Removed dependencies to OS-specific headers in sfml-system
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1023 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
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@ -655,7 +655,8 @@ EXCLUDE_PATTERNS = .svn \
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Linux \
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Unix \
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Attic \
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OSX*
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OSX* \
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Win32
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# The EXCLUDE_SYMBOLS tag can be used to specify one or more symbol names
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# (namespaces, classes, functions, etc.) that should be excluded from the
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@ -105,18 +105,20 @@
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<Unit filename="..\..\include\SFML\System\Vector2.inl" />
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<Unit filename="..\..\include\SFML\System\Vector3.hpp" />
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<Unit filename="..\..\include\SFML\System\Vector3.inl" />
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<Unit filename="..\..\include\SFML\System\Win32\Mutex.hpp" />
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<Unit filename="..\..\include\SFML\System\Win32\Thread.hpp" />
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<Unit filename="..\..\src\SFML\System\Clock.cpp" />
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<Unit filename="..\..\src\SFML\System\Lock.cpp" />
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<Unit filename="..\..\src\SFML\System\Mutex.cpp" />
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<Unit filename="..\..\src\SFML\System\Platform.hpp" />
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<Unit filename="..\..\src\SFML\System\Randomizer.cpp" />
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<Unit filename="..\..\src\SFML\System\Sleep.cpp" />
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<Unit filename="..\..\src\SFML\System\Thread.cpp" />
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<Unit filename="..\..\src\SFML\System\Unicode.cpp" />
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<Unit filename="..\..\src\SFML\System\Win32\Mutex.cpp" />
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<Unit filename="..\..\src\SFML\System\Win32\MutexImpl.cpp" />
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<Unit filename="..\..\src\SFML\System\Win32\MutexImpl.hpp" />
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<Unit filename="..\..\src\SFML\System\Win32\Platform.cpp" />
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<Unit filename="..\..\src\SFML\System\Win32\Platform.hpp" />
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<Unit filename="..\..\src\SFML\System\Win32\Thread.cpp" />
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<Unit filename="..\..\src\SFML\System\Win32\ThreadImpl.cpp" />
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<Unit filename="..\..\src\SFML\System\Win32\ThreadImpl.hpp" />
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<Extensions>
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<code_completion />
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<envvars />
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@ -342,11 +342,11 @@
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Name="Win32"
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>
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<File
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RelativePath="..\..\src\SFML\System\Win32\Mutex.cpp"
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RelativePath="..\..\src\SFML\System\Win32\MutexImpl.cpp"
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>
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</File>
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<File
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RelativePath="..\..\include\SFML\System\Win32\Mutex.hpp"
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RelativePath="..\..\src\SFML\System\Win32\MutexImpl.hpp"
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>
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</File>
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<File
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@ -358,11 +358,11 @@
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>
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</File>
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<File
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RelativePath="..\..\src\SFML\System\Win32\Thread.cpp"
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RelativePath="..\..\src\SFML\System\Win32\ThreadImpl.cpp"
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>
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</File>
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<File
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RelativePath="..\..\include\SFML\System\Win32\Thread.hpp"
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RelativePath="..\..\src\SFML\System\Win32\ThreadImpl.hpp"
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>
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</File>
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</Filter>
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@ -382,6 +382,46 @@
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RelativePath="..\..\include\SFML\System\Lock.hpp"
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>
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</File>
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<File
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RelativePath="..\..\src\SFML\System\Mutex.cpp"
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>
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<FileConfiguration
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Name="Debug DLL|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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ObjectFile="$(IntDir)\$(InputName)1.obj"
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XMLDocumentationFileName="$(IntDir)\$(InputName)1.xdc"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Release DLL|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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ObjectFile="$(IntDir)\$(InputName)1.obj"
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XMLDocumentationFileName="$(IntDir)\$(InputName)1.xdc"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Debug static|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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ObjectFile="$(IntDir)\$(InputName)1.obj"
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XMLDocumentationFileName="$(IntDir)\$(InputName)1.xdc"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Release static|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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ObjectFile="$(IntDir)\$(InputName)1.obj"
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XMLDocumentationFileName="$(IntDir)\$(InputName)1.xdc"
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/>
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</FileConfiguration>
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</File>
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<File
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RelativePath="..\..\include\SFML\System\Mutex.hpp"
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>
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@ -422,6 +462,10 @@
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RelativePath="..\..\include\SFML\System\Sleep.hpp"
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>
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</File>
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<File
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RelativePath="..\..\src\SFML\System\Thread.cpp"
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>
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</File>
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<File
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RelativePath="..\..\include\SFML\System\Thread.hpp"
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>
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@ -335,11 +335,11 @@
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Name="Win32"
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>
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<File
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RelativePath="..\..\src\SFML\System\Win32\Mutex.cpp"
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RelativePath="..\..\src\SFML\System\Win32\MutexImpl.cpp"
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>
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</File>
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<File
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RelativePath="..\..\src\SFML\System\Win32\Mutex.hpp"
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RelativePath="..\..\src\SFML\System\Win32\MutexImpl.hpp"
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>
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</File>
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<File
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@ -351,11 +351,11 @@
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>
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</File>
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<File
