fixed 2 samples, thx AndrejM

sound3d sample compiles but sound stops after some time

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1553 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
Trass3r 2010-08-26 09:06:20 +00:00
parent 64b4bd8472
commit 9da487ac13
2 changed files with 35 additions and 41 deletions

View File

@ -15,9 +15,10 @@ void main()
//Some instructions
Text s = new Text("Click anywhere on screen to change listener position.\nPress + or - to modify the speed of the car."c, f);
s.setCharacterSize(34);
s.characterSize = 34;
s.setPosition(20, 30);
s.setColor(Color.BLACK);
s.color = Color.BLACK;
//We prepare our images and the sound
string[2] images = ["Data/bluerallyecarleft.bmp", "Data/bluerallyecarright.bmp"];
@ -26,8 +27,8 @@ void main()
int carSpeed = 100;
//Set default position for the car and the listener
c.setPosition(Vector2f(0, 300));
SoundListener.setPosition(Vector2f(400, 300));
c.position = Vector2f(0, 300);
SoundListener.position = Vector2f(400, 300);
c.startPlaying();
@ -45,8 +46,8 @@ void main()
// we handle the click event to change listener position
else if (evt.Type == EventType.MouseButtonPressed && evt.MouseButton.Button == MouseButtons.Left)
{
Input i = app.getInput();
SoundListener.setPosition(Vector2f(i.getMouseX(), i.getMouseY()));
Input i = app.input;
SoundListener.position = Vector2f(i.mouseX, i.mouseY);
}
// and eventual keys press
else if (evt.Type == EventType.KeyPressed)
@ -64,12 +65,12 @@ void main()
}
//We move constantly our car.
c.move(Vector2f(app.getFrameTime() * carSpeed, 0));
c.move(Vector2f(app.frameTime * carSpeed, 0));
//Draw all the sprite and string on render window
app.draw(s);
app.draw(c.getSprite());
app.draw(SoundListener.getSprite());
app.draw(c.sprite);
app.draw(SoundListener.sprite);
//And finally display the window
app.display();
@ -91,26 +92,26 @@ class SoundListener
crosshairImg.createMaskFromColor(Color.WHITE);
s_crosshair = new Sprite(crosshairImg);
s_crosshair.setOrigin(Vector2f(s_crosshair.getSize().x / 2, s_crosshair.getSize().y / 2));
s_crosshair.setOrigin(s_crosshair.size.x / 2, s_crosshair.size.y / 2);
//Listener.setTarget(1.f, 0.f, 0.f);
}
// Adjust position of the listener
static void setPosition(Vector2f p)
@property static void position(Vector2f p)
{
Listener.setPosition(p.x, p.y, 5.f);
s_crosshair.setPosition(p);
s_crosshair.setPosition(p.x, p.y);
}
static Sprite getSprite()
@property static Sprite sprite()
{
return s_crosshair;
}
}
// Class encapsulating all data for our car
//! Class encapsulating all data for our car
class Car
{
Vector2f m_actual;
@ -129,13 +130,13 @@ class Car
img.createMaskFromColor(Color(97, 68, 43));
m_sprite = new Sprite(imgs[0]);
m_sprite.setOrigin(Vector2f(m_sprite.getSize().x / 2, m_sprite.getSize().y / 2));
m_sprite.setOrigin(m_sprite.size.x / 2, m_sprite.size.y / 2);
SoundBuffer buff = new SoundBuffer(soundFilename);
//load our sound with loop enabled
m_sound = new Sound(buff, true);
m_sound.setAttenuation(.05f);
m_sound.attenuation = .05f;
}
// Begin the sound play
@ -146,9 +147,9 @@ class Car
// Set the position of the car on the window
// Used to setup the begin car window and sound location
void setPosition(Vector2f p)
@property void position(Vector2f p)
{
m_sprite.setPosition(p);
m_sprite.setPosition(p.x, p.y);
m_sound.setPosition(p.x, 0, p.y);
}
@ -157,13 +158,13 @@ class Car
void move(Vector2f vec)
{
// if the car is beyond the right screen limit
if (!reverse && m_sprite.getPosition().x > 850)
if (!reverse && m_sprite.position.x > 850)
{
m_sprite.setImage(imgs[1]);
reverse = true;
}
// same as above but for left limit
else if (reverse && vec.x + m_sprite.getPosition().x < -50)
else if (reverse && vec.x + m_sprite.position.x < -50)
{
m_sprite.setImage(imgs[0]);
reverse = false;
@ -173,19 +174,12 @@ class Car
vec = -vec;
m_sprite.move(vec);
Vector2f pos = m_sprite.getPosition();
Vector2f pos = m_sprite.position;
m_sound.setPosition(pos.x , pos.y, 0);
}
Sprite getSprite()
@property Sprite sprite()
{
return m_sprite;
}
}

View File

@ -7,10 +7,10 @@ import dsfml.graphics.all;
void main()
{
RenderWindow window = new RenderWindow(VideoMode(800, 600), "View sample");
window.setFramerateLimit(100);
Input input = window.getInput();
window.framerateLimit = 100;
Input input = window.input;
Vector2f top;
Rect!(float) bound;
FloatRect bound;
Shape s;
bool mousePressed;
@ -28,7 +28,7 @@ void main()
if ( evt.Type == EventType.MouseButtonPressed &&
evt.MouseButton.Button == MouseButtons.Left)
{
top = window.convertCoords(input.getMouseX(), input.getMouseY());
top = window.convertCoords(input.mouseX, input.mouseY);
mousePressed = true;
}
@ -40,21 +40,21 @@ void main()
else if ( evt.Type == EventType.MouseMoved &&
mousePressed)
{
Vector2f bottom = window.convertCoords(input.getMouseX(), input.getMouseY());
bound = FloatRect(top.x, top.y, bottom.x, bottom.y);
s = Shape.rectangle(top.x, top.y, bottom.x, bottom.y, Color(0, 0, 0, 0), 1, Color.BLACK);
Vector2f bottom = window.convertCoords(input.mouseX, input.mouseY);
bound = FloatRect(top.x, top.y, bottom.x-top.x, bottom.y-top.y);
s = Shape.rectangle(bound.left, bound.top, bound.width, bound.height, Color(0, 0, 0, 0), 1, Color.BLACK);
}
else if ( evt.Type == EventType.KeyPressed &&
evt.Key.Code == KeyCode.Return)
{
if (bound != FloatRect())
window.setView(new View(bound));
window.view = new View(bound);
s = null;
}
else if ( evt.Type == EventType.KeyPressed &&
evt.Key.Code == KeyCode.Escape)
{
window.setView(window.getDefaultView());
window.view = window.defaultView;
}
else if ( evt.Type == EventType.Closed)
window.close();