Simplified UTF-8 encoding procedure for X11 window title.
- Instead of first converting to a wide string and converting that to UTF-8, now convert to UTF-8 directly using sf::Utf32::toUtf8. - Modify OS X sf::String to NSString helper to work for big-endian architectures (like OS X 10.5 on PowerPC) as well.
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@ -322,9 +322,9 @@ void WindowImplX11::setTitle(const String& title)
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// Convert to UTF-8 encoding.
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std::basic_string<sf::Uint8> utf8Title;
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std::wstring wideTitle = title.toWideString();
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sf::Utf8::fromWide(wideTitle.begin(), wideTitle.end(), std::back_inserter(utf8Title));
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sf::Utf32::toUtf8(title.begin(), title.end(), std::back_inserter(utf8Title));
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// Set the _NET_WM_NAME atom, which specifies a UTF-8 encoded window title.
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Atom wmName = XInternAtom(m_display, "_NET_WM_NAME", False);
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Atom useUtf8 = XInternAtom(m_display, "UTF8_STRING", False);
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XChangeProperty(m_display, m_window, wmName, useUtf8, 8,
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@ -28,6 +28,7 @@
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////////////////////////////////////////////////////////////
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#include <SFML/System/Utf.hpp>
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#import <Foundation/Foundation.h>
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#import <SFML/Window/OSX/cpp_objc_conversion.h>
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////////////////////////////////////////////////////////////
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@ -45,7 +46,17 @@ NSString* sfStringToNSString(sf::String const& string)
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{
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sf::Uint32 length = string.getSize() * sizeof(sf::Uint32);
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const void* data = reinterpret_cast<const void*>(string.getData());
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NSString* str = [[NSString alloc] initWithBytes:data length:length encoding:NSUTF32LittleEndianStringEncoding];
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NSStringEncoding sfEncoding;
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if (NSHostByteOrder() == NS_LittleEndian)
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{
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sfEncoding = NSUTF32LittleEndianStringEncoding;
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}
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else
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{
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sfEncoding = NSUTF32BigEndianStringEncoding;
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}
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NSString* str = [[NSString alloc] initWithBytes:data length:length encoding:sfEncoding];
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return str;
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}
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