
||||
// Setup a potential event key.
|
||||
sf::Event::KeyEvent key;
|
||||
key.Code = sf::Key::Count;
|
||||
key.Code = sf::Keyboard::KeyCount;
|
||||
key.Alt = modifiers & NSAlternateKeyMask;
|
||||
key.Control = modifiers & NSControlKeyMask;
|
||||
key.Shift = modifiers & NSShiftKeyMask;
|
||||
@ -522,14 +522,14 @@ sf::Key::Code NonLocalizedKeys(unsigned short keycode);
|
||||
// left shift released
|
||||
leftShiftIsDown = NO;
|
||||
|
||||
key.Code = sf::Key::LShift;
|
||||
key.Code = sf::Keyboard::LShift;
|
||||
myRequester->KeyUp(key);
|
||||
}
|
||||
|
||||
if (!myRightShiftWasDown) {
|
||||
// right shift pressed
|
||||
|
||||
key.Code = sf::Key::RShift;
|
||||
key.Code = sf::Keyboard::RShift;
|
||||
myRequester->KeyDown(key);
|
||||
}
|
||||
}
|
||||
@ -543,14 +543,14 @@ sf::Key::Code NonLocalizedKeys(unsigned short keycode);
|
||||
// right shift released
|
||||
rightShiftIsDown = NO;
|
||||
|
||||
key.Code = sf::Key::RShift;
|
||||
key.Code = sf::Keyboard::RShift;
|
||||
myRequester->KeyUp(key);
|
||||
}
|
||||
|
||||
if (!myLeftShiftWasDown) {
|
||||
// left shift pressed
|
||||
|
||||
key.Code = sf::Key::LShift;
|
||||
key.Code = sf::Keyboard::LShift;
|
||||
myRequester->KeyDown(key);
|
||||
}
|
||||
}
|
||||
@ -564,14 +564,14 @@ sf::Key::Code NonLocalizedKeys(unsigned short keycode);
|
||||
if (!myRightShiftWasDown) {
|
||||
// right shift pressed
|
||||
|
||||
key.Code = sf::Key::RShift;
|
||||
key.Code = sf::Keyboard::RShift;
|
||||
myRequester->KeyDown(key);
|
||||
}
|
||||
|
||||
if (!myLeftShiftWasDown) {
|
||||
// left shift pressed
|
||||
|
||||
key.Code = sf::Key::LShift;
|
||||
key.Code = sf::Keyboard::LShift;
|
||||
myRequester->KeyDown(key);
|
||||
}
|
||||
}
|
||||
@ -583,14 +583,14 @@ sf::Key::Code NonLocalizedKeys(unsigned short keycode);
|
||||
if (myRightShiftWasDown) {
|
||||
// right shift released
|
||||
|
||||
key.Code = sf::Key::RShift;
|
||||
key.Code = sf::Keyboard::RShift;
|
||||
myRequester->KeyUp(key);
|
||||
}
|
||||
|
||||
if (myLeftShiftWasDown) {
|
||||
// left shift released
|
||||
|
||||
key.Code = sf::Key::LShift;
|
||||
key.Code = sf::Keyboard::LShift;
|
||||
myRequester->KeyUp(key);
|
||||
}
|
||||
}
|
||||
@ -609,14 +609,14 @@ sf::Key::Code NonLocalizedKeys(unsigned short keycode);
|
||||
// left command released
|
||||
leftCommandIsDown = NO;
|
||||
|
||||
key.Code = sf::Key::LSystem;
|
||||
key.Code = sf::Keyboard::LSystem;
|
||||
myRequester->KeyUp(key);
|
||||
}
|
||||
|
||||
if (!myRightCommandWasDown) {
|
||||
// right command pressed
|
||||
|
||||
key.Code = sf::Key::RSystem;
|
||||
key.Code = sf::Keyboard::RSystem;
|
||||
myRequester->KeyDown(key);
|
||||
}
|
||||
}
|
||||
@ -630,14 +630,14 @@ sf::Key::Code NonLocalizedKeys(unsigned short keycode);
|
||||
// right command released
|
||||
rightCommandIsDown = NO;
|
||||
|
||||
key.Code = sf::Key::RSystem;
|
||||
key.Code = sf::Keyboard::RSystem;
|
||||
myRequester->KeyUp(key);
|
||||
}
|
||||
|
||||
if (!myLeftCommandWasDown) {
|
||||
// left command pressed
|
||||
|
||||
key.Code = sf::Key::LSystem;
|
||||
key.Code = sf::Keyboard::LSystem;
|
||||
myRequester->KeyDown(key);
|
||||
}
|
||||
}
|