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RelativePath="..\..\src\SFML\System\Win32\Thread.cpp"
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RelativePath="..\..\src\SFML\System\Win32\ThreadImpl.cpp"
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>
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</File>
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<File
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RelativePath="..\..\src\SFML\System\Win32\Thread.hpp"
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RelativePath="..\..\src\SFML\System\Win32\ThreadImpl.hpp"
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>
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</File>
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</Filter>
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@ -375,6 +375,10 @@
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RelativePath="..\..\src\SFML\System\Lock.hpp"
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>
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</File>
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<File
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RelativePath="..\..\src\SFML\System\Mutex.cpp"
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>
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</File>
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<File
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RelativePath="..\..\src\SFML\System\Mutex.hpp"
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>
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@ -415,6 +419,10 @@
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RelativePath="..\..\src\SFML\System\Sleep.hpp"
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>
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</File>
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<File
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RelativePath="..\..\src\SFML\System\Thread.cpp"
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>
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</File>
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<File
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RelativePath="..\..\src\SFML\System\Thread.hpp"
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>
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@ -29,17 +29,59 @@
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Config.hpp>
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#include <SFML/System/NonCopyable.hpp>
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#ifdef SFML_SYSTEM_WINDOWS
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namespace sf
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{
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namespace priv
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{
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class MutexImpl;
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}
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#include <SFML/System/Win32/Mutex.hpp>
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////////////////////////////////////////////////////////////
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/// Mutex defines a mutex (MUTual EXclusion) object,
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/// that allows a thread to lock critical instructions
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/// to avoid simultaneous access with other threads.
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/// See Lock for an efficient way of using it.
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////////////////////////////////////////////////////////////
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class SFML_API Mutex : NonCopyable
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{
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public :
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#else
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////////////////////////////////////////////////////////////
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/// Default constructor
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///
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////////////////////////////////////////////////////////////
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Mutex();
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#include <SFML/System/Unix/Mutex.hpp>
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////////////////////////////////////////////////////////////
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/// Destructor
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///
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////////////////////////////////////////////////////////////
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~Mutex();
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#endif
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////////////////////////////////////////////////////////////
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/// Lock the mutex
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///
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////////////////////////////////////////////////////////////
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void Lock();
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////////////////////////////////////////////////////////////
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/// Unlock the mutex
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///
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////////////////////////////////////////////////////////////
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void Unlock();
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private :
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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priv::MutexImpl* myMutexImpl; ///< OS-specific implementation
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};
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} // namespace sf
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#endif // SFML_MUTEX_HPP
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@ -79,13 +79,6 @@ public :
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///
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////////////////////////////////////////////////////////////
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static int Random(int Begin, int End);
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private :
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////////////////////////////////////////////////////////////
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// Static member variables
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////////////////////////////////////////////////////////////
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static unsigned int ourSeed;
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};
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} // namespace sf
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@ -33,13 +33,13 @@
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namespace sf
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{
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////////////////////////////////////////////////////////////
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/// Make the current thread sleep for a given time
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///
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/// \param Duration : Time to sleep, in seconds (must be >= 0)
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///
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////////////////////////////////////////////////////////////
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void SFML_API Sleep(float Duration);
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////////////////////////////////////////////////////////////
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/// Make the current thread sleep for a given time
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///
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/// \param Duration : Time to sleep, in seconds (must be >= 0)
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///
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////////////////////////////////////////////////////////////
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void SFML_API Sleep(float Duration);
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} // namespace sf
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@ -29,17 +29,93 @@
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Config.hpp>
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#include <SFML/System/NonCopyable.hpp>
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#include <cstdlib>
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#ifdef SFML_SYSTEM_WINDOWS
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namespace sf
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{
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namespace priv
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{
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class ThreadImpl;
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}
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#include <SFML/System/Win32/Thread.hpp>
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////////////////////////////////////////////////////////////
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/// Thread defines an easy way to manipulate a thread.
