fixed 2 samples, thx AndrejM
sound3d sample compiles but sound stops after some time git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1553 4e206d99-4929-0410-ac5d-dfc041789085
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@ -15,9 +15,10 @@ void main()
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//Some instructions
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Text s = new Text("Click anywhere on screen to change listener position.\nPress + or - to modify the speed of the car."c, f);
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s.setCharacterSize(34);
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s.characterSize = 34;
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s.setPosition(20, 30);
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s.setColor(Color.BLACK);
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s.color = Color.BLACK;
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//We prepare our images and the sound
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string[2] images = ["Data/bluerallyecarleft.bmp", "Data/bluerallyecarright.bmp"];
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@ -26,8 +27,8 @@ void main()
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int carSpeed = 100;
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//Set default position for the car and the listener
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c.setPosition(Vector2f(0, 300));
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SoundListener.setPosition(Vector2f(400, 300));
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c.position = Vector2f(0, 300);
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SoundListener.position = Vector2f(400, 300);
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c.startPlaying();
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@ -45,8 +46,8 @@ void main()
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// we handle the click event to change listener position
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else if (evt.Type == EventType.MouseButtonPressed && evt.MouseButton.Button == MouseButtons.Left)
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{
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Input i = app.getInput();
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SoundListener.setPosition(Vector2f(i.getMouseX(), i.getMouseY()));
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Input i = app.input;
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SoundListener.position = Vector2f(i.mouseX, i.mouseY);
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}
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// and eventual keys press
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else if (evt.Type == EventType.KeyPressed)
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@ -64,12 +65,12 @@ void main()
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}
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//We move constantly our car.
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c.move(Vector2f(app.getFrameTime() * carSpeed, 0));
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c.move(Vector2f(app.frameTime * carSpeed, 0));
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//Draw all the sprite and string on render window
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app.draw(s);
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app.draw(c.getSprite());
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app.draw(SoundListener.getSprite());
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app.draw(c.sprite);
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app.draw(SoundListener.sprite);
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//And finally display the window
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app.display();
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@ -91,26 +92,26 @@ class SoundListener
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crosshairImg.createMaskFromColor(Color.WHITE);
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s_crosshair = new Sprite(crosshairImg);
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s_crosshair.setOrigin(Vector2f(s_crosshair.getSize().x / 2, s_crosshair.getSize().y / 2));
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s_crosshair.setOrigin(s_crosshair.size.x / 2, s_crosshair.size.y / 2);
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//Listener.setTarget(1.f, 0.f, 0.f);
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}
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// Adjust position of the listener
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static void setPosition(Vector2f p)
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@property static void position(Vector2f p)
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{
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Listener.setPosition(p.x, p.y, 5.f);
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s_crosshair.setPosition(p);
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s_crosshair.setPosition(p.x, p.y);
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}
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static Sprite getSprite()
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@property static Sprite sprite()
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{
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return s_crosshair;
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}
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}
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// Class encapsulating all data for our car
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//! Class encapsulating all data for our car
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class Car
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{
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Vector2f m_actual;
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@ -129,13 +130,13 @@ class Car
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img.createMaskFromColor(Color(97, 68, 43));
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m_sprite = new Sprite(imgs[0]);
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m_sprite.setOrigin(Vector2f(m_sprite.getSize().x / 2, m_sprite.getSize().y / 2));
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m_sprite.setOrigin(m_sprite.size.x / 2, m_sprite.size.y / 2);
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SoundBuffer buff = new SoundBuffer(soundFilename);
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//load our sound with loop enabled
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m_sound = new Sound(buff, true);
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m_sound.setAttenuation(.05f);
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m_sound.attenuation = .05f;
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}
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// Begin the sound play
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@ -146,9 +147,9 @@ class Car
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// Set the position of the car on the window
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// Used to setup the begin car window and sound location
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void setPosition(Vector2f p)
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@property void position(Vector2f p)
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{
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m_sprite.setPosition(p);
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m_sprite.setPosition(p.x, p.y);
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m_sound.setPosition(p.x, 0, p.y);
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}
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@ -157,13 +158,13 @@ class Car
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void move(Vector2f vec)
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{
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// if the car is beyond the right screen limit
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if (!reverse && m_sprite.getPosition().x > 850)
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if (!reverse && m_sprite.position.x > 850)
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{
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m_sprite.setImage(imgs[1]);
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reverse = true;
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}
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// same as above but for left limit
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else if (reverse && vec.x + m_sprite.getPosition().x < -50)
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else if (reverse && vec.x + m_sprite.position.x < -50)
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{
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m_sprite.setImage(imgs[0]);
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reverse = false;
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@ -173,19 +174,12 @@ class Car
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vec = -vec;
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m_sprite.move(vec);
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Vector2f pos = m_sprite.getPosition();
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Vector2f pos = m_sprite.position;
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m_sound.setPosition(pos.x , pos.y, 0);
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}
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Sprite getSprite()
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@property Sprite sprite()
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{
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return m_sprite;
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}
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}
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@ -7,10 +7,10 @@ import dsfml.graphics.all;
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void main()
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{
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RenderWindow window = new RenderWindow(VideoMode(800, 600), "View sample");
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window.setFramerateLimit(100);
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Input input = window.getInput();
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window.framerateLimit = 100;
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Input input = window.input;
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Vector2f top;
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Rect!(float) bound;
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FloatRect bound;
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Shape s;
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bool mousePressed;
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@ -28,7 +28,7 @@ void main()
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if ( evt.Type == EventType.MouseButtonPressed &&
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evt.MouseButton.Button == MouseButtons.Left)
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{
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top = window.convertCoords(input.getMouseX(), input.getMouseY());
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top = window.convertCoords(input.mouseX, input.mouseY);
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mousePressed = true;
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}
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@ -40,21 +40,21 @@ void main()
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else if ( evt.Type == EventType.MouseMoved &&
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mousePressed)
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{
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Vector2f bottom = window.convertCoords(input.getMouseX(), input.getMouseY());
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bound = FloatRect(top.x, top.y, bottom.x, bottom.y);
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s = Shape.rectangle(top.x, top.y, bottom.x, bottom.y, Color(0, 0, 0, 0), 1, Color.BLACK);
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Vector2f bottom = window.convertCoords(input.mouseX, input.mouseY);
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bound = FloatRect(top.x, top.y, bottom.x-top.x, bottom.y-top.y);
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s = Shape.rectangle(bound.left, bound.top, bound.width, bound.height, Color(0, 0, 0, 0), 1, Color.BLACK);
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}
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else if ( evt.Type == EventType.KeyPressed &&
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evt.Key.Code == KeyCode.Return)
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{
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if (bound != FloatRect())
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window.setView(new View(bound));
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window.view = new View(bound);
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s = null;
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}
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else if ( evt.Type == EventType.KeyPressed &&
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evt.Key.Code == KeyCode.Escape)
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{
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window.setView(window.getDefaultView());
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window.view = window.defaultView;
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}
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else if ( evt.Type == EventType.Closed)
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window.close();
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