||||
@ -651,14 +651,14 @@ sf::Key::Code NonLocalizedKeys(unsigned short keycode);
|
||||
if (!myRightCommandWasDown) {
|
||||
// right command pressed
|
||||
|
||||
key.Code = sf::Key::RSystem;
|
||||
key.Code = sf::Keyboard::RSystem;
|
||||
myRequester->KeyDown(key);
|
||||
}
|
||||
|
||||
if (!myLeftCommandWasDown) {
|
||||
// left command pressed
|
||||
|
||||
key.Code = sf::Key::LSystem;
|
||||
key.Code = sf::Keyboard::LSystem;
|
||||
myRequester->KeyDown(key);
|
||||
}
|
||||
}
|
||||
@ -670,14 +670,14 @@ sf::Key::Code NonLocalizedKeys(unsigned short keycode);
|
||||
if (myRightCommandWasDown) {
|
||||
// right command released
|
||||
|
||||
key.Code = sf::Key::RSystem;
|
||||
key.Code = sf::Keyboard::RSystem;
|
||||
myRequester->KeyUp(key);
|
||||
}
|
||||
|
||||
if (myLeftCommandWasDown) {
|
||||
// left command released
|
||||
|
||||
key.Code = sf::Key::LSystem;
|
||||
key.Code = sf::Keyboard::LSystem;
|
||||
myRequester->KeyUp(key);
|
||||
}
|
||||
}
|
||||
@ -696,14 +696,14 @@ sf::Key::Code NonLocalizedKeys(unsigned short keycode);
|
||||
// left alt released
|
||||
leftAlternateIsDown = NO;
|
||||
|
||||
key.Code = sf::Key::LAlt;
|
||||
key.Code = sf::Keyboard::LAlt;
|
||||
myRequester->KeyUp(key);
|
||||
}
|
||||
|
||||
if (!myRightAlternateWasDown) {
|
||||
// right alt pressed
|
||||
|
||||
key.Code = sf::Key::RAlt;
|
||||
key.Code = sf::Keyboard::RAlt;
|
||||
myRequester->KeyDown(key);
|
||||
}
|
||||
}
|
||||
@ -717,14 +717,14 @@ sf::Key::Code NonLocalizedKeys(unsigned short keycode);
|
||||
// right alt released
|
||||
rightAlternateIsDown = NO;
|
||||
|
||||
key.Code = sf::Key::RAlt;
|
||||
key.Code = sf::Keyboard::RAlt;
|
||||
myRequester->KeyUp(key);
|
||||
}
|
||||
|
||||
if (!myLeftAlternateWasDown) {
|
||||
// left alt pressed
|
||||
|
||||
key.Code = sf::Key::LAlt;
|
||||
key.Code = sf::Keyboard::LAlt;
|
||||
myRequester->KeyDown(key);
|
||||
}
|
||||
}
|
||||
@ -738,14 +738,14 @@ sf::Key::Code NonLocalizedKeys(unsigned short keycode);
|
||||
if (!myRightAlternateWasDown) {
|
||||
// right alt pressed
|
||||
|
||||
key.Code = sf::Key::RAlt;
|
||||
key.Code = sf::Keyboard::RAlt;
|
||||
myRequester->KeyDown(key);
|
||||
}
|
||||
|
||||
if (!myLeftAlternateWasDown) {
|
||||
// left alt pressed
|
||||
|
||||
key.Code = sf::Key::LAlt;
|
||||
key.Code = sf::Keyboard::LAlt;
|
||||
myRequester->KeyDown(key);
|
||||
}
|
||||
}
|
||||
@ -757,14 +757,14 @@ sf::Key::Code NonLocalizedKeys(unsigned short keycode);
|
||||
if (myRightAlternateWasDown) {
|
||||
// right alt released
|
||||
|
||||
key.Code = sf::Key::RAlt;
|
||||
key.Code = sf::Keyboard::RAlt;
|
||||
myRequester->KeyUp(key);
|
||||
}
|
||||
|
||||
if (myLeftAlternateWasDown) {
|
||||
// left alt released
|
||||
|
||||
key.Code = sf::Key::LAlt;
|
||||
key.Code = sf::Keyboard::LAlt;
|
||||
myRequester->KeyUp(key);
|
||||
}
|
||||
}
|
||||
@ -778,7 +778,7 @@ sf::Key::Code NonLocalizedKeys(unsigned short keycode);
|
||||
if (!myControlWasDown) {
|
||||
// ctrl pressed
|
||||
|
||||
key.Code = sf::Key::LControl;
|
||||
key.Code = sf::Keyboard::LControl;
|
||||
myRequester->KeyDown(key);
|
||||
}
|
||||
} else { // No control key down.