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/// There are two ways to use Thread :
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/// - Inherit from it and override the Run() virtual function
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/// - Construct a Thread instance and pass it a function
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/// pointer to call
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////////////////////////////////////////////////////////////
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class SFML_API Thread : NonCopyable
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{
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public :
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#else
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typedef void (*FuncType)(void*);
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#include <SFML/System/Unix/Thread.hpp>
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////////////////////////////////////////////////////////////
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/// Construct the thread from a function pointer
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///
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/// \param Function : Entry point of the thread
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/// \param UserData : Data to pass to the thread function (NULL by default)
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///
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////////////////////////////////////////////////////////////
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Thread(FuncType Function, void* UserData = NULL);
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#endif
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////////////////////////////////////////////////////////////
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/// Virtual destructor
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///
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////////////////////////////////////////////////////////////
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virtual ~Thread();
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////////////////////////////////////////////////////////////
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/// Create and run the thread
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///
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////////////////////////////////////////////////////////////
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void Launch();
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////////////////////////////////////////////////////////////
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/// Wait until the thread finishes
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///
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////////////////////////////////////////////////////////////
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void Wait();
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////////////////////////////////////////////////////////////
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/// Terminate the thread
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/// Terminating a thread with this function is not safe,
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/// you should rather try to make the thread function
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/// terminate by itself
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///
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////////////////////////////////////////////////////////////
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void Terminate();
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protected :
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////////////////////////////////////////////////////////////
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/// Default constructor
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///
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////////////////////////////////////////////////////////////
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Thread();
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private :
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friend class priv::ThreadImpl;
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////////////////////////////////////////////////////////////
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/// Function called as the thread entry point
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///
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////////////////////////////////////////////////////////////
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virtual void Run();
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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priv::ThreadImpl* myThreadImpl; ///< OS-specific implementation of the thread
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FuncType myFunction; ///< Function to call as the thread entry point
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void* myUserData; ///< Data to pass to the thread function
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};
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} // namespace sf
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#endif // SFML_THREAD_HPP
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@ -31,11 +31,11 @@ void PlaySound()
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// Loop while the sound is playing
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while (Sound.GetStatus() == sf::Sound::Playing)
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{
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// Display the playing position
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std::cout << "\rPlaying... " << std::fixed << std::setprecision(2) << Sound.GetPlayingOffset() << " sec ";
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// Leave some CPU time for other processes
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sf::Sleep(0.1f);
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// Display the playing position
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std::cout << "\rPlaying... " << std::fixed << std::setprecision(2) << Sound.GetPlayingOffset() << " sec ";
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}
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std::cout << std::endl << std::endl;
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}
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@ -64,11 +64,11 @@ void PlayMusic()
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// Loop while the music is playing
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while (Music.GetStatus() == sf::Music::Playing)
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{
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// Display the playing position
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std::cout << "\rPlaying... " << std::fixed << std::setprecision(2) << Music.GetPlayingOffset() << " sec ";
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// Leave some CPU time for other processes
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sf::Sleep(0.1f);
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// Display the playing position
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std::cout << "\rPlaying... " << std::fixed << std::setprecision(2) << Music.GetPlayingOffset() << " sec ";
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}
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std::cout << std::endl;
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}
