Add tests for sf::Shape
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@ -31,6 +31,7 @@ SET(GRAPHICS_SRC
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Graphics/BlendMode.cpp
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Graphics/Color.cpp
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Graphics/Rect.cpp
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Graphics/Shape.cpp
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Graphics/Transform.cpp
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Graphics/Transformable.cpp
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Graphics/Vertex.cpp
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101
test/Graphics/Shape.cpp
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101
test/Graphics/Shape.cpp
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@ -0,0 +1,101 @@
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#include <SFML/Graphics/Shape.hpp>
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#include "GraphicsUtil.hpp"
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#include <doctest.h>
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using doctest::Approx;
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class TriangleShape : public sf::Shape
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{
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public:
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explicit TriangleShape(const sf::Vector2f& size)
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: m_size(size)
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{
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update();
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}
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std::size_t getPointCount() const override
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{
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return 3;
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}
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sf::Vector2f getPoint(std::size_t index) const override
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{
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switch (index)
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{
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default:
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case 0: return sf::Vector2f(m_size.x / 2, 0);
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case 1: return sf::Vector2f(0, m_size.y);
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case 2: return sf::Vector2f(m_size.x, m_size.y);
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}
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}
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private:
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sf::Vector2f m_size;
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};
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TEST_CASE("sf::Shape class - [graphics]")
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{
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SUBCASE("Default constructor")
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{
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const TriangleShape triangleShape({0, 0});
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CHECK(triangleShape.getTexture() == nullptr);
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CHECK(triangleShape.getTextureRect() == sf::IntRect());
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CHECK(triangleShape.getFillColor() == sf::Color::White);
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CHECK(triangleShape.getOutlineColor() == sf::Color::White);
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CHECK(triangleShape.getOutlineThickness() == 0.0f);
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CHECK(triangleShape.getLocalBounds() == sf::FloatRect());
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CHECK(triangleShape.getGlobalBounds() == sf::FloatRect());
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}
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SUBCASE("Set/get texture rect")
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{
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TriangleShape triangleShape({});
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triangleShape.setTextureRect({{4, 5}, {6, 7}});
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CHECK(triangleShape.getTextureRect() == sf::IntRect({4, 5}, {6, 7}));
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}
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SUBCASE("Set/get fill color")
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{
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TriangleShape triangleShape({});
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triangleShape.setFillColor(sf::Color::Cyan);
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CHECK(triangleShape.getFillColor() == sf::Color::Cyan);
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}
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SUBCASE("Set/get outline color")
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{
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TriangleShape triangleShape({});
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triangleShape.setOutlineColor(sf::Color::Magenta);
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CHECK(triangleShape.getOutlineColor() == sf::Color::Magenta);
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}
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SUBCASE("Set/get outline thickness")
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{
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TriangleShape triangleShape({});
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triangleShape.setOutlineThickness(3.14f);
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CHECK(triangleShape.getOutlineThickness() == 3.14f);
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}
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SUBCASE("Virtual functions: getPoint, getPointCount")
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{
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const TriangleShape triangleShape({2, 2});
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CHECK(triangleShape.getPointCount() == 3);
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CHECK(triangleShape.getPoint(0) == sf::Vector2f(1, 0));
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CHECK(triangleShape.getPoint(1) == sf::Vector2f(0, 2));
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CHECK(triangleShape.getPoint(2) == sf::Vector2f(2, 2));
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}
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SUBCASE("Get bounds")
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{
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TriangleShape triangleShape({2, 3});
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CHECK(triangleShape.getLocalBounds() == sf::FloatRect({0, 0}, {2, 3}));
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CHECK(triangleShape.getGlobalBounds() == sf::FloatRect({0, 0}, {2, 3}));
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triangleShape.move({1, 1});
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triangleShape.rotate(sf::degrees(90));
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CHECK(triangleShape.getLocalBounds() == sf::FloatRect({0, 0}, {2, 3}));
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CHECK(triangleShape.getGlobalBounds().left == Approx(-2.f));
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CHECK(triangleShape.getGlobalBounds().top == Approx(1.f));
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CHECK(triangleShape.getGlobalBounds().width == Approx(3.f));
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CHECK(triangleShape.getGlobalBounds().height == Approx(2.f));
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}
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}
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