Minor improvements in sf::Window and sf::RenderWindow documentation
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@ -49,7 +49,7 @@ public :
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/// \brief Default constructor
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/// \brief Default constructor
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///
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///
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/// This constructor doesn't actually create the window,
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/// This constructor doesn't actually create the window,
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/// use the other constructors or call "create" to do so.
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/// use the other constructors or call create() to do so.
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///
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///
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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RenderWindow();
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RenderWindow();
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@ -69,7 +69,7 @@ public :
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///
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///
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/// \param mode Video mode to use (defines the width, height and depth of the rendering area of the window)
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/// \param mode Video mode to use (defines the width, height and depth of the rendering area of the window)
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/// \param title Title of the window
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/// \param title Title of the window
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/// \param style Window style
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/// \param style %Window style, a bitwise OR combination of sf::Style enumerators
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/// \param settings Additional settings for the underlying OpenGL context
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/// \param settings Additional settings for the underlying OpenGL context
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///
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///
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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@ -81,12 +81,13 @@ public :
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/// Use this constructor if you want to create an SFML
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/// Use this constructor if you want to create an SFML
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/// rendering area into an already existing control.
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/// rendering area into an already existing control.
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///
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///
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/// The fourth parameter is an optional structure specifying
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/// The second parameter is an optional structure specifying
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/// advanced OpenGL context settings such as antialiasing,
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/// advanced OpenGL context settings such as antialiasing,
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/// depth-buffer bits, etc. You shouldn't care about these
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/// depth-buffer bits, etc. You shouldn't care about these
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/// parameters for a regular usage of the graphics module.
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/// parameters for a regular usage of the graphics module.
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///
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///
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/// \param handle Platform-specific handle of the control
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/// \param handle Platform-specific handle of the control (\a HWND on
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/// Windows, \a %Window on Linux/FreeBSD, \a NSWindow on OS X)
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/// \param settings Additional settings for the underlying OpenGL context
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/// \param settings Additional settings for the underlying OpenGL context
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///
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///
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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@ -95,7 +96,7 @@ public :
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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/// \brief Destructor
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/// \brief Destructor
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///
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///
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/// Closes the window and free all the resources attached to it.
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/// Closes the window and frees all the resources attached to it.
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///
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///
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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virtual ~RenderWindow();
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virtual ~RenderWindow();
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@ -62,7 +62,7 @@ public :
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/// \brief Default constructor
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/// \brief Default constructor
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///
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///
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/// This constructor doesn't actually create the window,
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/// This constructor doesn't actually create the window,
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/// use the other constructors or call "create" to do so.
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/// use the other constructors or call create() to do so.
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///
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///
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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Window();
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Window();
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@ -82,7 +82,7 @@ public :
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///
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///
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/// \param mode Video mode to use (defines the width, height and depth of the rendering area of the window)
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/// \param mode Video mode to use (defines the width, height and depth of the rendering area of the window)
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/// \param title Title of the window
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/// \param title Title of the window
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/// \param style Window style
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/// \param style %Window style, a bitwise OR combination of sf::Style enumerators
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/// \param settings Additional settings for the underlying OpenGL context
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/// \param settings Additional settings for the underlying OpenGL context
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///
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///
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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@ -98,7 +98,8 @@ public :
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/// advanced OpenGL context settings such as antialiasing,
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/// advanced OpenGL context settings such as antialiasing,
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/// depth-buffer bits, etc.
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/// depth-buffer bits, etc.
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///
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///
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/// \param handle Platform-specific handle of the control
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/// \param handle Platform-specific handle of the control (\a HWND on
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/// Windows, \a %Window on Linux/FreeBSD, \a NSWindow on OS X)
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/// \param settings Additional settings for the underlying OpenGL context
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/// \param settings Additional settings for the underlying OpenGL context
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///
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///
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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@ -107,7 +108,7 @@ public :
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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/// \brief Destructor
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/// \brief Destructor
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///
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///
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/// Closes the window and free all the resources attached to it.
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/// Closes the window and frees all the resources attached to it.
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///
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///
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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virtual ~Window();
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virtual ~Window();
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@ -119,9 +120,13 @@ public :
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/// If \a style contains Style::Fullscreen, then \a mode
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/// If \a style contains Style::Fullscreen, then \a mode
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/// must be a valid video mode.
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/// must be a valid video mode.
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///
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///
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/// The fourth parameter is an optional structure specifying
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/// advanced OpenGL context settings such as antialiasing,
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/// depth-buffer bits, etc.
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///
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/// \param mode Video mode to use (defines the width, height and depth of the rendering area of the window)
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/// \param mode Video mode to use (defines the width, height and depth of the rendering area of the window)
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/// \param title Title of the window
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/// \param title Title of the window
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/// \param style Window style
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/// \param style %Window style, a bitwise OR combination of sf::Style enumerators
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/// \param settings Additional settings for the underlying OpenGL context
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/// \param settings Additional settings for the underlying OpenGL context
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///
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///
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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@ -134,7 +139,12 @@ public :
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/// rendering area into an already existing control.
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/// rendering area into an already existing control.
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/// If the window was already created, it closes it first.
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/// If the window was already created, it closes it first.
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///
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///
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/// \param handle Platform-specific handle of the control
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/// The second parameter is an optional structure specifying
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/// advanced OpenGL context settings such as antialiasing,
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/// depth-buffer bits, etc.
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///
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/// \param handle Platform-specific handle of the control (\a HWND on
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/// Windows, \a %Window on Linux/FreeBSD, \a NSWindow on OS X)
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/// \param settings Additional settings for the underlying OpenGL context
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/// \param settings Additional settings for the underlying OpenGL context
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///
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///
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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@ -417,6 +427,8 @@ public :
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/// You shouldn't need to use this function, unless you have
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/// You shouldn't need to use this function, unless you have
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/// very specific stuff to implement that SFML doesn't support,
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/// very specific stuff to implement that SFML doesn't support,
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/// or implement a temporary workaround until a bug is fixed.
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/// or implement a temporary workaround until a bug is fixed.
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/// The type is \a HWND on Windows, \a %Window on Linux/FreeBSD
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/// and \a NSWindow on OS X.
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///
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///
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/// \return System handle of the window
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/// \return System handle of the window
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///
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///
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