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@ -25,7 +25,18 @@
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/System/Win32/Mutex.hpp>
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#include <SFML/System/Mutex.hpp>
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#if defined(SFML_SYSTEM_WINDOWS)
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#include <SFML/System/Win32/MutexImpl.hpp>
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#else
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#include <SFML/System/Unix/MutexImpl.hpp>
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#endif
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namespace sf
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@ -35,7 +46,7 @@ namespace sf
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////////////////////////////////////////////////////////////
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Mutex::Mutex()
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{
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InitializeCriticalSection(&myHandle);
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myMutexImpl = new priv::MutexImpl;
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}
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@ -44,7 +55,7 @@ Mutex::Mutex()
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////////////////////////////////////////////////////////////
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Mutex::~Mutex()
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{
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DeleteCriticalSection(&myHandle);
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delete myMutexImpl;
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}
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@ -53,7 +64,7 @@ Mutex::~Mutex()
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////////////////////////////////////////////////////////////
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void Mutex::Lock()
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{
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EnterCriticalSection(&myHandle);
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myMutexImpl->Lock();
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}
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@ -62,7 +73,7 @@ void Mutex::Lock()
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////////////////////////////////////////////////////////////
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void Mutex::Unlock()
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{
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LeaveCriticalSection(&myHandle);
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myMutexImpl->Unlock();
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}
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} // namespace sf
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@ -35,7 +35,7 @@
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#include <SFML/System/Win32/Platform.hpp>
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#elif defined(SFML_SYSTEM_LINUX) || defined(SFML_SYSTEM_MACOS) || defined(SFML_SYSTEM_FREEBSD)
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#else
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#include <SFML/System/Unix/Platform.hpp>
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namespace
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{
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// Set the random numbers sequence seed with the current system time, so that it is always different
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unsigned int SetRandomSeed()
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unsigned int InitializeSeed()
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{
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unsigned int Seed = static_cast<unsigned int>(sf::priv::Platform::GetSystemTime() * 1000);
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srand(Seed);
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return Seed;
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}
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// Global storing the current seed
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unsigned int GlobalSeed = InitializeSeed();
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}
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namespace sf
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{
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////////////////////////////////////////////////////////////
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// Static member variables
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////////////////////////////////////////////////////////////
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unsigned int Randomizer::ourSeed = SetRandomSeed();
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////////////////////////////////////////////////////////////
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/// Set the seed for the generator. Using a known seed
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/// allows you to reproduce the same sequence of random number
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@ -57,7 +54,7 @@ unsigned int Randomizer::ourSeed = SetRandomSeed();
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void Randomizer::SetSeed(unsigned int Seed)
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{
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srand(Seed);
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ourSeed = Seed;
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GlobalSeed = Seed;
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}
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@ -66,7 +63,7 @@ void Randomizer::SetSeed(unsigned int Seed)
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////////////////////////////////////////////////////////////
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unsigned int Randomizer::GetSeed()
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{
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return ourSeed;
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return GlobalSeed;
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}
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@ -25,9 +25,18 @@
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/System/Win32/Thread.hpp>
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#include <process.h>
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#include <iostream>
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#include <SFML/System/Thread.hpp>
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#if defined(SFML_SYSTEM_WINDOWS)
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#include <SFML/System/Win32/ThreadImpl.hpp>
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#else
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#include <SFML/System/Unix/ThreadImpl.hpp>
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#endif
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namespace sf
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@ -36,9 +45,9 @@ namespace sf
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/// Default constructor
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////////////////////////////////////////////////////////////
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Thread::Thread() :
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myHandle (NULL),
|
||||
myFunction(NULL),
|
||||
myUserData(NULL)
|
||||
myThreadImpl(NULL),
|
||||
myFunction (NULL),
|
||||
myUserData (NULL)
|
||||
{
|
||||
|
||||
}
|
||||
@ -48,9 +57,9 @@ myUserData(NULL)
|
||||