|
||||
@ -787,7 +787,7 @@ sf::Key::Code NonLocalizedKeys(unsigned short keycode);
|
||||
if (myControlWasDown) {
|
||||
// ctrl released
|
||||
|
||||
key.Code = sf::Key::LControl;
|
||||
key.Code = sf::Keyboard::LControl;
|
||||
myRequester->KeyUp(key);
|
||||
}
|
||||
}
|
||||
@ -949,7 +949,7 @@ sf::Key::Code NonLocalizedKeys(unsigned short keycode);
|
||||
key.System = modifierFlags & NSCommandKeyMask;
|
||||
|
||||
// Key code.
|
||||
key.Code = sf::Key::Count;
|
||||
key.Code = sf::Keyboard::KeyCount;
|
||||
// First we look if the key down is from a list of caracter that depend on keyboard localization.
|
||||
NSString* string = [anEvent charactersIgnoringModifiers];
|
||||
if ([string length] > 0) {
|
||||
@ -957,12 +957,12 @@ sf::Key::Code NonLocalizedKeys(unsigned short keycode);
|
||||
}
|
||||
|
||||
// The key is not a localized one, the other keys.
|
||||
if (key.Code == sf::Key::Count) {
|
||||
if (key.Code == sf::Keyboard::KeyCount) {
|
||||
key.Code = NonLocalizedKeys([anEvent keyCode]);
|
||||
}
|
||||
|
||||
#ifdef SFML_DEBUG // We don't want to bother the final customer with anoying messages.
|
||||
if (key.Code == sf::Key::Count) { // The key is unknown.
|
||||
#ifdef SFML_DEBUG // We don't want to bother the final customer with annoying messages.
|
||||
if (key.Code == sf::Keyboard::KeyCount) { // The key is unknown.
|
||||
sf::Err()
|
||||
<< "This is an unknow key. Should not happen (?). Keycode is 0x"
|
||||
<< std::hex
|
||||
@ -997,255 +997,255 @@ NSUInteger KeepOnlyMaskFromData(NSUInteger data, NSUInteger mask)
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////
|
||||
sf::Key::Code LocalizedKeys(unichar ch)
|
||||
sf::Keyboard::Key LocalizedKeys(unichar ch)
|
||||
{
|
||||
switch (ch) {
|
||||
case 'a':
|
||||
case 'A': return sf::Key::A;
|
||||
case 'A': return sf::Keyboard::A;
|
||||
|
||||
case 'b':
|
||||
case 'B': return sf::Key::B;
|
||||
case 'B': return sf::Keyboard::B;
|
||||
|
||||
case 'c':
|
||||
case 'C': return sf::Key::C;
|
||||
case 'C': return sf::Keyboard::C;
|
||||
|
||||
case 'd':
|
||||
case 'D': return sf::Key::D;
|
||||
case 'D': return sf::Keyboard::D;
|
||||
|
||||
case 'e':
|
||||
case 'E': return sf::Key::E;
|
||||
case 'E': return sf::Keyboard::E;
|
||||
|
||||
case 'f':
|
||||
case 'F': return sf::Key::F;
|
||||
case 'F': return sf::Keyboard::F;
|
||||
|
||||
case 'g':
|
||||
case 'G': return sf::Key::G;
|
||||
case 'G': return sf::Keyboard::G;
|
||||
|
||||
case 'h':
|
