Fixed a bug in sf::Shader with textures

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1611 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
LaurentGom 2010-11-04 21:51:27 +00:00
parent 3e73efccbd
commit 9f0d6882ba

View File

@ -248,9 +248,6 @@ void Shader::Bind() const
// Bind the textures
BindTextures();
// Make sure that the texture unit which is left active is the number 0
GLCheck(glActiveTextureARB(GL_TEXTURE0_ARB));
// Bind the current texture
if (myCurrentTexture != -1)
GLCheck(glUniform1iARB(myCurrentTexture, 0));
@ -403,6 +400,9 @@ void Shader::BindTextures() const
it->second->Bind();
it++;
}
// Make sure that the texture unit which is left active is the number 0
GLCheck(glActiveTextureARB(GL_TEXTURE0_ARB));
}