Add support for external window handling (NSView + NSWindow) (bis)
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@ -68,6 +68,8 @@ else() # MACOSX
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${SRCROOT}/OSX/SFWindow.m
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${SRCROOT}/OSX/SFWindowController.h
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${SRCROOT}/OSX/SFWindowController.mm
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${SRCROOT}/OSX/SFViewController.h
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${SRCROOT}/OSX/SFViewController.mm
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${SRCROOT}/OSX/VideoModeImpl.cpp
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${SRCROOT}/OSX/WindowImplCocoa.hpp
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${SRCROOT}/OSX/WindowImplCocoa.mm
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@ -55,7 +55,7 @@ SFContext::SFContext(SFContext* shared)
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myPool = [[NSAutoreleasePool alloc] init];
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// Create the context
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CreateContext(shared, 0, ContextSettings(0, 0, 0));
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CreateContext(shared, VideoMode::GetDesktopMode().BitsPerPixel, ContextSettings(0, 0, 0));
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// Activate the context
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SetActive(true);
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@ -83,6 +83,7 @@ SFContext::SFContext(SFContext* shared, const WindowImpl* owner,
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////////////////////////////////////////////////////////////
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SFContext::~SFContext()
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{
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[myContext clearDrawable];
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[myContext release];
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[myPool drain]; // [A]
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@ -88,14 +88,14 @@
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sf::Err()
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<< "Could not create an instance of NSOpenGLView "
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<< "in (SFWindowController -initWithMode:andStyle:)."
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<< "in (SFWindowController -initWithWindow:)."
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<< std::endl;
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return self;
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}
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// Set the view to the window as its content view.
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[myWindow setContentView:myOGLView];
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[[myWindow contentView] addSubview:myOGLView];
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}
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return self;
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@ -434,7 +434,7 @@
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* for more information.
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*/
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sf::Err()
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<< "Cannot fetch event from a worker thread. (OS X limitation)"
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<< "Cannot fetch event from a worker thread. (OS X restriction)"
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<< std::endl;
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return;
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@ -30,8 +30,7 @@
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#include <SFML/System/Err.hpp>
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#import <SFML/Window/OSX/SFWindowController.h>
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//#import <SFML/Window/OSX/SFViewController.h>
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#warning SFViewController not yet implemented.
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#import <SFML/Window/OSX/SFViewController.h>
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#import <SFML/Window/OSX/cpp_objc_conversion.h>
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namespace sf
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@ -45,9 +44,6 @@ namespace priv
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////////////////////////////////////////////////////////////
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WindowImplCocoa::WindowImplCocoa(WindowHandle handle)
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{
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sf::Err() << "Not yet fully supported." << std::endl;
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#warning WindowImplCocoa(WindowHandle handle) not yet fully implemented
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SetUpPoolAndApplication();
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// Treat the handle as it real type
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@ -56,13 +52,21 @@ WindowImplCocoa::WindowImplCocoa(WindowHandle handle)
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// We have a window.
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myDelegate = [[SFWindowController alloc] initWithWindow:nsHandle];
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// Don't forget to update our parent (that is, WindowImpl) size :
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myWidth = [[nsHandle contentView] frame].size.width;
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myHeight = [[nsHandle contentView] frame].size.height;
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} /*else if ([nsHandle isKindOfClass:[NSView class]]) {
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} else if ([nsHandle isKindOfClass:[NSView class]]) {
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// We have a view.
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myDelegate = [[SFViewController alloc] initWithView:nsHandle];
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} */ else {
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// Don't forget to update our parent (that is, WindowImpl) size :
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myWidth = [nsHandle frame].size.width;
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myHeight = [nsHandle frame].size.height;
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} else {
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sf::Err()
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<< "Cannot import this Window Handle because it is neither "
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