||||
case 'H': return sf::Key::H;
|
||||
case 'H': return sf::Keyboard::H;
|
||||
|
||||
case 'i':
|
||||
case 'I': return sf::Key::I;
|
||||
case 'I': return sf::Keyboard::I;
|
||||
|
||||
case 'j':
|
||||
case 'J': return sf::Key::J;
|
||||
case 'J': return sf::Keyboard::J;
|
||||
|
||||
case 'k':
|
||||
case 'K': return sf::Key::K;
|
||||
case 'K': return sf::Keyboard::K;
|
||||
|
||||
case 'l':
|
||||
case 'L': return sf::Key::L;
|
||||
case 'L': return sf::Keyboard::L;
|
||||
|
||||
case 'm':
|
||||
case 'M': return sf::Key::M;
|
||||
case 'M': return sf::Keyboard::M;
|
||||
|
||||
case 'n':
|
||||
case 'N': return sf::Key::N;
|
||||
case 'N': return sf::Keyboard::N;
|
||||
|
||||
case 'o':
|
||||
case 'O': return sf::Key::O;
|
||||
case 'O': return sf::Keyboard::O;
|
||||
|
||||
case 'p':
|
||||
case 'P': return sf::Key::P;
|
||||
case 'P': return sf::Keyboard::P;
|
||||
|
||||
case 'q':
|
||||
case 'Q': return sf::Key::Q;
|
||||
case 'Q': return sf::Keyboard::Q;
|
||||
|
||||
case 'r':
|
||||
case 'R': return sf::Key::R;
|
||||
case 'R': return sf::Keyboard::R;
|
||||
|
||||
case 's':
|
||||
case 'S': return sf::Key::S;
|
||||
case 'S': return sf::Keyboard::S;
|
||||
|
||||
case 't':
|
||||
case 'T': return sf::Key::T;
|
||||
case 'T': return sf::Keyboard::T;
|
||||
|
||||
case 'u':
|
||||
case 'U': return sf::Key::U;
|
||||
case 'U': return sf::Keyboard::U;
|
||||
|
||||
case 'v':
|
||||
case 'V': return sf::Key::V;
|
||||
case 'V': return sf::Keyboard::V;
|
||||
|
||||
case 'w':
|
||||
case 'W': return sf::Key::W;
|
||||
case 'W': return sf::Keyboard::W;
|
||||
|
||||
case 'x':
|
||||
case 'X': return sf::Key::X;
|
||||
case 'X': return sf::Keyboard::X;
|
||||
|
||||
case 'y':
|
||||
case 'Y': return sf::Key::Y;
|
||||
case 'Y': return sf::Keyboard::Y;
|
||||
|
||||
case 'z':
|
||||
case 'Z': return sf::Key::Z;
|
||||
case 'Z': return sf::Keyboard::Z;
|
||||
|
||||
// The kew is not 'localized'.
|
||||
default: return sf::Key::Count;
|
||||
default: return sf::Keyboard::KeyCount;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////
|
||||
sf::Key::Code NonLocalizedKeys(unsigned short keycode)
|
||||
sf::Keyboard::Key NonLocalizedKeys(unsigned short keycode)
|
||||
{
|
||||
// (Some) 0x code based on http://forums.macrumors.com/showthread.php?t=780577
|
||||
// Some sf::Key are present twice.
|
||||
// Some sf::Keyboard::Key are present twice.
|
||||
switch (keycode) {
|
||||
// These cases should not be used but anyway...