/// Construct the thread from a function pointer
|
||||
////////////////////////////////////////////////////////////
|
||||
Thread::Thread(Thread::FuncType Function, void* UserData) :
|
||||
myHandle (NULL),
|
||||
myFunction(Function),
|
||||
myUserData(UserData)
|
||||
myThreadImpl(NULL),
|
||||
myFunction (Function),
|
||||
myUserData (UserData)
|
||||
{
|
||||
|
||||
}
|
||||
@ -62,8 +71,10 @@ myUserData(UserData)
|
||||
Thread::~Thread()
|
||||
{
|
||||
// Wait for the thread to finish before destroying the instance
|
||||
if (myHandle)
|
||||
Wait();
|
||||
Wait();
|
||||
|
||||
// Destroy the implementation
|
||||
delete myThreadImpl;
|
||||
}
|
||||
|
||||
|
||||
@ -72,12 +83,8 @@ Thread::~Thread()
|
||||
////////////////////////////////////////////////////////////
|
||||
void Thread::Launch()
|
||||
{
|
||||
// Create the thread
|
||||
myHandle = reinterpret_cast<HANDLE>(_beginthreadex(NULL, 0, &Thread::ThreadFunc, this, 0, NULL));
|
||||
|
||||
// Error ?
|
||||
if (myHandle == NULL)
|
||||
std::cerr << "Failed to create thread" << std::endl;
|
||||
delete myThreadImpl;
|
||||
myThreadImpl = new priv::ThreadImpl(this);
|
||||
}
|
||||
|
||||
|
||||
@ -86,15 +93,8 @@ void Thread::Launch()
|
||||
////////////////////////////////////////////////////////////
|
||||
void Thread::Wait()
|
||||
{
|
||||
if (myHandle)
|
||||
{
|
||||
// Wait for the thread to finish, no timeout
|
||||
WaitForSingleObject(myHandle, INFINITE);
|
||||
|
||||
// Don't forget to close the thread handle (__endthreadex doesn't do it)
|
||||
CloseHandle(myHandle);
|
||||
myHandle = NULL;
|
||||
}
|
||||
if (myThreadImpl)
|
||||
myThreadImpl->Wait();
|
||||
}
|
||||
|
||||
|
||||
@ -106,11 +106,8 @@ void Thread::Wait()
|
||||
////////////////////////////////////////////////////////////
|
||||
void Thread::Terminate()
|
||||
{
|
||||
if (myHandle)
|
||||
{
|
||||
TerminateThread(myHandle, 0);
|
||||
myHandle = NULL;
|
||||
}
|
||||
if (myThreadImpl)
|
||||
myThreadImpl->Terminate();
|
||||
}
|
||||
|
||||
|
||||
@ -123,22 +120,4 @@ void Thread::Run()
|
||||
myFunction(myUserData);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Actual thread entry point, dispatches to instances
|
||||
////////////////////////////////////////////////////////////
|
||||
unsigned int __stdcall Thread::ThreadFunc(void* UserData)
|
||||
{
|
||||
// The Thread instance is stored in the user data
|
||||
Thread* ThreadInstance = reinterpret_cast<Thread*>(UserData);
|
||||
|
||||
// Forward to the instance
|
||||
ThreadInstance->Run();
|
||||
|
||||
// Optional, but it is cleaner
|
||||
_endthreadex(0);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
} // namespace sf
|
@ -1,7 +1,7 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007 Laurent Gomila (laurent.gom@gmail.com)
|
||||
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
@ -25,15 +25,17 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/System/Unix/Mutex.hpp>
|
||||
#include <SFML/System/Unix/MutexImpl.hpp>
|
||||
|
||||
|
||||
namespace sf
|
||||
{
|
||||
namespace priv
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Default constructor
|
||||
////////////////////////////////////////////////////////////
|
||||
Mutex::Mutex()
|
||||
MutexImpl::MutexImpl()
|
||||
{
|
||||
pthread_mutex_init(&myMutex, NULL);
|
||||
}
|
||||
@ -42,7 +44,7 @@ Mutex::Mutex()
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Destructor
|
||||
////////////////////////////////////////////////////////////
|
||||
Mutex::~Mutex()
|
||||
MutexImpl::~MutexImpl()
|
||||
{
|
||||
pthread_mutex_destroy(&myMutex);
|
||||
}
|
||||
@ -51,7 +53,7 @@ Mutex::~Mutex()
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Lock the mutex
|
||||
////////////////////////////////////////////////////////////
|
||||
void Mutex::Lock()
|
||||
void MutexImpl::Lock()
|
||||
{
|
||||
pthread_mutex_lock(&myMutex);
|
||||
}
|
||||
@ -60,9 +62,11 @@ void Mutex::Lock()
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Unlock the mutex
|
||||
////////////////////////////////////////////////////////////
|
||||
void Mutex::Unlock()
|
||||
void MutexImpl::Unlock()
|
||||
{
|
||||
pthread_mutex_unlock(&myMutex);
|
||||
}
|
||||
|
||||
} // namespace priv
|
||||
|
||||
} // namespace sf
|
@ -1,7 +1,7 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007 Laurent Gomila (laurent.gom@gmail.com)
|
||||
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
@ -22,8 +22,8 @@
|
||||
//
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef SFML_MUTEXUNIX_HPP
|
||||
#define SFML_MUTEXUNIX_HPP
|
||||
#ifndef SFML_MUTEXIMPL_HPP
|
||||
#define SFML_MUTEXIMPL_HPP
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Headers
|
||||
@ -34,13 +34,12 @@
|
||||
|
||||
namespace sf
|
||||
{
|
||||
namespace priv
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Mutex defines a mutex (MUTual EXclusion) object,
|
||||
/// that allows a thread to lock critical instructions
|
||||
/// to avoid simultaneous access with other threads.
|
||||
/// See Lock for an efficient way of using it.
|
||||
/// Unix implementation of mutexes
|
||||
////////////////////////////////////////////////////////////
|
||||
class SFML_API Mutex : NonCopyable
|
||||
class MutexImpl : NonCopyable
|
||||
{
|
||||
public :
|
||||
|
||||
@ -48,13 +47,13 @@ public :
|
||||
/// Default constructor
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
Mutex();
|
||||
MutexImpl();
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Destructor
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
~Mutex();
|
||||
~MutexImpl();
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Lock the mutex
|
||||
@ -73,10 +72,12 @@ private :
|
||||
////////////////////////////////////////////////////////////
|
||||
// Member data
|
||||
////////////////////////////////////////////////////////////
|
||||
pthread_mutex_t myMutex; ///< pthread instance of the mutex
|
||||
pthread_mutex_t myMutex; ///< pthread handle of the mutex
|
||||
};
|
||||
|
||||
} // namespace priv
|
||||
|
||||
} // namespace sf
|
||||
|
||||
|
||||
#endif // SFML_MUTEXUNIX_HPP
|
||||
#endif // SFML_MUTEXIMPL_HPP
|
@ -1,7 +1,7 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007 Laurent Gomila (laurent.gom@gmail.com)
|
||||
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
@ -25,78 +25,35 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/System/Unix/Thread.hpp>
|
||||
#include <SFML/System/Unix/ThreadImpl.hpp>
|
||||
#include <SFML/System/Thread.hpp>
|
||||
#include <iostream>
|
||||
|
||||
|
||||
namespace sf
|
||||
{
|
||||
namespace priv
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Default constructor
|
||||
////////////////////////////////////////////////////////////
|
||||
Thread::Thread() :
|
||||
myIsActive(false),
|
||||
myFunction(NULL),
|
||||
myUserData(NULL)
|
||||
ThreadImpl::ThreadImpl(Thread* Owner) :
|
||||
myIsActive(true)
|
||||
{
|
||||
myIsActive = pthread_create(&myThread, NULL, &ThreadFunc, Owner) == 0;
|
||||
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Construct the thread from a function pointer
|
||||
////////////////////////////////////////////////////////////
|
||||
Thread::Thread(Thread::FuncType Function, void* UserData) :
|
||||
myIsActive(false),
|
||||
myFunction(Function),
|
||||
myUserData(UserData)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Virtual destructor
|
||||
////////////////////////////////////////////////////////////
|
||||
Thread::~Thread()
|
||||
{
|
||||
// Wait for the thread to finish before destroying the instance
|
||||
if (myIsActive)
|
||||
Wait();
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Create and run the thread
|
||||
////////////////////////////////////////////////////////////
|
||||
void Thread::Launch()
|
||||
{
|
||||
// Create the thread
|
||||
myIsActive = true;
|
||||
int Error = pthread_create(&myThread, NULL, &Thread::ThreadFunc, this);
|
||||
|
||||
// Error ?
