Make Pong example "usable" on iOS
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@ -111,7 +111,8 @@ int main()
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}
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}
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// Space key pressed: play
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// Space key pressed: play
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if ((event.type == sf::Event::KeyPressed) && (event.key.code == sf::Keyboard::Space))
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if (((event.type == sf::Event::KeyPressed) && (event.key.code == sf::Keyboard::Space)) ||
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(event.type == sf::Event::TouchBegan))
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{
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{
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if (!isPlaying)
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if (!isPlaying)
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{
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{
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@ -151,6 +152,12 @@ int main()
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leftPaddle.move(0.f, paddleSpeed * deltaTime);
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leftPaddle.move(0.f, paddleSpeed * deltaTime);
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}
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}
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if (sf::Touch::isDown(0))
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{
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sf::Vector2i pos = sf::Touch::getPosition(0, window);
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leftPaddle.setPosition(0.f, pos.y);
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}
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// Move the computer's paddle
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// Move the computer's paddle
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if (((rightPaddleSpeed < 0.f) && (rightPaddle.getPosition().y - paddleSize.y / 2 > 5.f)) ||
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if (((rightPaddleSpeed < 0.f) && (rightPaddle.getPosition().y - paddleSize.y / 2 > 5.f)) ||
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((rightPaddleSpeed > 0.f) && (rightPaddle.getPosition().y + paddleSize.y / 2 < gameHeight - 5.f)))
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((rightPaddleSpeed > 0.f) && (rightPaddle.getPosition().y + paddleSize.y / 2 < gameHeight - 5.f)))
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