|
||||
case 0x00: return sf::Key::A;
|
||||
case 0x0b: return sf::Key::B;
|
||||
case 0x08: return sf::Key::C;
|
||||
case 0x02: return sf::Key::D;
|
||||
case 0x0e: return sf::Key::E;
|
||||
case 0x03: return sf::Key::F;
|
||||
case 0x05: return sf::Key::G;
|
||||
case 0x04: return sf::Key::H;
|
||||
case 0x22: return sf::Key::I;
|
||||
case 0x26: return sf::Key::J;
|
||||
case 0x28: return sf::Key::K;
|
||||
case 0x25: return sf::Key::L;
|
||||
case 0x2e: return sf::Key::M;
|
||||
case 0x2d: return sf::Key::N;
|
||||
case 0x1f: return sf::Key::O;
|
||||
case 0x23: return sf::Key::P;
|
||||
case 0x0c: return sf::Key::Q;
|
||||
case 0x0f: return sf::Key::R;
|
||||
case 0x01: return sf::Key::S;
|
||||
case 0x11: return sf::Key::T;
|
||||
case 0x20: return sf::Key::U;
|
||||
case 0x09: return sf::Key::V;
|
||||
case 0x0d: return sf::Key::W;
|
||||
case 0x07: return sf::Key::X;
|
||||
case 0x10: return sf::Key::Y;
|
||||
case 0x06: return sf::Key::Z;
|
||||
case 0x00: return sf::Keyboard::A;
|
||||
case 0x0b: return sf::Keyboard::B;
|
||||
case 0x08: return sf::Keyboard::C;
|
||||
case 0x02: return sf::Keyboard::D;
|
||||
case 0x0e: return sf::Keyboard::E;
|
||||
case 0x03: return sf::Keyboard::F;
|
||||
case 0x05: return sf::Keyboard::G;
|
||||
case 0x04: return sf::Keyboard::H;
|
||||
case 0x22: return sf::Keyboard::I;
|
||||
case 0x26: return sf::Keyboard::J;
|
||||
case 0x28: return sf::Keyboard::K;
|
||||
case 0x25: return sf::Keyboard::L;
|
||||
case 0x2e: return sf::Keyboard::M;
|
||||
case 0x2d: return sf::Keyboard::N;
|
||||
case 0x1f: return sf::Keyboard::O;
|
||||
case 0x23: return sf::Keyboard::P;
|
||||
case 0x0c: return sf::Keyboard::Q;
|
||||
case 0x0f: return sf::Keyboard::R;
|
||||
case 0x01: return sf::Keyboard::S;
|
||||
case 0x11: return sf::Keyboard::T;
|
||||
case 0x20: return sf::Keyboard::U;
|
||||
case 0x09: return sf::Keyboard::V;
|
||||
case 0x0d: return sf::Keyboard::W;
|
||||
case 0x07: return sf::Keyboard::X;
|
||||
case 0x10: return sf::Keyboard::Y;
|
||||
case 0x06: return sf::Keyboard::Z;
|
||||
|
||||
// These cases should not be used but anyway...
|
||||
case 0x1d: return sf::Key::Num0;
|
||||
case 0x12: return sf::Key::Num1;
|
||||
case 0x13: return sf::Key::Num2;
|
||||
case 0x14: return sf::Key::Num3;
|
||||
case 0x15: return sf::Key::Num4;
|
||||
case 0x17: return sf::Key::Num5;
|
||||
case 0x16: return sf::Key::Num6;
|
||||
case 0x1a: return sf::Key::Num7;
|
||||
case 0x1c: return sf::Key::Num8;
|
||||
case 0x19: return sf::Key::Num9;
|
||||
case 0x1d: return sf::Keyboard::Num0;
|
||||
case 0x12: return sf::Keyboard::Num1;
|
||||
case 0x13: return sf::Keyboard::Num2;
|
||||
case 0x14: return sf::Keyboard::Num3;
|
||||
case 0x15: return sf::Keyboard::Num4;
|
||||
case 0x17: return sf::Keyboard::Num5;
|
||||
case 0x16: return sf::Keyboard::Num6;
|
||||
case 0x1a: return sf::Keyboard::Num7;
|
||||
case 0x1c: return sf::Keyboard::Num8;
|
||||
case 0x19: return sf::Keyboard::Num9;
|
||||
|
||||
case 0x35: return sf::Key::Escape;
|
||||
case 0x35: return sf::Keyboard::Escape;
|
||||
|
||||
// Modifier keys : never happen with keyDown/keyUp methods (?)