|
||||
if (Error != 0)
|
||||
{
|
||||
if (!myIsActive)
|
||||
std::cerr << "Failed to create thread" << std::endl;
|
||||
myIsActive = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Wait until the thread finishes
|
||||
////////////////////////////////////////////////////////////
|
||||
void Thread::Wait()
|
||||
void ThreadImpl::Wait()
|
||||
{
|
||||
if (myIsActive)
|
||||
{
|
||||
// Wait for the thread to finish, no timeout
|
||||
pthread_join(myThread, NULL);
|
||||
|
||||
// Reset the thread state
|
||||
myIsActive = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -106,41 +63,30 @@ void Thread::Wait()
|
||||
/// you should rather try to make the thread function
|
||||
/// terminate by itself
|
||||
////////////////////////////////////////////////////////////
|
||||
void Thread::Terminate()
|
||||
void ThreadImpl::Terminate()
|
||||
{
|
||||
if (myIsActive)
|
||||
{
|
||||
pthread_cancel(myThread);
|
||||
myIsActive = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Function called as the thread entry point
|
||||
/// Global entry point for all threads
|
||||
////////////////////////////////////////////////////////////
|
||||
void Thread::Run()
|
||||
void* ThreadFunc(void* UserData)
|
||||
{
|
||||
if (myFunction)
|
||||
myFunction(myUserData);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Actual thread entry point, dispatches to instances
|
||||
////////////////////////////////////////////////////////////
|
||||
void* Thread::ThreadFunc(void* UserData)
|
||||
{
|
||||
// The sfThread instance is stored in the user data
|
||||
Thread* ThreadToRun = reinterpret_cast<Thread*>(UserData);
|
||||
// The Thread instance is stored in the user data
|
||||
Thread* Owner = static_cast<Thread*>(UserData);
|
||||
|
||||
// Tell the thread to handle cancel requests immediatly
|
||||
pthread_setcanceltype(PTHREAD_CANCEL_ASYNCHRONOUS, NULL);
|
||||
|
||||
// Forward to the instance
|
||||
ThreadToRun->Run();
|
||||
// Forward to the owner
|
||||
Owner->Run();
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
} // namespace priv
|
||||
|
||||
} // namespace sf
|
@ -1,7 +1,7 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007 Laurent Gomila (laurent.gom@gmail.com)
|
||||
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
@ -22,8 +22,8 @@
|
||||
//
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef SFML_THREADUNIX_HPP
|
||||
#define SFML_THREADUNIX_HPP
|
||||
#ifndef SFML_THREADIMPL_HPP
|
||||
#define SFML_THREADIMPL_HPP
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Headers
|
||||
@ -34,39 +34,24 @@
|
||||
|
||||
namespace sf
|
||||
{
|
||||
class Thread;
|
||||
|
||||
namespace priv
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Thread defines a thread.
|
||||
/// There is two ways to use Thread :
|
||||
/// - Inherit from it and override the Run() virtual function
|
||||
/// - Construct a sfThread instance and pass it a function
|
||||
/// pointer to call
|
||||
/// Unix implementation of threads
|
||||
////////////////////////////////////////////////////////////
|
||||
class SFML_API Thread : NonCopyable
|
||||
class ThreadImpl : NonCopyable
|
||||
{
|
||||
public :
|
||||
|
||||
typedef void (*FuncType)(void*);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Construct the thread from a function pointer
|
||||
/// Default constructor, launch the thread
|
||||
///
|
||||
/// \param Function : Entry point of the thread
|
||||
/// \param UserData : Data to pass to the thread function (NULL by default)
|
||||
/// \param Owner : Owner Thread instance to run
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
Thread(FuncType Function, void* UserData = NULL);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Virtual destructor
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
virtual ~Thread();
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Create and run the thread
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void Launch();
|
||||
ThreadImpl(Thread* Owner);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Wait until the thread finishes
|
||||
@ -83,42 +68,28 @@ public :
|
||||
////////////////////////////////////////////////////////////
|
||||
void Terminate();
|
||||
|
||||
protected :
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Default constructor
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
Thread();
|
||||
|
||||
private :
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Function called as the thread entry point
|
||||
/// Global entry point for all threads
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
virtual void Run();
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Actual thread entry point, dispatches to instances
|
||||
///
|
||||
/// \param UserData : Data to pass to the thread function
|
||||
/// \param UserData : User-defined data (contains the Thread instance)
|
||||
///
|
||||
/// \return Error code
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
static void* ThreadFunc(void* UserData);
|
||||
static void* EntryPoint(void* UserData);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Member data
|
||||
////////////////////////////////////////////////////////////
|
||||
pthread_t myThread; ///< Unix thread instance
|
||||
pthread_t myThread; ///< pthread thread instance
|
||||
bool myIsActive; ///< Thread state (active or inactive)
|
||||
FuncType myFunction; ///< Function to call as the thread entry point
|
||||
void* myUserData; ///< Data to pass to the thread function
|
||||
};
|
||||
|
||||
} // namespace priv
|
||||
|
||||
} // namespace sf
|
||||
|
||||
|
||||
#endif // SFML_THREADUNIX_HPP
|
||||
#endif // SFML_THREADIMPL_HPP
|
72
src/SFML/System/Win32/MutexImpl.cpp
Normal file
72
src/SFML/System/Win32/MutexImpl.cpp
Normal file
@ -0,0 +1,72 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it freely,
|
||||
// subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented;
|
||||
// you must not claim that you wrote the original software.
