Use = default to define empty destructors #2311
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@ -59,9 +59,7 @@ public:
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/// \brief Virtual destructor
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///
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////////////////////////////////////////////////////////////
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virtual ~SoundFileReader()
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{
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}
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virtual ~SoundFileReader() = default;
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////////////////////////////////////////////////////////////
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/// \brief Open a sound file for reading
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@ -47,9 +47,7 @@ public:
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/// \brief Virtual destructor
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///
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////////////////////////////////////////////////////////////
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virtual ~SoundFileWriter()
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{
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}
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virtual ~SoundFileWriter() = default;
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////////////////////////////////////////////////////////////
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/// \brief Open a sound file for writing
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@ -48,9 +48,7 @@ public:
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/// \brief Virtual destructor
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///
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////////////////////////////////////////////////////////////
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virtual ~Drawable()
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{
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}
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virtual ~Drawable() = default;
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protected:
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friend class RenderTarget;
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@ -48,9 +48,7 @@ public:
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/// \brief Virtual destructor
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///
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////////////////////////////////////////////////////////////
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virtual ~InputStream()
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{
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}
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virtual ~InputStream() = default;
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////////////////////////////////////////////////////////////
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/// \brief Read data from the stream
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@ -76,7 +76,6 @@ source_group("drawables" FILES ${DRAWABLES_SRC})
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# render-texture sources
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set(RENDER_TEXTURE_SRC
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${SRCROOT}/RenderTextureImpl.cpp
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${SRCROOT}/RenderTextureImpl.hpp
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${SRCROOT}/RenderTextureImplFBO.cpp
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${SRCROOT}/RenderTextureImplFBO.hpp
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@ -1,40 +0,0 @@
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2022 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Graphics/RenderTextureImpl.hpp>
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namespace sf
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{
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namespace priv
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{
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////////////////////////////////////////////////////////////
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RenderTextureImpl::~RenderTextureImpl() = default;
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} // namespace priv
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} // namespace sf
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@ -55,7 +55,7 @@ public:
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/// \brief Destructor
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///
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////////////////////////////////////////////////////////////
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virtual ~RenderTextureImpl();
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virtual ~RenderTextureImpl() = default;
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////////////////////////////////////////////////////////////
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/// \brief Deleted copy constructor
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@ -72,7 +72,7 @@ public:
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/// \brief Destructor
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///
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////////////////////////////////////////////////////////////
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~WindowImplUIKit();
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~WindowImplUIKit() = default;
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////////////////////////////////////////////////////////////
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/// \brief Get the OS-specific handle of the window
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@ -86,12 +86,6 @@ WindowImplUIKit::WindowImplUIKit(VideoMode mode, const String& /* title */, unsi
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}
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////////////////////////////////////////////////////////////
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WindowImplUIKit::~WindowImplUIKit()
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{
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}
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////////////////////////////////////////////////////////////
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void WindowImplUIKit::processEvents()
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{
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