|
||||
case 0x3b: return sf::Key::LControl;
|
||||
case 0x38: return sf::Key::LShift;
|
||||
case 0x3a: return sf::Key::LAlt;
|
||||
case 0x37: return sf::Key::LSystem;
|
||||
case 0x3e: return sf::Key::RControl;
|
||||
case 0x3c: return sf::Key::RShift;
|
||||
case 0x3d: return sf::Key::RAlt;
|
||||
case 0x36: return sf::Key::RSystem;
|
||||
case 0x3b: return sf::Keyboard::LControl;
|
||||
case 0x38: return sf::Keyboard::LShift;
|
||||
case 0x3a: return sf::Keyboard::LAlt;
|
||||
case 0x37: return sf::Keyboard::LSystem;
|
||||
case 0x3e: return sf::Keyboard::RControl;
|
||||
case 0x3c: return sf::Keyboard::RShift;
|
||||
case 0x3d: return sf::Keyboard::RAlt;
|
||||
case 0x36: return sf::Keyboard::RSystem;
|
||||
|
||||
case NSMenuFunctionKey: return sf::Key::Menu;
|
||||
case NSMenuFunctionKey: return sf::Keyboard::Menu;
|
||||
|
||||
case 0x21: return sf::Key::LBracket;
|
||||
case 0x1e: return sf::Key::RBracket;
|
||||
case 0x29: return sf::Key::SemiColon;
|
||||
case 0x2b: return sf::Key::Comma;
|
||||
case 0x2f: return sf::Key::Period;
|
||||
case 0x27: return sf::Key::Quote;
|
||||
case 0x2c: return sf::Key::Slash;
|
||||
case 0x2a: return sf::Key::BackSlash;
|
||||
case 0x21: return sf::Keyboard::LBracket;
|
||||
case 0x1e: return sf::Keyboard::RBracket;
|
||||
case 0x29: return sf::Keyboard::SemiColon;
|
||||
case 0x2b: return sf::Keyboard::Comma;
|
||||
case 0x2f: return sf::Keyboard::Period;
|
||||
case 0x27: return sf::Keyboard::Quote;
|
||||
case 0x2c: return sf::Keyboard::Slash;
|
||||
case 0x2a: return sf::Keyboard::BackSlash;
|
||||
|
||||
#warning sf::Key::Tilde might be in conflict with some other key.
|
||||
#warning sf::Keyboard::Tilde might be in conflict with some other key.
|
||||
// 0x0a is for "Non-US Backslash" according to HID Calibrator,
|
||||
// a sample provided by Apple.
|
||||
case 0x0a: return sf::Key::Tilde;
|
||||
case 0x0a: return sf::Keyboard::Tilde;
|
||||
|
||||
case 0x18: return sf::Key::Equal;
|
||||
case 0x32: return sf::Key::Dash;
|
||||
case 0x31: return sf::Key::Space;
|
||||
case 0x24: return sf::Key::Return;
|
||||
case 0x33: return sf::Key::Back;
|
||||
case 0x30: return sf::Key::Tab;
|
||||
case 0x18: return sf::Keyboard::Equal;
|
||||
case 0x32: return sf::Keyboard::Dash;
|
||||
case 0x31: return sf::Keyboard::Space;
|
||||
case 0x24: return sf::Keyboard::Return;
|
||||
case 0x33: return sf::Keyboard::Back;
|
||||
case 0x30: return sf::Keyboard::Tab;
|
||||
|
||||
// Duplicates (see next §).
|
||||
case 0x74: return sf::Key::PageUp;
|
||||
case 0x79: return sf::Key::PageDown;
|
||||
case 0x77: return sf::Key::End;
|
||||
case 0x73: return sf::Key::Home;
|
||||
case 0x74: return sf::Keyboard::PageUp;
|
||||
case 0x79: return sf::Keyboard::PageDown;
|
||||
case 0x77: return sf::Keyboard::End;
|
||||
case 0x73: return sf::Keyboard::Home;
|
||||
|
||||
case NSPageUpFunctionKey: return sf::Key::PageUp;
|
||||
case NSPageDownFunctionKey: return sf::Key::PageDown;
|
||||
case NSEndFunctionKey: return sf::Key::End;
|
||||
case NSHomeFunctionKey: return sf::Key::Home;
|
||||
case NSPageUpFunctionKey: return sf::Keyboard::PageUp;
|
||||
case NSPageDownFunctionKey: return sf::Keyboard::PageDown;
|
||||
case NSEndFunctionKey: return sf::Keyboard::End;
|
||||
case NSHomeFunctionKey: return sf::Keyboard::Home;
|
||||
|
||||
case NSInsertFunctionKey: return sf::Key::Insert;
|
||||
case NSDeleteFunctionKey: return sf::Key::Delete;
|
||||
case NSInsertFunctionKey: return sf::Keyboard::Insert;
|
||||
case NSDeleteFunctionKey: return sf::Keyboard::Delete;
|
||||
|
||||
case 0x45: return sf::Key::Add;
|
||||
case 0x4e: return sf::Key::Subtract;
|
||||
case 0x43: return sf::Key::Multiply;
|
||||
case 0x4b: return sf::Key::Divide;
|
||||
case 0x45: return sf::Keyboard::Add;
|
||||
case 0x4e: return sf::Keyboard::Subtract;
|
||||
case 0x43: return sf::Keyboard::Multiply;
|
||||
case 0x4b: return sf::Keyboard::Divide;
|
||||
|
||||
// Duplicates (see next §).