|
||||
// If you use this software in a product, an acknowledgment
|
||||
// in the product documentation would be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such,
|
||||
// and must not be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/System/Win32/MutexImpl.hpp>
|
||||
|
||||
|
||||
namespace sf
|
||||
{
|
||||
namespace priv
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Default constructor
|
||||
////////////////////////////////////////////////////////////
|
||||
MutexImpl::MutexImpl()
|
||||
{
|
||||
InitializeCriticalSection(&myMutex);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Destructor
|
||||
////////////////////////////////////////////////////////////
|
||||
MutexImpl::~MutexImpl()
|
||||
{
|
||||
DeleteCriticalSection(&myMutex);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Lock the mutex
|
||||
////////////////////////////////////////////////////////////
|
||||
void MutexImpl::Lock()
|
||||
{
|
||||
EnterCriticalSection(&myMutex);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Unlock the mutex
|
||||
////////////////////////////////////////////////////////////
|
||||
void MutexImpl::Unlock()
|
||||
{
|
||||
LeaveCriticalSection(&myMutex);
|
||||
}
|
||||
|
||||
} // namespace priv
|
||||
|
||||
} // namespace sf
|
@ -22,8 +22,8 @@
|
||||
//
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef SFML_MUTEXWIN32_HPP
|
||||
#define SFML_MUTEXWIN32_HPP
|
||||
#ifndef SFML_MUTEXIMPL_HPP
|
||||
#define SFML_MUTEXIMPL_HPP
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Headers
|
||||
@ -34,15 +34,12 @@
|
||||
|
||||
namespace sf
|
||||
{
|
||||
namespace priv
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Mutex defines a mutex (MUTual EXclusion) object,
|
||||
/// that allows a thread to lock critical instructions
|
||||
/// to avoid simultaneous access with other threads.
|
||||
/// The Win32 version uses critical sections, as it is
|
||||
/// faster than mutexes.<br/>
|
||||
/// See Lock for an efficient way of using it.
|
||||
/// Windows implementation of mutexes
|
||||
////////////////////////////////////////////////////////////
|
||||
class SFML_API Mutex : NonCopyable
|
||||
class MutexImpl : NonCopyable
|
||||
{
|
||||
public :
|
||||
|
||||
@ -50,13 +47,13 @@ public :
|
||||
/// Default constructor
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
Mutex();
|
||||
MutexImpl();
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Destructor
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
~Mutex();
|
||||
~MutexImpl();
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Lock the mutex
|
||||
@ -75,10 +72,12 @@ private :
|
||||
////////////////////////////////////////////////////////////
|
||||
// Member data
|
||||
////////////////////////////////////////////////////////////
|
||||
CRITICAL_SECTION myHandle; ///< Win32 handle of the mutex
|
||||
CRITICAL_SECTION myMutex; ///< Win32 handle of the mutex
|
||||
};
|
||||
|
||||
} // namespace priv
|
||||
|
||||
} // namespace sf
|
||||
|
||||
|
||||
#endif // SFML_MUTEXWIN32_HPP
|
||||
#endif // SFML_MUTEXIMPL_HPP
|
102
src/SFML/System/Win32/ThreadImpl.cpp
Normal file
102
src/SFML/System/Win32/ThreadImpl.cpp
Normal file
@ -0,0 +1,102 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
//
|
||||
// SFML - Simple and Fast Multimedia Library
|
||||
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
|
||||
//
|
||||
// This software is provided 'as-is', without any express or implied warranty.
|
||||
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
//
|
||||
// Permission is granted to anyone to use this software for any purpose,
|
||||
// including commercial applications, and to alter it and redistribute it freely,
|
||||
// subject to the following restrictions:
|
||||
//
|
||||
// 1. The origin of this software must not be misrepresented;
|
||||
// you must not claim that you wrote the original software.
|
||||
// If you use this software in a product, an acknowledgment
|
||||
// in the product documentation would be appreciated but is not required.
|
||||
//
|
||||
// 2. Altered source versions must be plainly marked as such,
|
||||
// and must not be misrepresented as being the original software.
|
||||
//
|
||||
// 3. This notice may not be removed or altered from any source distribution.
