diff --git a/samples/bin/datas/shader/wave.sfx b/samples/bin/datas/shader/wave.sfx index 2d04763a..ec5aaf75 100644 --- a/samples/bin/datas/shader/wave.sfx +++ b/samples/bin/datas/shader/wave.sfx @@ -4,7 +4,7 @@ uniform vec2 offset; void main() { - vec2 texoffset = texture2D(wave, (gl_TexCoord[0].xy * offset).xy); + vec2 texoffset = vec2(texture2D(wave, (gl_TexCoord[0].xy * offset).xy)); texoffset -= vec2(0.5, 0.5); texoffset *= 0.05;