|
||||
case 0x7b: return sf::Key::Left;
|
||||
case 0x7c: return sf::Key::Right;
|
||||
case 0x7e: return sf::Key::Up;
|
||||
case 0x7d: return sf::Key::Down;
|
||||
case 0x7b: return sf::Keyboard::Left;
|
||||
case 0x7c: return sf::Keyboard::Right;
|
||||
case 0x7e: return sf::Keyboard::Up;
|
||||
case 0x7d: return sf::Keyboard::Down;
|
||||
|
||||
case NSLeftArrowFunctionKey: return sf::Key::Left;
|
||||
case NSRightArrowFunctionKey: return sf::Key::Right;
|
||||
case NSUpArrowFunctionKey: return sf::Key::Up;
|
||||
case NSDownArrowFunctionKey: return sf::Key::Down;
|
||||
case NSLeftArrowFunctionKey: return sf::Keyboard::Left;
|
||||
case NSRightArrowFunctionKey: return sf::Keyboard::Right;
|
||||
case NSUpArrowFunctionKey: return sf::Keyboard::Up;
|
||||
case NSDownArrowFunctionKey: return sf::Keyboard::Down;
|
||||
|
||||
case 0x52: return sf::Key::Numpad0;
|
||||
case 0x53: return sf::Key::Numpad1;
|
||||
case 0x54: return sf::Key::Numpad2;
|
||||
case 0x55: return sf::Key::Numpad3;
|
||||
case 0x56: return sf::Key::Numpad4;
|
||||
case 0x57: return sf::Key::Numpad5;
|
||||
case 0x58: return sf::Key::Numpad6;
|
||||
case 0x59: return sf::Key::Numpad7;
|
||||
case 0x5b: return sf::Key::Numpad8;
|
||||
case 0x5c: return sf::Key::Numpad9;
|
||||
case 0x52: return sf::Keyboard::Numpad0;
|
||||
case 0x53: return sf::Keyboard::Numpad1;
|
||||
case 0x54: return sf::Keyboard::Numpad2;
|
||||
case 0x55: return sf::Keyboard::Numpad3;
|
||||
case 0x56: return sf::Keyboard::Numpad4;
|
||||
case 0x57: return sf::Keyboard::Numpad5;
|
||||
case 0x58: return sf::Keyboard::Numpad6;
|
||||
case 0x59: return sf::Keyboard::Numpad7;
|
||||
case 0x5b: return sf::Keyboard::Numpad8;
|
||||
case 0x5c: return sf::Keyboard::Numpad9;
|
||||
|
||||
// Duplicates (see next §).