|
||||
//
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Headers
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/System/Win32/ThreadImpl.hpp>
|
||||
#include <SFML/System/Thread.hpp>
|
||||
#include <process.h>
|
||||
#include <iostream>
|
||||
|
||||
|
||||
namespace sf
|
||||
{
|
||||
namespace priv
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Default constructor
|
||||
////////////////////////////////////////////////////////////
|
||||
ThreadImpl::ThreadImpl(Thread* Owner)
|
||||
{
|
||||
myThread = reinterpret_cast<HANDLE>(_beginthreadex(NULL, 0, &ThreadImpl::EntryPoint, Owner, 0, NULL));
|
||||
|
||||
if (!myThread)
|
||||
std::cerr << "Failed to create thread" << std::endl;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Destructor
|
||||
////////////////////////////////////////////////////////////
|
||||
ThreadImpl::~ThreadImpl()
|
||||
{
|
||||
if (myThread)
|
||||
CloseHandle(myThread);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Wait until the thread finishes
|
||||
////////////////////////////////////////////////////////////
|
||||
void ThreadImpl::Wait()
|
||||
{
|
||||
if (myThread)
|
||||
WaitForSingleObject(myThread, INFINITE);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Terminate the thread
|
||||
/// Terminating a thread with this function is not safe,
|
||||
/// you should rather try to make the thread function
|
||||
/// terminate by itself
|
||||
////////////////////////////////////////////////////////////
|
||||
void ThreadImpl::Terminate()
|
||||
{
|
||||
if (myThread)
|
||||
TerminateThread(myThread, 0);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Global entry point for all threads
|
||||
////////////////////////////////////////////////////////////
|
||||
unsigned int __stdcall ThreadImpl::EntryPoint(void* UserData)
|
||||
{
|
||||
// The Thread instance is stored in the user data
|
||||
Thread* Owner = static_cast<Thread*>(UserData);
|
||||
|
||||
// Forward to the owner
|
||||
Owner->Run();
|
||||
|
||||
// Optional, but it is cleaner
|
||||
_endthreadex(0);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
} // namespace priv
|
||||
|
||||
} // namespace sf
|
@ -22,8 +22,8 @@
|
||||
//
|
||||
////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef SFML_THREADWIN32_HPP
|
||||
#define SFML_THREADWIN32_HPP
|
||||
#ifndef SFML_THREADIMPL_HPP
|
||||
#define SFML_THREADIMPL_HPP
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Headers
|
||||
@ -34,39 +34,30 @@
|
||||
|
||||
namespace sf
|
||||
{
|
||||
class Thread;
|
||||
|
||||
namespace priv
|
||||
{
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Thread defines an easy way to manipulate a thread.
|
||||
/// There are two ways to use Thread :
|
||||
/// - Inherit from it and override the Run() virtual function
|
||||
/// - Construct a Thread instance and pass it a function
|
||||
/// pointer to call
|
||||
/// Windows implementation of threads
|
||||
////////////////////////////////////////////////////////////
|
||||
class SFML_API Thread : NonCopyable
|
||||
class ThreadImpl : NonCopyable
|
||||
{
|
||||
public :
|
||||
|
||||
typedef void (*FuncType)(void*);
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Default constructor, launch the thread
|
||||
///
|
||||
/// \param Owner : Owner Thread instance to run
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
ThreadImpl(Thread* Owner);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Construct the thread from a function pointer
|
||||
///
|
||||
/// \param Function : Entry point of the thread
|
||||
/// \param UserData : Data to pass to the thread function (NULL by default)
|
||||
/// Destructor
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
Thread(FuncType Function, void* UserData = NULL);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Virtual destructor
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
virtual ~Thread();
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Create and run the thread
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
void Launch();
|
||||
~ThreadImpl();
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Wait until the thread finishes
|
||||
@ -83,41 +74,27 @@ public :
|
||||
////////////////////////////////////////////////////////////
|
||||
void Terminate();
|
||||
|
||||
protected :
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Default constructor
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
Thread();
|
||||
|
||||
private :
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Function called as the thread entry point
|
||||
/// Global entry point for all threads
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
virtual void Run();
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// Actual thread entry point, dispatches to instances
|
||||
///
|
||||
/// \param UserData : Data to pass to the thread function
|
||||
/// \param UserData : User-defined data (contains the Thread instance)
|
||||
///
|
||||
/// \return Error code
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
static unsigned int __stdcall ThreadFunc(void* UserData);
|
||||
static unsigned int __stdcall EntryPoint(void* UserData);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
// Member data
|
||||
////////////////////////////////////////////////////////////
|
||||
HANDLE myHandle; ///< Win32 thread handle
|
||||
FuncType myFunction; ///< Function to call as the thread entry point
|
||||
void* myUserData; ///< Data to pass to the thread function
|
||||
HANDLE myThread; ///< Win32 thread handle
|
||||
};
|
||||
|
||||
} // namespace priv
|
||||
|
||||
} // namespace sf
|
||||
|
||||
|
||||
#endif // SFML_THREADWIN32_HPP
|
||||
#endif // SFML_THREADIMPL_HPP
|
Loading…
Reference in New Issue
Block a user