|
||||
case 0x7a: return sf::Key::F1;
|
||||
case 0x78: return sf::Key::F2;
|
||||
case 0x63: return sf::Key::F3;
|
||||
case 0x76: return sf::Key::F4;
|
||||
case 0x60: return sf::Key::F5;
|
||||
case 0x61: return sf::Key::F6;
|
||||
case 0x62: return sf::Key::F7;
|
||||
case 0x64: return sf::Key::F8;
|
||||
case 0x65: return sf::Key::F9;
|
||||
case 0x6d: return sf::Key::F10;
|
||||
case 0x67: return sf::Key::F11;
|
||||
case 0x6f: return sf::Key::F12;
|
||||
case 0x69: return sf::Key::F13;
|
||||
case 0x6b: return sf::Key::F14;
|
||||
case 0x71: return sf::Key::F15;
|
||||
case 0x7a: return sf::Keyboard::F1;
|
||||
case 0x78: return sf::Keyboard::F2;
|
||||
case 0x63: return sf::Keyboard::F3;
|
||||
case 0x76: return sf::Keyboard::F4;
|
||||
case 0x60: return sf::Keyboard::F5;
|
||||
case 0x61: return sf::Keyboard::F6;
|
||||
case 0x62: return sf::Keyboard::F7;
|
||||
case 0x64: return sf::Keyboard::F8;
|
||||
case 0x65: return sf::Keyboard::F9;
|
||||
case 0x6d: return sf::Keyboard::F10;
|
||||
case 0x67: return sf::Keyboard::F11;
|
||||
case 0x6f: return sf::Keyboard::F12;
|
||||
case 0x69: return sf::Keyboard::F13;
|
||||
case 0x6b: return sf::Keyboard::F14;
|
||||
case 0x71: return sf::Keyboard::F15;
|
||||
|
||||
case NSF1FunctionKey: return sf::Key::F1;
|
||||
case NSF2FunctionKey: return sf::Key::F2;
|
||||
case NSF3FunctionKey: return sf::Key::F3;
|
||||
case NSF4FunctionKey: return sf::Key::F4;
|
||||
case NSF5FunctionKey: return sf::Key::F5;
|
||||
case NSF6FunctionKey: return sf::Key::F6;
|
||||
case NSF7FunctionKey: return sf::Key::F7;
|
||||
case NSF8FunctionKey: return sf::Key::F8;
|
||||
case NSF9FunctionKey: return sf::Key::F9;
|
||||
case NSF10FunctionKey: return sf::Key::F10;
|
||||
case NSF11FunctionKey: return sf::Key::F11;
|
||||
case NSF12FunctionKey: return sf::Key::F12;
|
||||
case NSF13FunctionKey: return sf::Key::F13;
|
||||
case NSF14FunctionKey: return sf::Key::F14;
|
||||
case NSF15FunctionKey: return sf::Key::F15;
|
||||
case NSF1FunctionKey: return sf::Keyboard::F1;
|
||||
case NSF2FunctionKey: return sf::Keyboard::F2;
|
||||
case NSF3FunctionKey: return sf::Keyboard::F3;
|
||||
case NSF4FunctionKey: return sf::Keyboard::F4;
|
||||
case NSF5FunctionKey: return sf::Keyboard::F5;
|
||||
case NSF6FunctionKey: return sf::Keyboard::F6;
|
||||
case NSF7FunctionKey: return sf::Keyboard::F7;
|
||||
case NSF8FunctionKey: return sf::Keyboard::F8;
|
||||
case NSF9FunctionKey: return sf::Keyboard::F9;
|
||||
case NSF10FunctionKey: return sf::Keyboard::F10;
|
||||
case NSF11FunctionKey: return sf::Keyboard::F11;
|
||||
case NSF12FunctionKey: return sf::Keyboard::F12;
|
||||
case NSF13FunctionKey: return sf::Keyboard::F13;
|
||||
case NSF14FunctionKey: return sf::Keyboard::F14;
|
||||
case NSF15FunctionKey: return sf::Keyboard::F15;
|
||||
|
||||
case NSPauseFunctionKey: return sf::Key::Pause;
|
||||
case NSPauseFunctionKey: return sf::Keyboard::Pause;
|
||||
|
||||
#warning keycode 0x1b is not bound to any key.
|
||||
// This key is ' on CH-FR, ) on FR and - on US layouts.
|
||||
|
||||
// An unknown key.
|
||||
default: return sf::Key::Count;
|
||||
default: return sf::Keyboard::KeyCount;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -224,7 +224,7 @@
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////
|
||||
-(void)processEventWithBlockingMode:(BOOL)block
|
||||
-(void)processEvent
|
||||
{
|
||||
sf::Err() << "Cannot process event from the view." << std::endl;
|
||||
}
|
||||
|
@ -137,7 +137,7 @@ namespace sf {
|
||||
/// Fetch new event
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
-(void)processEventWithBlockingMode:(BOOL)block;
|
||||
-(void)processEvent;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Apply a given context to an OpenGL view.
|
||||
|
@ -28,6 +28,7 @@
|
||||
#include <SFML/Window/WindowImpl.hpp>
|
||||
#include <SFML/Window/Event.hpp>
|
||||
#include <SFML/Window/JoystickManager.hpp>
|
||||
#include <SFML/System/Sleep.hpp>
|
||||
#include <algorithm>
|
||||
#include <cmath>
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user